Legionnaire
"Do I love war? No, I live in peace until called. Although, I am ready for anything in this world."

Legionnaire Overview
Rigorously trained in the arts of war, adept at compelling and enabling groups of fighters to fight as one. There is strength in numbers, but only if the numbers coordinate their efforts to create leverage. The Legionnaire focuses primarily on strengthening allies to fight with greater proficiency and effectiveness, rather than relying on individual strength: the Archimedes lever in war.
The combat style of the Legionnaire was formed by the Murgana barony in the early days of its conquests. Many attribute the rise of Murgana to power to the shoulders of the Legionnaires. To this day, Legionnaires serve as commanding officers in the armies of not only Murgana, but many powerful dukedoms.
Every army has utilized commanders in battle – those capable of leading others to produce formations and thus results otherwise unobtainable. But the command style of Legionnaires has been found to be the most effective in battle.
Legionnaires also make for wonderful additions to most any adventuring group as they are able to enhance the Spells, Abilities, and efforts of even small teams. Ultimately, the Legionnaire performs a function of vast importance to any group of warriors, large or small.

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Legionnaire Class Strengths
Note that these values are not specifically used in Eternity TTRPG. Instead, these representative stats are meant to provide an overall idea of how the class plays. Definitions of these representations are provided below, which do directly align with the Eternity TTRPG system.
Legionnaires have the following "class stats":
- 7 Attack
- 10 Defense
- 7 Intuition
- 0 Magic
- 3 Special
- 3 Quickness
- 10 Utility
- 5 Versatility

Value Definitions
The following stat definitions roughly cover the class' strengths and weaknesses, in a representational way.
- Attack: the overall ability of the class to deal damage and set the tempo in a battle.
- Defense: the innate ability of the class to reduce damage and negative effects taken, both from physical and magical attacks.
- Intuition: represents skills such as perception, stealth, or sixth-sense abilities to help them avoid otherwise unforeseeable harm.
- Magic: the innate ability of the class to manipulate the very fabric of Altius and The Dream, turning those powers to their will.
- Special: not all unique "powers" are magical in nature, and some classes have magic-like, "special" abilities.
- Quickness: the overall speed, mobility, and initiative of the class.
- Utility: the ability of the class to bolster allies, debilitate enemies, or provide useful effects in various out-of-combat situations.
- Versatility: the class' ability to adapt to any situation or environment, both in and out of combat.
Legionnaire Stat Bonuses
Legionnaires gain stat bonuses upon leveling up, based upon the "Critical Option" chosen for each ability. These class-based stat bonuses provide roughly half of the overall stat benefits for your character, making them integral to your character's advancement.
The three categories of stat bonuses/ specialization for legionnaires are: bringer of balance (+1 Inspiration), art of war (+2 Dodge and +1 Resilience), and blade disciple (+1 Strike Bonus).
Specialization | Bonus |
---|---|
Bringer of Balance | +1Inspiration |
Art of War | +2Dodge and +1Resilience |
Blade Disciple | +1Strike Bonus |
Legionnaire Roleplay Powers
In Eternity TTRPG, each class has its own unique set of "Roleplay Powers," which enable players to feel truly outstanding. It gives each character something that sets them apart from the rest of their adventuring party.
Roleplay Powers either provide auto-successes on specific skill or knowledge checks related to the class, or provide unique effects that make players feel like they're living in the world of Eternity TTRPG with their chosen class.
Break Morale
Auto success against Fate Rolls related to dissuading NPCs from giving their best, and from feeling hope. Negates "Raise Morale." Part of war is causing your foes to believe that they have no hope of winning against you. The best victories, therefore, are the battles you win without ever fighting.
Raise Morale
Auto success against Fate Rolls related to inspiring NPCs to perform at their best, and not losing hope. Negates "Break Morale." Your allies must be encouraged to perform their best, and to avoid the pitfalls of giving up hope. When inspired, the legion becomes truly unstoppable.
Relentless
Auto success against Fate Rolls involving any tests of physical endurance that the Storyteller will have last for more than 15minutes straight. Legionnaires are better than most at suffering long marches, fighting battles they'd rather avoid, and gritting through difficulty - grinding out their foes through sheer force of will.

Legionnaire Abilities
The following legionnaire ability descriptions provide summaries of their actual in-game effects.
Blood Draw
If this Ability hits, on every one of the target’s turns, they have a chance to take damage. Once the target drops to half of their max HP (rounded up), this Ability cannot be dispelled, and your chance to cause damage to them each turn increases. You can choose to maintain this Ability, making it an Instant Action at the start of every Battle.
Break Morale
This Ability automatically hits. The target has -1Resilience, -1Dodge, and -1Will (can stack without limit). “Break Morale” cannot be dispelled.
Challenging Shout
An ability with a high hit chance. Up to 3 enemies in Range, all affected targets are Taunted for 1turn.
Combat Regeneration
This Ability can only be used if you take more than 1damage in 1turn. Instant Action, heal +1HP.
Echelon Tactics
Up to 2 allies in Range, while at max HP (or more), gain a large amount of additional defenses. You can choose to continually maintain this Ability.
Phalanx Tactics
Up to 2 allies in Range, gain additional hit chance, against the same target. You can choose to continually maintain this Ability.
Strategic Advantage
After this Ability has been used, the target has increased physical hit chance. You can choose to continually maintain this Ability.
Superiority
Up to 3 allies in Range, each move your respective Speed values -2. You (but not allies) can instead choose to move 2 spaces (regardless of current Speed value), if you prefer.
War Tactics
Up to 2 allies in Range, both take an Action using any attack, Spell, or Ability.
Weapon Block
After you use this Ability on yourself, whenever you are hit by an attack, you have a chance to instead avoid that attack. You can choose to continually maintain this Ability.

Class Origin
In 226KS, the First Chaos War was waged upon the mortal lands of Altius. The Altian races suffered terribly under the battle-might and magic prowess of those demonic followers of the Esper, Ifrit, known as asura.
The asura rose from the Lava Sea of Pandaemonium, in the far northwest of the main continent. From there, they slew the first Esper in history, Sinister Dreams, and then waged war upon the northlands. Untold numbers of humans, ateri, empyreans, jadori, and treants were slaughtered in their wrath.
Thousands of peasants were at the mercy of monsters known only in legends. Common people of the field, or with no greater skills than blacksmithing or selling wares at market, were thrust into a nightmare.
It was these very people who would come to form the “legions” of the mortal armies. “Legionnaires,” they came to be called – citizen-soldiers, who would defend their homes when disaster fell upon them. But then who also could return to their important daily lives and work in the fields, when war was far away.
Fighting without the aid of Eternals, it took some time for this concept of citizen-soldier to proliferate.
However, a powerful defense was required, before the asura overran the realms of mortals, entirely. Thus, realms banded together, creating order among themselves, and armies. Together, they marched upon Pandaemonium, losing untold numbers in the process. New to war without the aid of Eternals, they emerged victorious against their spirit-foes, only for sake of numbers.
Lacking in magical might, they were unable to finish the root of the asuran power, or their waypoint into Altius, and so instead forged a 30ft high, blackened and fire-scorched wall around the peninsula to contain the asura, which even to modern day marks the location where the “Day of Fire” and subsequent wars took place.
From thence forward, the wall was manned, given strength from all mortal lands, and upkept with constant thought towards the possibility of always-impending peril. And mortal armies were always maintained, even during peace time, for fear of the asura, and other mortal foes.
Primarily, mortals separated their martial forces into four categories: lancers, legionnaires, and vanguard.
Mortal heroes who had trained from lines dating back to the Eternal Wars were great in strength, but few in numbers. As such, renowned berserkers, paladins, assassins, cryomancers, summoners, and more were perishing upon the battlefield, against more greatly-numbered foes.
Warriors were needed who could stand shoulder-to-shoulder, and press back against the asura numbers, allowing heroes to cleave into their forces. This army of commoners required great martial training, a relentless personality, and a strong sense of brotherhood to those around them.
As such, legionnaires were the first martial divisions employed against the asura. They were trained in war tactics, and broader strategies, enabling them to create formations against their foes to best attack their lines, while defending their own heroes.
Legionnaires would break the morale of opposing armies, and raise the morale of their own. They became the backbone of the Altius forces that swept the asura back into Pandaemonium.
From then on, most all mortal armies upon Altius were comprised of the common man warrior – the citizen-soldier known as the legionnaire.
Legionnaire Playstyle
The Legionnaire class specializes in enhancing the power of allies, and they're best suited for players who enjoy either protecting or supporting others, during adventures.
Regardless of the exact role you choose to fill as a Legionnaire, it's always a lot of fun increasing your own hit chance with "Strategic Advantage," and using that to start off any battle with an instant-action "Blood Draw," to deal damage over time to your target. Then, as damage is ticking, you can enhance your allies with "Echelon Tactics" and "Phalanx Tactics," letting the timer run out on enemies, all while your own team's power is increased.
In battles against challenging foes, you can use "Challenging Shout" to protect allies, then "Weapon Block" and "Combat Regeneration" to keep yourself alive against focused attacks.
Finally, when you get the chance, you can also break the balance in battle to your side by using "Break Morale" to lower enemy defenses, combined with "Superiority" and "War Tactics" to give yourself and allies the edge with both mobility and attack power.
Legionnaire Lore
Foe before them, blades to the sides, they had charged in tactical aggression. Do’Zakarr’s black mane was ringed with black blood, yet still the stone giant assaulted him with four clawed hands. Raising his dented spear, a naginata half broken and battle-worn, he deflected a mighty strike from the beast.
Cado moved around the creature’s side and loosed an arrow that drove through stone into crunching shoulder, causing furious shrieks to echo amidst blood-stained halls.
Terror gripped the party as brands deflected in raging sparks off of hard obsidian, only to be returned with heartfelt blood leaving their own bodies.
Blood spattered across the room as Sanctus flew forward, his greatsword twirling in whistling arcs. He shouted, and it sank deep into the arm of the gargoyle, finally severing the cracked appendage until the claw mixed in with the blood of the dungeon floor.
Eternity TTRPG Races
Eternity TTRPG has nine unique playable races, each with their own lore, racial powers, and variety of options for play. Choose from races you know such as humans or treants, or dive into the entirely unique world of Eternity TTRPG with crour, espers, ateri, empyrean, jadori, stoneborn, and yzarc.
Eternity Races
Explore nine vastly different races, each with their own lore/ place in the world, starting stats, and unique power. Eternity TTRPG races stand out from other TTRPGs and fantasy settings.
Character Builder
Whether you're new to Eternity TTRPG or just want a quick character builder that adds race, class, and equipment stats for you, check out the Eternity TTRPG character builder!
Core Rulebook Classes
Take a look at other Eternity TTRPG class pages from the Eternity TTRPG Core Rulebook to learn more about each. Characters gain their class at Lv.1 (after starting with only a race at Lv.0). Classes provide characters with stat boosts. along with spells, abilities, and roleplay powers entirely distinct from one another.
"They didn't think a simple blind girl could turn on them, be a threat, and kill them."
"My strength, resolve, and willpower speak for themselves. I fear no one."
"Never seen it snow in a desert before? Why do you think they called me here."
"The jadori and treants were the first wild guards. We honor and extend that role."
"There isn't anything worth fighting for except your own ambitions. Get used to it."
Legionnaire
"Do I love war? No, I live in peace until called. Although, I am ready for anything in this world."
"Seeing into the future is a treasured and coveted gift. I have always known what would happen."
"I don't live to do 'what's right.' But I do follow the path that I believe in, with all my being."
"Only those born near the summer solstice possess powers like myself. We are rare indeed."
"Every realm has royalty. But I protect who I choose - those who are important to me."
"Light comes in many forms: power, healing, knowledge. But above all, it sees the heart."
"The dragon, Kida, is my servant. I called her forth from the deep reaches, and empowered her."
"I, Thief King Kuma, demand tribute from my vassals. Come now, be generous to your king."
"Immortality eludes all but the ateri and empyrean - unless you join the coven, like I have."
"I do things with weapons that people have never seen before. Don't believe me? Watch this."