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Ateri
"The Gift of Kings has enabled us to live long lives - very long indeed, among the forests."

Ateri Overview
Among their ancestral sacred words, “Ateri” means ascended. Ancient Ateri were once an elite Class of Humans who developed a magical artifact – the “Gift of Kings” – that allowed them to transcend their instinctual Human nature, becoming ascended elfs (or ascended fey).
Ateri never age, and it is looked down upon in the culture to have children, as they are born Human – not Ateri. In order for children of Ateri to become like their parents, they must go through the same magical ritual as their ancestors.
Ateri do not try to control life, but instead accept what is. They do not put great energy into protecting their people, but allow nature and the newly born Tree of Life to do so for them. Likewise, Ateri do not try to alter nature, but instead alter themselves to best thrive with it.
Because their “ascension” caused an extension of natural lifespan – indefinitely – Ateri also do not fear death or feel anxiety about length of life.
Ateri have fine, brightly colored hair. They are lithe and stand roughly 5ft tall. Though frailer of physique than most other Races, they compensate with their great agility and wisdom.
Ateri Racial Stats
Ateri have the following starting stats:
- 2 HP
- 6 Wisdom
- 4 Strength
- 6 Agility
- 4 Soul
- 4 Spirit
- 5 Speed

Ateri Racial Power
As an ateri, you get to choose between one of three racial powers.
Aegis Beast
You summon an animal companion with 1HP and Stats otherwise the same as your own, except with -5Resilience, -5Dodge, and -5Will.
Light’s Wrath (Magic)
4Range, this Spell automatically hits. Every time you or an ally attacks the target, roll d20. If you or your ally rolls 18-20, they heal +1HP.
Quick Tumble
Instant Action. You automatically dodge the attack or effect aimed at you. 1Day Recharge.
Eternity TTRPG Classes
Upon reaching Lv.1, characters gain a "Class" which further defines their spells, abilities, and place in the world. Discover sixteen classes in the Eternity TTRPG Core Rulebook, and fourteen in the Races and Classes Expansion. Classes in Eternity TTRPG are either entirely unique to this game, or feature distinct twists on long-standing archetypes.
Eternity Classes
Explore sixteen vastly different classes, each with their own set of spells, abilities, and unique powers. Each class has 10-spells or abilities, 30-critical options, and hundreds of ways to play.
Class Quiz
Not sure what class you want to play? No problem as we've developed our very own Eternity TTRPG "Class Quiz." Ten quick questions will help you decide what class to try out first!
Core Rulebook Races
Take a look at the individual Eternity TTRPG race pages from the
Eternity TTRPG Core Rulebook to learn more about each. Your character's race is their foundation. Races provide starting stats along with a racial and roleplay power, entirely unique to the race.
"When I took the Crour Formula, I knew it would open me to the far reaches of chaos."
"We cannot allow just anyone to utilize the Gift of Kings. Its miracles are for us to direct."
"The great Dukedoms have always been, or so our historians tell us. We have always ruled."
"We are guardians of the wilds, more at home in the far reaches than anything human-made."
"We became like the minerals and gems we loved. Now our bodies have been made of them.
"Rarely do matters of the world appeal to me. I live for my own experiences, slow and resolute."
"The First Yzarc are something we may not ever reach... but at least we may aspire."