Druid
"The jadori and treants were the first wild guards. We honor and extend that role."

Druid Overview
Before her ascension into becoming an Eternal, Renrys, was a Druid. Lovers of nature, desiring the natural growth of plants and freedom of expression in the animal world, Druids are a pure expression of life. The Druidic tradition is as old as Altius, itself.
The most well-known and universally admired Druid in history is Edigo Animus, the “Golden King” of Ateria, and founder of the “Voice of the Beast.” One of the four heroes who slew Elmran, Edigo was most known in his days of warfare for shapeshifting and controlling the elements.
After ending Elmran’s corruption, Edigo was asked to become king of the Golden Elfs. It was he who requested and facilitated the Nox-Animus Treaty that ended the warfare between Golden and Silver Elfs, joining the two people together as one. He was a paragon among those who follow the Druidic life.
Druids are incredibly versatile. In any adventuring group, they are a significant ally who may speak with the wilds, control nature magic, and support allies.
Druid Class Strengths
Note that these values are not specifically used in Eternity TTRPG. Instead, these representative stats are meant to provide an overall idea of how the class plays. Definitions of these representations are provided below, which do directly align with the Eternity TTRPG system.
Druids have the following "class stats":
- 8 Attack
- 1 Defense
- 5 Intuition
- 7 Magic
- 3 Special
- 7 Quickness
- 7 Utility
- 7 Versatility

Value Definitions
The following stat definitions roughly cover the class' strengths and weaknesses, in a representational way.
- Attack: the overall ability of the class to deal damage and set the tempo in a battle.
- Defense: the innate ability of the class to reduce damage and negative effects taken, both from physical and magical attacks.
- Intuition: represents skills such as perception, stealth, or sixth-sense abilities to help them avoid otherwise unforeseeable harm.
- Magic: the innate ability of the class to manipulate the very fabric of Altius and The Dream, turning those powers to their will.
- Special: not all unique "powers" are magical in nature, and some classes have magic-like, "special" abilities.
- Quickness: the overall speed, mobility, and initiative of the class.
- Utility: the ability of the class to bolster allies, debilitate enemies, or provide useful effects in various out-of-combat situations.
- Versatility: the class' ability to adapt to any situation or environment, both in and out of combat.
Druid Stat Bonuses
Druids gain stat bonuses upon leveling up, based upon the "Critical Option" chosen for each ability. These class-based stat bonuses provide roughly half of the overall stat benefits for your character, making them integral to your character's advancement.
The three categories of stat bonuses/ specialization for druids are: nature's wrath (+1 Strike Bonus or +1 Faith), nature's healing (+1 Inspiration), and primal (+1 Speed).
Specialization | Bonus |
---|---|
Nature's Wrath | +1Strike Bonus or +1Faith |
Nature's Healing | +1Inspiration |
Primal | +1Speed |
Druid Roleplay Powers
In Eternity TTRPG, any racial power, spell, or ability may be used in or out of combat. However, each class does have its own unique set of "Roleplay Powers," which are designed to enable players to feel truly outstanding in ways that are unique from the rest of their adventuring party.
Roleplay Powers either provide auto-successes on specific skill or knowledge checks related to the class, or provide unique effects and powers that help players feel like they're experiencing what it's like to live in the world of Eternity TTRPG with their chosen class.
Growth
Cause vegetation to grow rapidly and to the shape you desire, up to your current Level multiplied by your body size, in total volume.
Shapeshift
Shapeshift to any animal from 1-300% your size. Add or remove your Spirit Stat against all Fate Rolls, based on the animal, task, and matchup.
Weather Mastery
Cause the weather to be anything from rain to pleasant sun, in 15minutes of casting. Duration up to your current Level multiplied by 5minutes.

Druid Spells and Abilities
The following druid spell and ability descriptions provide summaries of their actual in-game effects.
Binding Roots (Magic)
If this spell hits, it lowers the target's Speed. You can choose to continually maintain this Spell as an aura, making it an Instant Action at the start of every Battle.
Brutality
After you use this Ability on yourself, every time an adjacent enemy moves away from you, Instantly make an attack against them with lowered hit chance, before that action takes place. You can choose to continually maintain this Ability, making it an Instant Action at the start of every Battle.
Earth Blades (Magic)
If this Spell hits, on every one of the target’s turns, they have an increasing chance to take damage.You can choose to continually maintain this Spell as an aura, making it an Instant Action at the start of every Battle.
Gryphon Shape (Magic - Shapeshift)
You shapeshift into a gryphon. You gain additional Initiative and Speed, and you can fly, but you have lowered Resilience, Dodge, and Will. You can also see in the dark and you have a heightened sense of hearing and smell. You may still cast Spells while in “Gryphon Shape." You can only benefit from one “Shapeshift” form at a time. You can choose to continually maintain this Shapeshift.
Lacerate
When you attack an enemy when both you and an ally (or your “Spirit Animal”) are adjacent to your target, you have increased hit chance. Once this Ability is chosen it becomes a passive effect, always active, and cannot be dispelled.
Seed of Healing (Magic)
On every one of the target’s turns, you have a chance to cause them healing. You can choose to continually maintain this Spell, making it an Instant Action at the start of every Battle.
Soothing Rains (Magic)
Up to 3 allies, after this Spell has been cast, on every one of each affected targets’ turns, you have a chance to dispel one debuff or Status effect from them. You can choose to continually maintain this Spell, making it an Instant Action at the start of every Battle.
Spirit Animal
You summon an animal companion. “Spirit Animal” acts on the same turn as the druid. You can only have one “Spirit Animal” active at a time. You continually maintain "Spirit Animal" with your Inspiration stat value.
Wind Tunnel (Magic)
If this spell hits, it throws the target up a great distance away from you, in any direction.
Wolf Shape (Magic - Shapeshift)
You shapeshift into a wolf. You gain additional Initiative and Speed, but you have lowered Resilience, Dodge, and Will. You can also see in the dark and you have a heightened sense of hearing and smell. Monsters will not attack you if they only see you in “Wolf Shape” unless you attack them. You may still cast Spells while in “Wolf Shape." You can only benefit from one “Shapeshift” form at a time. You can choose to continually maintain this Shapeshift.

Druid Playstyle
When it comes to combat, the druid is highly versatile, allowing you the opportunity to act as a healer, damage dealer, spell caster, or support character. It's a fun experience to try out different approaches to every battle with your wide array of spells and abilities.
If you want to get aggressive, "Wolf Shape," "Brutality," and "Lacerate" allow you to get into the melee and take the battle to your foes.
Meanwhile, "Earth Blades" and "Spirit Animal" allow you to deal continual damage, even from a distance. These powers pair very well with "Gryphon Shape" as you can fly out of enemy attack range, while your damage on them increases.
If you really enjoy creating difficult battles for your foes, you can also slow enemies with "Binding Roots," and continually force them away from you with "Wind Tunnel."
Finally, "Seed of Healing" and "Soothing Rains" provide you and your allies with continual healing and debuff-removal effects, allowing you to win battles of attrition, while still being ready for more battles to come.
Druid Lore
The Tree of Life: when Edigo Animus, king of the Golden Elfs, Druid, and one of the four heroes of light, was approaching his final days, he merged himself into the relatively young Tree of Life. When he did so, the powers of the Tree grew exponentially, giving great vitality to the land and to all ateri.
All ateri are sustained by both the essence of magic and the healing given from the Tree of Life.
When a Tree of Life grows, its roots reach to the center of the world, receiving raw and chaotic energy from the world of Altius, and giving benevolent energy in return. After the original was destroyed, it was made a priority of the Golden Elfs to plant another. This time, they could choose the Tree’s location, and placed it deep within their own druidic forest, to watch over and protect it.
The Tree is now over 250ft tall with a trunk the size of a city. Many Elfs live at the base of the Tree, and benefit from its blessings.
Eternity TTRPG Races
Eternity TTRPG has nine unique playable races, each with their own lore, racial powers, and variety of options for play. Choose from races you know such as humans or treants, or dive into the entirely unique world of Eternity TTRPG with crour, espers, ateri, empyrean, jadori, stoneborn, and yzarc.
Eternity TTRPG Races
Choose from nine unique and playable races. A few races are "base races" (human, jadori, treant) while the rest are variations on those base races (ateri, crour, empyrean, esper, stoneborn, yzarc).
Eternity TTRPG Character Builder
Whether you're new to Eternity TTRPG or just want a quick character builder that adds race, class, and equipment stats for you, check out the Eternity TTRPG character builder!
Core Rulebook Classes
Take a look at other Eternity TTRPG class pages from the Eternity TTRPG Core Rulebook to learn more about each. Characters gain their class at Lv.1 (after starting with only a race at Lv.0). Classes provide characters with stat boosts. along with spells, abilities, and roleplay powers entirely distinct from one another.
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