Eternity TTRPG Classes
Characters in Eternity TTRPG gain a Class at Lv.1 (characters typically begin games at Lv.0). Whereas your racial selection is the foundation of your character, Classes add an additional layer that allows you to craft a character that embodies your ideal hero (or villain, or anything in between).
In Eternity TTRPG there are sixteen classes in the
Core Rulebook. Any race may be played with any class selection, and all may make for powerful characters. In Eternity TTRPG, creativity makes for more "powerful" characters than any race or class combination.




Core Rulebook Classes
Your character's race is their foundation. Races provide starting stats along with a racial power, entirely unique to the race. Each of the
core rulebook's nine playable race has its own page with even further information on stats and powers, along with lore and their role in the world. Expansions in the future will provide additional playable races.
Masters of stealth who have trained to deliver sudden death. Rare is the person who can master these skills.
Assassinate – attack with a chance to cause instant death.
Cold Blood – each turn, increase your deadly precision.
Feign Death – when injured, escape potential danger.

"They didn't think a simple blind girl could turn on them, be a threat, and kill them."
More rage, more power. Reckless, but brutal in effect. Dual wields, and never fears an up-close encounter with anyone.
Dual-Wield – equip weapons in each hand, and attack with both.
Mania – chance to cause damage to any enemy nearby.
Wrath – the more you’re attacked, the higher your hit chance.

"My strength, resolve, and willpower speak for themselves. I fear no one."
Born of the winter solstice. Commands the powers of ice and cold. Magic that debilitates enemies and protects allies.
Frozen Blast – drastically slow and weaken enemies.
Glacial Shell – protect yourself against attacks with a magical barrier.
Icy Enervation – each time an enemy attacks, they may take freeze damage.

"Never seen it snow in a desert before? Why do you think they called me here."
In-tune with the nature around them. Shapeshift, command magic, heal allies, and provide support no matter the circumstance.
Earth Blades – recurring damage with earth magic.
Seed of Healing – recurring healing to yourself or allies.
Wolf Shape – change shape into an animal, and even into a werewolf.

"The jadori and treants were the first wild guards. We honor and extend that role."
Destroyers of the light. Champions of the battlefield, and the cause of shadows. They seek above all else to dominate.
Blood Spiller – chance for more damage every time you attack.
Dread March – when heavily injured, you heal using the power of shadows.
Oathbreaker – those who aren’t healed from this shadowed strike take additional damage.

"There isn't anything worth fighting for except your own ambitions. Get used to it."
Authority of the realm on behalf of its Lord. Keeps peace, instills law and order, and fights for justice.
In Defense of the Realm – allows allies to fight even when at 0HP.
Justice of Elysium – use magic to pull enemies towards you.
Relentless Lawbringer – continually increases chance to dodge attacks.

"I didn't make the rules, but I do enforce them. I am the realm's voice."
Master of war. Dedicated to being a soldier, in profession and purpose. Leads others to victory through command.
Break Morale – automatically hits, lowering the target's defenses.
War Tactics – command multiple allies to attack at the same time.
Strategic Advantage – increases yourself or an ally’s hit chance.

"Do I love war? No, I live in peace until called. Although, I am ready for anything in this world."
Predict outcomes, foresee the future, and foretell doom. Conjures magic unknown to any other wizards in the land.
Doom – attack with a chance to cause death, in time.
Omen – enhances an ally’s attacks by telling them where to strike.
Reflect – cause negative effects aimed at you to reflect upon its caster.

"Seeing into the future is a treasured and coveted gift. I have always known what would happen."
Those who defend the light. Champions of the battlefield, and a beacon of righteousness. They seek to liberate.
Judgement – dramatically increases the power of allies, for a time.
Peacekeeper – chance to heal allies whenever they are attacked.
Reckoning – deal increasingly strong light damage over time.

"I don't live to do 'what's right.' But I do follow the path that I believe in, with all my being."
Born of the Summer Solstice. Commands the powers of fire and heat. Magic that sears enemies and entire battlefields.
Abyssal Flare – fire damage, and increase your fire potency.
Meltdown – incinerate an enemy so they can't perform special attacks.
Phoenix Flame – ignites continual flames all over the battlefield.

"Only those born near the summer solstice possess powers like myself. We are rare indeed."
Life-sworn to the service and protection of another. Masters of the shield. Devoted to a cause, organization, or person.
Blade Training – gain additional defenses for each nearby enemy.
Grim Defense – gain additional hit chance against dazed enemies.
Shield Slam – bash an enemy with your shield, to daze them.

"Every realm has royalty. But I protect who I choose - those who are important to me."
Bring light to the world. Scholars, wise men, and students of the universe. They command powerful healing magic.
Blessed Light – a strong healing spell that can easily change the flow of battle.
Piercing Insight – restores an ally's ability to perform special attacks.
White Aegis – surround allies with a magical barrier which protects them.

"Light comes in many forms: power, healing, knowledge. But above all, it sees the heart."
Gatekeepers of Altius. Through portals to others realms, they call forth and command powerful beasts and eidolons.
Gates of Eternity – enhances spells cast through gateways you create.
Mana Shield – in place of taking damage, you instead lose magical power.
Oblivion – summon a terrifying creature that deals immense damage.

"The dragon, Kida, is my servant. I called her forth from the deep reaches, and empowered her."
Masters of breaking, entering, stealth, and stealing. In fights, they brawl without rules or restraint.
Apply Poison – chose from a variety of toxins that you apply to your weapon.
Gamble – the luck of the dice gives you bonuses to stats.
Steal – take items or even an enemy’s weapon or armor from them.

"I, Thief King Kuma, demand tribute from my vassals. Come now, be generous to your king."
Those who deliver shadows to the world around them. Terrifying students of life and death. They can even become vampires.
Bloodline – permanently change your race to that of a vampire.
Drain Life – steal life from an enemy and give it to an ally.
Necromancy – reanimate the dead to fight on your behalf.

"Immortality eludes all but the ateri and empyrean - unless you join the coven, like I have."
Advance force among soldiers. Those who use sword, spear, and bow to gain the advantage in a fight, as opportunities arise.
Combat Mobility – move even when attacking.
Intimidating Presence – chance each turn to taunt enemies.
Range Mastery – add additional reach to all of your attacks.

"I do things with weapons that people have never seen before. Don't believe me? Watch this."

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Why Play Eternity TTRPG - Classes
Eternity TTRPG is played using the classic "race & class" combination. Your character gains a class at level 1 (though they start at level 0). This gives you time to learn the game, before delving into the depth of choices that classes afford.
Classes are anchored in the rich fantasy and TTRPG traditions you've enjoyed in the past, but with fresh ideas, expanded options, greater game balance, and more storytelling support than other modern TTRPGs.
Near-Endless Options
Classes have ten distinct spells/ abilities. Each spell or ability also has three special "critical" options to choose from.
New Classes
You're likely familiar with some classes, but others are new entirely to Eternity TTRPG, compared to other games.
Purchase Eternity TTRPG
The Eternity TTRPG core rulebook currently comes in a PDF download. The game is also being updated to it's most recent version (with greatly improved graphic design, as well).
Purchase today, and receive free PDF updates for life.

Future Expansion Classes
If you're enjoying what you've seen so far of Eternity TTRPG, you may like to know that we are currently working on a races and classes expansion. This expansion will be available in late 2026/ early 2027, and will feature fourteen additional classes. All classes in this expansion were designed alongside the core rulebook classes and will soon be released to complete the original vision of the game.
Alchemist
Those who seek the true nature of our world. Their vast understanding allows them many unique magical powers.
Chimaera – transform into a monstrous beast using a combination of potions.
Crour Formula – enhance your ally's strength at a risk of going berserk.
Philosopher's Stone –
consume magical energies to become temporarily god-like.
Archon
The noble class of "arch mages." The supreme arts of magic are only taught by and amongst noble families.
Channel Magic – each turn, recast any spell you'd like as an instant action.
Haste – each turn, grants allies a chance to take an additional action.
Meteor – a massively powerful spell that crushes an entire area.
Chaosmancer
Those who destroy the seals between Altius and other worlds. Their magic come from the stars and powers beyond.
Celestial Wall – summons a magical barrier to protect yourself and allies.
Gravity – creates a singularity which continually pulls in enemies.
Zodiac – randomly strike an enemy in range with star fire.
Dragon Knight
Connected to a dragon by the heart, and forever bound to one, they are keepers of the ancient dragon/ mortal alliance.
Chromatic Magic – dragon breath with any element: fire, ice, shadow, and more.
Dragon Flight – ride your dragon companion into battle.
Supremacy – an attack that strikes more powerfully against high HP enemies.
Dread Priest
Before true healing magic was known to mortals, "Dread Priests" filled the ranks of armies, keeping both warriors and their victims alive.
Blessing of Mortality – trade HP with allies to keep them alive.
Dreadful Prayer – magic that devastates enemies maintaining several spells.
False State of Life – prevents enemies from knowing if you're injured.
Gem Lord
Lords of the realms of Altius. Often very wealthy, often very powerful, they are closely connected to the energies of gemstones.
Citrine Repulser – remove gem attunements from an enemies.
Gem Chakram – a gemstone weapon that you telekinetically control.
Jade Shield – reflect attacks upon yourself or your ally.
Jester
The world is a stage, and why not? Mimics others to show them the truth of themselves.
Adaptive Learner – learn one spell or ability from any other class.
Copycat – take on another character's stats for a short time.
Mimic – copy a spell or ability recently used by an ally or enemy.
Lancer
Mounted warriors who are often considered to be the absolute pinnacle of large-scale warfare.
Battlefield Dominance – throw enemies out of your path, wherever you go.
Valiance – inspire allies, allowing them to fully utilize their own strengths.
War Mount – a mount bred for war, giving you control of the battlefield.
Monk
Master of self. Combines spirit, mind, and body into every action performed. Fights best unarmed and unarmored.
Aura Strikes – steal power from enemies with your attacks.
Dragon Claw – attack enemies before they attack you.
Phase Shift – teleport, and become temporarily immune to magic.
Nether Knight
Uses illusions and phantom warriors to fight enemies. A single nether knight can form an army at his or her command.
Nether Blade – when you attack, creates a Phantom Image.
Phantom Image – an illusion, phantom warrior that fights for you.
Will to Destroy – consume a Phantom Image to gain additional power.
Revenant/ Witch
Defender of shadows. Wielders of magic that deceives and weakens enemies. Darkness is their very being.
Familiar – summons a companion that can cast magic for you.
Spellbound – continual chance to take over the mind of an enemy.
Wicked Heart – causes healing effects on the target to instead deal damage.
Samurai
The noble class of elite warriors. This art of the katana is only formally taught by, and among, noble families.
Kenjutsu – switch sword stances, gaining bonuses based on your choice.
Masamune – a formidable attack against enemies at full strength.
Murumasa – a crippling slash that deals additional damage if enemies move.
Witch Hunter
Those who seek to destroy shadows. Wielders of powers that heal allies, enhance combat deadliness, and counteract magic.
Consecrate – every turn, chance to heal allies and damage enemies.
Inquisition – gain additional initiative every turn.
Spell Breaker – when enemies cast magic, chance to dispel.
Eternity TTRPG Races
Eternity TTRPG has nine unique playable races, each with their own lore, racial powers, and variety of options for play. Choose from races you know such as humans or treants, or dive into the entirely unique world of Eternity TTRPG with crour, espers, ateri, empyrean, jadori, stoneborn, and yzarc.
Eternity Races
Explore nine vastly different races, each with their own lore/ place in the world, starting stats, and unique power. Eternity TTRPG races stand out from other TTRPGs and fantasy settings.
Character Builder
Whether you're new to Eternity TTRPG or just want a quick character builder that adds race, class, and equipment stats for you, check out the Eternity TTRPG character builder!
Class Categories
Classes generally fall into one of three categories: caster, martial, and spell-fighter (a mix). Use the following lists (and their respective class category pages) to find classes you may be interested in playing, based on their style.
Caster Classes
Caster classes are purely magical. They excel in the arcane, creating the elements, summoning, healing, and more.
Martial Classes
Martial classes battle with weapons, finesse, speed, and brute force. They are physically powerful above all else.
Spell-Fighter Classes
Spell-fighter classes specialize in a mixture of both physical might and sorcery. They are versatile and cunning.
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We are excited to share with you that the Eternity TTRPG site is now home to: Dungeon A Day.
Need some fresh ideas to use with your ongoing campaign? Dungeon A Day works with any tabletop RPG system.
Check back each day for a brand new dungeon room. Over time, individual rooms add up, creating a massive, mega-dungeon.
(Please note that Dungeon a Day is currently on hold as we redesign the Eternity TTRPG website.)