How to Start A DnD Campaign

Curious on how to get your very own DnD campaign rolling? Well, it's probably simpler than you might think.

Dragons and Dungeons, also called D&D by official rulebooks – or DnD by fans – is a fantasy role-playing game that has been around for over 40 years. It was developed and designed by Gary Gygax and Dave Arneson, who are largely considered the grandfathers of the modern day TTPRG genre. DnD has been enjoyed by millions of people all over the world and continues to grow in popularity.


So, how to start a DnD campaign, you ask?


Currently, DnD is in its 5th edition, and the most recent version was released in 2014. If you’ve ever wanted to try playing DnD, or are already an avid player and finally want to try your hand at being the dungeon master (DM for short), I’ve made this guide specifically with you in mind.


There’s a lot that goes into starting an ongoing RPG campaign, and many new players and DMs find it overwhelming. Proper preparation goes a long way to making a great campaign, and keeps the process from becoming too complicated or confusing.


As the DM, you’re responsible for creating and running the game’s world, guiding players through their adventures, and making sure everyone is both having fun and following the rules. I know it seems like a lot, but I’ll go over everything you need to know to get started.


I’ll focus on how to plan and start a DnD campaign, with practical steps and valuable tips I’ve picked up along the way.

How to Start a DnD Campaign

How to Start a DnD Campaign – From the Beginning

Before starting your campaign there are a few things you need to think about. We’re talking about establishing groundwork before you even get too far into world building and game planning. These relatively boring but highly necessary practical steps help ensure that sure you and your players are on the same page, and can enjoy your game sessions to the fullest.


You would be amazed at how many terrific games fall apart for “normal life reasons.” For this reason, make sure you hit these mundane but critical steps, before committing to anything huge!


Communicate With Your Players

The first and most important thing you need to do is talk to your players. Find out what they’re looking for in a campaign. Do they want a fast-paced adventure with a lot of combat, or a slow-burn mystery with a plot twist at the end? A lot of times players don’t have a preference, and you get to go with whatever you’ve been wanting to experiment with, as a DM.


It’s also a good idea to be aware of how experienced the players in your party are with DnD. Do you have players that have been at it for years, or are most of your players brand new? Are they going to be roleplaying fully in character, or do they mostly prefer power gaming?Get a feel for what they’re looking for and use that info to help you plan your campaign.


Of course, you don’t have to give your players everything they want. If you want to run a certain type of campaign, make that clear from the beginning. It’s better to have a storyline or campaign arc that you’re excited about and can make interesting than to choose a campaign based on your party’s suggestions and hate it.


Consider your group’s input along with your own hopes for the campaign when planning your adventure. Communicate clearly with everyone so you’re on the same page and can run a game that everyone will enjoy.


Determine Session Length and Frequency

Another thing to consider for how to start a DnD campaign with your group is to plan out how long and how often you want to meet up and play. DnD campaigns can last for weeks, months, or even years. Similarly, individual game sessions can last for an hour, four hours, or even (as in the case of our mega dungeon, above), about twelve hours at a time.


I’ve been in groups that meet once a week for two to three hours, and groups that meet once or twice a month for longer sessions on the weekend. Every party and campaign is different, so collaborate with the other players in your group and figure out a schedule that works best for you.


The most important thing is to be realistic about how much time you have to dedicate to your campaign. If you only have a few hours every now and then, that is perfectly fine. Or, if you want a hardcore group of gamers that play for hours every weekend, that’s perfectly doable as well. Just make sure your players are aware of your preferences, and the group’s availability, so they know what to expect.

How to Start a DnD Campaign Dungeon

Plan Your Campaign

Now that you have an idea of what your players are looking for in the campaign and how often you’ll meet, it’s time to start planning the details of your actual campaign.


The first step is to come up with a general idea of what you want your campaign to be about. Do you want to run a prewritten adventure or create your own? (If you need some DnD quest ideas for your game, by the way, we’ve got you covered). Are you looking for something light-hearted, or dark and gritty? Once you have a basic idea, you can start fleshing out the game’s story.

If you chose a prewritten adventure, read through the whole book and take note of any plot points or NPCs (non-playable characters) that you want to highlight. You can also change details or add interesting elements to better suit what you have in mind.


If you are creating your own campaign, start by brainstorming a few key events, NPCs, and a beginning location. It’s also a really nice touch to pick out a soundtrack that you can plan to play in the background, or during certain encounters. YouTube and Spotify have exactly what you’re looking for.

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New to Dungeon Mastering?

If you haven’t before run a DnD campaign, when it comes to adventures, and the “what do I actually do during the game” type of thoughts, it might be helpful to start with a prewritten adventure. They give you a good idea of how to structure your sessions and overall campaign, and help you get a feel for what’s involved in running a campaign that people will rave about.


From there, you can start putting together a more detailed outline of your campaign. This is where you decide what quests the players’ characters will go on, what NPCs (non-playable characters) they’ll meet, and what challenges and combat they’ll face.

Bottom line: it can be really helpful to take a prewritten adventure for a starting point, then use your own creativity to come up with extended plotlines for each important element in the story.


If you are new to DMing, it can also be very helpful to talk to another DM about their experiences. People who have been doing it for a while can often help you avoid all kinds of pitfalls with your gaming group. For more help you can also check out our expansive article on dungeon master tools, which provides a great overview of everything you might need to make your campaign fun and successful.


In the case that you don’t have enough people for a full party — the recommended number is four to six — you can find additional players by getting in touch with your local game store, joining a D&D Discord server, and asking around for people in your area, or introducing a friend that has never played before to the game.


Game Consistency

One final note for how to start a DnD campaign – from the very fundamentals of the topic – is to always, always, always be consistent. This is particularly true for session length and frequency, so people can expect how much time to set aside to game.


However, it’s also true for every other aspect of the game. Think about things like:


  • Genre (don’t mix genres, in-game)
  • Storytelling methods (your own personal DM “style” and game vibe)
  • Use of music
  • Snacks available at the game
  • And even things like gaming environment (it can be really useful to have the game always hosted at one person’s residence, instead of always moving things around)


Consistency is one of the keys for making a campaign run the distance. It takes individual gaming sessions and turns them into a series of adventures that you’ll end up talking about with your friends for the rest of your lives.

If you haven’t looked at getting a DnD campaign planner yet, by the way, they are an excellent resource for helping you manage your ongoing game. They also help you stay consistent with small details in the story.

DnD Campaign Planner Usage

Elements of a Good Campaign

Now that you have a basic outline of your campaign, it’s time to start filling in the details. Here are a few things to keep in mind as you work out the in-depth steps of how to start a DnD campaign for your group:


Establish a Clear Goal/ Story

Your campaign should have an overarching goal/ storyline that your players know about (or at least think they know about). When players know what the campaign is “about,” it keep them interested, and ensures they’re able to create a general plan for how to advance the plot. Remember though that keeping players in the dark about some interesting plot twists is a good way to create drama and tension in the story that your players want to resolve.


Create Interesting NPCs

Your NPCs (non-playable characters) should be more than just talking heads. No one likes personality-less, static, nobodies.

Instead, your NPCs should be fully fleshed out characters with complex motivations and goals. The more interesting your NPCs are, the more invested your players will be in your campaign. Some prewritten adventures only have a few canned lines for NPCs, so don’t be afraid to improvise during conversations and make things more real.


You don’t need to go overboard with your NPCs, creating vast background stories, or immensely complex motivations, either. Simply give them a real feel to them, and as your campaign grows, so too will your NPC depth.


Balance Challenges

Your players should feel like they’re accomplishing something when they overcome an enemy or find a new item. If the challenges are too easy though, they will get bored. Too hard, they’ll get frustrated.


This sense of balance is especially true for combat. You don’t want your players to win after just a round or two of fighting, but you also don’t want them to die — especially if they’re new. Strike a balance and make sure everyone has fun.


As a note on what’s known as “TPK DnD” (where everyone in your gaming group dies), there are lots of ways to make stories from bad in-game events. Read my article on it if you want more info on that particular subject.


Build a Realistic World

Your campaign should take place in a realistic world. By that, I mean detailed and complex, not “true to reality” – we are talking about a fantasy world, after all.


Sure, there will be unbelievable and fantastic characters, dragons, elves, orcs, and magic, but your players should be able to appreciate the sense of reality in the world as a whole, and enjoy exploring it. Games become “weird” when the sense of reality and expectations gets too far out of whack.


There’s a balance to exploring the sense of wonder, magic, and majesty that DnD offers, while still keeping things grounded by a healthy bridge to reality.

How to Mix in Reality with Fantasy

Start a New DnD Campaign

Now that you have the basics of a good campaign, let me walk you through actually starting one. Most campaigns have a general outline.


Step 1: Choose a Starting Point

The first step is to choose a starting point for your campaign. This can be anything from a prewritten adventure to a simple idea that you came up with yourself. If you are new to being a dungeon master, it might be helpful to start with something prewritten and already fleshed out. Pre-written adventures give you a good idea of how to structure your campaign and help you get a feel for what is involved. After that, the process of creating adventures is typically fairly simple.


There are a few things to keep in mind when choosing a starting point for your campaign.


Appropriately-Leveled Characters

Make sure that the starting point is appropriate for the level of your party. If you are starting with a prewritten adventure, it should tell you what level each character needs to be at so you can plan accordingly. However, if you are making your own adventure, make sure that the difficulty is appropriate for the level of your players.


If you have a mix of experienced and new players, you’ll either need to have everyone create new level one characters or let the experienced players use old characters and have the new players create and level up their characters. The goal is to have everyone at the same level as running game sessions with characters that range in level adds to the difficulty.


Starting Point that Matches Your Story

The starting point should also be appropriate for the type of campaign you want to run. If you want to run a campaign that's mostly combat-focused, then make sure the starting point sets up the story and explains why there is so much animosity toward your party. Basically, just make sure the starting point makes sense for the campaign.


How Much Time Do You Have to Prepare?

You should also consider the amount of time you have to prepare for your campaign. If you’re short on time, it might be better to start with a prewritten adventure. You can simply read through the adventure and be ready to go without having to spend a lot of time preparing your own material.


If you do plan to create your own gaming sessions and stories, just know that in general, the more time you can put into preparation and planning, the better your game will turn out. For example, it's not uncommon for me to put 1hour of preparation into a 3-4 hour game. However, I'm also a very experienced dungeon master. If you're new, it might take you more time than that.


Step 2: Pre-Campaign Gaming Session

Once you have chosen a starting point, the next step is to have a game session that's entirely designed to prepare for the campaign.


This is a meeting with your players to briefly discuss the campaign and make sure that everyone is on the same page for meeting times and the campaign’s expected duration. This is also a good time for new players to create characters and for you to familiarize yourself with the player characters’ specs, races, and classes.


This is not a required step, but it does make your first real session go a lot smoother.


What to Cover In Your Pre-Campaign Gaming Session

Here are the basic things you should cover in your intro session:


  • Discuss the type of campaign you'll be running. Make sure that everyone is aware of the type of game you will be playing.
  • Go over the rules with your players. This is especially important if you are new to DMing or if your players are new to D&D. Make sure that everyone knows the basics of how to play the game. If you have a mix of experienced and inexperienced players, keep the new players until the end so they can learn in more detail without the more seasoned players getting bored or wasting their time.
  • Important rules to touch on include combat rules, dice rolling, how stats are compiled and what they affect, and how to perform spells and cantrips.
  • Have your players create their characters. It’s up to you whether you want everyone to make new characters, or if they can use an old character they’ve played with before. Creating a good, well-rounded character can be confusing, so you may need to walk through the steps of character creation with new players.
  • You and your players get to decide how detailed characters are going to be. Some players only include basics like name, race, class, and ability scores, while others like to include a complicated backstory, alignment, and maybe even a custom item or two that’s tied to their backstory.
  • It's also very important to discuss the level of commitment that you expect from your players. Some campaigns require more time and effort than others, so it's crucial to make sure that everyone's on the same page, if you want your campaign to last.
Start A DnD Campaign With A Character Mini

Step 3: Plot Hooks

The next step is to come up with plot hooks for your campaign. A plot hook is simply a way to get your players interested in the story. It can be anything from a mysterious artifact that needs to be retrieved to a villain that needs to be stopped.


There are a few ways to come up with plot hooks. The first is to look at your setting and see what could be happening in the game's world. For example, if you’re running a campaign set in a medieval city, you might have a plot hook involving a group of bandits or a dragon terrorizing the city. Another way to come up with plot hooks is to think about what kind of story you want to tell. If you want to tell a story about betrayal, for example, you might have a plot hook involving one of the player characters being betrayed by someone they trust.


Once you have a few ideas for plot hooks, the next step is to start fleshing them out. Decide what the goal of the plot hook is and what needs to happen for the players to accomplish it.


Step 4: Prepare Encounters

Step four is to start prepare basic encounters. An encounter is simply any situation that the players have to deal with which may involve some degree of difficulty or creative problem-solving. This can be a group of monsters they have to fight, a puzzle they need to solve, or an immersive roleplay experience with an NPC (non-playable character).


When preparing encounters, it’s important to think about what the players are supposed to accomplish. What is the goal of the encounter and what do the players need to do to complete it?


It’s also important to think about the difficulty of the encounter. It should be challenging, but by no means impossible. Like everything else, you want it to be interesting and take work, but still be enjoyable for the players.


The best way to determine the difficulty of an encounter is to use the Challenge Rating, or CR, of the monsters/enemies in the encounter. The CR is a number that combines the creature’s special abilities, hit points, and species. The higher the CR, the more difficult the encounter will be. CR for monsters is easily found in the D&D Monster Manual, whereas other forms of encounter CR can often be found in the D&D Dungeon Master's Guide.


You can use this system to balance encounters so they aren’t too easy or too difficult. Compare the CR to the party’s average level, and use your best judgment to decide how difficult it should be. It takes some practice to learn how to do this well, so take advantage of some online guides for help.


Once you’ve determined the difficulty of the encounter, you can start preparing for it. This means deciding what monsters or NPCs will be involved, and their individual stats.

How to Start a DnD Dungeon

Step 5: Opening the Campaign

Here’s the best part! The final step is to actually start the campaign. Do so with a grand opening scene. Make it as exciting, dynamic, and magical as possible. Doing so will set the tone for the rest of the campaign.


Here's are a few ideas for that first entrance into your gaming world:


The Council

This is a great way to start a campaign if you want to introduce the players to the gaming world right away. They can all be members of a council that is discussing events in the gaming world. This is also a good way to get the players to start thinking about their characters and how they imagine themselves fitting into the world.


The Rescue

This is another great way to start a campaign and is pretty common. You can have the players be part of a rescue team that is sent to save someone from a dangerous situation. One of my favorite rescue campaigns was going to save an NPC that had been captured by a dragon. We had some incredible combat situations, let me tell you.


The Attack

This is a great way to start a campaign if you have players who are itching to start combat right away (and many gamers are). You can have their first mission be to attack an enemy stronghold. Or, you can send them on a more mundane mission, and get ambushed on the way. This can get them interested and excited about the campaign from the get-go.


The Journey

This is a great way to start a campaign if you want to focus on the characters’ journey. You can have them start in their hometown and then set out on a long journey to reach their destination. This allows you to introduce the players to the gaming world, and gives the player's characters time to develop bonds with one other.


The Heist

This is a great way to start a campaign if you want to focus on getting the players to work together. You can have them plan and execute a heist, which is always very exciting. This allows them to use not only their class skills and abilities to complete the mission, but also their ingenuity, as they think through creative ways to sneak past guards, grab the artifact, and make a clean escape.

DnD Campaign Planner for Organization and Preparation

Final Tips for Running a Successful Campaign

As dungeon master for your group, you have a lot of responsibility on your shoulders. Not only do you have to come up with an engaging story, but you also have to keep track of all the different mechanics and rules of the game. It doesn’t have to be overwhelming — the most important thing is to have fun with the people in your campaign.


Here's a few final tips to keep the focus on the game's story, and having fun:


Be Prepared

This is the most important tip for running a successful campaign. You need to be prepared for everything. This means having all of your materials ready and having a plan for what you want to do, in-session.


Be Organized

Another important tip for running a successful campaign is to be organized. This means having all of your materials in one place, and being able to find them quickly. It also means having a schedule for the campaign so that you can keep track of what needs to be done, and when.


Keep It Simple

Don’t try to do too much. The more complex your campaign is, the more likely it is that something will go wrong. Keep things simple and focus on telling a good story. If you're new to being a dungeon master, keep a small cast of NPCs (probably no more than 10) until you get a feel for the game.


Be Flexible

Things will never go exactly as planned, and many times your party will decide to do something for which you hadn't prepared. So, stay flexible! Get good at creating details on the fly. If your players want to do something that you didn’t plan for, just roll with it. It’s more important to keep the game going than it is to stick 100% to your plan.


Have Fun

This is, hands down the most important thing! If you’re not having fun, then your players won’t be either. Remember that this is a game and everyone is there to have a good time. Don’t be too hard on yourself if things don’t go perfectly. You’ll get more comfortable and learn more tips to keep things running smoothly the longer you act as dungeon master.


So, relax, have fun, and enjoy the magic of the game.


Play Your Campaign With A Simple Gaming System

It's no secret than many tabletop roleplay games are fairly complex when it comes to rules. It's also not uncommon for rulebooks to be 300+ pages. For people who love tabletop games, the reward is well-worth the effort, of course.


But, did you know that there are tabletop RPGs that are much simpler to play than D&D? Eternity TTRPG, for example was created to make learning the game as easy as possible. Even new players can get going with a new RPG campaign in about 20 minutes.


So, if you aren't 100% set on playing DnD - and you're instead just looking for a great tabletop gaming experience - give Eternity TTRPG a try! You'll likely find that the learning curve is far, far easier than most games out there.

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

September 4, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=DP5OwjeAVBE Transcription [00:00:00] Welcome back to Eternity TTRPG YouTube, where I go over things going on in the tabletop role-playing community, um, from D&D to Crooked Moon to other games that we see. And this might be, for me, my most exciting one that I've gone over to date. Um, we have some very exciting news. I know if you've watched our channel in the past couple weeks, in the past couple months, um, you've seen videos talking about this card game, Battler, and we even did, um, a bit of an interview style talking about this game and its origin story and why it's so important to us. And the short version of that is my husband has been working on a tabletop role-playing game for 30 years at this point, you know, since he was a boy. And now here we are at the point where we have [00:01:00] something manufactured, published, and ready to sell, and it showed up at our doorstep this week. So we had this 750-pound pallet with 28 boxes of our game show up. Here it is. Sparks of Eternity Emanation. It is here. It is just-- It's better than, you know, we imagined it would be with just... It's just amazing. You know? You always talk about these things happening and these dreams coming true and, like, making a product. And to finally have it is an amazing experience. So, you know, we of course took the time this week to revel in that a little bit and, you know, we took the pictures. We [00:02:00] did the time lapses of everything. We just-- We got to see our dream come true this week. And, you know, this was his dream first, and I got to join in with it. And especially in the past year, um, this game was, you know, an idea from me, and he made it come true with his game. And it's just been a great experience getting to work together on it and play test it and everything. So let's go ahead and get into what is in the box. The guide, of course, you know, the how-to manual, how to play, what everything is, what all the symbols mean. And then of course you have the credits on the back with our artist on there as well as, you know, my husband and I's name, which is pretty incredible getting our name on something. And then you go into the box, and you get to see that there are six dice because it is a six-player game. [00:03:00] It can be up to six players, and you can obviously have more if you have more of the, um, uh, class decks. And then you have your life sparks, the red and the yellow, the red depicting, um, five hit points and the yellow depicting one. So, you know, some characters will start with that five hit points, and some will start with six or seven. And then I've seen hit points get all the way up to twenty-one if the healing ends up going super well. And then jumping into each of the classes that you see in this box, you are going to have the judge, the druid, the oracle, the, um... Oh, gosh You have all these different classes that we decided to put into what is considered the base game. And that is just amazing to see all of this artwork and getting it put together. And then on top of all [00:04:00] that, you have, um, the different effect cards. So your dazed, your blinded, your charmed, um, as well as some additional rules and details and your turn overviews to help you with the, like, getting going and your different turns. So that way you don't have to reference the how-to guide as often, the, um, instruction manual as often. So between my husband and I, because, you know, we've been play testing this for a year at this point, it has been a full calendar year, we have gotten to the point where we can play games in under 10 minutes. Um, however, this does state that it can take up to 30 when you are just learning this game. Um, of course, when you're just learning, you take a little more time with your turns and making sure everybody understands what is going on. Because the goal is to get to play faster [00:05:00] and to dive into this world a little bit quicker, you know? You want to be able to really enjoy this class that you're taking a part of and understand like, hey, this is why the druid is the druid. The druid gets to use these different shapes, the wolf and the griffin, to do more powerful attacks. Whereas the assassin, of course, has different things to help his assassin hit harder and guarantee that it hits and it can't be blocked. Um, so there's just all these little nuances about what you're playing with to see how it goes. So, you know, it's here. We are getting the final touches on everything for shipping, getting the sales page up, um, getting, you know, the different tiers because we are gonna offer a couple different things. Like, yes, we do have the box game, [00:06:00] but we also have a PDF version that has other classes available that you can just print off at home without having to have the box. Um, the other thing is we're looking at putting together a higher tier that is gonna have the box itself, but also a dedicated art book with all of the art that, um, has been used, we intend to use, that our artist has done. And there are a few other things with that tier that you're just gonna have to check out. But with all of that being said, we should be available to ship these within the next week. So we're gonna put that link below and if you don't mind waiting just a little bit longer, you can go ahead and order. However, once we get past this first week, we are gonna be shipping on a more regular schedule and we're excited to see the, uh, demand that these games will have. Of course, we have family and friends that want to see this, but we also want to grow the community with everyone else. So any support that you want to [00:07:00] give is greatly appreciated and it helps us achieve our dreams further and hopefully we can support others on their dreams. Um, so with that, comment, like, subscribe, let us know how we're doing. If you have any questions on the game, please let us know. And if you really would like to, please, uh, hit that button to order now. Thanks so much. Bye.
August 28, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=3t2a-i3pyRk Transcription [00:00:00] Welcome back to the Eternity TTRPG channel, where I discuss different happenings in the tabletop role-playing universe, as well as talk about the game that my husband and I are actively creating. So one thing I wanna talk about this go around is a bit of the origin story of tabletop, um, as well as where it could be going and what's different about it and all those kind of things, right? So to start this off, when To start this off, I always thought of D&D as just D&D, right? D&D is [00:01:00] the premise of all tabletop role-playing. It's the genre itself. It's what I use to define the genre, is D&D. Because I think it was the first thing, right? It was the first thing where you could sit at a table with this book and go through a campaign and a dungeon and play this way. And then other creators said, "Hey, what if we take this thing that was created, and let's try it this way and go through this dungeon instead and this dungeon instead? And what if we add, you know, other universes now, like Star Wars and Avatar: The Last Airbender, and explore those worlds?" And the way that I look at it is that D&D was a way for people to come together and this singular person to lead you through their imagination, right? And now we come into today's day and age, and everybody has a lot of different ideas and imagination [00:02:00] going on. And with that, you have all of these different tabletop role-playing systems coming out and all these different campaigns coming out. But what are we trying to do, I guess? And how does D&D today translate to all of this? So the way that I'm starting to look at it is that these other systems could have just been, you know, the group of friends in the basement that was like, "Hey, I wanna try it this way." And it caught on and they're like, "Hey, my friend's like this. Let's make this an actual thing." And here comes all of these other role-playing games now. And the thing that we hear so much when I hear people talk about their other tabletop role-playing game is, "Oh, well, it's different than D&D. Oh, it does this that's [00:03:00] better. Oh, this is, you know, an easier system." And, you know, that's great and all, but the second you say tabletop role-playing or you say the words D&D, I just think D&D because D&D is the foundation of this entire genre, and it's going to continue to be, even with all of these different tabletops coming in and trying to change the system and all these different things. So when I realize this and everything, and I start to think about the game that my husband has been working on for 30 years and started in a basement, right, with a group of friends, um, I start to think, well, what makes it different? And the thing is we tend to use different in a way to make it seem better than what's already out there, right? And I don't think that's what [00:04:00] we're trying to do, but it's how it comes across in normal society. So with that being said, right- Just because we're different, it doesn't, you know, make us better. It just gives us other options in life. So the thing that I'm seeing the most when people say things are different is you're just getting a different campaign style. You're just getting a different, you know, way to play the game, perhaps a better entry point into tabletop role-playing. And I think in the end, all that we're trying to do is grow a community, right? You're trying to get to be more than just, you know, those 30, 40, 50-year-olds that were growing up playing it in their basement, and you're trying to get the younger generations to continue it. And I will say Stranger Things did help with that. Thank you, Stranger Things, for, you know, bringing it to light a little bit [00:05:00] more. But this thing with imagination is starting to gain so much popularity because we're starting to see so much more of the world, right? So I feel like I'm on a soapbox with this whole news channel because it is just my thoughts right now with this video. But let's just think about this for a second. We really hit... Actually, let's go back When we were in, you know, 1950s, 1960s, 1970s, '80s, '90s, we were using libraries and books, encyclopedias, and it was, you know, kind of difficult to travel the world and have the money to do that, and you didn't always know what you were getting into. And it's like the world itself that we lived in held so much imagination [00:06:00] that we didn't know what to do with it, and we were able to go and do these things and strive for these things and just let it all explode and experience it realistically. Now, you hit the 2000s, the '10s, the '20s, and we had technology hit. We had social media hit. And we had access to these places just expand, and now we have everything that we want in this world in the palm of our hand, you know, in front of our faces. We can see it. We can hear it. The only thing we can't do is tangibly touch it unless we actually go there. But with this greater access and faster time to this greater access, w- I feel like our imagination has gone [00:07:00] down. So now, here's where we come into tabletop role-playing and why this connects, right? So we have this big push for tabletop role-playing, other systems, the original D&D system, because that's all the imagination we really have left. Now, I know that's a big statement, and you can rip me apart for that later. But take a moment and think about that. We have everything we could ever want in the palm of our hands except for this world that we can create and never actually see. And now, this is where imagination is coming back, the tabletop role-playing is coming back, because we've already encountered everything else. So now we have to make up these [00:08:00] stories in our heads to create a boost in our brains to just get something else that our phones and our computers and our technology can't give us And that is a lot to take in and think about So with that happening, I know that was a bit of a long soapbox, but with all that happening, we have these people once again that are trying to share their imagination, but they want to be different than the original D&D. But different isn't bad and options aren't bad. So with that in mind, I challenge you to go try a different RPG than you are used to. Get out of [00:09:00] your comfort zone and just give it a try. Because with the world being in the palm of our hands, we have to be exploring different worlds. We have to try these different things because that is the only way that I think we have left to grow. So I know that is some interesting thoughts and I don't know if I'll ever actually post this video, but if I do, comment, like, subscribe, give me your thoughts below and we'll catch y'all next time.
August 23, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=M-H39bG14JM Transcription [00:00:00] Welcome back to the Eternity TTRPG channel, where I talk about different tabletop role-playing things in the universe, as well as the TTRPG that my husband and I are making and releasing products for. So this time, I want to continue, uh, the Crooked Moon series, talking about the different races, and I'm gonna cover two more. So this go around, I want to talk about two characters that are a bit creepier than what they usually look like or what you expect, right? Um, so the first one I'm gonna go on about is the Silkborn race. So the Silkborn, if you don't like spiders, is immediately creepy. However, um, the lore behind them is what makes me stop and think, "Are they really that creepy?" Okay, so the idea of the Silkborn in Crooked Moon is that they have a whole [00:01:00] underground cave system covered in webs, gemstones everywhere, and they harness their power from these gemstones, which I think is actually a really cool idea, 'cause you get to take this, you know, thing that is, in my opinion, kind of creepy and turn it into something beautiful. I think about, like, g- going on walks and seeing spiderwebs out on my walk, and I'm like, "Wow, the architecture of that is really cool." But imagining it in a cave system, it becomes just another world, right? So with that, I think when you would build a Silkborn race character, you'd really lean into their idea of what's beautiful, what's not, and how would that structure society around them, right? What would they worship? How would their family dynamic be? Because this idea of [00:02:00] this character is that they would just emerge from a cocoon, a web cocoon of sorts, right? And then they emerge, and here is this city built of just webs that is creating these nets going back and forth and these glowing crystals. And then you start to wonder, well, where would their social hierarchy be maybe, right? Is it based on the size of the spider or perhaps the color of the spider? Or if the spider has X number of gemstones or X number of eyes, how do they compare in the world to others? So then we start to wonder about different character concepts that you could go on with these, right? So let's say you have this spider race, the Silkborn, join your D&D party, and they are an architect in their normal underground city, and they come to a human city, and [00:03:00] they're just bored at looking at it, and it feels very sterile, and there's not much natural beauty. Could that be a storyline, right? Or could we talk about maybe the gems and why they're so important to their race, and perhaps the spider is just wanting to collect gemstones, um, to better harness them, right? And then the other perspective you could take is that the spider Silkborn is an alien of some kind, right? So they could be, of course, the we don't know if we want to accept them into our party, but they have this information. Maybe they aren't so evil, so let's try and, you know, use them or accept them and how does that go, right? So the Silkborn is definitely a very interesting idea on a race that I don't think we've seen before and some people could find [00:04:00] very interesting Real quick to interrupt. Eternity TTRPG is releasing a card game battler which emulates combat from the D&D tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our pre-sales page live now, packed with details. No payment info needed. Just let us know if you want an email when the product becomes available. Now, back to your video Switching gears, um, I'm gonna talk about the second race that I found, which is definitely a play on cute and creepy. Um , and that would be the threadborn. [00:05:00] So the threadborn, in what I'm finding, is this doll that is created, and they come to life. So I start to think of the classic Pinocchio, "I'm a real boy," and stuff like that, right? Because all Pinocchio wanted was to be a real boy and be living and, you know, work in the workshop and explore the world and all these different things and whatnot. So with that in mind, with the idea of the threadborn, I start to think of, of course, who created them and what are they gonna be like in this world now that they're created? Right? So this gives you a couple of different ideas for character concepts and where to go. The first one being, um, that, of course, as I mentioned, they're made not born. So what happens when the doll that's made outlives its creator? And [00:06:00] are they going to become super heartbroken and always on the search for this family that they lost? Um, and this could go into a whole thing of like, how long do threadborns actually live, and do they decompose after time? Because, you know, I think everything decomposes eventually, even if we don't expect it to. Um, so there's definitely that side of it, and do they meet younger generations of their creator, right, and make that their family? Um, another idea is that they're very helpful because if you're creating something like a doll, you're creating it for companionship, right? You're creating it to help you feel better about the world around you, that companionship, and with that companionship does come helpfulness. And perhaps the character concept is that they're too helpful. They're too willing to jump in. They're just [00:07:00] gonna go straight into battle without thinking because they know that's the thing that needs done. That's where we have to go. So that's definitely another side of it, the too helpful side. And then the other thing is that to some people, and I start to think of when I was younger, and every birthday up until I was eight, my grandmother got me a certain doll, and the doll was like a part of a set, and it was those porcelain dolls with the eyes that I swear would follow me, right? And I had a shelf of them to display them because that's what my parents wanted. I could not wait to take those things down because when you have those eyes following you in the dark, it's actually pretty creepy. Um, but that's the thing is dolls wouldn't know that they're creepy. They're just happy, smiling, eyes always open, watching you, and it becomes a whole question of this is normal for [00:08:00] them, but how does this translate to normal society? And it sounds like a bit of a nightmare to me, no matter how cute they are. So with that being said, I'm gonna wrap this up here. And what do you think? Would you rather play a spider or play a doll? And what kind of character concept would you go with? As always, like, comment, subscribe, and we will catch y'all next time. Thanks
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