Zweihander RPG Review

This Zweihander RPG Review is part of my “Best Tabletop RPGs of All Time” article. If you want to check out more TTRPGs and see how other top-tier tabletop RPGs are ranked, visit that page.

My Review – 76 / 100

Zweihander RPG Review

Zweihander is a game that you either love playing and you would rate it a perfect 100/100, or you don’t hardly like at all, and may note even rate it among the best TTRPGs of all time. This game is that polarizing, which as you’ll see in this review, is part of why so many people flat out love the game.


To be very forthright with you though if you’ve never before heard of or played Zweihander, in my experience, most people would never play more than 1-2 sessions of this RPG before calling it quits.


I think that so long as you and your gaming group know what type of game you’re all getting into, if you start playing Zweihander, you should have a good shot of getting a long-term RPG campaign rolling.


Zweihander’s Uniqueness: (8/10)

There’s lots to talk about when it comes to unique aspects of Zweihander, but I’ll start with a few unique points when it comes to dice and rolling that I generally like:


  • Zweihander uses percentile dice, which I always think is interesting for tabletop RPGs as it provides a framework which can contain a great deal of both simplicity and complexity.
  • The game has “Fury” and “Chaos” dice, which are “wild dice” for damage and random effects when casting magic.
  • There’s also a “fortune pool” for players to re-roll dice, and a “misfortune pool,” for the dungeon master to do the same. These things I generally like.


On an entirely different note, Zweihander has the largest collection of tables for randomly-generating character traits of any game I’ve ever seen. You can generate your gender (…why?). Randomly generate your race (pretty cool). Races have randomly generated racial traits. There are also randomly generated character names, based on race and gender (ok, also pretty cool, I suppose). On and on it goes. You can’t fathom the number of randomly generated tables in this game, which I have to say, is pretty unique.


Zweihander is a multiclass sort of RPG. There are some class based RPG elements, but as your spend Reward Points (Exp), you improve your character however you see fit. To “Tier Up,” you need to reach certain milestones of character development, but doing so allows you a second, and finally, a third, “Profession” (class).


Of all the tabletop RPGs on this list, Zweihander is the most realistic, dark, grim, and gritty. If I had to summarize it into one aspect, I’d say that the amount of realism in Zweihander is the reason people either love or loathe this game.


Ease of Learning Zweihander: (5/10)

Character creation in Zweihander is very in-depth. I mentioned the tables for randomly-generating your character, above. A few more tables I didn’t mention, already: there are random tables for your character’s height, weight, build, and social class. This sounds really cool at first, but just think about it. It’s the kind of thing that’s really neat in a video game, but details like that in a TTRPG are a bit (way too) much.


The rules are also confusing when it comes to character creation in the following way: it seems like you must roll randomly for your character’s gender, archetype, and profession. There is some language in the rulebook that suggests players have the power to choose important details of your character, but it’s just that if you want to play the game exactly as-written, it’s really not clear what you should do.

When it comes to character classes, the game is still pretty confusing. I counted twice to make sure: there are 72 basic professions in Zweihander. There are also 46 elite professions. One important thing to note though, that is really good, is that just in the classes alone, there is literally an entire world of lore. You could easily build entire campaigns just by reading through the professions section in this book.


Is Zweihander realistic? Yes. Accessible? No, not really. If you really want to learn the game, you’re in for 672 pages (one of the largest among any tabletop RPG). I love the immersion and realism in Zweihander – it’s just too much for me, even as a hardcore tabletop gamer. I feel like Zweihander is a little bit like a novel and RPG rolled into one (again, a positive and negative trait).


I spend a lot of time playing with people new to tabletop RPGs. I love introducing the genre. It’s a passion of mine to help people find passion in tabletop gaming. The bottom line for me when it comes to Zweihander is that due to its complexity, it’s just not the game I would ever introduce to a first-time tabletop gamer.


I think doing so would easily overwhelm someone, and maybe even turn them off from the RPG genre if they thought every game was like this one.


Zweihander Presentation: (8/10)

Zweihander’s rulebook has nice coloring to show separate sections, along with easily-distinguishable headers.


The game is all about promoting roleplaying, as the designers feel that the act of roleplaying gets lost in many other tabletop RPGs. I agree with that sentiment. Also, the emphasis on roleplaying improves the overall presentation of Zweihander as everything in the book is customized for players to better roleplay their characters.


Zweihander Lore: (10/10)

When you’re talking Zweihander, you’re talking gritty Viking lore. Overall, the game is very realistic, in terms of being a low-fantasy setting. However, there is also a hint of Viking/ Norse magic (there are ogre races, dwarves, elves, etc. for instance).


In my humble opinion, everything about every aspect of the lore in this game is incredible. Zweihander is one of the absolute best games at creating realism, immersion, and getting players into the game’s lore – all of which makes roleplaying substantially easier.


As I mentioned before, consider Zweihander 50% novel, and you’ve got a good handle on proper expectations for playing the game.

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Combat: (5/10)

I love when games offer depth within the core mechanics, so long as learning the game is also simple. In my mind, games that have an easy entry level, where I can explore options over time as I become more familiar with the game, are ideal.


Unfortunately, in Zweihander there are lots of options in combat from the very beginning, which is a problem. On the other hand, player skill plays a big factor in how battles unravel, which I really like. But since there is no “introductory course” in combat, as a player, you sort of have to learn all the available combat maneuvers and increase your skill in battle, all before you feel like you’re much use when it comes to combat. Basically, just a steep learning curve.


Another big problem with combat in Zweihander is the complexity of resolving attacks. With any given attack, players must resolve the follwing 8+ steps:


  • Chance to hit
  • Chance to dodge
  • Weapon stats
  • Damage
  • Damage threshold
  • Condition
  • Injury
  • Sacrificing fate points
  • And more


Obviously, the more that’s involved with calculating the resolutions to any given action of play in a tabletop RPG, the slower that game goes. For your reference, there are 6 total pages that explain a single attack action and how to resolve it. That’s a LOT.


Zweihander does not have fast-paced combat. It’s gritty. It’s cool. But it’s complex, extremely dangerous for your character’s lifespan, and doesn’t move fast at all. When it comes down to it, I think it’s the snail’s pace of the “immersive hard-core combat” that really makes the game boring for me.


Game “Flow”: (6/10)

The lore in Zweihander is great, which contributes to game flow. However, combat is slow. Plus, this is overall the most realistic TTRPG that I’ve ever seen. The real question is whether the realism is a positive or negative for game flow. Your personal answer to that question might just decide whether or not this game is for you and your gaming group.


Consider the following before you decide:


  • When playing a campaign, you have to account for your character’s injuries, disease, disorders that require psychosurgery, extreme weather, effects from intoxication, sleep deprivation, starvation, infection, blood loss, and much more.
  • You track your character’s carrying capacity based on your their strength score, for things like equipment and necessities. You also track things like arrows, food, rope, and other survival necessities.


For me, it’s too much. Too realistic.


I understand that Zweihander aims to be a roleplay game where people actually roleplay. But I normally find that people select their own desired level of roleplaying, no matter how many cues a TTRPG provides. There’s also nothing wrong with players selecting their own level of roleplaying for a game they play in their free time.


To give you an idea of how hardcore game realism tends to play out with a gaming group – and what I’d do were to play an entire campaign of Zweihander – is that most in-depth rules like those mentioned above (character injuries, carrying capacity, etc.) simple get ignored.


I like games better when the group glazes over details that are non-important to the game’s actual story – what I’m there to engage with in the first place.


Artwork: (4/10)

There’s plenty of black-and white-art in this game, which honestly fits the mood quite well. It’s dark, gritty, and medieval. In this regard, there’s some sense of satisfaction even from the art present in Zweihander that isn’t colored, or top-quality.


From a buyer’s perspective, however, I have to say that I’ve come to enjoy plenty of top-quality art with my tabletop RPGs. When it comes to Zweihander, I would’ve liked to see more fully finished and colored artwork. Even if there was more artwork that captured the gloomy aspects of the lore, and the colors were subdued to match, I think that would’ve been a great addition to the game’s rulebook.


Ease of Purchase: (10/10)

It’s easy to find Zweihander’s core rulebook on both Amazon and the Andrews McMell website.


Price & How Many Books Do You Need to Play: (10/10)

You can purchase Zweihander as an ebook for only $20. Kindle for only $11.49. Even the hardcover printed version isn’t bad. I have to say that I truly appreciate the accessibility of this game.


Fame & Availability of Supplemental Material: (10/10)

Zweihander has lots of supplemental gaming material. It is very famous as it’s one of DriveThru RPGs top-selling games ever at over 90,000 copies. If you wanted to start a Zweihander campaign though, as I mentioned before, there’s so much lore in the core rulebook alone that you’d probably never even need supplemental books to keep a great story going.


The only challenge with finding a group to play Zweihander would be connecting with gamers who like this realistic style. But, go to your local gaming store, and you’re bound to find someone who’s heard of the game, and is willing to play.


Zweihander is Produced By:

Andrews McMeel Publishing


Jacob Tegtman Eternity TTRPG Creator

Jacob Tegtman

Dear reader, I hope you enjoyed my article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

Jacob Tegtman Eternity TTRPG Creator

Jacob Tegtman

Dear reader, I hope you enjoyed my article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

A poster for crooked moon the crimson monastery
By Jacob Tegtman July 29, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=QklD9CbOoV0&ab_channel=EternityTTRPG Transcription “In the flames, there is purity and salvation. From the flames, she speaks…”  Those aren’t the words of a prophet. They’re the twisted scripture of a zealot. Deep in the mountains of Druskenvald, a crimson light spills from stained glass windows. It’s not salvation. It’s a warning. Today, we’re venturing into one of the darkest D&D adventures I’ve ever read—The Crimson Monastery, from my new personal favorite, Crooked Moon. Welcome back to Eternity TTRPG, your faithful companion through the wildest realms of Dungeons & Dragons. If you love your fantasy served with horror, vampires, and morally gray decisions, buckle in—we’re about to descend into a bloodstained cathedral of corruption. Let me tell you a story. Once, there was a noble knight named Marius Renathyr. A beacon of honor, clad in gold armor, championing justice in a cursed land. He loved a priestess of the Nightmother, and though they burned with passion, he kept his vows. But as his crusade wore on, so did his soul. Wrath replaced compassion. And that’s when she found him. Viraxys, a devil who fed on twisted souls, disguised her voice as that of a goddess—the Crimson Rose. On the verge of death, Marius accepted her offer of life eternal. But what she gave him was a curse. Now immortal, now a vampire, now a puppet to her whims, Marius returned to the world not as a hero… but as Father Renathyr, the Crimson Abbot. Real quick to interrupt, we now have free downloadable D&D cards at the Eternity TTRPG website that you can use at your table. Everything from combat actions to status effects – no more flipping through your book to see exactly what being “Petrified” does to your character. You can just take our graphics, print them out at home, and slap them on your table for fun and easy reference. Grab yours today using the link, below! Now, back to the video. Father Renathyr took over a mountain monastery, corrupted its clergy, and built a religion around his devil’s false divinity. In the village below—Dawn’s Gate—the people tremble under his sermons. Refuse his faith, and you’ll be burned alive. Embrace it, and you may become something far worse. This isn’t just a dungeon crawl. It’s a full-blown crusade to take down a vampire cult… from the inside. The Crimon Monastery is awesome – there’s just so much to it. But let’s start out by saying that Father Renathyr’s not alone. His cult is sustained by three terrifying Priors, each with their own tragic backstory and twisted gifts: There’s Houndmaster Jaeger , Friar Olaf , and perhaps the most terrifying , Inquisitor Cromwell . Each of them appears human at first. But when defeated, their monstrous Night Creature forms are revealed for a brutal second phase. They’re more than lieutenants—they’re potential successors. If you don’t take out all three, the cult might survive… without Renathyr. And then there’s the monastery itself. It’s not just a setting. It’s a trap. The whole thing. The monastery’s walls are made of bloodstone—a cursed material that prevents blood from drying. If you’re wounded, you leave a visible trail, and stealth becomes nearly impossible. All around are red stained-glass windows arranged in rose-petal patterns. They bathe everything in an eerie light. Inside, the rituals are disturbing: bodies bled at the altar, corpses hanging in the Dead Larder, prayers whispered under a false god. Oh—and there’s no sunlight. A blessing from the Crimson Rose means that even magical sunlight won’t harm vampires within these walls. This is their stronghold. You’re not just breaking in to your usual dungeon crawl. With the Crimon Monastery, you’re invading a fortress of the damned. Finally, this story doesn’t end with one death. Kill Father Renathyr without wiping out his Priors? You start a civil war. The survivors fight for control, leading to bloodshed across the region. But what if you expose the truth—that the Crimson Rose is a devil—and show proof to the faithful? You could cause the entire cult to collapse in one dramatic showdown. The townsfolk revolt. The Bloodless turn on each other. The Crimson Monastery falls into ruin. You get to choose the ending. But be warned: leave even one thread intact, and the nightmare may rise again. So, adventurer... if you haven’t picked up the Crooked Moon yet, it might just be time. If you’ve liked what you’ve heard, the Crimson Monastery is only one of many adventures within this beautiful new book. So, let me know what path you’d take in the comments below. Like this video if you love dark, story-rich adventures. Subscribe for more deep dives into the shadowy corners of D&D, and let us know you want us to cover next. Until next time—stay safe, roll high, and never trust a rose without thorns.
A book cover for dungeons & dragons forgotten realms adventures in faerun
By Jacob Tegtman July 24, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=pKV7iRcC31c&ab_channel=EternityTTRPG Transcription Wizards just dropped a bombshell—and no, it’s not another owlbear plushie. We’re finally heading back to the Forgotten Realms with a brand-new DM sourcebook—and it’s got survival horror, urban intrigue, and a ton of iconic locations. Welcome back to Eternity TTRPG, your go-to for all things Dungeons & Dragons—rules, reveals, and Realm-shaking updates. Let’s start with the basics. Adventures in Faerûn is the brand-new Dungeon Master expansion dropping this November, and it's built specifically for the new rules update. That means it plays nice with the shiny new Player’s Handbook and Dungeon Master’s Guide. But unlike previous setting books, this one’s taking a genre-first approach. Instead of just a map and a lore dump, each of the five featured regions is tailored to a unique style of play. Think ‘Baldur’s Gate’ as gritty urban fantasy. ‘Icewind Dale’? Full-on survival horror. Yes please. Here’s the lineup of iconic locales we’re getting tools for: Baldur’s Gate – which you probably know from all our favorite, Baldur’s Gate 3. There’s urban crime, political tension, and maybe a little devilry. Calimshan – from older renditions of the Forgotten Realms Lore. You’ll fine scheming nobles and arcane secrets in an Arabian-Nights-esque setting. The Dalelands – from both 2e and 3e Forgotten Realms lore. This is classic high fantasy with lots of room for heroic sagas. Moonshae Isles – from The Moonshae Isles Regional Guide. It comes with Celtic vibes and druidic magic—great for mystery and folklore campaigns. Icewind Dale – which you can read about in the Legend of Drizzt Novels, by R.A. Salvatore. Here, you can expect Frostbitten survival, isolation, and ancient horrors. Each region comes with new adventure hooks, genre tone guides, and NPC inspiration tailored to the vibe. Real quick to interrupt, we now have free downloadable D&D cards at the Eternity TTRPG website that you can use at your table. Everything from combat actions to status effects – no more flipping through your book to see what exactly being “Petrified” does to your character. You can just take our graphics, print them out at home, and slap them on your table for fun and easy reference. Grab yours today using the link, below! Now, back to the video. Here’s the cool part—some of this material with the Forgotten Realms hasn’t been touched in Fifth Edition. Like, ever. They’re digging into the deeper lore of Faerûn and even pulling some artistic cues from Baldur’s Gate 3. You might recognize a few faces—or infernal contracts—from the game. And while it’s not confirmed, early previews suggest the book might come with poster maps—yes, actual tearaway maps. Which awesome. My table is ready. Adventures in Faerûn officially releases on November 11th, 2025. But—if you pre-order through D&D Beyond or an early-access local game store, you’ll get the digital version weeks in advance. Price isn’t locked yet, but it’ll probably sit around the usual $50 USD mark—same ballpark as Phandelver & Below and Vecna: Eve of Ruin. Now, you know how Wizards rolls: we’ll likely get tie-in minis from WizKids, and there’s a good chance Beadle & Grimm's will cook up one of their deluxe kits—metal coins, props, the works. To wrap it all up, here’s why this book matters: 5e hasn’t had a full Realms guide since 2015’s Sword Coast Adventurer’s Guide. That’s nearly a decade without a dedicated Realms setting book. With the new rules and player guide dropping alongside it, this feels like Wizards’ attempt to make the Forgotten Realms fresh again—for new players and you experience, veteran gamer-grognards, alike. So, what do you think? Which of the five locations would you run a campaign in first? Is this genre-based format the future of setting books? Drop your take in the comments, smash that like button like it’s a mimic, and subscribe for more D&D news, lore, and spicy takes.  Until next time—may your dice roll high and your plot hooks land.
A poster that says starset the great dimming
By Jacob Tegtman July 22, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=qJt6sfuolo8&ab_channel=EternityTTRPG Transcription Civilization cut off. The solar system dimming. You’re not a hero—you’re just a soul, caught in the aftermath. Hey everyone! Today we’re unpacking Starset: The Great Dimming—the new 2nd‑edition tabletop RPG by Josiah Mork. It's a gritty, hope‑tinged sci‑fi RPG where ordinary lives shape the story. If you haven’t ever tried out TTRPGs besides D&D, this video is for you. I personally love finding the gems out there, especially from people who have fresh ideas in the RPG space. So, let’s dive into what makes this game truly unique. 1. Life‑Path Character Creation – “Your Story Shapes Your Stats” In most tabletop RPGs, you start by picking numbers—your strength, intelligence, gear, etc. Starset flips that completely. Here, you start with a life path : five origin stories to choose from— Combat , Common , Exploration , Mercenary , or Slave . These aren’t classes. They’re your character’s past. Were they a soldier in a forgotten war? A wanderer searching for hope? A prisoner stripped of identity? Once you’ve chosen, you roll dice to simulate major events in that character’s life. Each result gives you a moral choice , like “Did you steal the food to survive… or go hungry and keep your honor?” Your decision directly affects what skills, alliances, and scars your character carries—and even how old they are by the time the game begins. And yes, it’s possible to die before session one. That's how real and brutal the world of Starset is. You also collect keywords —these are mechanical tags that represent things like trauma, friendships, or defining traits. Some make you stronger. Others are burdens that shape how you grow. Either way, they evolve with you, like emotional milestones that actually change your abilities over time. In short: You don’t make a character—you live them. As creator Josiah Mork put it, this is “ backstory on mega-steroids. ” 2. Simultaneous Action Resolution – “It’s Not Your Turn—It’s Everyone’s Turn” In most tabletop RPGs, combat goes in turns: “You go, then I go, then the monster goes.” Starset changes the entire flow. Here’s how it works: Whenever someone targets you—say, with an attack or a persuasion attempt—that action is delayed until the end of your next turn . That delay is called a Floating Action . It gives you and your allies time to do something about it. Maybe you dodge out of the way. Maybe you talk them down . Maybe your teammate steps in with an assist , giving you a boost. These responses turn every round into a mini strategy session. So instead of sitting there waiting for your next turn, the idea is that you’re constantly engaged. Helping allies. Blocking threats. Choosing whether to defend, or risk it all. Your dice pool —which you use for actions—is also your health . Take a hit, and you lose dice. That means fewer options and more vulnerability next turn. The result? Combat is less “hit and wait” and more like chess with story beats— tactical, interactive, and team-driven. Even the quiet players at the table get a reason to act and shine. 3. Rich, Thought‑Provoking Worldbuilding – “Loneliness Is the Real Enemy” Starset isn’t just dark because it looks cool—it’s dark because it wants to say something. The game is set after a cosmic event collapses the Oort Cloud... did I pronounce that right? The Oort Cloud collapses, cutting off Earth from the rest of humanity. Civilization falls into chaos. Survivors are left scattered, alone, and desperate for connection. Every faction in the game is built around a different solution to loneliness : One turns to faith . Another to techno-utopia . One seeks control through power. Others build tight-knit communities . Each choice has promise… and danger. No side is “right”—they just reflect real human struggles. To support this, the game includes the 8 Edicts of Man , a set of philosophical rules that shape society post-collapse. The setting spans 1,000 years of history , giving Game Masters tons of material—from colony ships in deep space to dying cities on Earth. At the end of every game session, players earn experience not for killing monsters, but by sharing how their character helped others or fought against isolation . It’s a system that rewards empathy, as much as power. So yes, Starset is bleak—but it’s also hopeful. It’s a game about surviving the dark… by reaching for the light. Who Should Play Starset… and Why? So who is this game really for? Starset is for story lovers : If you're the kind of player who enjoys deep, emotional character arcs—where your decisions carry weight and shape your story—Starset was made for you. Every character is a layered person with a past, not just a collection of stats. Starset is for strategic thinkers : Starset rewards thoughtful play. Combat and problem-solving aren't just about rolling high—they're about making smart, team-based decisions. And because you’re always involved—even during someone else’s turn—there’s no dead time at the table. Starset is for sci-fi fans with a philosophical streak : Starset tackles big questions: How do we find connection in a broken world? What do we believe in when everything falls apart? If you love sci-fi that makes you think, you’ll feel right at home. And finally, Starset is for game masters who crave worldbuilding fuel : The game’s setting is rich with lore—factions, history, philosophy, politics. It's all there to spark story hooks, conversations, and custom adventures. Whether you’re building a gritty survival tale or a cosmic morality play, Starset gives you tools to explore both. To summarize, here’s Why Starset Stands Out You don’t just create a character—you live their backstory through interactive choices before the game even begins. The simultaneous action system keeps players engaged and reactive, almost all the time. Which is a fresh change to many D&D battles, if we’re being honest. The world of Starset is dark, yes—but it’s also filled with glimmers of hope , and it challenges you to explore themes like empathy, survival, and belief. And finally, every rule and system is designed to reward meaningful interaction —with the world and each other. The Bottom line? Starset doesn’t ask, “How do you win?” Instead, it asks, “What kind of person will you be when everything falls apart?” Intrigued? You can back it now on Kickstarter or check out the rulebook when it’s available.  And lastly, let me know what you think of new game coverage like this, in the comments below. Eternity TTRPG is still feeling out who we are as a channel, so your insight helps me connect you with the content you want most. Until next time!
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