Lingering Shadows Part 1 - Campaign Stories

Read for fun, or for ideas in your own campaign!


This story comes from the community-created Share Your Campaign series, where the Eternity TTRPG community shares their games' stories. To see more from this series and others, visit the Share Your Campaign page.


Main Characters

Vatra: born of a wealthy family, Empyrean, secretly - killed his own parents

Drogi: ex-soldier, Human, cursed to not use legs (stabbed in the spine) and in a wheelchair

Iceliat: one of the few original Ateri, owns human slaves

Soudce: chancellor

Beatrix: ex-Supreme Company soldier, suspected to be dead

Ekern: Vatra’s house guard, witness to Vatra escaping

Shield: a master blacksmith in the party’s service

 

Vatra

“Do you have anything to say in your defense, Vatra?” Chancellor Soudce, an older Empyrean, sat elevated behind a podium with a look of stoic indifference. His robes were a gentle mix of dark blue and violet with transitions depending on how the light hit. His hair was long, white, and thinning, slicked back and tied to expose all the sharp angles of his face. His eyes were a storm cloud shade of gray now, with spider web-like wrinkles expanding from the corners. His frame was softer than it was decades before, though it hinted at a history of well defined muscles. Despite his age, he held himself with a commanding presence. When he spoke, it felt like a crime to interrupt.

 

The courtroom was an older house of worship repurposed to accommodate large gatherings such as this trial. The stained glass windows had been removed and reused for the new structure, so the space remained empty allowing the elements, birds, and noise to flow through uninterrupted. The weathering of the sill curved and cracked with white splotches left by perching birds. The light, at this moment, showed through to highlight where Vatra stood. A wooden box with a simple bench for him to sit and listen to the accusations placed upon him. It was warm and calming despite the predicament. Vatra made sure to look at everyone in the room before speaking. His face was calm and relaxed, but he could feel the muscles underneath try to tighten into an expression of concern. His crimson robes hid his small frame and his shaking muscles. The spectators couldn’t see it, but to him it felt like the world was quaking.

 

Vatra steadied himself the best he could. Inhaled deep and began to speak:

 

“You all know my family. They have been here for generations and grew to be an affluent, contributing part of this town. We have been charitable and generous. We have helped feed the hungry and clean the ones who call the streets and narrows “home”. I don’t say these things to brag, but to express the kind of stock that I have come from. My parents were well established and educated Empyreans. Many of you knew them. Ate with them. Laughed with them. Cried, even. They were wiser and more adept at spells than I. To me, they were like gods. Now look at me. One thing I've learned during my time away is that I'm a fragile being. I have had to go into my Lich form at least five times since being gone, and a few of those times were during a.friendly sparring match. I am physically weak and my magic has a tendency to miss.

 

I didn’t hear of my parents’ death until six days ago, and how I’m the prime suspect. I came here with my party as soon as I could. I'm told that my parents were killed by a blade. Now, imagine me trying to take on two powerful Empyreans, leaving without a drop of blood on my hands or clothes, then jumping out a second story window, as this so-called witness proclaims. And during this time, not once did I go into my Lich form? None of this fits what I'm capable of.

 

I'm told it was my family's guards who came after me, making a raucous outside.. I was under the protection of city guards, who told me only what they knew: there were bandits causing havoc. Why would my family guards just not tell the guards what happened? While in the cells, we were immediately attacked and our natural reaction was to defend. Had it not been for the guards who gave their life to protect me and my friend in the wheelchair, we were sure we would have perished. Once it was possible, we fled as far and as fast as we could to recollect and assess. Instead of going back and taking that risk so soon, I decided to help my new friend on his own personal quest to cure a curse that left him immobile.

 

This entire time I've been gone, I've done nothing but help try to cure a curse of someone I hardly know. Our lives have been in danger since the day I was chased away. I have gained nothing from the deaths of my parents. I have no riches. We got by doing odd jobs and catching what we ate. I have no power. No one knew who I was and wouldn’t believe me had I told them. I was wearing what I left with and looked disheveled. After running around this continent, we are no closer to finding the cure for my party member.

 

We live in a time where we can be cursed to not walk. When people can be cursed into becoming a lich and be cured a few days later. Ghosts inhabit armor and mock us while we fight. We were affected with hallucinations causing us to kill people who literally helped us ten minutes prior.

 

I can't tell you who did it. It could've been a house guard capable of using a knife properly and familiar with the house layout and passages. I’m told my Uncle is in control of my family’s assets. Could it not be a family member trying to use politics to trick the populace to love him with promises of goods only for his real purpose to come later. I do not accuse him of this. I only point out the possibility. I’m told a high wizard sensed my magical marker at the scene. Could it not be a wizard who was the only one to sense a presence similar to mine to gain access to the artifacts my parents may contain.

 

I want the same as my parents. I want the best for this town. This land. This world. And now, there is a reborn Phoenix reeking havoc in the skies above the Isles of Valerian. In its infancy, it has been able to create its own home the size of an island. We have seen the beast. It carried us out of the mountains without effort. We may be the only ones willing or able to battle it. But, here we are, wasting time on whether or not I killed my parents under impossible circumstances with no known motive.

 

Set me free and let me settle my familial affairs appropriately. Let me find cure to the curse of a soldier who helped fight for this land. Let us defeat this newborn beast. If you imprison me, kill me, because the world is at the whim of this beast. We were scratched and saw visions that resulted in us taking the lives of innocent, good men. Imagine what power would be unleashed once this Phoenix matures.

 

I've come back to town, peacefully. Using my family influence I'd like to prepare my party for the upcoming storm. If you stop me, then you've killed us all.”

 

Chancellor Soudce remained statuesque, but the audience silently murmured to one another in a fog of disbelief and skepticism. A few men and women could be heard whimpering in impending fear. The audience was divided by class and status. The nobler people were in the overhead bleachers, and the commoners were on the floor level and peeking through the windows. The commoners spoke of fear for their family’s safety. The nobles spoke of concerns over their assets. The commoners seemed to know more about the happenings over the Isles, but the nobles seemed more concerned over the worries closer to home.

 

Vatra took in the scene feeling more confident now. He felt if you can get people to talk, they’ve heard you. If you can get them to feel something, even fear, they remember you. His shoulders relaxed. The air felt different now: cooler. It almost felt like home again. Looking out the glass-free windows he finally had the chance to take in the world outside. He thought to himself, “How long has it been Fall?” The short, kempt ash trees still had all their leaves varying in differing shades of red and orange. Every tree was without a single green leaf. A gentle breeze made the trees lean slightly to the left with a soft, reciprocal bounce back to the right. Vatra could tune out the audience and listen to the rustling and a few birds singing.

 

No one was looking directly at him. He believed he could just walk out if he chose to, then remembered that the Chancellor was still watching over the room like an old fashioned, loyal kingsman. Chancellor Soudce closed his eyes and breathed in deep. Repositioning himself, he cleared his throat, and just like that, the room grew quiet. Everyone’s conversation halts in a domino-like fashion. Vatra thought it was awe inspiring to see. Once the room was silent, he gave the jury the order to enter the deliberation room to decide my fate. In reality, it was truly up to the Chancellor what would happen next. Allowing the jury to deliberate was more of a show of faith to the public that your peers were responsible for what would happen. Even if found not guilty of a crime, the Chancellor would give a punishment he seemed most fit. You could be found not at fault for domestic abuse by the jury, but the result would still be a type of community service or probation under the supervision of one of the more rough handling officers.

 

Chancellor Soudce’s gaze remained on Vatra as the jury left the stands and the room. Vatra returned the gaze in a mirrored stoicism. Two heavily robed guards followed the jury in the room and shut the door. A heavy locking mechanism could be heard engaging. “I don’t know what you’re up to,” Chancellor Soudce said in a lowered tone only Vatra could make out. There was no anger or accusation in his voice, just a factual statement. Vatra’s eyebrows twitched into a furrow for a moment, then immediately relaxed. The muscles around his mouth wanted to create a smirk, but he fought it off with aching success. Despite his confident appearance, he could feel his nerves begin to seize again. He thumbed and fiddled with the obsidian ring on his index finger.

 

Eyes still locked, Chancellor Soudce gave a quick neck cock over his left shoulder, signaling Vatra to come to the podium. Vatra stood and approached. The guards were told to allow him to pass, and they obediently side stepped enough to let him pass. The podium was made of a reddish wood, smoothed, polished, and waxed. It seemed to be the most well kept piece of furniture in the room. The Chancellor seemed even more stonelike up close. His skin was smooth and unblemished. His veins and tendons lay just under the skin as if he were still a young and dominant athlete. His face may carry his age, but the rest of him signaled that he could hold his own if he needed to. “Your parents were good people. They helped maintain this city. I agree that you don’t seem like one capable of taking them down, but I still have my uncertainties. Whatever the jury decides, I will honor for the sake of your family. I owe them. Know this, though, I do not trust you and if any new concrete evidence comes to light, you will not have the peace of being imprisoned.”

 

“Of course, Chancellor. My family spoke well of you and your kindness.” Vatra fought the urge to smile coyly. He maintained eye contact to continue the charade of confidence. The room began to murmur again, still about “what if” and “should we”. The noise drowned out the nervous breathing. Some people left knowing that these judgements can sometimes take hours, even days if the accused is unlucky enough. Vatra was certain he’d be freed. Not from his monologue he practiced so many times in his head, but by the concern he was able to create, about a bigger threat and the offer to take care of it. Even if he were to fail, he’d die in prison or die trying to save their world. This was something he never thought he would consider as a young adult: saving the world. Vatra is a nobody. A weak Empyrean, a less than beginner pyromancer, and average at best at all things business. What he was, though, at least to himself, was a defender of peace and balance. As a child he would put an end to fights amongst other children. He helped find the middle ground and got both parties a piece of what they were actually seeking. He got nothing from it, not even a “thank you”. He minded at first, but after a while he accepted that for things to be a good deed, you shouldn’t expect reward or praise. Otherwise, it becomes a job. Something for something. Growing up, though, he noticed that fights and arguments were harder and harder to find balance in. It was no longer who gets the bigger slice of a sweet or who gets to play with the ball next. Who owned the sheep roaming a certain property. Even older, who owned what property? Can you own a human: spouse or fellow man? Can you marry off your children as a means to barter? Everything got more complicated the older he got. Even harder when people whisper promises of goods and services if he sided with them, or if someone offers their view on “how things are supposed to be”.

 

“Go sit down.” Vatra nods and turns away.

 

Walking back to his temporary holding area, Vatra looks over the audience one more time to assess their feelings toward him. Nothing. Everyone is still held up in their own personal concerns. He wasn’t surprised by this. This is how people, regardless of race, are. Humans, Empyreans, and Ateri are all staying within their comfortable niche and mingling at a minimum. Vatra understood there is no changing this. People seek what is comfortable. Little do they know, though, comfort makes you complacent, and complacency makes you an easy target. Vatra began to think of his next steps, only to hear a thud at the jurors’ door. In the moment, he thought the door was being unlocked, but also noted that the sound wasn’t the normal metal pieces hitting. It may not have been metal, but a large object hitting the frame, muffling the true impact. Vatra would have thought that the jurors were having a good argument about the case, but was startled by the sound of a large shriek and another thud. A body being thrown?

 

The crowd gasped in unison at the sound. It was high in pitch and curdled, like a bird choking on its own blood. Everyone was standing now. Chancellor Soudce was immediately escorted by the two guards that separated him from everyone else. When Vatra went to look, the only thing he could see was the fluttering robes snaking through a now open hidden door. The lock disengaged. Two jurors ran out covered in blood. A single guard followed. His eyes were wide with fear and purpose. “Let’s go!,” he yelled to Vatra as he took him by the wrist. He noticed the main entrance clogged by the unorganized swarm of people trying to make their way out. Vatra pointed to the potential exit. The guard, without a thought, pulled and led. Vatra asked what was happening, but the guard could only huff and puff. “We need to get you to your estate!,” he was able to get out. Behind them, a few people must have seen them escape through this entrance and followed suit. He hoped that whatever was causing the fear and possible death did not join them.

 

The tunnel led everyone out in an alleyway. The exit was a shifted piece of wall made of cobblestone and mortar. It must’ve taken both guards to move it based on its size. The Chancellor and guards were nowhere to be seen. Despite the quiet anger and uncertainty of their relationship, Vatra hoped he was safe. The followers gushed out of the exit like a clogged pipe being freed. The guard took a long breath, reoriented himself, and led Vatra towards his estate.

 

At a normal, walking pace, it would normally take about fifteen minutes to get home, but they made it ten. They stopped at the entrance, both stooped over trying to catch their breath. The screams could no longer be heard. The estate was on top of a hill and looked over the town. They watched as the people, who now looked like panicked mice making their way through a maze, found their way to their homes or personal place of business. Still, there was no clear clue to what was happening. Vatra asked “What happened?”

 

The guard sat, still gasping, and leaned back against a pillar. His plate armor rose and fell in unison with his light wheezing like an off tune accordion. When he settled just enough, he said, “They were going to exonerate you.” He needed another moment to catch his breath and he signaled that by putting his hand up, palm facing Vatra. “When the other guard heard this, he,” the guard had to breathe again. “Oh god. I don’t know. He or she ripped off their robes. Pale skin. Purple tattoos? Blue? Can’t remember. So much blood. Ripped a juror's head off like it was an apple sitting on a table. Wings? Two, maybe four.” He stopped. “Gods! Please just let me into your home!” He was shaking now.

 

Vatra put a hand on his shoulder and met his eyes. “Thank you,” he said. “Come.” Vatra knocked on the door. It felt strange having to essentially ask permission to enter his own home, but he didn’t want to seem presumptuous. A house guard answered the door with eyes widened once he saw who knocked. “May we enter?” The guard nodded and chuckled as if the question were a joke. “Find someone to take care of this man. He is under our protection now. Send another to the Horsehead Inn and find my party, an Ateri and a Human in a wheelchair. Then, have someone have my uncle meet me in the study.” The house guard, Wyrm, nodded and guided the town guard away to a nearby reclining chair. A house servant was on the ready with a pitcher and glass of water. She began to head to Vatra, but he lightly smiled and waved with the back of his hand towards the struggling guard. The servant nodded, smiled and looked at Vatra up and down, almost tripping as she stepped away. “Still got it,” he said to himself silently.

 

 

Iceliat

 

Drogi and Iceliat were outside of the courtroom. Drogi, a human paralyzed from the waist down, sat in his chair, the backrest was up against the wall. Once a respected member of the Supreme Guard, he is now being used as a step stool. Looking back and up at Iceliat standing atop of the handles. “Well?” Drogi asked. “What’s happening now?”

 

Iceliat, a human-slave owning and selling Ateri, was peering through the window frame now bored. “I don’t know. Everyone is just standing around now. He gave a speech. People who were sitting are now moving to a different room.” He jumped down and to the side of Drogi and sat in the grass, back against the wall. “Do you think he did it,” Iceliat asked.

 

Drogi, angry and sarcastic, “Do I think he did it? Based on our travels, right, we had to save him multiple times. He hangs out in the back and blasts a fireball every now and then. He hits, maybe, fifty percent of the time. I don’t think he could kill a half dead beetle without legs even if it were in front of him and he had an iron pan.” He unlocked his brakes and turned to Iceliat, castor wheels almost hitting him in the shins.

 

Iceliat chuckled softly with his head turned away. “Yea, I don’t know. He knows something. He could have been playing us this entire time.” He raised both arms up, hands interlaced, and stretched side to side, spine popping with each lean. “Doesn’t matter. He’s helped you for nothing, so far. What’s he got to gain?”

 

Drogi, almost insulted, “Nothing! He wouldn’t have made it this far without us! Maybe check that asshole you call a mouth before you say something shitty again, huh?”

 

Iceliat wondered how someone so crass could have been such a respected member of the Supreme Guard. He thought that maybe a brain injury happened in conjunction with his inability to walk. “Hmm? How,” he paused, “human.”

 

Drogi tried to drive his leg rests into his shins only to be stopped by a foot pushing an arm rest and spinning him around. Backrest exposed, he kicked again, sending Drogi out of his chair and tumbling to the floor. He cursed, spat, and climbed back into his chair. Recentered, he turned to face him and said “You’ll get yours, slave owner.”

 

Iceliat side-eyed him and thought to himself how Drogi wouldn’t understand. There’s history, business, and cultural expectations that would just go over his head. He stood, picked up a stick and started plucking leaves and smaller sprouts. He was going to do something childish until a screech was heard. “Oh?” Iceliat turned, jumped to hang on the window sill, then pulled himself up to assess the situation.

 

Drogi cursed again, “You could’ve just jumped? Why’d you use my chair? What’s happening, asshat?”

 

Iceliat watched as the two guards protecting the Chancellor pressed a few stones on the wall behind the podium and the wall shifted and slid to the side. Bloodied people left the room the jurors entered, then a guard who bee-lined to Vatra. He was able to glimpse into the room where the torture was happening and saw what looked like a harpy leaping and ripping the jury apart. As much as he wanted to help, his body ready to fight, he knew this was beyond his ability alone. The monster was quick and vicious. The room would have prevented him from using his distanced abilities and Drogi was too hack happy. The swinging blades would most certainly get an innocent injured or worse. The guard and Vatra were heading through the wall opening, as were a few witnesses to the new exit. The juror room door burst into a shower of splinters exposing a figure unfamiliar to him.

 

Before he could get a good look, Drogi grabbed him by the leg and pulled down with a “What the hell is going on!”

 

Iceliat stumbled, feet crossed, fell to his rear, then readjusted. He stood and told Drogi it was time to return to the Inn. He took off before he could hear Drogi say something in protest or curse. Drogi, of course, did protest and curse. Iceliat jumped onto the main road that led to the inn and was shouldered by multiple panicking citizens. Shouldering back, he was able to make his way to a clearing. He turned back to see if he could see Drogi. He did. He was wheeling up the slight incline yelling and pushing a few of the people resulting in some eating dirt and rock. “Drogi can take care of himself”, he thought to himself.

 

The Horsehead Inn was simple in design. It was essentially a reinforced wooden box with square windows cut into place and open slatted window shutters. There was only one entry which acted as the only exit. It was a real fire hazard. The front door was colored in a chipping blue paint and had a door knob in the center. The inn’s wooden sign was hanging by a single eyelet, not because of age, but the wind unhooking the eye from its designated partner. Iceliat entered to be met by the innkeeper who had intended to step outside to smoke a pipe. They performed the awkward side-step dance before Iceliat sighed and motioned for her to pass. The interior was made of an unfamiliar wood plank. As with the outside, it was a simple design. There were only two rooms. One for the innkeeper to herself, and one large room with four bunk beds. Item security was not guaranteed and food was not included. For that, you’d have to go to the building next door to eat and drink. The bathroom was an outhouse behind the inn with a door that wouldn’t latch, so one hand was normally occupied holding it shut if the person required privacy. It was well kept otherwise, the waste catch was cleaned every other week and processed to be used as fertilizer. It was a process Iceliat’s servants were well aware of for the shared space.

 

Iceliat grabbed everyone’s items, potentially even some that didn’t belong to them. As he skillfully balanced everything out of the shared room, through the common area, and to the entryway, he was stopped by a man’s voice. “Iceliat?” he asked in a low, almost growling voice.

 

A second, more familiar voice, jumped in with, “Yea, that’s him! Take him in! He’s stealing all my things!”

 

Iceliat considered dropping everything and grabbing one of Drogi’s short swords. Before he could decide, the first voice asked, “Really?”

 

“Gods, you’re shit at this.” Drogi was slightly behind the stranger, but it was very obvious it was him at this point. “Iceliat, this is one of Vatra’s house guards. He’s been sent to bring us to him. Now be a good boy and carry my things. You know? Like a slave would.”

 

The guard grabbed a few of the items from Iceliat and placed them onto Drogi’s lap and around the handles on the back. Iceliat was able to shoulder and sling everything that belonged to him. He could now see Drogi eyeballing the guard like a bad joke. “Come,” the guard said. “I believe the master is in danger.”

 

“Whoa-ho! You hear that, Iceliat? ‘Master’ he says. All of a sudden murder suspect number one is a ‘master’.” Both the guard and Iceliat move past Drogi. “Oh-ho-ho! Let’s not keep the master waiting shall we?” By the time Drogi made the complete rotation the two were well ahead. “Hey, fuckers, come here! I’m being funny!”

 

Iceliat had to slow his pace from a glide to a light jaunt to allow the guard to lead the way at a more comfortable speed. He began to think to himself, “What have I gotten myself into? Alive hundreds of years, happily doing my trades, all the things I need. I was content. Why did I join these two? Now, I’m heading to the home of a potential killer. Potential, though? Sure, he’s not the best fighter, but he always has a look of plotting the next few steps and contingencies. What are we to him? Tools?” The guard tripped and rolled. Iceliat helped him up and they continued. “How much further, guard?” he asked.

 

The guard, between breaths, replies “It’s just up this last hill. You can see the archway. Go ahead. Thank you for helping me, but please don’t tell the others.”

 

“Humans,” Iceliat thought to himself, “so concerned about the opinions of others.” When he arrived at the front entrance, he was greeted by another guard. This guard led him through the house, up the stairs, and to Vatra sitting in a den of books, a fireplace, and refreshments laid on end tables.

 

Vatra placed a glass of water down and stood. He approached Iceliat and looked him over. “Are you hurt?” he asked. “Is Drogi with you?” He signaled one of the servants to bring Iceliat a drink.

 

“Drogi is on his way. You know why the delay.” Vatra nods and welcomes Iceliat to sit. A drink is ready for him in what looks like a silver chalice with engravings of filigree and embedded stones. He took a sip. Mead. A good, sweet ferment. He could tell the honey was made by bees that favored citrus plants as it gave a tangy sensation at the tip of his tongue. He closed his eyes and savored the drink. Vatra asked if it were to his liking and similar to what he would have at home. He nodded and responded with, “Our bees don’t have access to the flowers these bees are drinking from. It’s flavored more like a quince. Not better or worse, just different and inviting.” Vatra was looking into the fire, nodding.

 

“We haven’t really had a chance to relax somewhere familiar in some time, have we?” Iceliat shook his head and took another sip. “We don’t know anything about each other except surface details. We fought together. Almost saw death together. Even saved each other a few times. I’m including Drogi in this, of course.” Vatra’s eyes never left the flames. “I would like to tell you everything, but not yet. Not today, at least.”

 

Iceliat shrugged, “What I don’t know now is the same as what I didn’t know for the past few months. We are alive and I don’t sense any urgency.” He was staring into the flame now as well. “You’re a pyromancer. Do the flames speak to you?”

 

“You know, sometimes I wonder. I wonder if what I see in the flames is real or something I’m making up to convince myself and others that my skills are growing. The thing is, what the flames show are never set points. They’re more like ‘what could be’. Wouldn’t knowing ‘what could be’ make me decide to live my life in a way to make it true or false depending on how I want the outcome? What’s the point in looking into the flames if I could just make up what I want as I go along anyways? Besides, don’t the flames only show me what the fuel allows it? Right now, there’s a bird.”

 

“A bird?”

 

“Yea. Just some wings and what looks like glass breaking. But, look at the logs. The way they’re positioned allows for air flow to change the way the flame builds.” Iceliat grabs a poker and adjusts the logs into a different configuration. “Now, the image changes. If the image were a true sign, why would it change? Now I see a person in a box. Maybe made of glass.” Vatra takes his drink and throws the liquid into the fire. The sudden hiss and cracks of scorched wood now releases a light plume of smoke. “With the fire out, I see a ghost. What sense does that make? I’m not a smoke reader.”

 

Iceliat rolls the logs a few times and creates a small cave underneath, then gently blows. The air brightens the embers and soon relights the fire. Vatra looks with a surprised awe. “You’re right. It doesn’t matter what you see or what you think you see. It doesn’t matter what you hear or who you listen to. The only thing that matters is what you do. Regardless of what others may think, it’s up to you to decide if it’s the right thing for you.”

 

“Because what’s right for me, may be wrong for others.”

 

“Someone is always losing, Vatra. Sometimes we do bad, even terrible, things because of the final result. Yes, I own and sell human slaves. They’re great for business. Someone is always looking for a way to make their own life easier. If no one else is going to sell them, why not me? Are your servants free to leave? Where is the line that separates servants and slaves? Is the word ‘servant’ just a useful word to use because there is a stigma against the word slave? The prisoners of this land. Do they not break stones to make way for roads? They benefit nothing from this service. No time is taken from their sentence, no special privileges are provided. If they die during the work, then that’s one less prisoner to feed. Where is the line between working prisoner and slave? I don’t want to sell people. I don’t want to be sold. I know they don’t want to be sold. Families are being separated with every purchase. I also know that I, myself, don’t want to be starving in the streets. Not again. I try my best to vet the buyers. I try my best to sell these people to others who may still treat them like people. With some common decency. I know how it’s all wrong.”

 

“But, it’s business.”

 

“It’s business. It’s a damn, profitable, terrible business.”

 

Vatra calls over the servant girl who brought the drinks earlier. “Maili? It is Maili, correct?” he asked, She nodded obediently. “If I let you go today, what would you do next?” She looked as if she felt pressured and answering incorrectly would result in her going missing. “Speak freely.”

 

“Well, I-I don’t know, master.”

 

“Vatra. For now, you may call me Vatra. We are equals now.”

 

Maili couldn’t tell if she was being tested. “I-in truth, ma- Vatra, I believe I would die.” Both Vatra and Iceliat leaned in now. “Y-you see. This is all I know. I was born into this. Y-yes, we are not free in the fullest sense, but we are housed, fed, and cleaned.”

 

“Like dogs?” Vatra asked.

 

Not once looking up, she continued, “N-no no, mas- Vatra. We are free to have relationships. We are not beaten into submission or told to stop being who we are. This is merely a job with perks. When we do well, we are given more griever than promised and we may enter the town at night. I have seen friends find love. I have seen friends bought from their owners to be freed and start a family of their own. Yes, some are bought and transplanted to who knows where, but no one is trying to change who we are. Yes, slavery is a terrible concept, but we here are not slaves. We’re just workers who don’t want to disappoint.” She paused, smiled to herself, looked up then back down to her clasped hands. “I-I’m sorry.”

 

Vatra responds with, “No need, Maili.” He reached into his pocket and pulled out a coin purse, then threw it into her lap. “Take the servants into town tonight. Enjoy safely. There was a skirmish earlier, but everything seems to be calming down out there.”

 

Maili stood without hesitation. “Thank you, Vatra, thank you.”

 

As she began to leave, Vatra stopped her once more, “Oh, Maili. It’s ‘Master Vatra.” She dropped her head, nodded, and left. “I must keep up the appearance to not seem weak. Kindness can only be taken so far before others see it as weakness.”

 

Iceliat finally snapped back into himself and thought about what he saw in the old church. “There was a thing in the church”

 

“You saw it?”

 

“No, not quite. It was human-sized for sure, but off. It had wings and, maybe, tattoos.”

 

“A guard told me it was another guard. You may have seen him downstairs in the reclining chair. Apparently, this thing was disguising itself to enter these judgements. Maybe it heard something it didn’t want to and just snapped.”

 

“You think it was after you then?”

 

“No. It could easily be a coincidence. My uncle told me there have been stories lately about a woman luring men into the alleys at night and ripping their heads off with clean cuts. These instances were happening before we arrived. These are also stories told by drunkards in a town where it is common for bears to enter, rummage through trash, and encounter an unlucky drunk.”

 

Before Vatra could continue his thought, noise was coming from downstairs. “Let me in, shit-ass! I was invited by your master.” Drogi wheeled in and saw the refreshments, “What’s a cripple gotta do to get a damn drink in this place!”


Author Credit

Sean Kuttner

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

Dragonlance
By Jacob Tegtman December 17, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=257fKzW8yzA Transcription Before there was Game of Thrones, Baldur’s Gate, and Critical Role.… there was Dragonlance .  A fantasy saga that defined an entire generation of D&D players — epic wars, tragic heroes, and dragons that actually felt like dragons. But if you aren’t familiar, what is Dragonlance — and why are we still talking about it in 2026? Well to answer that last question, the new “Legends Edition” which is the second Trilogy of Dragonlance is coming to Amazon in February. This is a big deal because getting new copies of the original Dragonlance Chronicles Trilogy, and now this second “Legends” Trilogy was becoming very difficult. I’m hoping these new prints rekindle the spark of one of the greatest D&D settings and novel series of all time, and introduce even more people to its magic. Welcome back to Eternity TTRPG, your home for D&D history, lore deep-dives, and the stories that shaped the game we play today. If you love tabletop RPGs, classic settings, and learning why D&D looks and plays the way it does today, you’re in the right place. So, let’s talk about one of my favorite fantasy settings – and fantasy book series of all times – Dragonlance . Dragonlance started as a bold idea from Tracy Hickman and Laura Hickman , later developed with Margaret Weis at TSR. To answer the burning question you may be having, right off the bat – yes, the Dragonlance adventures came before the book series. At the time, most D&D adventures were simple and modular. You’d kick in a dungeon door, fight some monsters, grab treasure, and move on. Dragonlance asked a very different question. What if Dungeons & Dragons could tell one long, epic story? Instead of disconnected adventures, the Dragonlance team wanted a campaign with a clear beginning, middle, and end. A single, continent-spanning war. A story that unfolded over time, not just session to session. To make that work, players wouldn’t create random characters. They’d play pre-generated heroes, each designed to fit directly into the narrative, with personal arcs baked into the plot. That idea became the original Dragonlance AD&D module series — eventually twelve linked adventures telling the story of the War of the Lance. On paper, it was revolutionary. At the table… it was complicated. The problem is simple. And honestly, you can probably pause the video here and tell me the problem, yourself, based on your own D&D games. It’s basically this: D&D games, and it’s players – are unpredictable. Dungeons & Dragons thrives on player choice, improvisation, and chaos. Dragonlance, on the other hand, needed players to be in very specific places, doing very specific things, at specific times. If the party ignored a hook, skipped a location, or made an unexpected choice, the entire story could fall apart. So the modules relied heavily on railroading — nudging, and sometimes outright forcing, players back onto the intended path. That tension made Dragonlance awkward to run as a campaign. The story was strong, but the format worked against the strengths of tabletop roleplaying. And that’s when Dragonlance found the form it was truly built for. To promote the modules, TSR (that is, the company founded by Gary Gygax and Don Kaye, to publish D&D) decided to release a trilogy of tie-in novels. That decision came late, the original author didn’t work out, and Margaret Weis and Tracy Hickman ended up writing the first book themselves — in roughly three months. The result was Dragons of Autumn Twilight, released in 1984. Which, even talking about almost brings a tear to my eye – the book was just that impactful to me in my teenage years. TSR expected modest sales. But instead, the book was a massive hit. For many readers, this wasn’t just their first Dragonlance novel — it was their first D&D novel. It introduced the idea that a D&D party could be the heart of a fantasy epic, with flawed characters, emotional arcs, and long-term consequences. This is basically why Dragonlance matters to D&D history. And not just a little bit. It matters – a LOT. Dragonlance proved that Dungeons & Dragons wasn’t just a game system — it was actually its own entire storytelling engine. If you haven’t read the novel series, I have some amazing news for you, shortly. But at its core, Dragonlance is about one idea: hope in darkness. The world of Krynn is broken. The gods are distant. War is everywhere. People are scared, tired, and cynical. But, the world of Dragonlance isn’t saved by a single chosen hero. Instead, this novel series tells you that the world can be saved when ordinary people choose to do the right thing, even when it’s hard, and even when it feels pointless. That philosophy shaped the tone of the setting. Dragonlance was darker than most TSR-era worlds, but it was never hopeless. Friendship mattered. Faith mattered. Sacrifice mattered. Umm, a lot. Those themes became incredibly influential, especially for party-focused storytelling in D&D campaigns. Dragonlance also changed how dragons were treated in D&D. Before this, dragons were often just very powerful monsters. Dangerous, sure — but still just another encounter. Dragonlance made dragons rare, mythical, and world-shaping. What becomes the mystical return of dragons isn’t just a side quest in this setting. It’s THE central event that changes the balance of power across the entire world. That idea — that dragons should feel legendary, and not just routine — stuck, and it still shapes how dragons are presented in modern D&D. After the success of the original trilogy, Weis and Hickman followed it with Dragonlance Legends, which is what I’ll be getting to more about in just a few minutes. Instead of escalating to an even bigger war, Legends zoomed in. It focused on the twins from the first trilogy: Raistlin and Caramon Majere, and on the topics of ambition, responsibility, and the cost of power. It introduced time travel – which to be honest, I don’t love – personal tragedy, and consequences that felt intimate. This trilogy, too, was a massive success, even hitting the New York Times bestseller list — a first for TSR. For a brief moment, Dragonlance wasn’t just a D&D setting. It actually became the face of D&D storytelling. But Dragonlance’s greatest strength eventually became its weakness. The setting was tightly bound to one story and one cast of characters. Once the War of the Lance was resolved, the world of Krynn felt… finished. New stories struggled to find the same weight. Bigger threats felt repetitive. New heroes had a hard time stepping out of the shadow of the originals. Unlike the Forgotten Realms, Krynn never felt like a neutral playground. It felt like a world where the most important story had already happened. And slowly, Dragonlance faded from the spotlight. Dragonlance went quiet after 2010. But in February 2026, we’re getting a new hardcover release of Dragonlance Legends — collecting the full trilogy with new behind-the-scenes material from Weis and Hickman. It’s not a full revival of the setting. It’s a reminder of an important moment in D&D history, when the game experimented with storytelling in a way that permanently changed how we think about campaigns. This trilogy about the twins: Raistlin and Caramon – is coming after the Chronicles trilogy was rereleased (I believe) just this last year – I got my copy from Margaret Weis at GenCon. These books haven’t been in print for some time. So, if you like what you’ve been hearing about Dragonlance, or you – like me – are a longtime fan, you may want to pick these up. You can get the original Chronicles Trilogy on Amazon now, and the second Trilogy – Legends – is coming out this February. Dragonlance asked a question that D&D is still trying to answer: Is this game about total freedom… or about telling powerful stories? Most tables today try to balance both. And whether you loved Dragonlance or bounced hard off its railroads, its influence is still baked into how D&D is played, written, and remembered. So I want to know — have you read Dragonlance, or played in a campaign set in Krynn? Would you run a Dragonlance campaign today, or does it feel too tied to its story? Let me know in the comments, like the video if you enjoyed it,subscribe for more D&D deep dives, and I’ll see you next time.
One-Shot Wonders holiday adventure pack blog image
By Jacob Tegtman December 15, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=4kh5bY2opoA Transcription The holidays just got more magical… and a little chaotic! Today we’re unwrapping the brand-new One-Shot Wonders: Holiday Adventure Pack on D&D Beyond, perfect for your next winter game night — whether you’re running one session or surprising your group with some festive mayhem! This pack delivers not just one, but five holiday themed adventures that you can run in about 3 hours each — from silly toy factory break-ins to battling puddling gremlins and more!” So what exactly is in this Holiday Adventure Pack? The pack includes five standalone adventures, each designed for a specific level range, from early Level 1–2 play all the way up to Level 11–12. Each adventure is built to be completed in a single three-hour session, with minimal prep required and optional guidance for scaling difficulty up or down depending on your party. Included are also five fully illustrated battlemaps, featuring festive locations like a toy factory, an ice castle, and a grand holiday banquet hall. These maps are compatible with D&D Beyond’s Maps VTT, making them easy to drop into both in-person and online games. Additionally, you can have fun with three brand-new monsters: the Great Fir Drake, Pudding Gremlins, and the Snow Sphinx. Sometimes I feel these kind of holiday-themed monsters add charm to end-of-year games, and other times, I think it’s a bit of stretch to add them because they can feel a bit gimmick-y. But these ones, I like. Each creature comes with full stat blocks, original art, and lore, giving DMs memorable seasonal threats that still feel mechanically distinct and interesting to run. One thing I really like are the four new playable species, including a Frosty-inspired Snowborn, a humanoid reindeer known as the Tarandus, the tree-like Hederan, and the fox-folk Canisar. These species are fully integrated into D&D Beyond’s character builder, making them easy to use for one-shots or even longer campaigns. The reindeer-people kind of freak me out a bit, but I’d play a snowborn. Rounding things out are twelve new magic items inspired by the Twelve Days of Christmas. These items lean into festive flavor while still offering practical in-game utility, making them fun rewards that won’t feel out of place at the table. If you’re like – well – most of us, getting everyone together during the holidays is tricky. That makes one-shots like these a pretty decent solution — fast, fun, and filled with seasonal character. And, often chaos! At $14.99 for the whole pack, it’s only about $3 per ready-to-run adventure , and that includes a lot of bonuses with the special holiday races, monsters, and 12-days of Christmas items. Overall, not a bad value for some D&D holiday cheer. So there you have it — a festive, fun, and flexible way to bring your group together this winter. Whether you’re gifting this pack to your DM or grabbing it to run your own seasonal session, the Holiday Adventure Pack on D&D Beyond is a great way to keep your table rolling into the new year. I’ve got a link to D&D Beyond in the video description for you, below, in case you want to pick it up! That’s it for today! Hit LIKE if you want more holiday game ideas, SUBSCRIBE for D&D news and tools, and let me know in the comments — which adventure would you run first?
Logo for
By Jacob Tegtman December 12, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=1GBbHsUFBR8 Transcription Visit the Final Fantasy Tabletop Roleplaying Legend Edition Website . Final Fantasy fans… it’s finally happening. A brand-new tabletop RPG built specifically to capture the tactical, job-swapping, limit-breaking chaos we love from the Final Fantasy series. But… for those of you who are familiar with Final Fantasy d20, and other predecessors to this Legend Edition, why make a whole new system when Final Fantasy Tabletop RPGs have already existed in the past? And what makes the Final Fantasy Legend Edition so special? Today, we’re diving in to the game that aims to become the definitive way to play in Ivalice—or any Final Fantasy world—at your table. Oh, and did I mention that this is a professionally-designed game book and PDF assets for every conceivable part of your game – and it’s all 100% free? That’s right, free. This is a passion project brought to you by Mildra the Monk and his amazing team that they’ve been working on for years. It’s absolutely incredible what they’ve put together, and you can get it for your table today – at no cost. Hey everyone, welcome back to ETTRPG—your home for tabletop news, deep dives, and world-building inspiration. If you love Final Fantasy, Tactics-style combat, or job systems with way too many builds to ever be able to properly enjoy it all, today’s video is for you. So, Final Fantasy TRPG: Legend Edition is a spiritual successor to the long-running Returners’ Final Fantasy RPG and its offshoots like Final Fantasy 4e and Omega Fantasy. But this isn’t just a rehash—this is a completely modernized, research-driven rebuild of the whole system. The devs, among them Mildra the Monk, who has been a big supporter of us at Eternity TTRPG for years, spent three years dissecting the games, the lore, the combat, and all the unique systems that Final Fantasy fans love. The result? An intermediate-complexity tabletop RPG laser-focused on recreating the true Final Fantasy experience – at the table—without any confusing crunch, or decade-old legacy rules. Ok, as I mentioned, there are other Final Fantasy tabletop systems already. But here’s what it boils down to for why it was worth it for Mildra and his team to create this new system. Number one: Simplicity None of the previous games fully capture the mythos of Final Fantasy while still giving players complete setting freedom . Where earlier systems often tied you to a specific world, tone, or era, Legend Edition was built around a single core design principle, which is: “Mythos over setting.” This means the rules capture the soul of Final Fantasy—Summons, Jobs, elemental affinities, cinematic abilities—but they don’t lock you to Ivalice, Gaia, Spira, or any one timeline. Using this game system, you can: Recreate your favorite Final Fantasy world. Mash up multiple games. Or build your own world entirely from scratch. This is FF energy, but not FF rails , that makes it such a big deal. So, moving on, What Makes Legend Edition Stand Out? The first piece is: Ridiculously Modular Character Building. In the future, I plan to do more videos on Final Fantasy Legend Edition. But let’s content ourselves today by summarizing – at least for this section – that there’s 50+ Jobs drawn from across the franchise. Included are fan favorites and long-time classics such as Dragoon, Black Mage, Thief, Time Mage, Gunbreaker, and dozens more. Using these 50+ Jobs, you do in fact have over 25,000 job combinations available to you, as a player. And these aren't “same-y” class splashes. The track-based advancement system makes each mix feel meaningful, distinct, and highly customizable. Oh—and there are 14 playable races taken from the Final Fantasy universe , each with their own unique ability. This is one of the most flexible JRPG-inspired character engines out there. The second big item that makes the Legend Edition Stand Out is Streamlined, Row-Based Combat, like your favorite Final Fantasy games from back in the day. Legend Edition offers an easy-to-learn row-based combat system that keeps the spirit of classic Final Fantasy battles while speeding everything up. You still get things like: Elemental affinities, Status effects, Skills with cinematic alt uses, And powerful Limit break moments. But, the math is way smoother than you’d expect. You won’t need a calculator, like if you took Final Fantasy I directly to your table. Next up is that the book provide you with Mythos-Driven Campaign Systems. Final Fantasy stories, across all games even back to the originals, are political. Big factions, world tension, and meaningful alliances are core to the franchise. Legend Edition builds this directly into play with: A Reputation & Affiliation system . You also have what’s called “The Holdings system” to build your very own base. The game comes with expanded NPC creation rules, and a robust Skill Game system for non-combat set pieces. This is the stuff that makes your campaign feel like a Final Fantasy game, not just another “game like D&D,” but with a “Final Fantasy” sticker slapped on their for flavor. As if all of the core game’s features are not enough, The Expansion Books Are pretty Wild. The Ultimania Expansion adds: 28 new races , 4 new jobs , 300+ sample items , Airship & Mecha creation systems , plus More Skill Games and Affiliations. Meanwhile, the Enemy Intel Field Guide brings you 200 full NPC stat blocks , a Fully detailed bestiary, and Drop-in encounter prep tools. Basically, everything you need as a Dungeon Master to prep your game with maximum Final Fantasy feel, and minimal effort. Additionally, if you want to run FF Tactics, FFIX, FFX, or even a fully original world—these books give you all the toys for each of those specific settings. Wrapping it all up, Legend Edition emulates the cinematic spirit of Final Fantasy with its Big narrative beats, Cutscene-worthy skill moments, Dramatic faction politics, Summons that feel truly mythic, and Job classes that are meaningful extensions of character identity. If you’ve ever said “I wish Final Fantasy had a premier tabletop version,” this is the game you need to try out at your table, next. So, if you’ve made it this far, I think you and I both know it’s time for you to download your free copy of Final Fantasy Legends Edition. I’ve got that link in the video description below. But I want to hear from you: what do you think? Does Legend Edition finally deliver that top-quality Final Fantasy tabletop experience we’ve all been waiting for? And if so, what will be the first Job class you’ll try out? Let me know in the comments. Hit like, subscribe, and share this video with your party. Let’s get Mildra and his team the recognition on this masterpiece that they truly deserve. Until next time—may your crits be big, and your summons be even bigger.
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