Everything About Passive Perception 5e

Passive perception is a pretty interesting and unique game mechanic in D&D 5e. It reminds me of playing Kingdoms of Amalur, and the skill system from that great game.


I always enjoy when TTRPGs utilize simple systems that maintain the story’s flow.


That being said, because D&D is a pretty complex game, and passive perception doesn’t exactly fit cohesively with the way other skill checks work, there’s often a bit of confusion around the topic.


At the end of the day, there’s always more to learn about D&D, for both pros and beginners, and passive perception 5e is one of the most valuable tools, making it worthy of a full article!


 So, let’s dive into passive perception 5e and see how it can make your game more exciting.

Passive Perception 5e

As a dungeon master, I feel that good usage of Passive Perception begins with a cool atmosphere for players to passively perceive, during the game.

What Is Passive Perception 5e?

Passive perception 5e is a player character’s ability to observe their surroundings without making an active search. Passive perception is your character’s skill score “floor,” that represents keen senses – a passive check made through the perception skill modifier.


The higher your character’s passive perception score, the more likely you can notice the signs of an impending ambush, spot traps, and generally make it harder for your character to get surprise. Passive perception 5e is an excellent mechanic that decides how much your character notices, without rolling the dice or specifically looking for something.


And yes – that is correct – passive perception 5e does not require a dice roll. Instead, the dungeon master compares each player’s passive perception score to the DC (difficulty check) of hidden areas and objects.


Passive perception keeps the game moving, and only reveals hidden elements of the game world to keen characters. This mechanic also rewards players who have invested more into their character’s Wisdom ability score, and perception skill.



Passive Perception is often used by the DM to determine if the characters notice traps, secret doors, hidden enemies, or other subtle details in their surroundings. It allows for a more immersive and dynamic gameplay experience without requiring constant perception checks for every little detail.



How Does Passive Perception Work in D&D 5e?

The Dungeon Master (DM) compares the Passive Perception score of characters involved in a passive perception check to the Difficulty Class (DC) of any hidden or obscured objects or creatures in the environment.


If the Passive Perception score is equal to or higher than the DC, the character automatically notices the hidden or obscured thing without needing to roll a perception check. If the Passive Perception score is lower than the DC, the character remains unaware of the hidden or obscured thing unless they actively search for it and roll a perception check.


What is My Passive Perception Score?

The passive perception is 10+ the character’s wisdom modifier + their proficiency bonus if they are proficient in perception. Perception uses wisdom ability score by default, so you should add that when figuring out your passive perception.


The easiest way to look at it, is that your character's Passive Perception score is calculated by adding 10 to their Wisdom (Perception) skill modifier. For example, if a character has a Wisdom modifier of +2, their Passive Perception would be 12 (10 + 2).


Generally, you can find the box for your passive perception on your character sheet. It’s below your base ability scores in Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma.


Passive perception 5e gets a little complex when you factor in advantages or disadvantages. Characters rolling a skill check with an advantage can add +5 to their passive check or subtract -5 with a disadvantage. But in reality, passive perception is more of a dungeon master thing anyways, so it’s really nothing players need to worry about.

Dungeon A Day Article

How Important Is Passive Perception?

I usually approach passive perception with a grain of salt... I would never say that passive perception 5e is so important, for example, that the party should have to worry about a TPK if they don't have high enough scores.


That being said, having a high Passive Perception score in D&D 5e is quite important for several reasons:

  1. Detect hidden or obscured objects: A high Passive Perception score increases the likelihood of noticing hidden traps, secret doors, or other concealed objects in the environment. This can help prevent potentially dangerous or harmful situations.
  2. Spot hidden enemies: A high Passive Perception score may allow characters to detect hidden or stealthy enemies before they have a chance to ambush or surprise the party. This can be crucial in combat encounters, as it gives characters a chance to prepare or strategize.
  3. Gather information: A high Passive Perception score helps characters gather important information about their surroundings. They may notice subtle details such as strange markings, hidden symbols, or unusual sounds, which can provide clues or hints about the world or ongoing events.
  4. Immersion and roleplaying: A high Passive Perception score can enhance the immersion and roleplaying aspects of the game. Characters with keen senses and high awareness are more likely to notice and interact with their environment, making the game world feel more alive and dynamic.


It's worth noting that while a high Passive Perception score is beneficial, it is not the only way to detect hidden or obscured creatures, items, or things.


Characters can still actively search for hidden objects or make perception checks when they suspect something is amiss, for example. Additionally, other abilities or spells, such as the spell "Detect Magic" or the Rogue class feature "Evasion," can also aid in detecting hidden or magical objects or creatures.


It should also be obvious - but as a side note, passive perception is not something that works for single player DnD. That being said, you can always put traps, NPCs, adventure ideas into a jar, and roll for "passive perception" DC to see if your character notices something important.

Eladrin 5e Druid Grove

Passive Perception 5e saves characters from the grim fate of Fireball traps...

20-Passive Perception Is Very Good

Generally, for an RPG campaign that’s well under way, a passive perception score of 20 is considered rock solid.


However, “good” passive perception really depends on what level your character’s currently at, and what you want your character to achieve. Getting to a passive perception score of 20 requires a high wisdom modifier, proficiency bonus, and taking the “Observant” feat.


15-Passive Perception is Usually Good Enough

Of course, I always want to have as high passive perception 5e as possible. But for me, a passive perception of 15 is “good enough,” for most campaigns.


I If you want to aim for 20 or even 32 passive perception, go for it! When it comes to D&D 5e though, you just really have to specialize to get to those kind of numbers.


For example, you can get to 32-passive perception if you have 20 wisdom (for +5), expertise for +12 at level 17, and the “Observant” feat for +5. Add these to your base 10, and you get 32-passive perception.


When you add up all these bonuses and really think about it, it’s not at all that easy to get a character to have 32-passive perception since you really have to give up a lot of otherwise valuable character perks to get there.


So, I recommend trying out 15-passive perception as a starting place, and see how that feels for your campaign.

Eternity TTRPG Article Shop

How to Boost Your Passive Perception

There are several ways to increase your passive perception. I’ll start with these four primary options:

  1. Have a high base wisdom modifier.
  2. Take the “Observant” feat.
  3. Gain proficiency in perception.
  4. Increase your character’s wisdom modifier with magic items.


Note that you can (normally) boost your passive perception up to a maximum score of 32, which is absolutely crazy levels of perception.


Imagine what you can do with passive perception 5e of that magnitude. Basically, your character could notice every single detail about every single place, person, and environment they ever visit...


Let’s dive deeper into the three passive perception 5e boosters.


Wisdom Modifier

Your wisdom modifier is a critical factor in passive perception. The higher your wisdom modifier, the higher passive perception you can have.


To increase this, you can take a feat or assign ability score points every four levels. Classes like clerics and druids tend to have higher wisdom modifiers, meaning they’re more likely to get higher passive perception scores.


You can also select a race that provides a base Wisdom modifier bonus, such as a wood elf, halfling, or water genasi.


Observant Feat

The observant feat gives your character a +5 bonus to passive perception 5e and investigation rolls. It also gives slight boosts to intelligence and wisdom scores! Basically, there are three advantages to taking this feat:

  1. Increase intelligence or wisdom by one, for each time you select this feat (to a maximum of 20).
  2. Read lips and interpreting what a creature/ person is saying, even from a distance, and even if you can’t actually hear them.
  3. Gain a +5 bonus to passive perception and investigation scores.


Skill Proficiency

Perhaps the best way to boost your passive perception in 5e is to ensure your proficiency in perception. Remember, you can always add your proficiency bonus to any check! Moreover, your proficiency bonus increases as you level up.


Proficiency bonus in 5e starts with a +2 and can go all the way up to +6. When it comes to passive perception, even a +2 is a big deal, while +6 is absolutely game-changing.


Magic Items

Finally, consider acquiring and equipping your character with items that can boost their wisdom score (and proficiency bonus, too). For example:

  • Ioun Stone of Mastery: sourced from the Dungeon Master’s Guide, this magic item adds a +1 proficiency bonus.
  • Deck of Many Things (Star): adds +1 to the ability score of your choice (up to a maximum of 24).
  • Tome of Clear Thought: adds +2 to wisdom.
Passive Perception 5e How it Works

Ondscioth had a Passive Perception of 16 - just barely high enough to notice the dimensional fangs located immediately below the "Dark Realm's" archway.

Classes That Benefit Most from Passive Perception 5e

Some classes benefit more from having a high passive perception score, than others. At the top of my list I’d include the Rogue and Bard, who both have the class feature, “Expertise,” which doubles the proficiency bonus awarded to their proficient skills.


Let’s play by the basic rules, and consider a max-level Bard or Rogue. Passive perception for a 20th-level Bard could look like:

  • 20 wisdom for +5.
  • The class feature, “Expertise,” for +12 at level 17.
  • The “Observant” feat for +5.
  • +5 from having advantage.
  • Add the base 10, totaling a passive perception of 37 (which actually goes far above the “normal” max passive perception of 32)!


Is Passive Perception the Most Important Passive Skill?

On basic DnD 5e character sheets, passive perception is actually the only passive skill. It’s the core mechanic for detecting environmental details, hidden creatures, secret doors, and more.


Having some degree of passive perception (again, a score of 15-20) is significantly important if you want your character to become a higher-level adventurer. It matters in many scenarios, and prevents a lot of encounters from becoming unduly dangerous.


However, depending on the D&D group you game with, the dungeon master may also have passive insight and/ or investigation checks. To me, these are basically the same as passive perception, which is probably “supposed” to be something like an umbrella mechanic.


If you have questions about passive skills for your campaign, it’s always just best to check in with your dungeon master on their preferred rules and methods.


Other Possible Passive Skill Checks

As the dungeon master, you can use passive perception 5e in other unique ways to make the game more interesting. Or alternatively, you may create other “passive” skill checks.


For example, you may allow players to use the following Skills, passively:

  • Feel magic nearby (Arcana).
  • Tell lies before a roll (Deception).
  • Gain knowledge on something examined (History and Religions).
  • Catch blatant lies (Insight).
  • Shut down minor confrontations (Intimidation).
  • Intuit complex machines (Investigation).
  • Recognize a monster (Nature).
  • Avoid getting lost (Survival).
Dungeon Master Passive Perception 5e

As the Dungeon Master, I always note each player character's Passive Perception, as part of my pre-game prep.

Passive Perception vs Active Perception

Let’s differentiate more between a perception check and passive perception.


Perception is a skill that allows your character to see, hear, or detect. A perception check is something you inform the DM about and roll your d20 for. It’s not a magical spell; it’s something you just do.


On the other hand, passive perception 5e is passive, meaning you actually do it without rolling.


Passive perception 5e is always “enabled,” and your character always has it going regardless of your intent to check something.


Passive Perception Check Example

Let’s say I’m the DM, and the party has just entered a room without bad guys nearby. I can apply passive perception instead of having everyone roll to tell what they see in the room.


Depending on the player characters’ passive perception 5e scores, they may be able to detect the collapsing column traps I have planned for the room, and more.


Active Perception Check Example

Unlike with a passive perception check, a player might say something like, “I check the ornate chest for traps,” and roll a d20.

So, the rogue cautiously examines the ornate chest. They roll a perception check, hoping to spot any hidden mechanisms. With a result of 19, they notice a faint pressure plate beneath the chest, avoiding a potentially deadly trap.

Dungeon A Day Article

Passive Perception vs Perception Check vs Investigation

There’s a lot of overlap between passive perception, active perception, and investigation. To make things easier, I always remember these two things:

  1. Perception checks use a character’s active senses.
  2. Investigation uses abstract abilities.


Perception checks also fall under wisdom, while investigation is intelligence-based.


With a perception check, players can – for example – see where something is out of place. With investigation, players can then put clues together to determine the location of that missing something.


When it comes to passive perception, it’s more about the character’s automatic ability of being always observant. It’s basically just a mechanic to emulate a person’s ability to see and notice details without actively searching for them.


Advantages of Using Passive Perception in Your Game

Passive perception 5e speeds up the game. For example, players don’t have to roll for passive perception, and dungeon masters don’t have to wait for those results.


Furthermore, passive perception allows DMs to keep secrets. Without this mechanic, your DM might ask everyone to make a perception check, tipping off the group that something big is about to happen. With a passive check, however, the group may get a big surprise.


Additionally, when individual players with high passive perception scores spot something like a group of goblins hiding in ambush, they can warn their allies and feel important that their character added something valuable to the group.


Basically, passive perception usage can protect players, and tip them off to upcoming quests, one-shot adventures, NPCs or characters, or even entire campaign story lines.

How Good is Passive Perception

Passive Perception basically has unlimited use potential. In this dungeon, players were ambushed by a series of dragons who were all arctic, and had been hiding under the heavy snow fall...

When to Use Passive Perception

As a DM, I don’t often ask for a perception roll; in my experience, passive perception is enough. It’s often convenient to check passive perception stats, compare them to passive perception DC, and then narrate the game.


However, in some situations, characters are especially suited to perceive something they wouldn’t otherwise notice with a passive perception. So as the DM, I may give players a chance to roll for perception, actively.


Dungeon master discretion decides when to roll perception checks, but passive perception 5e is the norm. As a DM, I take note of every player’s passive perception to avoid revealing information.


Can “This” be Passively Noticed?

A good question to ask yourself when the need for player character perception arises is, “Why should I roll to detect something that players could already notice passively?”


I often use passive perception to skip excessive or unnecessary rolls, to speed up the game.


For example, if players are walking through a forest, and I have some hidden element planned for the encounter, I always ask myself if it’s possible for their character to notice it passively.


If the answer is “yes,” then there’s really no need for an active perception roll.



As the dungeon master for your group, you can use passive perception 5e in any scenario where passive searching and noticing are possible, and advantageous. As a DM, you must be aware of passive perception scores and use them wisely, as they improve the overall “flow” of your game.

Eternity TTRPG Article Shop

Difficulty Classes for Passive Perception

If you’re the dungeon master for your group, understanding general DCs may help you decide what values to set for your gaming group in any given encounter.


Here’s a guide to setting DCs. More details on each difficulty level are provided, below:

  • Very Easy: DC5
  • Easy: DC10
  • Medium: DC15
  • Hard: DC20
  • Very Hard: DC25
  • Nearly Impossible: DC30


DCs guide Game Masters to determine how difficult checks should be. Just remember, if a player has a passive perception of 20, they can automatically pass “hard” checks.


Easy and Very Easy Checks

The DC of easy tasks is 10, meaning most characters have a passive perception that will automatically pass this check (along with “very easy” checks). The reason for this is that, as a reminder, the base passive perception score is 10.


However, if a character has a negative perception (or Wisdom modifier), they might fail to pass even “easy” passive perception checks.


Medium Checks

A DC of 15 requires higher proficiency, a bonus, or a combination of modifiers. It takes a lot of progress for a character to achieve a passive perception of 15.


If a player creates a wisdom-focused character, however, they can quickly get to this DC. A passive perception of 15 is already in what I would consider to be the “good enough” category of passive perception scores for probably an entire campaign.


Hard Checks

A DC of 20 is already the equivalent for a character of maxing out the wisdom modifier. Achieving a passive perception of 20 may also mean that the character also has a high proficiency bonus.


If you recall from earlier in the article, I rate a passive perception score of 20 as being in the “rock solid” category. Any character with a 20 can reasonable expect to save themselves from a literal ton of grief over the course of their campaign.


Very Hard and Nearly Impossible Checks

To achieve a passive perception score of 25+ requires the “Observant” feat, and quite a bit of specialization. It may be worth it for a single character in an adventuring group to max out, or nearly max out, their passive perception score in this way.


However, it certainly isn’t worthwhile for multiple characters in a group to do so.


It’s worth remembering that in games like DnD, difficulty levels are almost always on a bell curve.


For example, characters may face a few traps in their adventuring career with a DC of 10 or less. Then, they’ll come across a host of traps from DC 15-20. And finally, they’ll only come across a few traps above DC 25.


So, while it may take players a tremendous amount of effort to get their characters to attain a passive perception of 25 or more, the payoff may not be all that worthwhile, as the frequency of how often that high score will actually be utilized is likely to be quite low.

Passive Perception 5e Prevents TPKs

I usually don't let player characters die just because they failed a passive perception. But as the dungeon master, sometimes it's just part of the fun.

Examples of Passive Perception 5e Usage

The mechanic for passive perception 5e allow you and your gaming group to do the following, and more:

  • Detect secret doors.
  • Spot characters being pick-pocketed.
  • Detect traps.
  • See hidden or distant creatures.
  • Explore environments.


Maximize Passive Perception – as a Player

If you’re a player in your campaign, here are some tips to help you maximize your Passive Perception and make the most out of this important skill.


Invest in Your Passive Perception Score

Passive Perception is based on your Wisdom (Perception) skill modifier. Increasing your Wisdom score or taking proficiency in the Perception skill can significantly boost your Passive Perception.


Consider choosing a race or class that grants bonuses to Wisdom or Perception to further enhance your chances of noticing hidden details.


Be Mindful of Your Environment

Pay attention to description provided by the Dungeon Master. Take note of any hints, sounds, or visual cues that may indicate hidden objects or creatures. Keep in mind that Passive Perception is always active, so being observant of your surroundings can lead to valuable discoveries.


However, if you feel that your dungeon master may be hinting at something present in the environment but no further details are forthcoming, it may be time for an active perception check, just to be sure!


Collaborate with Your Party

Work together with your fellow players to cover more ground. Remember that so long as your party is adventuring together, really only one of you needs to have a high passive perception score.



You may consider talking with your party to determine which of you is best suited to optimize your passive perception score, allowing other characters in the group to specialize in other things.

Monster Passive Perception 5e

Remember, even monsters have Passive Perception. Especially "boss" monsters/ villains, like Eladriana, the Lich Empress.

Maximize Passive Perception – as a Dungeon Master

As a Dungeon Master in Dungeons & Dragons 5e, you play a crucial role in utilizing Passive Perception to create immersive and challenging gameplay. To keep track of things that require passive perception checks, I always recommend use of a DnD Campaign Planner.


That being said, here are some tips to help you maximize the use of Passive Perception in your campaigns, whether you're starting a new campaign, or adding to an existing one.


Set the Scene

When describing environments, be sure to include subtle details that may require a Passive Perception check. Mention the faint sound of dripping water, the faint glimmer of a hidden object, or the slight movement in the shadows.


These descriptions can prompt players to do more than rely on their Passive Perception, by engaging in an active check. More importantly, however, these small details enhance your players’ immersion into the game world, overall.


Vary DCs and Hidden Objects

Adjust the Difficulty Class (DC) for hidden objects or creatures based on their level of concealment or the importance of the discovery. This allows for a range of challenges, from easily spotted items to more elusive secrets that require higher Passive Perception scores.


Varying the DCs reminds players that investing in passive perception can be valuable, as those with higher scores are often “in-the-know” right away, while others have to wait for concealed information to be shared with them.


Use Passive Perception to Foreshadow

Passive Perception can be a powerful tool for foreshadowing upcoming events. By subtly hinting at hidden dangers or secrets through higher DCs, you can create an atmosphere of anticipation and curiosity.


This anticipation can build tension and excitement as players become more aware of potential threats or rewards lurking in the shadows.


Reward Observant Players

When a player's Passive Perception exceeds the DC for a hidden object or creature, reward their character with additional information or advantages. This can include providing extra details about the environment, granting advantage on subsequent checks, or even allowing them to take preemptive actions in combat encounters.


Rewarding attentive players encourages them to continue paying close attention to the game and reinforces the importance of being observant.


Give Monsters Passive Perception

Don't forget that the player's enemies can have passive perception, as well! Usually, I give my players the chance to roll for their stealth checks (or whatever they're trying to do), and then use that check's overall score as the DC for the passive perception of any nearby foes to try and beat.

Dungeon A Day Article

Common Mistakes to Avoid about Passive Perception

Here are some common mistakes and misunderstandings to be aware of when it comes to passive perception, to make sure you get the most from this important mechanic in your game, while avoiding its pitfalls.


Passive Perception Replaces Active Perception Checks

One common misconception is that Passive Perception completely replaces the need for active perception checks. This is not true. Passive Perception represents a character's baseline awareness, but active perception checks are still necessary in situations where characters are actively searching or focusing their attention on something specific.


Passive Perception is Always Active

Another mistake is assuming that Passive Perception is constantly active, even during combat or when characters are engaged in other tasks.


Passive Perception is primarily used outside of combat, and when characters are not specifically searching for something. You have to imagine for situations like during combat, for example, characters may be heavily distracted by what’s happening in the moment, which is why passive perception usually “fades” during battle.


Just remember that the DM determines when Passive Perception is relevant, and when it is not, and that passive perception cannot be 100% relied upon at all times.


Passive Perception Detects Everything

Passive Perception is not a catch-all ability that detects every hidden object or creature, automatically. Instead, passive perception only detects things that the DM determines are within the character's perception range and surpass the Difficulty Class (DC) set for the hidden object or creature.


Passive Perception is Solely Based on Wisdom

While Passive Perception is calculated using the Wisdom (Perception) skill modifier, it's not the only factor that affects a character's awareness.


As I’ve covered in this article, class traits, feats, proficiency, magic items, and more also have a profound effect on passive perception, when utilized.


Passive Perception is the Same for All Characters

Each character has their own Passive Perception score, which is determined by their Wisdom (Perception) skill modifier, traits, proficiency, feats, and more.


Each character has their own unique level of passive perception, and just because one character doesn’t notice something when they visit a important-seeming dungeon room doesn’t mean that another character wouldn’t find something!


Passive Perception is Infallible

Passive Perception is a valuable tool, but it isn’t infallible. Passive perception represents a character's baseline awareness, but doesn't guarantee that the character will notice every hidden detail.


There may be situations where even characters with high Passive Perception scores fail to detect something due to exceptional concealment, magical effects, or other factors.



Basically, it's important to remember that D&D is meant to be a challenging and unpredictable game, so passive perception failings may actually be a tool used by the dungeon master in certain cases, to heighten an encounter’s sense of drama.

Perception for Hidden Treasure

One of the most fun uses of Passive Perception is giving players access to hidden treasure boxes, and the like. Imagine someone's character finding and opening this oaken box of magical runes.

Happy Adventuring with Passive Perception

I know that’s a lot of info to take in. Really though, everything in D&D 5e is a lot to take in, at least until you get used to the game.

Passive perception 5e is the key to unlocking many hidden secrets in your tabletop adventure. There’s no one-size-fits-all answer to passive perception, so don’t hesitate to ask your dungeon master or other players about it.


Most importantly, keep playing. Happy 5e adventuring!


Passively Perceive Eternity TTRPG

Made it this far? I'm glad you liked the article - or at least, I assume you did, having made it to the end.


Since you're here, did you know that Eternity TTRPG is also its own game system? Eternity strives to take the complex concepts of D&D and other TTRPGs and provide a rules-light roleplaying experience, while also giving an in-depth, strategic combat experience.


Want to check it out? You can read more about the Eternity TTRPG Game System, see the game's unique races, unique classes, and even purchase.

Share This Article

Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

Logo for
By Jacob Tegtman December 12, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=1GBbHsUFBR8 Transcription Visit the Final Fantasy Tabletop Roleplaying Legend Edition Website . Final Fantasy fans… it’s finally happening. A brand-new tabletop RPG built specifically to capture the tactical, job-swapping, limit-breaking chaos we love from the Final Fantasy series. But… for those of you who are familiar with Final Fantasy d20, and other predecessors to this Legend Edition, why make a whole new system when Final Fantasy Tabletop RPGs have already existed in the past? And what makes the Final Fantasy Legend Edition so special? Today, we’re diving in to the game that aims to become the definitive way to play in Ivalice—or any Final Fantasy world—at your table. Oh, and did I mention that this is a professionally-designed game book and PDF assets for every conceivable part of your game – and it’s all 100% free? That’s right, free. This is a passion project brought to you by Mildra the Monk and his amazing team that they’ve been working on for years. It’s absolutely incredible what they’ve put together, and you can get it for your table today – at no cost. Hey everyone, welcome back to ETTRPG—your home for tabletop news, deep dives, and world-building inspiration. If you love Final Fantasy, Tactics-style combat, or job systems with way too many builds to ever be able to properly enjoy it all, today’s video is for you. So, Final Fantasy TRPG: Legend Edition is a spiritual successor to the long-running Returners’ Final Fantasy RPG and its offshoots like Final Fantasy 4e and Omega Fantasy. But this isn’t just a rehash—this is a completely modernized, research-driven rebuild of the whole system. The devs, among them Mildra the Monk, who has been a big supporter of us at Eternity TTRPG for years, spent three years dissecting the games, the lore, the combat, and all the unique systems that Final Fantasy fans love. The result? An intermediate-complexity tabletop RPG laser-focused on recreating the true Final Fantasy experience – at the table—without any confusing crunch, or decade-old legacy rules. Ok, as I mentioned, there are other Final Fantasy tabletop systems already. But here’s what it boils down to for why it was worth it for Mildra and his team to create this new system. Number one: Simplicity None of the previous games fully capture the mythos of Final Fantasy while still giving players complete setting freedom . Where earlier systems often tied you to a specific world, tone, or era, Legend Edition was built around a single core design principle, which is: “Mythos over setting.” This means the rules capture the soul of Final Fantasy—Summons, Jobs, elemental affinities, cinematic abilities—but they don’t lock you to Ivalice, Gaia, Spira, or any one timeline. Using this game system, you can: Recreate your favorite Final Fantasy world. Mash up multiple games. Or build your own world entirely from scratch. This is FF energy, but not FF rails , that makes it such a big deal. So, moving on, What Makes Legend Edition Stand Out? The first piece is: Ridiculously Modular Character Building. In the future, I plan to do more videos on Final Fantasy Legend Edition. But let’s content ourselves today by summarizing – at least for this section – that there’s 50+ Jobs drawn from across the franchise. Included are fan favorites and long-time classics such as Dragoon, Black Mage, Thief, Time Mage, Gunbreaker, and dozens more. Using these 50+ Jobs, you do in fact have over 25,000 job combinations available to you, as a player. And these aren't “same-y” class splashes. The track-based advancement system makes each mix feel meaningful, distinct, and highly customizable. Oh—and there are 14 playable races taken from the Final Fantasy universe , each with their own unique ability. This is one of the most flexible JRPG-inspired character engines out there. The second big item that makes the Legend Edition Stand Out is Streamlined, Row-Based Combat, like your favorite Final Fantasy games from back in the day. Legend Edition offers an easy-to-learn row-based combat system that keeps the spirit of classic Final Fantasy battles while speeding everything up. You still get things like: Elemental affinities, Status effects, Skills with cinematic alt uses, And powerful Limit break moments. But, the math is way smoother than you’d expect. You won’t need a calculator, like if you took Final Fantasy I directly to your table. Next up is that the book provide you with Mythos-Driven Campaign Systems. Final Fantasy stories, across all games even back to the originals, are political. Big factions, world tension, and meaningful alliances are core to the franchise. Legend Edition builds this directly into play with: A Reputation & Affiliation system . You also have what’s called “The Holdings system” to build your very own base. The game comes with expanded NPC creation rules, and a robust Skill Game system for non-combat set pieces. This is the stuff that makes your campaign feel like a Final Fantasy game, not just another “game like D&D,” but with a “Final Fantasy” sticker slapped on their for flavor. As if all of the core game’s features are not enough, The Expansion Books Are pretty Wild. The Ultimania Expansion adds: 28 new races , 4 new jobs , 300+ sample items , Airship & Mecha creation systems , plus More Skill Games and Affiliations. Meanwhile, the Enemy Intel Field Guide brings you 200 full NPC stat blocks , a Fully detailed bestiary, and Drop-in encounter prep tools. Basically, everything you need as a Dungeon Master to prep your game with maximum Final Fantasy feel, and minimal effort. Additionally, if you want to run FF Tactics, FFIX, FFX, or even a fully original world—these books give you all the toys for each of those specific settings. Wrapping it all up, Legend Edition emulates the cinematic spirit of Final Fantasy with its Big narrative beats, Cutscene-worthy skill moments, Dramatic faction politics, Summons that feel truly mythic, and Job classes that are meaningful extensions of character identity. If you’ve ever said “I wish Final Fantasy had a premier tabletop version,” this is the game you need to try out at your table, next. So, if you’ve made it this far, I think you and I both know it’s time for you to download your free copy of Final Fantasy Legends Edition. I’ve got that link in the video description below. But I want to hear from you: what do you think? Does Legend Edition finally deliver that top-quality Final Fantasy tabletop experience we’ve all been waiting for? And if so, what will be the first Job class you’ll try out? Let me know in the comments. Hit like, subscribe, and share this video with your party. Let’s get Mildra and his team the recognition on this masterpiece that they truly deserve. Until next time—may your crits be big, and your summons be even bigger.
Undead figures in a city at night, with one playing a stringed instrument under a large, crescent moon.
By Jacob Tegtman December 6, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=RwDiy7u-wUo Transcription In Kalero, the canyon walls sing.  Not literally — but if you listen closely, as the desert wind slips through the stone crypts and carved tombs, you’ll hear something. A rhythm. A pulse. A beat. And when the Crooked Moon dips behind the cliffs, figures begin to emerge — their bones glowing with blue light, their skulls crowned with curls or braids, their steps half-dance, half-swagger. These are the Relicborn — the living memories of Kalero. Dressed in vibrant fabrics, lacquered patterns, and sometimes… a flashy swashbuckler’s cape or rapier at their side. Today on Eternity TTRPG, we’re diving into one of the most joyful, most soulful, and most stylish ancestries in all of Druskenvald. Crooked Moon continues to be one of my favorite adventure supplements of all time, and you can pick it up on D&D Beyond. Whether you’re a player wanting a character with flair, you’re a DM craving new cultural flavor for your campaign, or you’re just a lore-nerd who loves stylish undead — this one’s for you. The Relicborn are a species native to Kalero, a province lined with towering canyon walls carved into catacombs and mausoleums. But despite being born from tombs, they are anything but gloomy. These are living skeletons , decorated with any number of colors, hand-painted motifs, and glowing patterns. Their bones are encased in a translucent magical substance that gives them full humanoid shape. And if your Relicborn wants big curly swashbuckler hair? Yes. They can actually grow it from their skulls. Where they come from is unique: they’re formed in the crypts of Kalero, rising from ancestral memory and celebratory magic rather than necromancy. Theirs is not a culture of undeath — it’s a culture of joy , reflection , and honoring the past through celebration. Every Relicborn is essentially a walking festival — a living memory kept alive through music, dance, and stories. Relicborn society is built on a delicate balance: the energy of a vibrant celebration and the quiet reflection of ancestral remembrance. Imagine communities built along canyons, with lantern-lit walkways leading into ancient tomb-shrines. Families gather at night to play music, tell stories, and dance under blue and purple moonlight — while their ancestors' spirits look on. Their festivals can last days. Their moments of silence last just as long. They thrive in community — in the stories of who came before, and who they themselves will become. Relicborn live roughly 250 years , and when their time ends… they simply collapse gracefully into a pile of bones, returning to the crypts that first birthed them. All of the fun roleplaying stuff aside, let’s break down how their mechanics reflect their culture, starting with the most signature ability: Dance of Death As a bonus action, you make a DC 15 Charisma Performance or Instrument check. If you succeed, your next attack roll this turn has advantage . If you succeed by 5 or more? You roll one of your Hit Dice (without spending it!) and gain temporary hit points . This is perfect for swashbucklers, bards, rogues — anyone who wants to flavor combat like a deadly dance. Next, they have: Eternal Party Relicborn don’t sleep. Instead, they complete a long rest in four hours so long as they spend it in revelry — music, storytelling, gentle dancing, or shared celebrations. Imagine your party taking a rest and your Relicborn swashbuckler quietly jamming with a bone flute while keeping watch. This one’s pretty good: Moment of Remembrance When a creature you see within 30 feet fails a d20 test, you can use your reaction to add 1d4 to their roll. Once you turn a failure into a success, you can’t use it again until a rest. Relicborn are bursting with character potential. They have Incredible aesthetics. From glowing bones to swashbuckler outfits — you can lean into a Day-of-the-Dead style undead, a pirate, a festival style, or something Gothic. If you were to play a Relicborn… What would your glowing bones look like when you’re afraid, happy, or angry? And when your long life ends — what do you hope those you care about remember about you? Drop your ideas in the comments. And if you enjoyed this deep dive into the Relicborn, hit like, subscribe, ring the bell, and join me next time as we explore another Crooked Moon ancestry. Until then — Keep the music playing. Keep the celebrations bright. And may every memory lead you to your next dance.
Dark illustration of a crooked, spooky house under a full moon. Title
By Jacob Tegtman December 2, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=Kl3c6djcgbo Transcription Imagine your character in a folk-horror saga — not just another adventurer, but someone with a personal fate, a hidden thread that drags them deeper into shadows and tragedy… or redemption. That’s exactly what Fateweaving brings to Druskenvald in The Crooked Moon. The Crooked Moon isn’t just another D&D book. It’s a 600-plus-page folk-horror campaign that plops players into a sun-starved realm of nightmares, rituals, and haunted rails. Welcome back to Eternity TTRPG, your home for deep-dive D&D news breakdowns, world-building insights, and tools to level up your tabletop storytelling. Whether you’re a forever-DM, a lore-monster, or someone who appreciates a well-crafted adventure, we tackle the big ideas behind the games you love. And today, as with many videos I’ve created over the past several months, The Crooked Moon gives us plenty to sink our teeth into. What sets Crooked Moon’s System apart from the standard “roll dice, then fight monsters” is the optional system called Fateweaving — a way to bind each character’s past, motivations, and desires directly into the core of the campaign. Fateweaving gives each character a Thread of Fate — one of 13 possible personal arcs. At character creation (or early on), each player picks a Thread that defines a personal goal: lost memories, cursed lineage, spiritual duty, monstrous ambition — you name it. Then, throughout the campaign’s story, the GM weaves in six Narrative Touchpoints specific to that Thread. These form a full character arc , culminating in a personal climax and catharsis that runs parallel to the main story – they’re something much greater than just “side quests.” The first touchpoint, Incitement , ties a character’s personal quest to the campaign’s opening (often aboard the spectral Ghostlight Express or within the Crooked House). As the story progresses, the character meets allies or NPCs connected to their fate, uncovers secrets, faces a personal trial, then pushes through to their own climax — all while the main horror unfolds. In the end, during the epilogue, each character receives Catharsis — the emotional and narrative payoff for their arc. This means every player is actively living their own horror-tale inside the larger one of your full campaign. You might ask: why bother with all this Fate Weaving stuff? It does add potential complexity to your campaign, after all. So why not just run a normal campaign? It’s because Fateweaving transforms The Crooked Moon – or, any campaign you’re running –into a deeply personal story, for the players. It gives each character agency and meaning — their choices and their backstories matter. It increases emotional engagement for players : horror, hope, tragedy — when stakes are personal, every failure and every success resonates. It helps GMs balance player spotlight : with distinct Threads, you can weave in scenes tailored to each player without derailing the main plot. For players who love roleplay and character development — this is the sweet spot. Let’s pick an example Fateweaving Thread — say the Thread of Deliverance – and run through it really quick, just to give you an idea for how this works. The character begins lost, ejected from the spectral train, given only a broken compass. (this is the “Incitement” step) Later, at a trading post, a shady merchant hints he knows of strange artifacts. (this then, is the “Connection” step) On a creepy riverboat, the character recovers the first piece of a broken family heirloom. (with the “Discovery” step) In a haunted cemetery sanctuary, they wrestle the second piece from a statue’s grasp. (the “Confrontation” step) After the final boss — the Crooked Queen — they reclaim the last piece, reforge the heirloom, and choose either to become a ferryman of souls… or walk away free. (culminating in the “Climax + Catharsis” step) Suddenly, your campaign isn’t just “we stopped the big bad.” It’s the players’ story. Their redemption. Their choices. And in this case – even their soul. If you want to try out Crooked Moon’s Fateweaving system, here’s some very easy ways to get started: L et your players pick Threads early in the campaign – or, if you’re already running one, let them pick at your next session – then collaborate to weave their backstories into the world you’re running. Keep the Touchpoints flexible: treat them as narrative prompts — adapt to what your players do rather than forcing them. Be generous with spotlight time: Fateweaving only works if each character actually plays their arc, and gets to express their character through each important moment. Use Touchpoint rewards to drive engagement: use boons, stat bonuses, and narrative closure — they reinforce the importance of the arc. Don’t be afraid to deviate: mix endings, merge threads, or create custom ones — Crooked Moon’s Fateweaving system is meant as building blocks for you, not a cage you have to live in. If you run your next horror campaign in Druskenvald — or any other world where Crooked Moon’s spooky setting fits — consider using Fateweaving. It’s not just good for story… it’s the kind of DM fuel that turns players into protagonists, and campaigns into personal sagas . That’s it for today! If you enjoyed this breakdown, don’t forget to hit like, subscribe, and ring the bell for more RPG-craft content. And hey — maybe share in the comments which Threads of Fate you’d gravitate toward first. Thanks for watching.
Show More