Extraordinary Single Player DnD in 7 Steps

Single player DnD is a great way to spend part of an evening or get in some gaming if your regular group hasn’t met up for a while. It's also very easy to do, and can be extremely fun.

I’ve always enjoyed playing tabletop RPGs by myself. Adventures usually last about 1 hour at a time when I do single player DnD, and they’re always rewarding.


Single player DnD doesn’t have to be hard. Technically, DnD is set up to be played with a group – according to the core rulebooks (Dungeon Master, plus players). However, single player DnD is a lot simpler than it might seem.


First, you have a couple options. There are in fact tabletop roleplay games that have single player options in the core rules, like Eternity TTRPG. If you choose to play Eternity, or a game like it, you’re set – no need to read further as all the work is done for you.


However, if you do want to specifically play single player DnD, here’s info and resources to get started:


  1. Character Creation
  2. Main Story Elements
  3. Scenes of Play
  4. Finishing a Scene
  5. Single Player DnD Modules
  6. Random Generators
  7. Maps, Minis, and Music
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1. Character Creation

Normally, character creation takes place among a group of people who all have ideas for what they want to play. You also have the advantage of a dungeon master who explains some of what the RPG campaign world is about. These influences of course make it easier to decide on your character as they give you context for the game.


In single player DnD, you don’t have those advantages. You create your character (and game) without outside context. This can be a little weird if you’re not used to it, but is in fact liberating.


My advice is to build the character you’ve always wanted to play. Don’t worry about setting, context, the gaming world, or even genre. Just come up with your character’s stats, and a very basic idea of who they are, as a person.


It’s also worth noting that in single player DnD, your individual character also doesn’t have all the options that a normal DnD group might have, when it comes to your class. As you probably know, a “well-rounded” DnD group normally has a strong fighter-type character, a healer, a spell-caster of some kind, and a rogue to be stealthy and disarm traps.


It’s no big deal that you (probably) won’t have all that; it just takes a little consideration.


Personally, my favorite option is not to worry about my character’s lack of a party or lack of well-rounded options, and just have fun playing the race and class I want. I recommend you do the same as it’s easier to manage for single player DnD, and makes for a more satisfying game.


Let your creativity and problem-solving round out your character’s abilities for you, in place of a full party.


However, if you are really set on the idea of having a character that has more options available to them, try out one of the following (multiclass your character or create an adventuring party - below).

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Multiclass Your Character

Have your character multi-class so they gain a wider breadth of abilities. This allows your character to be decent in melee combat, have a few spells they can cast, and be stealthy.


The tradeoff is that your character won’t become exceptional at any one thing, even with time, so it’s not necessarily the perfect choice, either.


Create an Adventuring Party

You may consider giving your character an adventuring party of their own. This fills in gaps that your main character will miss, individually.


The problem is that creating multiple characters – and tracking them – is kind of a pain. Plus, then you’re really playing an entire party, not just one character, which makes single player DnD a bit more complex.


I will say though that I have tried this option on a couple occasions. I played a single player DnD campaign where I “roleplayed” one character and simply had a couple other characters in the background. I created their stats, but not their personalities so much (and didn’t worry about roleplaying them), and that did work pretty well.


It can be fun having an entire DnD party all to yourself. Kind of like playing older Final Fantasy games where you have an entire group you control. If you like the idea, I recommend you try it out.

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2. Main Story Elements

When playing single player DnD, you need to decide what the game is going to be “about.” In a normal DnD campaign, this is something that gets answered for you by your dungeon master. Playing solo, this is something you’ll have to decide for yourself.

To get started, you do not need to create an in-depth world with a massive storyline like you may have seen some DMs do in the past. It’s simply not necessary.


Instead, create a single piece of the world. No depth is needed at this point. A simple name or concept will do. Write down the name or concept of that main story element in a notebook you’ll use for your game.


Your main story elements can be one of the following things. It’s perfectly fine to just start with one of these. If inspiration strikes you, however, feel free to write down a couple ideas:


  • Event: something substantial that’s currently happening in the world, or has happened in its past.
  • Item: some item or trinket unique, of your own creation. This doesn’t have to be an item already in DnD. There are no limits to this item’s power or the way it functions.
  • NPC: non-playable character. Someone influential or meaningful to the world, or to a story you have in mind. This can also be a villain.
  • Organization/ Nation: societies, countries, guilds, coalitions, etc.
  • Town/ Zone: places friendly or unfriendly. Locations, geographical features, etc.


Note that your main story element(s) can be directly related to your character (his or her hometown, family member, or rival).

They can be something he or she wants to obtain, or attain. Or, they can be completely separate.


At some point you will connect your character into your element, but you don’t have to have all that figured out just yet.

Inspiration for Your Story Element

If you’ve never done anything like this before it may be a little difficult to come up with ideas. My recommendation is to think about your favorite movies and books.


Re-create events, items, NPCs, organizations, nations, or towns from those stories. Put them in your game. You’ll be able explore your favorite fictional places in your own way, with your own character.


If you need more ideas, use one of two of these ideas from my gaming group. Note that in most cases the players who created these story elements didn’t know much, or anything at all (except for the name), about the story elements when they initially wrote them down:


  • 4th Princess of Demons (NPC)
  • Arelexius the Indisposable (NPC)
  • Basilisk Hunters (Organization)
  • Broger the Giant (NPC)
  • Curing an Ancient Plague (Event)
  • Evizenium (Town)
  • Harbinging – Rampage of the Arbiter (Event)
  • Key to the Necropolis (Item)
  • Killing Fields of the Seven (Zone)
  • Staff of Ruin (Item)
  • Tierfol the Accursed Kingdom (Nation)
  • Tower of Eight Shrouds (Organization)
  • War of 1,000 Roses (Event)
  • Winds of Fate (Item)
  • Valerian Isle (Town)


If you need more ideas to get your creativity rolling, check out this post on DnD quest ideas. Any of these prompts will help you create your first main story element.


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3. Scenes of Play

In scenes, you take the main story element(s) you’ve created, and explore them in more detail. You get to learn things like the story element’s history, its place in the storyline, connection to your character, and much more.



DnD sessions always take place in one setting or event at a time. Think about your single player DnD session as one “scene of play” at a time. This makes the “how to” of solo gaming very doable.


To play, break down your “scenes” into the following 5 steps:


  1. Main Focus & Time Lapse
  2. Scene Setting
  3. NPC’s
  4. Conflict
  5. Theater of the Mind Roleplay


1) Main Focus & Time Lapse

The main focus defines what the scene is “about” or what will generally happen during the scene. You can also decide if the scene takes place immediately following the previous scene, or if some time has passed.


What exactly is the Scene “about,” you ask? It’s about the main story element that you created. You’re going to explore that idea and give it additional substance.


2) Scene Setting

Imagine for yourself everything that your character sees, feels, smells, hears, or tastes. Where is your character? What time of day? What location? What’s the overall feel? What’s it like to “be” there?


Most importantly, connect the setting to your main story. How can you make that centralizing idea come alive through the setting?


3) NPCs

Are there NPC’s (non-playable, or “side” characters) in the scene? Who are they? What are they like? What are they doing? This can be a simple description, which will expand as the scene progresses.


After introducing characters, imagine for yourself anything they say or do. You may end up mentally “roleplaying” in more detail, in step 5 (below). 


4) Conflict

Every adventure has conflict. Here’s where that takes place.


The scene’s conflict can be anything that directly relates to the scene’s main focus/ your main story element. Monsters, physical barriers, mental anguish, distance, time – anything. What is preventing your character from their goal?


For an initial Scene, the conflict may simply be something like “what is my character trying to accomplish in relation to my main story element?” Keep it simple. Go one step at a time in your scenes.


If it comes to it, combat can also count as the conflict for a scene. If you get into battle, I recommend that you either have a monster manual ready, or utilize a random encounter generator to make setting up the fight easier.


5) Theater of the Mind Roleplay

This is the final and most important step in your scene. Here, you decide how your character responds based on everything created in this scene so far.


You may also “roleplay” how other NPCs act and speak for the scene, as well as the outcome for the conflict, and any changes to the setting that take place.


For resolution of conflicts with outcomes that aren’t certain, use the DnD core rulebooks for skills, knowledge rolls, and combat.

A scene of play finishes you’ve mentally roleplayed what you want your character to do for that scene.


Scenes typically take anywhere from a single minute to a quarter of an hour, depending on the complexity of situation you set up. There’s no right or wrong amount of time it should take.

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4. Finishing a Scene

Upon completing each scene, I recommend writing a sentence or two in your notebook to summarize the scene. That way, even if you only get to play for an hour or so each week, you’ll remember what happened last time you played. The consistency of this approach also allows you to build a complex and enjoyable ongoing story.


Once a scene is complete, go to the next scene. Your new scene is again “about” your main story element – only this time, you develop the concept further. Develop the idea one step beyond the conclusion of the scene, prior.


If you need help with how to do this, think about the 5 stages of dramatic structure used in all great stories. Make each new scene a mini version of the 5 stages of dramatic structure:


  • Scene 1: Exposition of your main story element
  • Scene 2: Rising Action of your main story element
  • Scene 3: Climax of your main story element
  • Scene 4: Falling Action
  • Scene 5: Resolution/ Connection to Your next 5 Stage Cycle


Once complete, start the 5 stages of dramatic structure over, but add another layer to your main story element. Something that raises the drama, or the stakes involved. That way, your next 5 scenes through the dramatic structure are more in-depth than before.


Another approach is to create a new main story element, so that you have multiple. Play through 5+ scenes with that element, then go back to your original, or create a third story element. Over time, you can ever combine your story elements and see how their individual stories interweave, creating an incredible tapestry of interrelated dramas.


Rewards

With each scene finished in single player DnD, I give my character rewards (experience, money, items, treasures). Even if I didn’t kill a monster, loot a dungeon, or the like, I still give myself rewards after every scene.

This approach incentivizes you to create a great story.


How? It keeps the focus on your main story element(s), since you still get rewards for purely roleplay encounters and story building. Using this approach, you don’t feel compelled to make all of your scenes focused around slaying monsters.


How much reward should you give yourself?


I recommend giving your character the same rewards you’d get from slaying a monster equal to your current level, for every scene you complete, regardless of whether or not there was combat involved. Do that, and your character will level and scale in power at a very consistent and enjoyable pace.

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5. Single Player DnD Modules

There are single player DnD adventure modules available online. Some of these modules are written for 1 DM and 1 player. If you use the steps outlined above, you won’t have too much trouble, however, playing through them without a dedicated dungeon master.


Having an adventure module on-hand offloads some of the creative workload from you, so that you can focus on having fun. The starting material it provides also fuels your own creativity.


In either case, especially when you’re new to single player DnD, I recommend using a prepared module. They’re inexpensive, easy to set up, and get you into the flow of story creation.


6. Random Generators

I tend to view random generators in the same category as using adventure modules. They’re great for helping you get started. Just don’t rely on them too heavily. The reason is that you can get lost in other people’s ideas and never get into the meat and potatoes of your own story.


There are literally hundreds of random generators online specifically built for TTRPG play. We’re talking everything from random story generators to elf name generators. Random dungeon generators, item generators, encounter generators, and so much more.


My recommendation is to use random generators to help you create your main story element, or to occasionally inspire you for a setting, NPC, or basis of conflict in one of your scenes. Then, get back to your own game and creativity.


Random generators – of course – are terrible at creating a masterpiece. You can do that for yourself with a little practice and effort.


7. Maps, Minis, and Music

I wrote an entire section in my dungeon master tools article on maps, minis, and music for tabletop RPGs. You should check it out. Great artwork, battlemaps, minis, and dnd music makes your gaming experience more in-depth and enjoyable. They help you get into the fabled flow state, which is extremely important for high-quality gaming. Especially for single player DnD.

You don’t need a lot of battlemaps, minis, or music. Just a couple maps, a few minis, and a couple song selections.


Try Single Player Gaming for Yourself

The best way to find out if single player gaming is right for you is to get started. Set up and play for 30 minutes using the advice I outlined above. You’ll be able to tell pretty quickly if you enjoy it.


If you haven’t seen Eternity TTRPG yet and you’re interested in solo gaming, I highly recommend you check it out. Eternity TTRPG can easily be played as a single player, and provides an immense amount of resources to make the game both exciting and simple.


The most important thing to remember is that you get out what you put in. Give it some real effort, put on your best creative thinking face, and have fun. You’ll be glad you did.

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

September 9, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=_ytddTkKJQQ Transcription [00:00:00] Welcome back to Eternity TTRPG YouTube channel, where I talk about different happenings in the tabletop role play universe, as well as the role play game that my husband and I have been creating and we recently released our first product of. So this go around, I am going to finish up the Crooked Moon races. There are quite a few in the Crooked Moon universe, so it's taken a while to get through them, but I have three left, and those three we're gonna cover. So I have the Deepborn, Azureborn, and Bogborn. Now, the theme with Crooked Moon is that they're all horror related in a way. They give you an eerie feeling, um, they're kind of like our worst nightmares put into D&D, right? So to jump right in with that, we're gonna go with the Deepborn first. So think of the Deepborn as a sea monster, for lack of a better term, right? So you have this eldritch knowledge that they're using, and [00:01:00] because they're, like, Deepborn and in the sea, there's a lot of things about them that human races wouldn't understand. So you get to really take this idea of understanding and knowing and kind of run with it, and it's almost like whatever you say in the campaign is true because you're just this cosmic being of sorts that gets to decide what's true about your race, right? Um, another way that I think of them is kind of alien-ish or there was, um, a Netflix movie that came out recently that I would think of them as. Um, it was a really neat movie, like, this, um, family got stuck inside their house because of these water beings. Recommend it. But continuing on, they're just super creepy and could be really fun to play because of how creepy they are, right? Because they're always gonna have this, um- kind of gibberish going on in their brain that they're probably spewing out because of the eldritch knowledge that they have. Um, not to mention being sea monsters, they're gonna be [00:02:00] amphibious, so you're gonna have that water to land going on. You're gonna have maybe some dark vision available, so that could be a really neat play, never having to need the light. Um, but could that also play against you? Like not needing to be in the light, maybe you're fearful of it as your character. Kind of a cool idea. Um, other character ideas is, um, what if your Deepborn character was absolutely terrified of the ocean even though they're able to breathe underwater and basically come from the sea? Um, other thing that I've already touched on is that they kind of hear these whispers in gibberish from eldritch, that eldritch knowledge, um, and it can be a lot of like the, "Whoa, what was that? Did you guys hear that?" And they could just be always feeding the campaign in that way. Um, other thing is like treating things that are not normal by human standards as [00:03:00] completely normal. Um, these incomprehensible like cosmic entities could be really cool. Um, and the other thing is like the Deepborn could genuinely not understand why their behavior is so disturbing to the party. So super fun. I think that could be a really cool take on it, any of those ideas that you could go with. I just like the idea of a sea monster kind of thing because I think I always thought, you know, the ocean is very unexplored. Um, it's definitely the last wonders of the world, right? 'Cause we can't go as deep as we'd like to in it, and it would just be cool to get to experience that as a sea creature. Eternity TTRPG has released a card game battler which emulates combat from the tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with [00:04:00] its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our sales page live now, packed with details. Moving on to the Azure Born. So the Azure Born is a prophetic harpy-like sky dweller. Okay, so when I hear prophetic, we're definitely thinking about a character that knows the future, knows what's gonna happen, and they're just like, they can always get a glimpse of the fate and how it's going to affect them. Now, the play that I would like with this is, yes, they can see the future, but obviously the decisions you make in the campaign can change the future they see. So that could be really cool as an NPC even to have, like, this sky-dwelling harpy that plays the prophet, gives all these things that could happen, tells you how the campaign ends, and if you as the campaign [00:05:00] doesn't like that ending, just make the decisions to change it, right? Now, as a character that you can play, right, they could be desperately trying to prevent what they've seen, um, or they could even lie about the visions that they see, so that way their prophetic ability isn't even real to everyone else, um, because they know what's going to happen. They, uh, could also have a personality where they're second-guessing every decision they make because they don't wanna make the wrong one because they've already seen what happens, right? And maybe they like that outcome, so they're like, "Well, how do I get that outcome? Maybe this is right. Maybe this is wrong. I don't know." So that could be just really fun in a character with that prophetic side of things. So last one I want to hop into was the Bog Born, and the Bog Born is your swamp-dwelling creature.[00:06:00] Um, I also think of it as like a mega swamp tank kind of guy, right? So I think of Avatar: The Last Airbender with these swamp benders when they make that giant swamp vine creature that's taking all the hits from the Fire Nation, and it just keeps regenerating. So it's like a giant tank for the army. And that is absolutely what I see when I think of this because they do have that regeneration, and they're very, you know, in tune with the swamps. So that's really fun to think of. And with that, it brings out the idea of if I'm this regenerative swamp creature, Can I be taken out? Maybe that's the whole premise of their character and how you role play this character is, "I'm gonna get into every fight possible and see just how much I can take." So it definitely brings in a different dynamic into the [00:07:00] party because if you do have a character like that, how is the party gonna react to you? Is the party going to have the same mentality? Will they constantly be pulling you back from that, um, mindset? So I don't know, maybe. With all of that going on, I think the other thing is all of the, all of these characters have a different idea when it comes to the future and fate and how to handle it, right? So the Deepborn always having this whispering knowledge in their ear. It's always this question of if the whispers are true, and maybe they're always trying to find out if they're true. The Azureborn, they know what's true, but they don't know how to get to it. And the Bogborn is like, "All I know is I'm gonna be a tank and go at this," right? So overall, they're super fun. I think you can definitely see where you can take these, uh, races. Um, and as I said earlier in the video, this [00:08:00] does round out, um, all of the Crooked Moon races. You can check in past videos to see what they were covered, what we talked about, how they are. Um, moving forward, I wanna be looking at the different classes available to you, um, specifically in Crooked Moon and specifically in the game that my husband and I have been creating. Um, so as always, like, comment, subscribe, and we'll catch you next time. Thanks. Bye.
September 4, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=DP5OwjeAVBE Transcription [00:00:00] Welcome back to Eternity TTRPG YouTube, where I go over things going on in the tabletop role-playing community, um, from D&D to Crooked Moon to other games that we see. And this might be, for me, my most exciting one that I've gone over to date. Um, we have some very exciting news. I know if you've watched our channel in the past couple weeks, in the past couple months, um, you've seen videos talking about this card game, Battler, and we even did, um, a bit of an interview style talking about this game and its origin story and why it's so important to us. And the short version of that is my husband has been working on a tabletop role-playing game for 30 years at this point, you know, since he was a boy. And now here we are at the point where we have [00:01:00] something manufactured, published, and ready to sell, and it showed up at our doorstep this week. So we had this 750-pound pallet with 28 boxes of our game show up. Here it is. Sparks of Eternity Emanation. It is here. It is just-- It's better than, you know, we imagined it would be with just... It's just amazing. You know? You always talk about these things happening and these dreams coming true and, like, making a product. And to finally have it is an amazing experience. So, you know, we of course took the time this week to revel in that a little bit and, you know, we took the pictures. We [00:02:00] did the time lapses of everything. We just-- We got to see our dream come true this week. And, you know, this was his dream first, and I got to join in with it. And especially in the past year, um, this game was, you know, an idea from me, and he made it come true with his game. And it's just been a great experience getting to work together on it and play test it and everything. So let's go ahead and get into what is in the box. The guide, of course, you know, the how-to manual, how to play, what everything is, what all the symbols mean. And then of course you have the credits on the back with our artist on there as well as, you know, my husband and I's name, which is pretty incredible getting our name on something. And then you go into the box, and you get to see that there are six dice because it is a six-player game. [00:03:00] It can be up to six players, and you can obviously have more if you have more of the, um, uh, class decks. And then you have your life sparks, the red and the yellow, the red depicting, um, five hit points and the yellow depicting one. So, you know, some characters will start with that five hit points, and some will start with six or seven. And then I've seen hit points get all the way up to twenty-one if the healing ends up going super well. And then jumping into each of the classes that you see in this box, you are going to have the judge, the druid, the oracle, the, um... Oh, gosh You have all these different classes that we decided to put into what is considered the base game. And that is just amazing to see all of this artwork and getting it put together. And then on top of all [00:04:00] that, you have, um, the different effect cards. So your dazed, your blinded, your charmed, um, as well as some additional rules and details and your turn overviews to help you with the, like, getting going and your different turns. So that way you don't have to reference the how-to guide as often, the, um, instruction manual as often. So between my husband and I, because, you know, we've been play testing this for a year at this point, it has been a full calendar year, we have gotten to the point where we can play games in under 10 minutes. Um, however, this does state that it can take up to 30 when you are just learning this game. Um, of course, when you're just learning, you take a little more time with your turns and making sure everybody understands what is going on. Because the goal is to get to play faster [00:05:00] and to dive into this world a little bit quicker, you know? You want to be able to really enjoy this class that you're taking a part of and understand like, hey, this is why the druid is the druid. The druid gets to use these different shapes, the wolf and the griffin, to do more powerful attacks. Whereas the assassin, of course, has different things to help his assassin hit harder and guarantee that it hits and it can't be blocked. Um, so there's just all these little nuances about what you're playing with to see how it goes. So, you know, it's here. We are getting the final touches on everything for shipping, getting the sales page up, um, getting, you know, the different tiers because we are gonna offer a couple different things. Like, yes, we do have the box game, [00:06:00] but we also have a PDF version that has other classes available that you can just print off at home without having to have the box. Um, the other thing is we're looking at putting together a higher tier that is gonna have the box itself, but also a dedicated art book with all of the art that, um, has been used, we intend to use, that our artist has done. And there are a few other things with that tier that you're just gonna have to check out. But with all of that being said, we should be available to ship these within the next week. So we're gonna put that link below and if you don't mind waiting just a little bit longer, you can go ahead and order. However, once we get past this first week, we are gonna be shipping on a more regular schedule and we're excited to see the, uh, demand that these games will have. Of course, we have family and friends that want to see this, but we also want to grow the community with everyone else. So any support that you want to [00:07:00] give is greatly appreciated and it helps us achieve our dreams further and hopefully we can support others on their dreams. Um, so with that, comment, like, subscribe, let us know how we're doing. If you have any questions on the game, please let us know. And if you really would like to, please, uh, hit that button to order now. Thanks so much. Bye.
August 28, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=3t2a-i3pyRk Transcription [00:00:00] Welcome back to the Eternity TTRPG channel, where I discuss different happenings in the tabletop role-playing universe, as well as talk about the game that my husband and I are actively creating. So one thing I wanna talk about this go around is a bit of the origin story of tabletop, um, as well as where it could be going and what's different about it and all those kind of things, right? So to start this off, when To start this off, I always thought of D&D as just D&D, right? D&D is [00:01:00] the premise of all tabletop role-playing. It's the genre itself. It's what I use to define the genre, is D&D. Because I think it was the first thing, right? It was the first thing where you could sit at a table with this book and go through a campaign and a dungeon and play this way. And then other creators said, "Hey, what if we take this thing that was created, and let's try it this way and go through this dungeon instead and this dungeon instead? And what if we add, you know, other universes now, like Star Wars and Avatar: The Last Airbender, and explore those worlds?" And the way that I look at it is that D&D was a way for people to come together and this singular person to lead you through their imagination, right? And now we come into today's day and age, and everybody has a lot of different ideas and imagination [00:02:00] going on. And with that, you have all of these different tabletop role-playing systems coming out and all these different campaigns coming out. But what are we trying to do, I guess? And how does D&D today translate to all of this? So the way that I'm starting to look at it is that these other systems could have just been, you know, the group of friends in the basement that was like, "Hey, I wanna try it this way." And it caught on and they're like, "Hey, my friend's like this. Let's make this an actual thing." And here comes all of these other role-playing games now. And the thing that we hear so much when I hear people talk about their other tabletop role-playing game is, "Oh, well, it's different than D&D. Oh, it does this that's [00:03:00] better. Oh, this is, you know, an easier system." And, you know, that's great and all, but the second you say tabletop role-playing or you say the words D&D, I just think D&D because D&D is the foundation of this entire genre, and it's going to continue to be, even with all of these different tabletops coming in and trying to change the system and all these different things. So when I realize this and everything, and I start to think about the game that my husband has been working on for 30 years and started in a basement, right, with a group of friends, um, I start to think, well, what makes it different? And the thing is we tend to use different in a way to make it seem better than what's already out there, right? And I don't think that's what [00:04:00] we're trying to do, but it's how it comes across in normal society. So with that being said, right- Just because we're different, it doesn't, you know, make us better. It just gives us other options in life. So the thing that I'm seeing the most when people say things are different is you're just getting a different campaign style. You're just getting a different, you know, way to play the game, perhaps a better entry point into tabletop role-playing. And I think in the end, all that we're trying to do is grow a community, right? You're trying to get to be more than just, you know, those 30, 40, 50-year-olds that were growing up playing it in their basement, and you're trying to get the younger generations to continue it. And I will say Stranger Things did help with that. Thank you, Stranger Things, for, you know, bringing it to light a little bit [00:05:00] more. But this thing with imagination is starting to gain so much popularity because we're starting to see so much more of the world, right? So I feel like I'm on a soapbox with this whole news channel because it is just my thoughts right now with this video. But let's just think about this for a second. We really hit... Actually, let's go back When we were in, you know, 1950s, 1960s, 1970s, '80s, '90s, we were using libraries and books, encyclopedias, and it was, you know, kind of difficult to travel the world and have the money to do that, and you didn't always know what you were getting into. And it's like the world itself that we lived in held so much imagination [00:06:00] that we didn't know what to do with it, and we were able to go and do these things and strive for these things and just let it all explode and experience it realistically. Now, you hit the 2000s, the '10s, the '20s, and we had technology hit. We had social media hit. And we had access to these places just expand, and now we have everything that we want in this world in the palm of our hand, you know, in front of our faces. We can see it. We can hear it. The only thing we can't do is tangibly touch it unless we actually go there. But with this greater access and faster time to this greater access, w- I feel like our imagination has gone [00:07:00] down. So now, here's where we come into tabletop role-playing and why this connects, right? So we have this big push for tabletop role-playing, other systems, the original D&D system, because that's all the imagination we really have left. Now, I know that's a big statement, and you can rip me apart for that later. But take a moment and think about that. We have everything we could ever want in the palm of our hands except for this world that we can create and never actually see. And now, this is where imagination is coming back, the tabletop role-playing is coming back, because we've already encountered everything else. So now we have to make up these [00:08:00] stories in our heads to create a boost in our brains to just get something else that our phones and our computers and our technology can't give us And that is a lot to take in and think about So with that happening, I know that was a bit of a long soapbox, but with all that happening, we have these people once again that are trying to share their imagination, but they want to be different than the original D&D. But different isn't bad and options aren't bad. So with that in mind, I challenge you to go try a different RPG than you are used to. Get out of [00:09:00] your comfort zone and just give it a try. Because with the world being in the palm of our hands, we have to be exploring different worlds. We have to try these different things because that is the only way that I think we have left to grow. So I know that is some interesting thoughts and I don't know if I'll ever actually post this video, but if I do, comment, like, subscribe, give me your thoughts below and we'll catch y'all next time.
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