DnD 5th Edition Reviews

This set of DnD 5th Edition reviews is part of my “Best Tabletop RPGs of All Time” article. If you want to check out more TTRPGs and see how other top-tier tabletop RPGs are ranked, visit that page.


My Review – 95 / 100

DnD 5th Edition Reviews

Dungeons and Dragons gets a shorter review than many of the games in the list of best tabletop RPGs of all time in part because DnD is by far the best. Dungeons and Dragons is the definition and standard for all other tabletop RPGs. That’s all there is to it.


Even the things that aren’t perfect about the game are still far superior to most every other game out there. And though DnD isn’t the absolute best game out there in every category, they are the best, overall.


Dungeons and Dragons isn’t a perfect game, but it’s pretty close. As close, in fact, as a TTRPG can be in today’s world. Even though I have my own TTRPG (Eternity TTRPG), I still have to say that overall, Dungeons and Dragons is better.


DnD has been around longer than any modern RPG, it’s the most popular tabletop RPG in the world, the artwork’s incredible, the game has countless thousands of playtest hours, some of the most creative game designers in the world work for Wizards of the Coast, etc. There's even an entire genre of products out there specifically labelled as DnD gifts. Dungeons and Dragons is just that huge.


I haven’t met many people who don’t like DnD. There is some hype around the game, and it certainly benefits from brand name recognition. But there’s a reason that it’s the most played RPG out there. If you’re new to tabletop gaming, or just want one gamer’s honest DnD 5th edition reviews, you’ve come to the right place.


If you’re someone who doesn’t love DnD, head back to the “Best Tabletop RPGs of All Time” article There are plenty of great tabletop games out there that play very differently than DnD.

How Unique is DnD 5th Edition: (10/10)

DnD may not seem like a very unique game when compared to other tabletop or video game RPGs but that’s only because they created the gaming systems upon which almost every TTRPG and video game RPG is built.


Trust me, DnD is unique. That’s why it’s still around. Just look at 90% of the other TTRPGs on the market today. They all emulate Dungeons and Dragons in one way or another. It’s realistic to say that other tabletop RPGs are “like DnD but with a twist.” If anything, other games are less unique because they almost always use at least one major section of ideas from DnD.


How Easy is it to Learn DnD 5th Edition: (10/10)

DnD isn’t the easiest tabletop RPG to learn. But this is also where momentum comes in. There are so many people playing DnD on a regular basis that if you’re new to the game all you have to do is ask someone at your gaming table what to do in any given scenario, and someone will know the answer. You basically don’t even need to learn the game in order to play, so long as you have people to play with.


There are also so many cool things to learn and do in DnD that chances are high you’ll find something in the game that you really love in the game, you’ll get sucked in, and then you’ll end up studying on your own anyways so that you can do even more of what you love.


After a little while of study, you’ll thereby become another asset to your entire gaming group for bits of knowledge from which other new people can learn.


5th Edition Presentation: (10/10)

DnD sets the standard for tabletop RPG rulebook presentation and organization. The books are easy to read, engaging, and to-the-point. Wizards of the Coast presents top-notch writing, editing, graphic design, and placement of all gaming and instructional material.

The DnD 5th edition core rulebooks are indeed their own form of artwork.


If you aren’t familiar yet, by the way, you soon will be. DnD basically coined the term “d20,” which refers to a 20-sided dice. Having a full array of gaming dice is basically part of the fundamental DnD presentation. If you need dice, check out my article on the Best D&D Dice out there.

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DnD Lore: (10/10)

DnD has tons of lore. Expansions on core rulebooks, supplemental material, pre-made adventures, entire pre-made RPG campaigns, endless numbers of novels, videos, podcasts, video games, websites, maps, and entire books of lore. Really, there’s more lore to the various campaign worlds of DnD than you could probably ever play through.


Every campaign world in DnD has an immersive setting. Every town, NPC, magic item, and villain is available for you so that you don’t have to create your own stories if you don’t want to. Or alternatively, you can use existing lore as a foundation upon which to build your own gaming world.


Combat in DnD 5th Edition: (7/10)

Combat is one of the areas of DnD 5th edition that I don’t love. To be honest, I’ve never really loved DnD combat in any edition, and I do think there are other games out there that have better combat systems.


5th Edition is similar to 3.5 edition (yes, 3.5 edition). 4th Edition tried emulating video game combat, but I think did so pretty poorly. Where the game lies now is probably the best that combat in DnD has ever been. It’s just that DnD combat is not all that exciting to me, and it still feels like it lacks depth.


When I say that combat lacks depth, what I mean is that even with 5th edition, there’s a lot of “roll to hit,” then “roll for damage” going on. I wouldn’t consider a straightforward attack action on every turn a very tactical or in-depth game.


Also, not all classes are equal in combat, and there aren’t always a lot of unique things to do in combat too, depending on which class you play. I think that’s a bummer. Designers have gone a long way towards improving this problem, but it’s still true that wizards kill everything at high levels of play, and wizards have 10x more options than other classes (because of all their spells). Other classes make up for that with skill points and such, but to me that still doesn’t quite cut it.


Most classes do have unique attacks, powers, or spells. But if we’re comparing their repertoire to something like the attacks, powers, and spells available to classes in World of Warcraft or other top-tier video game RPGs, the classes in DnD are boring by comparison.


If you’re very creative as a player, you can always make up unique actions for your character to perform. But the game itself doesn’t provide a lot of interesting things to do beyond just attacking.


I do really like the advantage/ disadvantage mechanic in DnD 5th edition. It’s a nice improvement over previous editions that adds new dynamics to combat.


I will admit that I also love making full attack actions and rolling multiple attacks in a single round, spilling dice all over the table. At the end of the day though, DnD combat can become a grind. I attack the enemy. Enemy attacks me. My turn? Ok, I attack the enemy again… I simply wouldn’t want to do an entire gaming session in DnD that’s based on combat.


This isn’t a new critique – people have been saying it for years. Don’t get me wrong – there’s certainly drama combat in DnD, especially with a great dungeon master. But I just feel that battles in DnD lack something that keeps combat feeling fresh and engaging.


Game “Flow”: (10/10)

You don’t even need a great dungeon master for DnD to be a great game, and to get into the “flow” of the game. Even a totally new group can still have fun gaming.


For comparison, many TTRPGs do not have the same level of strength in this area. Many games have (overly-detailed) rules which can easily slow down the game. Many games are also heavily reliant upon the dungeon master (or game master) to keep the story running.

Granted, DnD groups do benefit from having a great dungeon master. It’s just that even new dungeon masters can make terrific games for their players because DnD is such a solid game system.


Also, there are plenty of great dungeon master tools for DnD available to help anyone who wishes to grow their skills as a dungeon master.

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DnD Artwork: (10/10)

Dungeons and Dragons has amazing artwork. I love the artwork in DnD. They set the standard for all other TTRPG artwork. If for any reason, you’re not familiar with the quality of artwork DnD provides, just check it out on any search engine.


The other great thing is that DnD has phenomenal artwork in everything they produce, from core rulebooks to supplemental material. Literally, the best artists in the gaming industry regularly complete work for Dungeons and Dragons.


Ease of Purchase: (10/10)

The Wizards of the Coast website looks great and is easy to navigate. Also, all DnD books are easily found on Amazon. Even if you know nothing about DnD (including what books to purchase) you can find that information without hardly any effort.

By the way, if you don’t know what to purchase, here you go:


  • Dungeons and Dragons 5th Edition Player’s Handbook (ideally, every player at the gaming table should have one)
  • Dungeons and Dragons 5th Edition Monster Manual (at least one person at the gaming table should have one)
  • Dungeons and Dragons 5th Edition Dungeon Master’s Guide (whoever is going to “lead” the gaming group should have one)


Also, if you’ve never used one, a DnD campaign planner can be a big help for any Dungeons and Dragons enthusiast.


Note that it’s also possible to play single player DnD if you have all of the core rulebooks.


Price & How Many Books Do You Need to Play: (8/10)

This is another downside of DnD. I will say though that it is in fact a small downside.


You’re looking at $150 for hardcover copies of the Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual – all of which you need to play DnD. Wizards of the Coast for sure knows how to monetize their products.


The thing is though, the artwork, production value, game system, and legacy of Dungeons and Dragons are so great that the price they charge is perfectly reasonable.


The reason that the price really isn’t so bad, too, is that players can also share the cost of the DnD core rulebooks, if it’s a bit expensive for anyone at the table.


If you have a 5-person group, you’re looking at $30 each. It’s not the cheapest tabletop RPG on the market. But I do believe DnD delivers value for its price. And even at $150, DnD is still a hobby far less expensive than many.


Fame & Availability of Supplemental Material for DnD 5th Edition: (10/10)

No TTRPG is more famous than DnD, and no other game has as much supplemental material for literally endless gaming. You can find a DnD setting for virtually any kind of gaming experience you’d like.


There are official settings made by Wizards of the Coast, independent settings produced by a host of game designers and writers, and unofficial settings all over the internet that would be honored if you used their material.


Speaking of, check out my article on DnD quest ideas.


The bottom line is that you aren’t played Dungeons and Dragons on a regular basis, but you’d like to, you’ll have no problem at all finding a regular gaming group for an ongoing RPG campaign.


Dungeons and Dragons is Produced By:

Wizards of the Coast


Jacob Tegtman Eternity TTRPG Creator

Jacob Tegtman

Dear reader, I hope you enjoyed my article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

Jacob Tegtman Eternity TTRPG Creator

Jacob Tegtman

Dear reader, I hope you enjoyed my article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

“New Dark D&D Subclasses: for Bard, Druid, & Warlock” Blog
By Jacob Tegtman April 28, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=k_DQ3rc0Xes Transcription Wizards of the Coast has released three new subclasses in their latest Unearthed Arcana, focusing on darker themes like death magic and corruption mechanics. They’re free to access and already generating a lot of discussion in the community. Welcome back to Eternity TTRPG—your go-to source for D&D and tabletop RPG news. Let’s take a look at what’s included in this latest release, and how these classes might fit into your game. If you aren’t familiar, Unearthed Arcana is Wizards of the Coast’s official playtest material, where new subclasses, rules, or mechanics are released for public feedback before possible full publication. New Unearthed Arcana releases don’t follow a strict schedule of new subclass releases, but they tend to appear a few times a year depending on development cycles. There’s also no fixed order for which classes get new subclasses—design choices are usually driven by current design goals, themes, or upcoming products rather than a rotation system. This could in part be driven by the “D&D Seasons” that we’re now seeing from Wizards of the Coast with their planned product release schedule, this year. Getting right into things though, the subclasses this round are: College of Mourning (Bard) Circle of the Primeval (Druid) A revised Fiend Patron (Warlock) The College of Mourning focuses on death-related magic. Instead of traditional inspiration, it blends necrotic damage with support abilities, allowing bards to deal damage while also healing allies. Community reactions have noted the strong thematic direction. One Reddit user described it as a good fit for darker character concepts, though some DMs may need to consider how it fits their campaign tone. Mechanically, early impressions suggest it’s relatively balanced, with its healing and damage requiring positioning and timing. The Circle of the Primeval explores a more ancient and unfamiliar side of nature. Instead of typical beasts, their Wild Shape options include more unusual, sometimes unsettling forms—drawing on prehistoric or aberrant inspirations. At 6th level, their “Primordial Awakening” feature allows additional effects like resistance to psychic damage and abilities that can disrupt enemies mentally. Some players like the new, darker style of this subclass as a change of pace, while others worry it might not fit the tone or gameplay balance of more classic, heroic D&D campaigns. This subclass may work best in settings where the implied, dark themes of the subclass are already established and agreed upon by the group. The updated Fiend Patron introduces a more structured approach to corruption mechanics. The new “Infernal Bargain” system allows warlocks to gain temporary power in exchange for accumulating “Corruption Points.” As corruption points increase, characters gain benefits—but also drawbacks, including possible DM influence over certain decisions at higher levels. To be clear, Corruption Points are gained each time the warlock uses their Infernal Bargain feature to gain their temporary power increases. This system has sparked discussion around player agency. Some players appreciate the mechanical representation of risk and consequence, while others are cautious about how it might be implemented at the table. Overall, it adds a clearer framework for storytelling, but likely requires strong communication between players and DMs. Community discussion around these subclasses has been active, particularly among DMs considering how to integrate them. Some concerns focus on tone—especially in campaigns that already have a defined setting or theme. Others are more mechanical, particularly around balance and player agency. Wizards of the Coast has included guidance in the document, including suggestions for implementation and reminders to use session zero discussions and safety tools when introducing darker themes. If you’d like to play these subclasses at your table, You can download and learn more about them for free on D&D Beyond or through official Wizards of the Coast Unearthed Arcana posts. I’ll include links in this video’s notes, below. Quick episode today, but that about wraps things up! So, what are your thoughts on these new subclasses? Would you include them in your campaign, or do they feel too specific in tone? Let me know in the comments. And if you enjoyed this breakdown, consider liking the video and subscribing for more weekly D&D news. Until next time my friends—keep rolling those 20’s.
Gargoyles in armor stand on a stone roof at night under a blue moon
By Jacob Tegtman April 13, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=OMnHDV9p7hk Transcription What if your next D&D character was carved instead of being born? And what if their entire purpose was decided the moment they were made? Welcome back to Eternity TTRPG. Today, we’re returning to Crooked Moon to explore the playable monstrous races that this awesome campaign setting provides. Next on list are the Stoneborn from Pholsense – I hope you’re ready, as this race is really fun.  Stoneborn are carved from – well, from stone – by the ruler of their land—and they’re brought to life through a divine force called the Silver Path. In Pholsense, Stoneborn don’t come from families. They literally start as blocks of stone. The ruler of the province, Archbishop Danton Alexandre Renault (a name you may have heard from some of my other Crooked Moon videos – particularly the ones based on specific adventures), oversees their creation. A body is carefully carved into shape—usually with wings and a humanoid form. So, think gargoyle statue. At some point during this process, the Silver Path—a divine power—brings that body to life. Based on the lore of Crooked Moon, we don’t really know exactly what “the Silver Path” is. It’s not like buried somewhere obscure, later on in the campaign book. I think it’s left open-ended so your group, or DM, can sort of play it up as they’d like. Mystery is, after all, a big part of the Crooked Moon setting. It’s worth starting here with the Stoneborn though because the Silver Path is the process of how this carved statue of stone awakens. The Silver Path is clearly stated in the lore as A divine force or guiding power associated with order, light, and purpose. In the Crooked Moon setting, whether you’re playing a Stoneborn or want to highlight them as a DM, the Silver Path functions as: A religious belief system (what people worship) – as the whole process of Stoneborn creation is either overseen, or even performed, directly by the Archbishop A real source of power (it actually does things, like awaken inanimate stone) And is a standard for morality (what’s considered “good” and “right” in the lands of Crooked Moon) In short, the Silver Path is the god-like force that defines “order and good” specifically within the lands of Pholsense. It’s also worth noting that the Silver Path is not described as a spell, and it’s clearly not some form of hidden technology. It is like a divine power. So, moving on, the Stoneborn are made of whatever stone they were carved from. That determines their color and texture. Their shapes can vary a lot, depending on their creator’s artistic choices. This means that your Stoneborn could be a gargoyle, like I mentioned before. But, they could also have features similar to animals, dragons, or angels. You can also have a lot of fun with it and mix different traits rather than having just one clear form. All Stoneborn do have wings, but they’re heavy. And they can fly—but just not quickly or easily. When it comes to the land of Pholsense it’s a strict and orderly place. Rules are taken seriously, and roles are clearly defined. Stoneborn are usually created to actually serve a very specific function within their society. Common roles include: Guards Enforcers of the law Or protectors of important places, such as religious buildings (perhaps even locations where the Silver Path takes place) Because they are created rather than raised, many Stoneborn strongly believe in following their assigned purpose. But – and this makes for great roleplay opportunities – not all of them agree with their assigned paths, forever. Some eventually start to question: Why they were made Whether their role in life is fair And whether the Archbishop—or the Silver Path—is always right Mechanically, Stoneborn are durable and flexible. They’re classified as Constructs. You can choose to be Small or Medium-sized. They also have a flying speed equal to half their normal movement. When it comes to abilities, Stoneborn come with: Argent Gleam Once per long rest, you can use a bonus action to choose one of two effects: 1) Path’s Grace You cast Bless without needing components. 2) Zealous Charge You take the Dash action, and your next attack deals an extra 2d6 radiant damage—even if the attack misses. Next, they have Silver Bulwark When you take bludgeoning, piercing, or slashing damage, You can use your reaction to gain resistance to those damage types until your next turn. And then lastly, Watchful Senses gives you proficiency in either: Insight Perception or Survival When it comes to roleplaying, Stoneborn characters are mainly about purpose. You might think about: Why your character was created Whether they still believe in their assigned purpose now And how they feel about the person who made them Some Stoneborn fully trust the system they come from. Others might not. You can also explore their relationship with the Silver Path: Do they see it as a real guiding force? Or just something they were told to believe in? Finally, Stoneborn don’t die of old age, in quite the same way as most creatures. After a long life—around 300 years—they physically break down and return to rubble. Personally, I think it would be kind of cool if they just permanently petrified, returning to their state before the Silver Path – almost like every Stoneborn graveyard isn’t just filled with creepy gargoyle statues like in most fantasy games... but the graveyard is the gargoyles... providing a glimpse into each stoneborn’s life, and what mattered to them. So what do you think? Would you play a Stoneborn, or have you played one already? And more importantly—Would you follow the Silver Path… no matter where it leads, or what it asks of you? Or would you be a black sheep among the gargoyles? Drop your thoughts in the comments below. I think next up I have planned to cover the Plagueborn. But if you have another Crooked Moon race on your mind that you want me to dive into, let me know. See you guys next time!
A fantasy adventure advertisement for
By Jacob Tegtman April 9, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=z-Ut7R3J2m0 Transcription Lost megadungeons from Gary Gygax himself are hitting crowdfunding this week. This is unpublished content from the father of D&D that's been sitting in archives for decades. Plus, the community is reacting strongly to what this might mean for old-school gaming.  Welcome back to Eternity TTRPG - your go-to source for all things D&D and tabletop RPG news. Today we're diving into what might actually be the most significant piece of D&D history to surface in years. So here's the scoop that's got the “old school renaissance” community in a frenzy. The Gygax Trust has announced they're bringing previously unpublished megadungeons created by Gary Gygax to crowdfunding platforms. Now, before you ask "wait, didn't Gary pass away in 2008?" - yes, he did. But here's the thing that makes this absolutely incredible. These aren't reconstructions or "inspired by" content. These are actual, honest-to-Mordenkainen unpublished works that Gygax created but never got to release during his lifetime. Here’s what We're Actually Getting: According to the announcement, we're looking at multiple megadungeons that showcase Gygax's legendary dungeon design philosophy. And when I say megadungeons, I mean the real deal - we're talking about sprawling, multi-level complexes that could keep your party busy for literal years of gameplay. The Gygax Trust is being pretty tight-lipped about specific details, but they've confirmed these materials were found in Gary's personal archives. Think about that for a second - these are dungeons designed by the original dungeon master. They are effectively classic D&D dungeons... that were never released. Also, I will be putting links for these megadungeons in the video’s notes, so be sure to check there to back them and get your copies if you’re interested! And with this... Community Reaction Is Off The Charts The D&D OSR (old school renaissance) subreddit is absolutely exploding right now. One user posted: "This is like finding lost Beatles recordings. Gary's dungeon design was unmatched - geometric, deadly, but fair. If these are authentic Gygax creations, this could be the most important RPG release in decades." But it's not just the old school gamers who are getting excited. Even 5e players are recognizing the historical significance. Over on r/DnD, another user wrote: "Even if you never run OSR games, owning actual unpublished Gygax content is like having a piece of D&D's DNA. This is our hobby's history." Now, here's where it gets interesting from a business perspective. The Gygax Trust is going the crowdfunding route rather than partnering with Wizards of the Coast or another major publisher. This makes total sense when you think about it. Crowdfunding gives them complete creative control, and honestly - The OSR community has proven they'll throw serious money at quality old-school content. Just look at the success of campaigns like Rappan Athuk or Barrowmaze. Here’s What This could mean For The Hobby: These dungeons matter beyond just nostalgia. Gary Gygax wasn't just the co-creator of D&D - he was a master of dungeon ecology and design philosophy that modern game design still draws from. These megadungeons could provide incredible insight into how he approached long-form campaign design. We're talking about seeing the evolution of ideas that influenced everything from the Temple of Elemental Evil to modern 5e adventures. Plus, let's be real - in an era where a lot of published adventures hold your hand every step of the way, getting pure, unfiltered Gygax dungeon design could be exactly what some tables are craving. D&D has effectively – shall we say, lost its soul(?) – in recent decades. This represents a return to what D&D was at its core, from one of the gentlemen behind the game. There are some Questions with these adventures though, that Everyone's been Asking Of course, the community has concerns too. The big question is authenticity and presentation. How complete are these materials – that is, is there a reason they weren’t published to begin with? Will they be published as-is with Gary's original notes, or will they be "updated" for modern sensibilities? One user said: "I hope they preserve Gary's original voice and design philosophy, even if it means the content feels dated by today's standards. That's literally the point - we want to see how the master actually designed dungeons." So that's this week's big news! The return of Gary Gygax content through crowdfunding is honestly something I never thought we'd see. What do you think? Are you excited for authentic Gygax megadungeons, or do you think some things should stay in the past? Drop your thoughts in the comments below. If this video got you hyped for some classic dungeon crawling, smash that like button and subscribe for more TTRPG news every week. I’m certain these will be some dungeons that I’ll be covering in the future, once they’re available. Until next time, keep those dice rolling!
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