Summoner
"The dragon, Kida, is my servant. I called her forth from the deep reaches, and empowered her."

Summoner Overview
The power of the Summoner must be passed on through another. It is in fact the “Summoner’s Trinket,” given to a person, that enables the summoning of Eidolons. No wizard, regardless of talent or age, has ever been able to summon an Eidolon without being given a Summoner’s Trinket. Even those who have forcefully taken or stolen Summoner’s Trinkets have not ever been able to summon Eidolons, in recorded history: only those who are gifted a Trinket.
The world has wanted to explain why a simple Trinket, usually made of silver and gold, smelt in a smith’s fire with no apparent magical properties, can allow a person to summon an Eidolon. But the answer has not yet been found, and Summoners refuse to answer questions posed to them regarding the Trinkets.
Though many Summoners now travel the world, being sought out for their rare and powerful Eidolons, the first and to this day, most powerful Summoner’s tribe resides in the high and hidden valleys of the World Mountain. This tribe is a simple people with no unifying name. They are not warlike in any way, but rather live peacefully, entirely secluded from the world by natural barriers of stone and wilderness.
Though Summoners are secretive of their magic, their powers are apparent.
Summoner Class Strengths
Note that these values are not specifically used in Eternity TTRPG. Instead, these representative stats are meant to provide an overall idea of how the class plays. Definitions of these representations are provided below, which do directly align with the Eternity TTRPG system.
Summoners have the following "class stats":
- 10 Attack
- 5 Defense
- 5 Intuition
- 10 Magic
- 3 Special
- 3 Quickness
- 4 Utility
- 5 Versatility

Value Definitions
The following stat definitions roughly cover the class' strengths and weaknesses, in a representational way.
- Attack: the overall ability of the class to deal damage and set the tempo in a battle.
- Defense: the innate ability of the class to reduce damage and negative effects taken, both from physical and magical attacks.
- Intuition: represents skills such as perception, stealth, or sixth-sense abilities to help them avoid otherwise unforeseeable harm.
- Magic: the innate ability of the class to manipulate the very fabric of Altius and The Dream, turning those powers to their will.
- Special: not all unique "powers" are magical in nature, and some classes have magic-like, "special" abilities.
- Quickness: the overall speed, mobility, and initiative of the class.
- Utility: the ability of the class to bolster allies, debilitate enemies, or provide useful effects in various out-of-combat situations.
- Versatility: the class' ability to adapt to any situation or environment, both in and out of combat.
Summoner Stat Bonuses
Summoners gain stat bonuses upon leveling up, based upon the "Critical Option" chosen for each ability. These class-based stat bonuses provide roughly half of the overall stat benefits for your character, making them integral to your character's advancement.
The three categories of stat bonuses/ specialization for summoners are: summoning (+1 Intelligence), mystic infusion (+1 Faith), and enhanced gateways (+3 Resilience).
Specialization | Bonus |
---|---|
Summoning | +1Intelligence |
Mystic Infusion | +1Faith |
Enhanced Gateways | +3Resilience |
Summoner Roleplay Powers
In Eternity TTRPG, any racial power, spell, or ability may be used in or out of combat. However, each class does have its own unique set of "Roleplay Powers," which are designed to enable players to feel truly outstanding in ways that are unique from the rest of their adventuring party.
Roleplay Powers either provide auto-successes on specific skill or knowledge checks related to the class, or provide unique effects and powers that help players feel like they're experiencing what it's like to live in the world of Eternity TTRPG with their chosen class.
Gateway
Teleport to any place you’ve already been, after 15minutes of casting. You can bring one person with you, multiplied by your current Level.
Lesser Summon
Create up to one minor magical creature, multiplied by your current Level. Summons are the size of your palm, intelligent, and obedient to you.
Telepathy
You may speak to anyone (including your summons) who you can directly see, with your mind. They, in turn, can respond to you.

Summoner Spells
The following summoner spell descriptions provide summaries of their actual in-game effects.
Aeon
Heal up to 3 allies in 4Range.
Arcane Power
Chance each turn to heal your target’s Wisdom.
Eidolon
Chance to deal damage to up to 3 enemies in 4Range.
Epiphany
Empower yourself to still cast Spells while silenced, or temporarily gain Intelligence.
Gates of Eternity
Create two “Portals,” which also give you additional Faith when attacking through.
Genesis
Heal your target for a large amount.
Mana Shield
Protect yourself against an attack, using Wisdom.
Oblivion
Chance to deal a large amount of damage.
Summon
Summon a wondrous beast to battle on your behalf.
Taciturnity
Chance to Silence multiple enemies for 2turns.

Summoner Play Style
The Summoner, first and foremost, summons magical creatures to protect them and fight on their behalf. However, there are many types of summoning magic. The most prominent is that of calling forth a magical beast from another realm to stay by the summoner's side, continually. Alternatively though summoners may beckon powerful spirits to cause dazzling effects for only a few moments, who then return to their realm, though the effects they cause may be dramatic and lasting.
The Summoner's "Summon" spell is the class' most versatile effect, acting as an attacking unit, protector for the summoner, and able to cause unique effects like "Daze" on enemies.
To round out the Summoner's attacking arsenal, you have "Eidolon" and "Oblivion." Both spells take 2-Actions to summon a powerful spirit to cause damage (Eidolon does area of effect damage while Oblivion does massive damage to one target), before dissipating. Additionally, you have "Taciturnity," which though not technically an attack, does debuff multiple enemies by "Silencing" them for multiple turns.
For healing and protection, Summoners have access to "Aeon" for area of effect healing, "Genesis" for powerful single-target healing, "Arcane Power" for ongoing Wisdom healing, and "Mana Shield" to negate physical damage to yourself by instead taking Wisdom damage.
Lastly, "Gates of Eternity" allows you to create two gateways through which you and others may travel or attack, and you have access to "Epiphany," which for the cost ofWisdom allows you to cast Spells (even while "Dazed," or "Silenced," etc.) or even bolster your "Summon" for a turn.

Summoner Lore
Orphaned as a child by a Chaos Beast attack on his small village in Leonic, Brizmir heard about Janus’ chaos summoning from pirates who had visited the Summoner’s monastery on Cascade Island. Having lost everything, Brizmir made his way to the monastery as a youth.
Amazingly, Janus took Brizmir as an apprentice, along with two other young mages. The three apprentices learned the art of “Chaos-Forging,” through which it was possible to bind a Chaos Beast, Esper, or Eidolon, to a person’s soul. A Chaos-Forged person gained part of the personality and powers of their partner.
Beatrix, Brizmir's daughter, was born many years later, after he had become prominent in his position. She was poisoned as a young teen when Brizmir was thought to have betrayed the monastery. To save his daughter, Brizmir chaos-forged Beatrix to an Eidolon of a Gargoyle, giving her the Gargoyle’s properties of poison immunity.
Eternity TTRPG Races
Eternity TTRPG has nine unique playable races, each with their own lore, racial powers, and variety of options for play. Choose from races you know such as humans or treants, or dive into the entirely unique world of Eternity TTRPG with crour, espers, ateri, empyrean, jadori, stoneborn, and yzarc.
Eternity TTRPG Races
Choose from nine unique and playable races. A few races are "base races" (human, jadori, treant) while the rest are variations on those base races (ateri, crour, empyrean, esper, stoneborn, yzarc).
Eternity TTRPG Character Builder
Whether you're new to Eternity TTRPG or just want a quick character builder that adds race, class, and equipment stats for you, check out the Eternity TTRPG character builder!
Core Rulebook Classes
Take a look at other Eternity TTRPG class pages from the Eternity TTRPG Core Rulebook to learn more about each. Characters gain their class at Lv.1 (after starting with only a race at Lv.0). Classes provide characters with stat boosts. along with spells, abilities, and roleplay powers entirely distinct from one another.
"They didn't think a simple blind girl could turn on them, be a threat, and kill them."
"My strength, resolve, and willpower speak for themselves. I fear no one."
"Never seen it snow in a desert before? Why do you think they called me here."
"The jadori and treants were the first wild guards. We honor and extend that role."
"There isn't anything worth fighting for except your own ambitions. Get used to it."
"Do I love war? No, I live in peace until called. Although, I am ready for anything in this world."
"Seeing into the future is a treasured and coveted gift. I have always known what would happen."
"I don't live to do 'what's right.' But I do follow the path that I believe in, with all my being."
"Only those born near the summer solstice possess powers like myself. We are rare indeed."
"Every realm has royalty. But I protect who I choose - those who are important to me."
"Light comes in many forms: power, healing, knowledge. But above all, it sees the heart."
Summoner
"The dragon, Kida, is my servant. I called her forth from the deep reaches, and empowered her."
"I, Thief King Kuma, demand tribute from my vassals. Come now, be generous to your king."
"Immortality eludes all but the ateri and empyrean - unless you join the coven, like I have."
"I do things with weapons that people have never seen before. Don't believe me? Watch this."