Star Wars Tabletop RPG PDF Review

This Star Wars tabletop RPG PDF review is part of my “Best Tabletop RPGs of All Time” article. If you want to check out more TTRPGs and see how other top-tier tabletop RPGs are ranked, visit that page.

My Review – 78 / 100

Star Wars Tabletop RPG PDF Review

Just to get everyone on the same page, when I say that this is a Star Wars tabletop RPG PDF review, what I’m talking about this version of the game: Star Wars Roleplaying Game: Revised, Expanded, Updated.


One of the first things to note about Star Wars when it comes to its tabletop RPGs is that there are a lot of them, and they are all slightly different. This can create quite a bit of confusion for groups looking to get into this particular game.


If you do want to play Star Wars, I recommend the version I just mentioned immediately above. It’s easy to find, enjoyable, balanced, and has high production value.

Uniqueness of the Game: (6/10)

Star Wars as a franchise is unique in and of itself, so the tabletop RPG gets extra points just for being Star Wars.


I love all the force powers in Star Wars. If you play a Jedi, you get access to everything that’s cool about the game. Honestly, I can’t imagine why anyone wouldn’t play a Jedi, unless you’ve already played a Jedi so many times that you’re sick of it already. 


Without all of the Jedi powers, this game becomes something very basic. “Equip gear, have stats, roll dice.” Jedi powers have all the “magic” of the game, which leads me to the conclusion that Jedi really “are the game.” Take them away, and you take away almost everything that’s unique about the game.


This RPG does feature “Wild Dice,” which is interesting. The Wild Dice creates additional complications to the story when you roll a “1” and allows you to roll again when you roll a “6,” meaning that, in theory, anything can happen.


Ease of Learning Star Wars RPG: (7/10)

Character creation in Star Wars tabletop RPG is neither easy nor extremely difficult compared to other TTRPGs.


But let me emphasize that it’s not easy. Usually, you need someone who understands the game to walk you through. Otherwise, you’ll spend hours (at least 1-2 hours if you’re new to tabletop RPGs) just creating your character.


Character creation is usually when tabletop RPG campaigns fall apart. With some games, it takes so long to create a character that people get overwhelmed, intimidated, and never show up for the first actual gaming session. Because of the time it can take to create a character from scratch, Star Wars RPG is in real danger of collapsing entire RPG campaigns before the actual game ever begins. There’s a high level of entry just to get started.


The saving grace is that we’re talking about Star Wars, here. Some people love Star Wars enough that no rulebook can ever push them away from playing their Jedi (or other types of characters, I suppose).


If you’re dedicated enough to playing a campaign, there’s no reason that character building should intimidate you away from playing this game.

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Star Wars RPG Presentation: (10/10)

The Star Wars rulebook is very high quality. The artwork, graphics, font, colors, and helpful tables located throughout the book create a great experience.


In every section of the rulebook there are also loads of examples that help illustrate the rules. I like the extra examples as they help new players. Also… I hate the extra examples because there are a lot of them, and they are sometimes pages long.


However, the way these examples are done throughout the book does make the game more accessible, so it’s an overall plus. The in-depth examples (for example) leave little doubt as to how the game is supposed to be played.


Star Wars Lore: (10/10)

The game’s designers nailed everything in this book from Jedi force powers to space travel, and even in-depth ship details. Star Wars fans of all kinds will be thrilled to play this game. From everything I can tell, the game is 100% in line with Star Wars canon, and represents all the great parts of the Star Wars universe extremely well.



Combat in Star Wars RPG: (5/10)

The combat I’ve experienced in Star Wars is reasonably fun, but fights often take 45 minutes or more, each. Usually, within a few minutes or so, you can see advantages start to accrue on one side or another. Once those advantages accrue, you more or less know what the end result is going to be., it just then takes forever for that end result to actually happen.


I don’t mind this game’s combat system. I just think it’s a little slow-paced. There’s a lot of dice rolling, adding up results, and comparing tables, etc. Basically, there’s a lot of things that are “related to combat,” but in my mind, aren’t really “combat,” itself. I usually enjoy games where combat makes me feel like something is happening and I need to pay close attention to make sure my character survives.


There also aren’t really any unique systems to combat in Star Wars, surprisingly. You essentially just aim, attack, roll, and then see what happens. Even as a Jedi, aside from your force powers (of which you may not have many) you only have a few lightsaber techniques to use.

Fights are a little anticlimactic because everything comes down to rolls. When gaming, I didn’t ever feel like my tactical decisions mattered very much when it came to combat.


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Game “Flow”: (6/10)

The game flow for Star Wars RPG is amazing in some ways and bad in others:


  • From a lore perspective, the game flow is flawless.
  • From a skill check perspective, the game is reasonably fast, featuring simple resolutions.
  • In combat, there is no such things as “game flow.” Instead, things get a little boring after the first 10 minutes of each fight, in many cases.


Star Wars Artwork: (10/10)

Incredible. The Star Wars RPG art puts you into the game’s world. Honestly, this is some of the best art you can find anywhere. I like the quality of art in this game as much as I like the art in Dungeons and Dragons, which is saying a lot. There are top-quality artists, here.

The book has lots of artwork throughout, and the art style/ theme is also very consistent from start to finish.


Ease of Purchase: (4/10)

When I said earlier that there are many versions of the Star Wars tabletop RPG, it really is not clear at all which game you should play. Or, which game you should purchase.


There are so many versions of Star Wars RPG that it’s sort of a problem. Many of the games are also out-of-date or out-of-print, which adds to the confusion.


Furthermore, there are different games for different time periods in the Star Wars universe and for different types of play: Jedi vs. Sith, Rebellions, Han Solo type characters, etc. To find the right game you literally have to do research to figure out the most recent rules for the game, and for which style of game you and your friends want to play.


This score is only as high as it is because these books still sell on Amazon. Since you can get all of the Star Wars RPG options through a search on Amazon, you can simply find a book which you like the look of most, and go from there. Alternatively, I recommend looking for the “Star Wars Roleplaying Game: Revised, Expanded, Updated” and sharing that same game with your gaming group to make sure you all purchase the same version.


Price & How Many Books Do You Need to Play: (10/10)

You just need one book – the core rulebook – to play. These books also have a good price to them, or can be found as PDFs, online.


Fame & Availability of Supplemental Material: (10/10)

It’s Star Wars. Need I say more? Easily, everything you need to play a full campaign is already provided for you.


Star Wars Roleplaying Game: Revised, Expanded, Updated is Produced By

West End Games


Jacob Tegtman Eternity TTRPG Creator

Jacob Tegtman

Dear reader, I hope you enjoyed my article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

Jacob Tegtman Eternity TTRPG Creator

Jacob Tegtman

Dear reader, I hope you enjoyed my article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

D&D characters read a glowing book, split scene, half lush daytime, half purple night.
By Jacob Tegtman October 7, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=VE2fUonKzl8 Transcription Dungeons & Dragons is officially crossing over with Magic: The Gathering’s Lorwyn-Shadowmoor! This fairytale world of eternal sunlight and creeping twilight is joining the Forgotten Realms through a brand-new digital-exclusive expansion. Welcome back to Eternity TTRPG—your go-to source for all things Dungeons & Dragons! So, what’s this mysterious realm and why is it part of the new 5.5 Edition rollout? And—should you actually spend fifteen bucks on it? Let’s dive in. Wizards of the Coast is making a bold move with Lorwyn: First Light—a brand-new digital-only supplement coming to D&D Beyond on November 18th . According to both Bell of Lost Souls and D&D Beyond’s official announcement, it’s part of the new Forgotten Realms bundle—which includes The Player’s Guide, Adventures in Faerûn, and three exclusive add-ons: Astarion’s Book of Hungers Netheril’s Fall and today’s star—Lorwyn: First Light. So, what is Lorwyn-Shadowmoor? If you’ve played Magic: The Gathering back in the late 2000s, you might remember these twin worlds—one a radiant fairytale land of endless summer, the other a dark, dreamlike reflection of it. In D&D terms, it’s being reimagined as a Domain of Delight in the Feywild—those whimsical, dangerous realms ruled by Archfey. But here’s the twist: Lorwyn and Shadowmoor used to shift every few centuries—light giving way to night. Now, both have begun bleeding together in unpredictable ways. Imagine meadows of sunlight interrupted by patches of midnight, separated by shimmering auroras. It’s a stunning concept—and one that promises both beauty and peril in equal measure. The big question is what do you actually get with Lorwyn: First Light? According to Wizards’ release info, you’ll get: 2 new feats 2 new backgrounds (likely tied to those feats) 2 new magic items 8 monsters drawn from the Feywild’s weirdest corners 2 playable species , plus advice for adapting 8 more to the Lorwyn-Shadowmoor setting Two mini-adventures —each with maps ready to drop into your campaign And yes, all of this can be used in the Forgotten Realms or as standalone Feywild content. Characters might cross over via fey crossings, or your adventurers might stumble through a glowing portal in the Moonshae Isles straight into a land where “dreams have claws.” The price tag is $14.99 for the standalone version—or as part of the Forgotten Realms Ultimate Bundle, which includes digital dice, and both digital and physical book copies. That’s stirred some debate online. Some fans love the idea of expanding the Feywild with official crossover content, while others worry it’s another micro-expansion cash grab. But the excitement is real—this marks the first time a Magic: The Gathering setting has officially joined D&D 5.5E. If this goes well, you should probably expect Wizards to do more of this kind of thing. In any case whether you’re a Lorwyn nostalgia fan or just want more Feywild flavor in your campaigns, this expansion could scratch both your card game and tabletop itches. Do you think that Lorwyn: First Light will be a delightful addition to your Feywild campaigns—or is this just another shiny portal to your wallet? Let me know in the comments below, and don’t forget to like, subscribe, and ring that bell for more weekly D&D news and updates.
By Jacob Tegtman October 3, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=RfmCpJPQM7o Transcription The Gygax Memorial Fund is working to build a D&D memorial for the late Gary Gygax. The memorial will (hopefully) be placed in Library Park , in downtown Lake Geneva, Wisconsin —the birthplace of Dungeons & Dragons. This is the park that Gary himself loved and even chose as the spot for a memorial before he passed. In 2024, during D&D’s 50th anniversary, the city officially granted land for the project. This memorial will be a life-sized stone gaming table, with a dungeon map designed by Gary Gygax himself. But the question is, will this Kickstarter finally succeed where past efforts failed? Welcome back to Eternity TTRPG—your weekly quest hub for all things Dungeons & Dragons. Today, we’re talking about a very feel-good story for your Friday – a legendary project years in the making: the Gary Gygax Memorial Game Table. Gary, co-creator of Dungeons & Dragons, passed away in 2008. Since then, his widow Gail Gygax has championed the idea of a permanent memorial in their hometown of Lake Geneva. Now, the Gygax Memorial Fund has revealed their project: a stone game table in Library Park, complete with benches and, eventually, a bronze statue of Gary himself. The table will feature a bronze map of Gygax’s very first dungeon. The Kickstarter launched October 1st, 2025, marking the anniversary of TSR, the company Gary founded to publish D&D. Backers for this project get everything from digital scrolls to engraved pavers around the monument. Of course, fans are excited—but also cautious. The Gygax Memorial Fund has been planning memorials since at least 2012, and past efforts fizzled after raising over $100K. This has left some fans asking wondering about this attempt. On EN World, one user wrote: ‘The fund has talked about this for a decade—none of it has come to fruition. What makes this attempt special?’ But others point out that since Paul Stormberg took over as chair in 2020, the fund has started producing real results—like memorial benches and library exhibits. And with Lake Geneva officially granting land for the project, this campaign has a stronger foundation than ever. For some D&D fans, this may not just be a statue, but a chance to gather in the very town where roleplaying was – more or less – born. It is pretty amazing to think that you could sit at Gary’s table and roll dice on his original dungeon. This is both a tribute to the past and a playable monument for future generations of adventurers. If you’re interested in helping fund the project, I’ll leave a link the video description, and comments. And lastly, what do you think? Will the Gary Gygax Memorial Game Table finally become a reality—or is this another critical fumble? Drop your thoughts in the comments, and don’t forget to like, subscribe, and ring that bell so you don’t miss next week’s D&D news.
Illustration for Critical Role Campaign 4, with a blindfolded green humanoid, castle landscape, and logo.
By Jacob Tegtman September 30, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=Tv9HBlNaSMY Transcription Critical Role just dropped the story trailer for Campaign 4. It is looking like a bold campaign. We’re talking a brand-new world, an incredible 13 player characters, and a plot that kicks off with the execution of a revolutionary firebrand named Thiatzi Fang (we’ll see if I got that pronunciation right). Oh—and if you didn’t see my last video on the topic or you haven’t heard, Brennan Lee Mulligan is DMing this campaign while Matt Mercer will be a player.  Welcome back to Eternity TTRPG—your portal of divination into all things Dungeons & Dragons. First up with campaign 4—the setting. Unlike every previous Critical Role story, Campaign 4 leaves Exandria behind entirely. Instead, we’re venturing into Araman, a godless realm still haunted by the echoes of dead deities and a rebellion that shook the land 80 years ago. This isn’t just new lore, but a blank canvas, making it perfect if you’ve never watched Critical Role. There’s no prior knowledge required, which is perfect for new fans, but also a fresh start for longtime Critters. The trailer centers on Thiatzi Fang, a revolutionary who led something called the Falcon’s Rebellion twelve years back. Now, he’s been captured, condemned, and set to be executed by the mysterious Sundered Houses. Fang himself calls the Revolutionary Council a shadow of its former glory, while hinting at the unfinished war against the gods of Araman. So already, we’re looking at political intrigue, rebellion, and a potential spark for civil war. This time, Critical Role also isn’t just one party. That is to say, because there’s 13-players, they’re actually split into three connected, but altogether different parties. Each of these parties also has a name, describing their main focus in the campaign: The Seekers, the Soldiers, and the Schemers. This setup is packed with themes that Critical Role’s new DM, Brennan Lee Mulligan thrives on—iconoclasm, unity, and tension between hope and despair. The godless world of Araman asks: Without the Gods, who will seize the crown? Fans are buzzing that this campaign might explore things akin to segments from Game of Thrones, but with more dice rolls and way more crying. If you want to check it out, Campaign 4 launches October 2nd at 7 PM PT , streaming on Twitch, YouTube, and Critical Role’s Beacon service. Like I mentioned in my last video on Critical Role, they’ll be using the 2024 D&D 5e rules , with some special homebrew added by none other than Jeremy Crawford and Chris Perkins. And yes, you can jump in totally fresh if you want to see what Critical Role’s all about—no prior Exandria knowledge required. So—what do you think? Is Thiatzi Fang a hero, a villain, or something much more complicated? And which of the three parties are you most hyped to see—the Seekers, Soldiers, or Schemers? Drop your thoughts in the comments, and let’s get the speculation for this season’s campaign rolling. And lastly, if you liked this quick update, don’t forget to like, subscribe, and ring that bell so you don’t miss our usually bi-weekly dives into the biggest stories in the D&D universe. Until next time—may your rolls be high, and your executions be… postponed.
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