Everything About Passive Perception 5e

Passive perception is a pretty interesting and unique game mechanic in D&D 5e. It reminds me of playing Kingdoms of Amalur, and the skill system from that great game.


I always enjoy when TTRPGs utilize simple systems that maintain the story’s flow.


That being said, because D&D is a pretty complex game, and passive perception doesn’t exactly fit cohesively with the way other skill checks work, there’s often a bit of confusion around the topic.


At the end of the day, there’s always more to learn about D&D, for both pros and beginners, and passive perception 5e is one of the most valuable tools, making it worthy of a full article!


 So, let’s dive into passive perception 5e and see how it can make your game more exciting.

Passive Perception 5e

As a dungeon master, I feel that good usage of Passive Perception begins with a cool atmosphere for players to passively perceive, during the game.

What Is Passive Perception 5e?

Passive perception 5e is a player character’s ability to observe their surroundings without making an active search. Passive perception is your character’s skill score “floor,” that represents keen senses – a passive check made through the perception skill modifier.


The higher your character’s passive perception score, the more likely you can notice the signs of an impending ambush, spot traps, and generally make it harder for your character to get surprise. Passive perception 5e is an excellent mechanic that decides how much your character notices, without rolling the dice or specifically looking for something.


And yes – that is correct – passive perception 5e does not require a dice roll. Instead, the dungeon master compares each player’s passive perception score to the DC (difficulty check) of hidden areas and objects.


Passive perception keeps the game moving, and only reveals hidden elements of the game world to keen characters. This mechanic also rewards players who have invested more into their character’s Wisdom ability score, and perception skill.



Passive Perception is often used by the DM to determine if the characters notice traps, secret doors, hidden enemies, or other subtle details in their surroundings. It allows for a more immersive and dynamic gameplay experience without requiring constant perception checks for every little detail.



How Does Passive Perception Work in D&D 5e?

The Dungeon Master (DM) compares the Passive Perception score of characters involved in a passive perception check to the Difficulty Class (DC) of any hidden or obscured objects or creatures in the environment.


If the Passive Perception score is equal to or higher than the DC, the character automatically notices the hidden or obscured thing without needing to roll a perception check. If the Passive Perception score is lower than the DC, the character remains unaware of the hidden or obscured thing unless they actively search for it and roll a perception check.


What is My Passive Perception Score?

The passive perception is 10+ the character’s wisdom modifier + their proficiency bonus if they are proficient in perception. Perception uses wisdom ability score by default, so you should add that when figuring out your passive perception.


The easiest way to look at it, is that your character's Passive Perception score is calculated by adding 10 to their Wisdom (Perception) skill modifier. For example, if a character has a Wisdom modifier of +2, their Passive Perception would be 12 (10 + 2).


Generally, you can find the box for your passive perception on your character sheet. It’s below your base ability scores in Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.


Passive perception 5e gets a little complex when you factor in advantages or disadvantages. Characters rolling a skill check with an advantage can add +5 to their passive check or subtract -5 with a disadvantage. But in reality, passive perception is more of a dungeon master thing anyways, so it’s really nothing players need to worry about.

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How Important Is Passive Perception?

I usually approach passive perception with a grain of salt... I would never say that passive perception 5e is so important, for example, that the party should have to worry about a TPK if they don't have high enough scores.


That being said, having a high Passive Perception score in D&D 5e is quite important for several reasons:

  1. Detect hidden or obscured objects: A high Passive Perception score increases the likelihood of noticing hidden traps, secret doors, or other concealed objects in the environment. This can help prevent potentially dangerous or harmful situations.
  2. Spot hidden enemies: A high Passive Perception score may allow characters to detect hidden or stealthy enemies before they have a chance to ambush or surprise the party. This can be crucial in combat encounters, as it gives characters a chance to prepare or strategize.
  3. Gather information: A high Passive Perception score helps characters gather important information about their surroundings. They may notice subtle details such as strange markings, hidden symbols, or unusual sounds, which can provide clues or hints about the world or ongoing events.
  4. Immersion and roleplaying: A high Passive Perception score can enhance the immersion and roleplaying aspects of the game. Characters with keen senses and high awareness are more likely to notice and interact with their environment, making the game world feel more alive and dynamic.


It's worth noting that while a high Passive Perception score is beneficial, it is not the only way to detect hidden or obscured creatures, items, or things.


Characters can still actively search for hidden objects or make perception checks when they suspect something is amiss, for example. Additionally, other abilities or spells, such as the spell "Detect Magic" or the Rogue class feature "Evasion," can also aid in detecting hidden or magical objects or creatures.


It should also be obvious - but as a side note, passive perception is not something that works for single player DnD. That being said, you can always put traps, NPCs, adventure ideas into a jar, and roll for "passive perception" DC to see if your character notices something important.

Eladrin 5e Druid Grove

Passive Perception 5e saves characters from the grim fate of Fireball traps...

20-Passive Perception Is Very Good

Generally, for an RPG campaign that’s well under way, a passive perception score of 20 is considered rock solid.


However, “good” passive perception really depends on what level your character’s currently at, and what you want your character to achieve. Getting to a passive perception score of 20 requires a high wisdom modifier, proficiency bonus, and taking the “Observant” feat.


15-Passive Perception is Usually Good Enough

Of course, I always want to have as high passive perception 5e as possible. But for me, a passive perception of 15 is “good enough,” for most campaigns.


I If you want to aim for 20 or even 32 passive perception, go for it! When it comes to D&D 5e though, you just really have to specialize to get to those kind of numbers.


For example, you can get to 32-passive perception if you have 20 wisdom (for +5), expertise for +12 at level 17, and the “Observant” feat for +5. Add these to your base 10, and you get 32-passive perception.


When you add up all these bonuses and really think about it, it’s not at all that easy to get a character to have 32-passive perception since you really have to give up a lot of otherwise valuable character perks to get there.


So, I recommend trying out 15-passive perception as a starting place, and see how that feels for your campaign.

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How to Boost Your Passive Perception

There are several ways to increase your passive perception. I’ll start with these four primary options:

  1. Have a high base wisdom modifier.
  2. Take the “Observant” feat.
  3. Gain proficiency in perception.
  4. Increase your character’s wisdom modifier with magic items.


Note that you can (normally) boost your passive perception up to a maximum score of 32, which is absolutely crazy levels of perception.


Imagine what you can do with passive perception 5e of that magnitude. Basically, your character could notice every single detail about every single place, person, and environment they ever visit...


Let’s dive deeper into the three passive perception 5e boosters.


Wisdom Modifier

Your wisdom modifier is a critical factor in passive perception. The higher your wisdom modifier, the higher passive perception you can have.


To increase this, you can take a feat or assign ability score points every four levels. Classes like clerics and druids tend to have higher wisdom modifiers, meaning they’re more likely to get higher passive perception scores.


You can also select a race that provides a base Wisdom modifier bonus, such as a wood elf, halfling, or water genasi.


Observant Feat

The observant feat gives your character a +5 bonus to passive perception 5e and investigation rolls. It also gives slight boosts to intelligence and wisdom scores! Basically, there are three advantages to taking this feat:

  1. Increase intelligence or wisdom by one, for each time you select this feat (to a maximum of 20).
  2. Read lips and interpreting what a creature/ person is saying, even from a distance, and even if you can’t actually hear them.
  3. Gain a +5 bonus to passive perception and investigation scores.


Skill Proficiency

Perhaps the best way to boost your passive perception in 5e is to ensure your proficiency in perception. Remember, you can always add your proficiency bonus to any check! Moreover, your proficiency bonus increases as you level up.


Proficiency bonus in 5e starts with a +2 and can go all the way up to +6. When it comes to passive perception, even a +2 is a big deal, while +6 is absolutely game-changing.


Magic Items

Finally, consider acquiring and equipping your character with items that can boost their wisdom score (and proficiency bonus, too). For example:

  • Ioun Stone of Mastery: sourced from the Dungeon Master’s Guide, this magic item adds a +1 proficiency bonus.
  • Deck of Many Things (Star): adds +1 to the ability score of your choice (up to a maximum of 24).
  • Tome of Clear Thought: adds +2 to wisdom.
Passive Perception 5e How it Works

Ondscioth had a Passive Perception of 16 - just barely high enough to notice the dimensional fangs located immediately below the "Dark Realm's" archway.

Classes That Benefit Most from Passive Perception 5e

Some classes benefit more from having a high passive perception score, than others. At the top of my list I’d include the Rogue and Bard, who both have the class feature, “Expertise,” which doubles the proficiency bonus awarded to their proficient skills.


Let’s play by the basic rules, and consider a max-level Bard or Rogue. Passive perception for a 20th-level Bard could look like:

  • 20 wisdom for +5.
  • The class feature, “Expertise,” for +12 at level 17.
  • The “Observant” feat for +5.
  • +5 from having advantage.
  • Add the base 10, totaling a passive perception of 37 (which actually goes far above the “normal” max passive perception of 32)!


Is Passive Perception the Most Important Passive Skill?

On basic DnD 5e character sheets, passive perception is actually the only passive skill. It’s the core mechanic for detecting environmental details, hidden creatures, secret doors, and more.


Having some degree of passive perception (again, a score of 15-20) is significantly important if you want your character to become a higher-level adventurer. It matters in many scenarios, and prevents a lot of encounters from becoming unduly dangerous.


However, depending on the D&D group you game with, the dungeon master may also have passive insight and/ or investigation checks. To me, these are basically the same as passive perception, which is probably “supposed” to be something like an umbrella mechanic.


If you have questions about passive skills for your campaign, it’s always just best to check in with your dungeon master on their preferred rules and methods.


Other Possible Passive Skill Checks

As the dungeon master, you can use passive perception 5e in other unique ways to make the game more interesting. Or alternatively, you may create other “passive” skill checks.


For example, you may allow players to use the following Skills, passively:

  • Feel magic nearby (Arcana).
  • Tell lies before a roll (Deception).
  • Gain knowledge on something examined (History and Religions).
  • Catch blatant lies (Insight).
  • Shut down minor confrontations (Intimidation).
  • Intuit complex machines (Investigation).
  • Recognize a monster (Nature).
  • Avoid getting lost (Survival).
Dungeon Master Passive Perception 5e

As the Dungeon Master, I always note each player character's Passive Perception, as part of my pre-game prep.

Passive Perception vs Active Perception

Let’s differentiate more between a perception check and passive perception.


Perception is a skill that allows your character to see, hear, or detect. A perception check is something you inform the DM about and roll your d20 for. It’s not a magical spell; it’s something you just do.


On the other hand, passive perception 5e is passive, meaning you actually do it without rolling.


Passive perception 5e is always “enabled,” and your character always has it going regardless of your intent to check something.


Passive Perception Check Example

Let’s say I’m the DM, and the party has just entered a room without bad guys nearby. I can apply passive perception instead of having everyone roll to tell what they see in the room.


Depending on the player characters’ passive perception 5e scores, they may be able to detect the collapsing column traps I have planned for the room, and more.


Active Perception Check Example

Unlike with a passive perception check, a player might say something like, “I check the ornate chest for traps,” and roll a d20.

So, the rogue cautiously examines the ornate chest. They roll a perception check, hoping to spot any hidden mechanisms. With a result of 19, they notice a faint pressure plate beneath the chest, avoiding a potentially deadly trap.

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Passive Perception vs Perception Check vs Investigation

There’s a lot of overlap between passive perception, active perception, and investigation. To make things easier, I always remember these two things:

  1. Perception checks use a character’s active senses.
  2. Investigation uses abstract abilities.


Perception checks also fall under wisdom, while investigation is intelligence-based.


With a perception check, players can – for example – see where something is out of place. With investigation, players can then put clues together to determine the location of that missing something.


When it comes to passive perception, it’s more about the character’s automatic ability of being always observant. It’s basically just a mechanic to emulate a person’s ability to see and notice details without actively searching for them.


Advantages of Using Passive Perception in Your Game

Passive perception 5e speeds up the game. For example, players don’t have to roll for passive perception, and dungeon masters don’t have to wait for those results.


Furthermore, passive perception allows DMs to keep secrets. Without this mechanic, your DM might ask everyone to make a perception check, tipping off the group that something big is about to happen. With a passive check, however, the group may get a big surprise.


Additionally, when individual players with high passive perception scores spot something like a group of goblins hiding in ambush, they can warn their allies and feel important that their character added something valuable to the group.


Basically, passive perception usage can protect players, and tip them off to upcoming quests, one-shot adventures, NPCs or characters, or even entire campaign story lines.

How Good is Passive Perception

Passive Perception basically has unlimited use potential. In this dungeon, players were ambushed by a series of dragons who were all arctic, and had been hiding under the heavy snow fall...

When to Use Passive Perception

As a DM, I don’t often ask for a perception roll; in my experience, passive perception is enough. It’s often convenient to check passive perception stats, compare them to passive perception DC, and then narrate the game.


However, in some situations, characters are especially suited to perceive something they wouldn’t otherwise notice with a passive perception. So as the DM, I may give players a chance to roll for perception, actively.


Dungeon master discretion decides when to roll perception checks, but passive perception 5e is the norm. As a DM, I take note of every player’s passive perception to avoid revealing information.


Can “This” be Passively Noticed?

A good question to ask yourself when the need for player character perception arises is, “Why should I roll to detect something that players could already notice passively?”


I often use passive perception to skip excessive or unnecessary rolls, to speed up the game.


For example, if players are walking through a forest, and I have some hidden element planned for the encounter, I always ask myself if it’s possible for their character to notice it passively.


If the answer is “yes,” then there’s really no need for an active perception roll.



As the dungeon master for your group, you can use passive perception 5e in any scenario where passive searching and noticing are possible, and advantageous. As a DM, you must be aware of passive perception scores and use them wisely, as they improve the overall “flow” of your game.

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Difficulty Classes for Passive Perception

If you’re the dungeon master for your group, understanding general DCs may help you decide what values to set for your gaming group in any given encounter.


Here’s a guide to setting DCs. More details on each difficulty level are provided, below:

  • Very Easy: DC5
  • Easy: DC10
  • Medium: DC15
  • Hard: DC20
  • Very Hard: DC25
  • Nearly Impossible: DC30


DCs guide Game Masters to determine how difficult checks should be. Just remember, if a player has a passive perception of 20, they can automatically pass “hard” checks.


Easy and Very Easy Checks

The DC of easy tasks is 10, meaning most characters have a passive perception that will automatically pass this check (along with “very easy” checks). The reason for this is that, as a reminder, the base passive perception score is 10.


However, if a character has a negative perception (or Wisdom modifier), they might fail to pass even “easy” passive perception checks.


Medium Checks

A DC of 15 requires higher proficiency, a bonus, or a combination of modifiers. It takes a lot of progress for a character to achieve a passive perception of 15.


If a player creates a wisdom-focused character, however, they can quickly get to this DC. A passive perception of 15 is already in what I would consider to be the “good enough” category of passive perception scores for probably an entire campaign.


Hard Checks

A DC of 20 is already the equivalent for a character of maxing out the wisdom modifier. Achieving a passive perception of 20 may also mean that the character also has a high proficiency bonus.


If you recall from earlier in the article, I rate a passive perception score of 20 as being in the “rock solid” category. Any character with a 20 can reasonable expect to save themselves from a literal ton of grief over the course of their campaign.


Very Hard and Nearly Impossible Checks

To achieve a passive perception score of 25+ requires the “Observant” feat, and quite a bit of specialization. It may be worth it for a single character in an adventuring group to max out, or nearly max out, their passive perception score in this way.


However, it certainly isn’t worthwhile for multiple characters in a group to do so.


It’s worth remembering that in games like DnD, difficulty levels are almost always on a bell curve.


For example, characters may face a few traps in their adventuring career with a DC of 10 or less. Then, they’ll come across a host of traps from DC 15-20. And finally, they’ll only come across a few traps above DC 25.


So, while it may take players a tremendous amount of effort to get their characters to attain a passive perception of 25 or more, the payoff may not be all that worthwhile, as the frequency of how often that high score will actually be utilized is likely to be quite low.

Passive Perception 5e Prevents TPKs

I usually don't let player characters die just because they failed a passive perception. But as the dungeon master, sometimes it's just part of the fun.

Examples of Passive Perception 5e Usage

The mechanic for passive perception 5e allow you and your gaming group to do the following, and more:

  • Detect secret doors.
  • Spot characters being pick-pocketed.
  • Detect traps.
  • See hidden or distant creatures.
  • Explore environments.


Maximize Passive Perception – as a Player

If you’re a player in your campaign, here are some tips to help you maximize your Passive Perception and make the most out of this important skill.


Invest in Your Passive Perception Score

Passive Perception is based on your Wisdom (Perception) skill modifier. Increasing your Wisdom score or taking proficiency in the Perception skill can significantly boost your Passive Perception.


Consider choosing a race or class that grants bonuses to Wisdom or Perception to further enhance your chances of noticing hidden details.


Be Mindful of Your Environment

Pay attention to description provided by the Dungeon Master. Take note of any hints, sounds, or visual cues that may indicate hidden objects or creatures. Keep in mind that Passive Perception is always active, so being observant of your surroundings can lead to valuable discoveries.


However, if you feel that your dungeon master may be hinting at something present in the environment but no further details are forthcoming, it may be time for an active perception check, just to be sure!


Collaborate with Your Party

Work together with your fellow players to cover more ground. Remember that so long as your party is adventuring together, really only one of you needs to have a high passive perception score.



You may consider talking with your party to determine which of you is best suited to optimize your passive perception score, allowing other characters in the group to specialize in other things.

Monster Passive Perception 5e

Remember, even monsters have Passive Perception. Especially "boss" monsters/ villains, like Eladriana, the Lich Empress.

Maximize Passive Perception – as a Dungeon Master

As a Dungeon Master in Dungeons & Dragons 5e, you play a crucial role in utilizing Passive Perception to create immersive and challenging gameplay. To keep track of things that require passive perception checks, I always recommend use of a DnD Campaign Planner.


That being said, here are some tips to help you maximize the use of Passive Perception in your campaigns, whether you're starting a new campaign, or adding to an existing one.


Set the Scene

When describing environments, be sure to include subtle details that may require a Passive Perception check. Mention the faint sound of dripping water, the faint glimmer of a hidden object, or the slight movement in the shadows.


These descriptions can prompt players to do more than rely on their Passive Perception, by engaging in an active check. More importantly, however, these small details enhance your players’ immersion into the game world, overall.


Vary DCs and Hidden Objects

Adjust the Difficulty Class (DC) for hidden objects or creatures based on their level of concealment or the importance of the discovery. This allows for a range of challenges, from easily spotted items to more elusive secrets that require higher Passive Perception scores.


Varying the DCs reminds players that investing in passive perception can be valuable, as those with higher scores are often “in-the-know” right away, while others have to wait for concealed information to be shared with them.


Use Passive Perception to Foreshadow

Passive Perception can be a powerful tool for foreshadowing upcoming events. By subtly hinting at hidden dangers or secrets through higher DCs, you can create an atmosphere of anticipation and curiosity.


This anticipation can build tension and excitement as players become more aware of potential threats or rewards lurking in the shadows.


Reward Observant Players

When a player's Passive Perception exceeds the DC for a hidden object or creature, reward their character with additional information or advantages. This can include providing extra details about the environment, granting advantage on subsequent checks, or even allowing them to take preemptive actions in combat encounters.


Rewarding attentive players encourages them to continue paying close attention to the game and reinforces the importance of being observant.


Give Monsters Passive Perception

Don't forget that the player's enemies can have passive perception, as well! Usually, I give my players the chance to roll for their stealth checks (or whatever they're trying to do), and then use that check's overall score as the DC for the passive perception of any nearby foes to try and beat.

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Common Mistakes to Avoid about Passive Perception

Here are some common mistakes and misunderstandings to be aware of when it comes to passive perception, to make sure you get the most from this important mechanic in your game, while avoiding its pitfalls.


Passive Perception Replaces Active Perception Checks

One common misconception is that Passive Perception completely replaces the need for active perception checks. This is not true. Passive Perception represents a character's baseline awareness, but active perception checks are still necessary in situations where characters are actively searching or focusing their attention on something specific.


Passive Perception is Always Active

Another mistake is assuming that Passive Perception is constantly active, even during combat or when characters are engaged in other tasks.


Passive Perception is primarily used outside of combat, and when characters are not specifically searching for something. You have to imagine for situations like during combat, for example, characters may be heavily distracted by what’s happening in the moment, which is why passive perception usually “fades” during battle.


Just remember that the DM determines when Passive Perception is relevant, and when it is not, and that passive perception cannot be 100% relied upon at all times.


Passive Perception Detects Everything

Passive Perception is not a catch-all ability that detects every hidden object or creature, automatically. Instead, passive perception only detects things that the DM determines are within the character's perception range and surpass the Difficulty Class (DC) set for the hidden object or creature.


Passive Perception is Solely Based on Wisdom

While Passive Perception is calculated using the Wisdom (Perception) skill modifier, it's not the only factor that affects a character's awareness.


As I’ve covered in this article, class traits, feats, proficiency, magic items, and more also have a profound effect on passive perception, when utilized.


Passive Perception is the Same for All Characters

Each character has their own Passive Perception score, which is determined by their Wisdom (Perception) skill modifier, traits, proficiency, feats, and more.


Each character has their own unique level of passive perception, and just because one character doesn’t notice something when they visit a important-seeming dungeon room doesn’t mean that another character wouldn’t find something!


Passive Perception is Infallible

Passive Perception is a valuable tool, but it isn’t infallible. Passive perception represents a character's baseline awareness, but doesn't guarantee that the character will notice every hidden detail.


There may be situations where even characters with high Passive Perception scores fail to detect something due to exceptional concealment, magical effects, or other factors.



Basically, it's important to remember that D&D is meant to be a challenging and unpredictable game, so passive perception failings may actually be a tool used by the dungeon master in certain cases, to heighten an encounter’s sense of drama.

Perception for Hidden Treasure

One of the most fun uses of Passive Perception is giving players access to hidden treasure boxes, and the like. Imagine someone's character finding and opening this oaken box of magical runes.

Happy Adventuring with Passive Perception

I know that’s a lot of info to take in. Really though, everything in D&D 5e is a lot to take in, at least until you get used to the game.

Passive perception 5e is the key to unlocking many hidden secrets in your tabletop adventure. There’s no one-size-fits-all answer to passive perception, so don’t hesitate to ask your dungeon master or other players about it.


Most importantly, keep playing. Happy 5e adventuring!


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Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


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Gargoyles in armor stand on a stone roof at night under a blue moon
By Jacob Tegtman April 13, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=OMnHDV9p7hk Transcription What if your next D&D character was carved instead of being born? And what if their entire purpose was decided the moment they were made? Welcome back to Eternity TTRPG. Today, we’re returning to Crooked Moon to explore the playable monstrous races that this awesome campaign setting provides. Next on list are the Stoneborn from Pholsense – I hope you’re ready, as this race is really fun.  Stoneborn are carved from – well, from stone – by the ruler of their land—and they’re brought to life through a divine force called the Silver Path. In Pholsense, Stoneborn don’t come from families. They literally start as blocks of stone. The ruler of the province, Archbishop Danton Alexandre Renault (a name you may have heard from some of my other Crooked Moon videos – particularly the ones based on specific adventures), oversees their creation. A body is carefully carved into shape—usually with wings and a humanoid form. So, think gargoyle statue. At some point during this process, the Silver Path—a divine power—brings that body to life. Based on the lore of Crooked Moon, we don’t really know exactly what “the Silver Path” is. It’s not like buried somewhere obscure, later on in the campaign book. I think it’s left open-ended so your group, or DM, can sort of play it up as they’d like. Mystery is, after all, a big part of the Crooked Moon setting. It’s worth starting here with the Stoneborn though because the Silver Path is the process of how this carved statue of stone awakens. The Silver Path is clearly stated in the lore as A divine force or guiding power associated with order, light, and purpose. In the Crooked Moon setting, whether you’re playing a Stoneborn or want to highlight them as a DM, the Silver Path functions as: A religious belief system (what people worship) – as the whole process of Stoneborn creation is either overseen, or even performed, directly by the Archbishop A real source of power (it actually does things, like awaken inanimate stone) And is a standard for morality (what’s considered “good” and “right” in the lands of Crooked Moon) In short, the Silver Path is the god-like force that defines “order and good” specifically within the lands of Pholsense. It’s also worth noting that the Silver Path is not described as a spell, and it’s clearly not some form of hidden technology. It is like a divine power. So, moving on, the Stoneborn are made of whatever stone they were carved from. That determines their color and texture. Their shapes can vary a lot, depending on their creator’s artistic choices. This means that your Stoneborn could be a gargoyle, like I mentioned before. But, they could also have features similar to animals, dragons, or angels. You can also have a lot of fun with it and mix different traits rather than having just one clear form. All Stoneborn do have wings, but they’re heavy. And they can fly—but just not quickly or easily. When it comes to the land of Pholsense it’s a strict and orderly place. Rules are taken seriously, and roles are clearly defined. Stoneborn are usually created to actually serve a very specific function within their society. Common roles include: Guards Enforcers of the law Or protectors of important places, such as religious buildings (perhaps even locations where the Silver Path takes place) Because they are created rather than raised, many Stoneborn strongly believe in following their assigned purpose. But – and this makes for great roleplay opportunities – not all of them agree with their assigned paths, forever. Some eventually start to question: Why they were made Whether their role in life is fair And whether the Archbishop—or the Silver Path—is always right Mechanically, Stoneborn are durable and flexible. They’re classified as Constructs. You can choose to be Small or Medium-sized. They also have a flying speed equal to half their normal movement. When it comes to abilities, Stoneborn come with: Argent Gleam Once per long rest, you can use a bonus action to choose one of two effects: 1) Path’s Grace You cast Bless without needing components. 2) Zealous Charge You take the Dash action, and your next attack deals an extra 2d6 radiant damage—even if the attack misses. Next, they have Silver Bulwark When you take bludgeoning, piercing, or slashing damage, You can use your reaction to gain resistance to those damage types until your next turn. And then lastly, Watchful Senses gives you proficiency in either: Insight Perception or Survival When it comes to roleplaying, Stoneborn characters are mainly about purpose. You might think about: Why your character was created Whether they still believe in their assigned purpose now And how they feel about the person who made them Some Stoneborn fully trust the system they come from. Others might not. You can also explore their relationship with the Silver Path: Do they see it as a real guiding force? Or just something they were told to believe in? Finally, Stoneborn don’t die of old age, in quite the same way as most creatures. After a long life—around 300 years—they physically break down and return to rubble. Personally, I think it would be kind of cool if they just permanently petrified, returning to their state before the Silver Path – almost like every Stoneborn graveyard isn’t just filled with creepy gargoyle statues like in most fantasy games... but the graveyard is the gargoyles... providing a glimpse into each stoneborn’s life, and what mattered to them. So what do you think? Would you play a Stoneborn, or have you played one already? And more importantly—Would you follow the Silver Path… no matter where it leads, or what it asks of you? Or would you be a black sheep among the gargoyles? Drop your thoughts in the comments below. I think next up I have planned to cover the Plagueborn. But if you have another Crooked Moon race on your mind that you want me to dive into, let me know. See you guys next time!
A fantasy adventure advertisement for
By Jacob Tegtman April 9, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=z-Ut7R3J2m0 Transcription Lost megadungeons from Gary Gygax himself are hitting crowdfunding this week. This is unpublished content from the father of D&D that's been sitting in archives for decades. Plus, the community is reacting strongly to what this might mean for old-school gaming.  Welcome back to Eternity TTRPG - your go-to source for all things D&D and tabletop RPG news. Today we're diving into what might actually be the most significant piece of D&D history to surface in years. So here's the scoop that's got the “old school renaissance” community in a frenzy. The Gygax Trust has announced they're bringing previously unpublished megadungeons created by Gary Gygax to crowdfunding platforms. Now, before you ask "wait, didn't Gary pass away in 2008?" - yes, he did. But here's the thing that makes this absolutely incredible. These aren't reconstructions or "inspired by" content. These are actual, honest-to-Mordenkainen unpublished works that Gygax created but never got to release during his lifetime. Here’s what We're Actually Getting: According to the announcement, we're looking at multiple megadungeons that showcase Gygax's legendary dungeon design philosophy. And when I say megadungeons, I mean the real deal - we're talking about sprawling, multi-level complexes that could keep your party busy for literal years of gameplay. The Gygax Trust is being pretty tight-lipped about specific details, but they've confirmed these materials were found in Gary's personal archives. Think about that for a second - these are dungeons designed by the original dungeon master. They are effectively classic D&D dungeons... that were never released. Also, I will be putting links for these megadungeons in the video’s notes, so be sure to check there to back them and get your copies if you’re interested! And with this... Community Reaction Is Off The Charts The D&D OSR (old school renaissance) subreddit is absolutely exploding right now. One user posted: "This is like finding lost Beatles recordings. Gary's dungeon design was unmatched - geometric, deadly, but fair. If these are authentic Gygax creations, this could be the most important RPG release in decades." But it's not just the old school gamers who are getting excited. Even 5e players are recognizing the historical significance. Over on r/DnD, another user wrote: "Even if you never run OSR games, owning actual unpublished Gygax content is like having a piece of D&D's DNA. This is our hobby's history." Now, here's where it gets interesting from a business perspective. The Gygax Trust is going the crowdfunding route rather than partnering with Wizards of the Coast or another major publisher. This makes total sense when you think about it. Crowdfunding gives them complete creative control, and honestly - The OSR community has proven they'll throw serious money at quality old-school content. Just look at the success of campaigns like Rappan Athuk or Barrowmaze. Here’s What This could mean For The Hobby: These dungeons matter beyond just nostalgia. Gary Gygax wasn't just the co-creator of D&D - he was a master of dungeon ecology and design philosophy that modern game design still draws from. These megadungeons could provide incredible insight into how he approached long-form campaign design. We're talking about seeing the evolution of ideas that influenced everything from the Temple of Elemental Evil to modern 5e adventures. Plus, let's be real - in an era where a lot of published adventures hold your hand every step of the way, getting pure, unfiltered Gygax dungeon design could be exactly what some tables are craving. D&D has effectively – shall we say, lost its soul(?) – in recent decades. This represents a return to what D&D was at its core, from one of the gentlemen behind the game. There are some Questions with these adventures though, that Everyone's been Asking Of course, the community has concerns too. The big question is authenticity and presentation. How complete are these materials – that is, is there a reason they weren’t published to begin with? Will they be published as-is with Gary's original notes, or will they be "updated" for modern sensibilities? One user said: "I hope they preserve Gary's original voice and design philosophy, even if it means the content feels dated by today's standards. That's literally the point - we want to see how the master actually designed dungeons." So that's this week's big news! The return of Gary Gygax content through crowdfunding is honestly something I never thought we'd see. What do you think? Are you excited for authentic Gygax megadungeons, or do you think some things should stay in the past? Drop your thoughts in the comments below. If this video got you hyped for some classic dungeon crawling, smash that like button and subscribe for more TTRPG news every week. I’m certain these will be some dungeons that I’ll be covering in the future, once they’re available. Until next time, keep those dice rolling!
A high-angle shot of a crowded Gen Con event
By Jacob Tegtman April 5, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=OvxI1GXJerE Transcription Dungeons & Dragons is finally returning to the convention that made it famous… Well, to be clear – D&D has been at Gen Con. It’s just, they haven’t really had much of a presence there in recent times, have they? Even small indie games have had substantially larger booth space than D&D, which I saw last year basically tucked into a back part of the convention, with pretty much only like a 20ft by 10ft space, or so. If even that, to be honest.  And, I don’t know for sure if D&D hosted many events even at Gen Con while we were there last year. Maybe a few intro games? But if I had to guess, I would’ve said that third parties may have run more games of D&D than Wizards of the Coast D&D actually did. But, after years of near silence… Wizards of the Coast is planning to go all-in on Gen Con again. The real question is—why now? We’ve seen a lot of relatively big moves from D&D recently, back towards its roots. So, what could this move mean for the future of D&D? Welcome back to Eternity TTRPG—your go-to news channel for all things D&D and tabletop roleplaying. Today we’re diving into some pretty cool news, hopefully a big positive for the direction of D&D: Wizards of the Coast is officially heading back to Gen Con with D&D in a big way. And honestly… it’s kind of a full-circle moment. Let’s rewind for a second, because – as I’m sure you know – Gen Con isn’t just any convention. Gen Con was founded back in 1968 by Gary Gygax, which to be honest, I didn’t know prior to researching for this video. If you aren’t aware, Gen Con is now the largest convention for tabletop gaming, I believe in the world. It pretty much takes over Indianapolis for, what I can confidently agree, is probably indeed the best 4-days of gaming each year. At the time they started Gen Con, it was just a small gathering of wargaming fans in Wisconsin. But in 1974… Gygax and Dave Arneson released Dungeons & Dragons. And, of course, Gen Con became ground zero for spreading the game. People would attend… pick up a copy… and bring it back to their hometowns. That’s how D&D went viral—before the internet even existed. It turns out, hanging out with cool people in person and telling them about cool things – in person – was the OG way to go viral. Go figure! So, fast forward a few decades… Gen Con became the D&D event, and the tabletop gaming event. We’re talking massive tournaments, huge reveals… Even a life-sized castle built on the convention floor. Yeah. That actually happened. But then something changed. In recent years, Wizards of the Coast has been… mostly absent. No big booths. No major announcements. Just a quiet, minimal presence—if anything at all. I can tell you, seeing them last year, like I mentioned, was not only unimpressive... it was actually even a bit sad. I remember thinking like, “why are you guys even here? Why bother with a booth like this, it just makes D&D look bad.” And other fans have definitely noticed, as well. At this point, you might be wondering: why did D&D pull away from Gen Con, anyways? Well, a few key things: First—vision. Wizards started treating D&D less like a game… and more like a global entertainment brand. You’ve seen the somewhat recent movie, and then they’re pushing hard towards digital tools now, trying to make D&D more of a money-making tool, and truthfully, less like the D&D we all grew up with. Second—control. Instead of third-party events like Gen Con, Wizards of the Coast has focused more on their own events. Things like MagicCon – for Magic: the Gathering. And third—cost. Giant booths and live events are expensive, and brand-awareness is not the same as actual sales. In the past, the cost of large-scale live events like Gen Con was a no-brainer investment for D&D. However, with D&D moving towards online income, live spaces didn’t fit the online vision as much. So, for years… Gen Con became more of a community-run D&D space rather than an official one. But now—that’s changing. Wizards vice president recently confirmed that Gen Con is about to become a major part of D&D again. Starting this year: Annual D&D product roadmaps will be revealed at Gen Con They’ll have more organized play events And there will be more direct and “official” community engagement Like so many of the things Wizards of the Coast is doing to push live community spaces for D&D again, this could be a big deal – but it will depend on how well Wizards follows through. Still though, this is the first time in years that Wizards is showing up where the players are. And this could be a great sign for the game. With all of this in mind, we now finally come to the question: “why is this happening now?” There are a few clues. First—D&D has lost major momentum in the TTRPG space, let’s be real. Wizards is, perhaps, finally recognizing the loss of their community, and is trying to reconnect with the people who built the community to begin with. We’ve seen: The return of classic settings – which is ok. I’d rather see – as one recent viewer put it – new stuff. Done in the classic way, but some actual new content would be x1,000 times better. And they are creating new seasonal content, with a return to D&D modules and “official” weekly play at local gaming stores. Second… Let’s talk about the elephant in the room. The OGL controversy. You may remember: The Open Gaming License controversy, when Wizards of the Coast tried to change D&D’s open license in a way that would restrict creators and potentially take a cut of their earnings—sparking massive backlash and boycott calls from the community. That moment seriously damaged trust with fans. And while things have cooled down… This Gen Con push feels like a very intentional move to rebuild goodwill. Because if you want to win back hardcore players—You show up at Gen Con. That’s all there is to it. Show up, and make it fucking awesome. Make your audience actually want to play D&D again. For a lot of fans, D&D skipping Gen Con has felt… weird. It’s the place where the fire started. It’s been the biggest name in tabletop ghosting the biggest tabletop event in the world, in favor of creating online subscription models that very few people actually want. But now? This feels like a return to D&D’s roots. A reconnection with the community that built the game’s legacy in the first place. So the real question is—Is this just good PR… Or the start of a new era for D&D? What do you think? Drop your thoughts in the comments. And if you enjoyed this coverage, don’t forget to like, subscribe, and roll for initiative on the next video. See you next time!
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