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Crour
"When I took the Crour Formula, I knew it would open me to the far reaches of chaos."

Crour Overview
The “Crour Formula” is an alchemical potion which people often take to temporarily increase their physical abilities, numb pain, or even to experience altered states of consciousness. The formula comes with high risk as it also allows some of its users to – as they describe it – “see the true nature of life.” Alchemists say that this phenomenon is described when users see the raw, primal, and magical energies of the world, which can become quite addictive.
For the untrained mind, the power of the “Crour Formula” can cause a person to “break,” and go berserk for a short time. Taken too often, “Crour Formula” alters a person’s body and mind drastically, so that they become a new Race - a “Crour.”
Crours permanently grow horns, and have enlarged bodies. Having somewhat adapted to their new state, they’re most often in control of themselves, though they’re sometimes helpless while their berserk alter-ego takes over.
Often looked down upon in civilized lands, Crour are highly valued for their raw physical strength in the wild country, where a person’s life may be determined by their ability to fight.
Crour Racial Stats
Crour have the following starting stats:
- 4 HP
- 3 Wisdom
- 6 Strength
- 4 Agility
- 5 Soul
- 2 Spirit
- 4 Speed

Crour Racial Power
As a crour, you get the following racial power.
Berserk Clarity
Whenever you deal damage, roll d20. If you roll 19-20, you heal +1Wisdom. This Ability allows you to heal 1Wisdom above your normal max Wisdom. This is a passive effect, always active, and cannot be dispelled.

Eternity TTRPG Classes
Upon reaching Lv.1, characters gain a "Class" which further defines their spells, abilities, and place in the world. Discover sixteen classes in the Eternity TTRPG Core Rulebook, and fourteen in the Races and Classes Expansion. Classes in Eternity TTRPG are either entirely unique to this game, or feature distinct twists on long-standing archetypes.
Eternity Classes
Explore sixteen vastly different classes, each with their own set of spells, abilities, and unique powers. Each class has 10-spells or abilities, 30-critical options, and hundreds of ways to play.
Class Quiz
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Core Rulebook Races
Take a look at the individual Eternity TTRPG race pages from the
Eternity TTRPG Core Rulebook to learn more about each. Your character's race is their foundation. Races provide starting stats along with a racial and roleplay power, entirely unique to the race.
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"The great Dukedoms have always been, or so our historians tell us. We have always ruled."
"We are guardians of the wilds, more at home in the far reaches than anything human-made."
"We became like the minerals and gems we loved. Now our bodies have been made of them.
"Rarely do matters of the world appeal to me. I live for my own experiences, slow and resolute."
"The First Yzarc are something we may not ever reach... but at least we may aspire."