Legend of the Five Rings RPG

This Legend of the Five Rings RPG review is part of my “Best Tabletop RPGs of All Time” article. If you want to check out more TTRPGs and see how other top-tier tabletop RPGs are ranked, visit that page.

My Review – 68 / 100

Legend of the Five Rings RPG

Legend of the Five Rings is another one of the lesser-known TTRPGs on my top tabletop RPGs of all time list, though it’s been around for a long time. If you aren’t regularly involved in gaming conventions, you might not have ever heard of the game before.

Nowadays, the Legend of the Five Rings card game is much more well-known and popular than the tabletop game. But, of course, we’ll be discussing the TTRPG.


Keep in mind while reading this review that though Legend of the Five Ring RPG does “only” have a score of 68/100, that’s in relation to the absolute best TTRPGs of all time – as in, it only has that score when compared to games like Dungeons and Dragons. Likewise, my review of it may seem harsh at times, but again, that’s only in comparison to the absolute best games.


Bottom line is that Legend of the Five Rings RPG is a great tabletop game, and because of its focus on roleplaying a samurai or someone in that era and region, could very well become one of your new favorite games.


Legend of the Five Rings RPG Uniqueness: (7/10)

There are a number of unique elements in the core mechanics of Legend of the Five Rings RPG. Some of these unique elements are quite cool and add to the game. Others are not so good and definitely distract from the game’s story.


First off, I’m not a big fan of rounding dice/ numbers as a core mechanic, which unfortunately, Legend of the Five Rings RPG features. There isn’t necessarily a ton of that kind of thing, but it is present in key scenarios. Not good.


This game also has unique dice symbols on d6 and d12 that represent special circumstances that come up when you roll them. To play the game, you must either memorize these symbols and what they mean, or else reference the rulebook. This is probably no big deal if you play Five Rings a lot, but will slow you down, otherwise.


One thing I do really like is that for skill checks, each resolution is given an element (as in fire, earth, water, wind, etc.) by the game master, which corresponds with what a player’s trying to accomplish. The use of these elements in the core mechanics certainly fits the game’s lore and overall feel.


I also enjoy the unique approach Legend of the Five Rings takes with character advancement. Instead of simply getting more stats when your character levels up, you get to choose what you want to improve, from stats, to skills, to sword techniques, and more. This game does give you a lot of customization options for character development, over time.


Ease of Learning Legend of the Five Rings: (8/10)

When it comes to characters, there are low-number ranks to character attributes, which keeps things simple. Skills are broken down into “elements” (wind, water, earth, etc.) which also fits the game, thematically.


When building a character, you choose a clan (which gives you skills, stats, and “glory”), and a school (which provides your starting techniques). Unfortunately, to grasp the concepts of your character’s clan, school, and overall stats, you need to really do some digging into this game’s character building pages. And by “some” digging, I really mean “quite a bit” of digging.


Making a basic character isn’t super hard in Legend of the Five Rings RPG, but advancing a character is complex since every level up allows you to improve whatever you want.


Legend of the Five Rings RPG Presentation: (6/10)

I like the samurai/ Asian culture vibe present in Legend of the Five Rings RPG. It’s self-described as a “game of samurai drama,” where “characters are torn between their personal desires and their sworn duties, and must often contend with cunning court intrigues, deadly armed conflicts, and dangerous supernatural creatures.” It’s an interesting setup.


When it comes to presentation, the overall book layout is satisfactory. I did find it odd though that there aren’t clearly marked starts to chapters. As in, font, size, and coloring aren’t very unique when compared to the rest of the game’s text. Speaking of the font, I do think the choice for the main body of text for the game adds to the overall style of the book.


One thing I’ll also get into more later is that there’s virtually no art in the PDF rulebook, which of course, does lower the overall presentation score.


Legend of the Five Rings Lore: (10/10)

Everything about the game adds to the game’s lore. There isn’t a single character-building piece that isn’t filled with lore. From choosing your clan, to choosing your school, to choosing your character’s attributes, every part of it is rich with ideas for building entire RPG campaigns.


If you enjoy the idea of roleplaying a samurai in a Far East culture, you will love the lore of this game.

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Combat in Legend of the Five Rings RPG: (6/10)

When getting ready to write this review, I expected to experience quite a bit of high-drama combat in Legend of the Five Rings RPG. Amazingly, I was disappointed.


Basically, there just isn’t anything in Legend of the Five Rings that wows me when it comes to combat. Instead, combat is very basic – something you might find in just about any other tabletop RPG out there.


There are some basic maneuvers available to players, but really combat is determined by your character’s attributes, skills, and a few techniques. Surprisingly, there’s nothing about combat in the game that deeply engaged me, or made me want to fight other samurai in dramatic duels to the death to maintain my honor.


Five Rings is more of a storytelling game, so it’s ok – in a sense – that combat isn’t a major focus. But let’s get real. This is a game about samurai. I feel jipped that combat isn’t a major focus. Why isn’t there a massive list of sword techniques, combat stances, and cool “stuff” for me to do?


One thing I do like about combat (now that I’ve told you how boring it is), is that battles are very fast and very deadly. I do like the realism. Five Rings also rules for mass combat, which is a plus.


Game “Flow”: (6/10)

Caution: this is one of the worst parts of Legend of the Five Rings RPG. If you find that this section doesn’t bother you it may be a good sign that this game might just be a very good fit for you.


Ok, there are a ton of steps to skill check resolutions (6 in total) in Legend of the Five Rings RPG. Additionally, each step has its own extra intricacy (sometimes a little, sometimes a lot).


Skill checks also come with “strife and composure.” Strife and composure explain how well the samurai maintains their proper decorum while completing difficult tasks, and what happens if they don’t. Finally, there are opportunities for narrative flair, according to the “element” (fire, water, wind, earth) and associated attribute of the task.


Compare everything you just read to something that you might see in Dungeons and Dragons: “roll d20 plus modifiers against a DC (difficulty check), and narrate what happens based on whether or not you succeed.”


See the difference? When it comes to Legend of the Five Rings, I both like the game system and I don’t. The game’s core mechanics definitely allows players to build a story from their character’s actions, but damn is it in-depth. And it’s slow.


Basically, an entire game happens in those 6 steps that happen with every skill check. My problem is that a lot of time gets eaten up over what I would consider to be relatively non-consequential pieces of the story.


Legend of the Five Rings Artwork: (4/10)

So, I have the PDF version of Legend of the Five Rings RPG. There’s no art in the PDF. I do not have the printed version, where I know there is art.


When I’ve looked online for Legend of the Five Rings, there’s amazing art everywhere. That art is just not in the PDF, and I honestly don’t know how much art there is in the actual printed book, aside from the cover.


My guess is that a lot of the great art you can find online either comes from the Five Rings card game, or from fan art.


I’m giving Five Rings some points here because I have to assume that there is some art in the printed version of the game, but I can’t in good conscience list the score among the best since the PDF really fell short in this category. In my opinion, every representation of a game that’s listed among the world’s best, whether printed or published as PDF should give the very best foot forward, possible.


Ease of Purchase: (10/10)

It is very easy to purchase Legend of the Five Rings RPG. The game can be found on both Amazon and the Fantasy Flight Games website.


Price & How Many Books Do You Need to Play: (7/10)

To play the game, all you need is the core rulebook that’s meant for players. If you really want it – as in, if you’re certain you’re going to play an entire RPG campaign using Legend of the Five Rings – the Dungeon Master’s guide to the game isn’t too much extra.


Fame & Availability of Supplemental Material: (4/10)

I know of Legend of the Five Rings from gaming conventions and other hardcore tabletop gamers. However, I’ve only even seen Legend of the Five Rings RPG or the card game version in tabletop gaming stores maybe twice.


As I mentioned before, if you do an online search for the game, you mostly find the card game. To find the tabletop game, you have to specifically search for “legend of the five rings RPG.”


At the end of the day, though this game is pretty good, I think it’s becoming so eclipsed by both the card game version and other (better) tabletop RPGs, that it’s on the way out from most player’s gaming tables. That being said, I think you could find some gamers to try out this TTRPG, and have a great time for at least a few sessions.


Legend of the Five Rings RPG is Produced By:

Fantasy Flight Games

Jacob Tegtman Eternity TTRPG Creator

Jacob Tegtman

Dear reader, I hope you enjoyed my article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

Jacob Tegtman Eternity TTRPG Creator

Jacob Tegtman

Dear reader, I hope you enjoyed my article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

D&D characters read a glowing book, split scene, half lush daytime, half purple night.
By Jacob Tegtman October 7, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=VE2fUonKzl8 Transcription Dungeons & Dragons is officially crossing over with Magic: The Gathering’s Lorwyn-Shadowmoor! This fairytale world of eternal sunlight and creeping twilight is joining the Forgotten Realms through a brand-new digital-exclusive expansion. Welcome back to Eternity TTRPG—your go-to source for all things Dungeons & Dragons! So, what’s this mysterious realm and why is it part of the new 5.5 Edition rollout? And—should you actually spend fifteen bucks on it? Let’s dive in. Wizards of the Coast is making a bold move with Lorwyn: First Light—a brand-new digital-only supplement coming to D&D Beyond on November 18th . According to both Bell of Lost Souls and D&D Beyond’s official announcement, it’s part of the new Forgotten Realms bundle—which includes The Player’s Guide, Adventures in Faerûn, and three exclusive add-ons: Astarion’s Book of Hungers Netheril’s Fall and today’s star—Lorwyn: First Light. So, what is Lorwyn-Shadowmoor? If you’ve played Magic: The Gathering back in the late 2000s, you might remember these twin worlds—one a radiant fairytale land of endless summer, the other a dark, dreamlike reflection of it. In D&D terms, it’s being reimagined as a Domain of Delight in the Feywild—those whimsical, dangerous realms ruled by Archfey. But here’s the twist: Lorwyn and Shadowmoor used to shift every few centuries—light giving way to night. Now, both have begun bleeding together in unpredictable ways. Imagine meadows of sunlight interrupted by patches of midnight, separated by shimmering auroras. It’s a stunning concept—and one that promises both beauty and peril in equal measure. The big question is what do you actually get with Lorwyn: First Light? According to Wizards’ release info, you’ll get: 2 new feats 2 new backgrounds (likely tied to those feats) 2 new magic items 8 monsters drawn from the Feywild’s weirdest corners 2 playable species , plus advice for adapting 8 more to the Lorwyn-Shadowmoor setting Two mini-adventures —each with maps ready to drop into your campaign And yes, all of this can be used in the Forgotten Realms or as standalone Feywild content. Characters might cross over via fey crossings, or your adventurers might stumble through a glowing portal in the Moonshae Isles straight into a land where “dreams have claws.” The price tag is $14.99 for the standalone version—or as part of the Forgotten Realms Ultimate Bundle, which includes digital dice, and both digital and physical book copies. That’s stirred some debate online. Some fans love the idea of expanding the Feywild with official crossover content, while others worry it’s another micro-expansion cash grab. But the excitement is real—this marks the first time a Magic: The Gathering setting has officially joined D&D 5.5E. If this goes well, you should probably expect Wizards to do more of this kind of thing. In any case whether you’re a Lorwyn nostalgia fan or just want more Feywild flavor in your campaigns, this expansion could scratch both your card game and tabletop itches. Do you think that Lorwyn: First Light will be a delightful addition to your Feywild campaigns—or is this just another shiny portal to your wallet? Let me know in the comments below, and don’t forget to like, subscribe, and ring that bell for more weekly D&D news and updates.
By Jacob Tegtman October 3, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=RfmCpJPQM7o Transcription The Gygax Memorial Fund is working to build a D&D memorial for the late Gary Gygax. The memorial will (hopefully) be placed in Library Park , in downtown Lake Geneva, Wisconsin —the birthplace of Dungeons & Dragons. This is the park that Gary himself loved and even chose as the spot for a memorial before he passed. In 2024, during D&D’s 50th anniversary, the city officially granted land for the project. This memorial will be a life-sized stone gaming table, with a dungeon map designed by Gary Gygax himself. But the question is, will this Kickstarter finally succeed where past efforts failed? Welcome back to Eternity TTRPG—your weekly quest hub for all things Dungeons & Dragons. Today, we’re talking about a very feel-good story for your Friday – a legendary project years in the making: the Gary Gygax Memorial Game Table. Gary, co-creator of Dungeons & Dragons, passed away in 2008. Since then, his widow Gail Gygax has championed the idea of a permanent memorial in their hometown of Lake Geneva. Now, the Gygax Memorial Fund has revealed their project: a stone game table in Library Park, complete with benches and, eventually, a bronze statue of Gary himself. The table will feature a bronze map of Gygax’s very first dungeon. The Kickstarter launched October 1st, 2025, marking the anniversary of TSR, the company Gary founded to publish D&D. Backers for this project get everything from digital scrolls to engraved pavers around the monument. Of course, fans are excited—but also cautious. The Gygax Memorial Fund has been planning memorials since at least 2012, and past efforts fizzled after raising over $100K. This has left some fans asking wondering about this attempt. On EN World, one user wrote: ‘The fund has talked about this for a decade—none of it has come to fruition. What makes this attempt special?’ But others point out that since Paul Stormberg took over as chair in 2020, the fund has started producing real results—like memorial benches and library exhibits. And with Lake Geneva officially granting land for the project, this campaign has a stronger foundation than ever. For some D&D fans, this may not just be a statue, but a chance to gather in the very town where roleplaying was – more or less – born. It is pretty amazing to think that you could sit at Gary’s table and roll dice on his original dungeon. This is both a tribute to the past and a playable monument for future generations of adventurers. If you’re interested in helping fund the project, I’ll leave a link the video description, and comments. And lastly, what do you think? Will the Gary Gygax Memorial Game Table finally become a reality—or is this another critical fumble? Drop your thoughts in the comments, and don’t forget to like, subscribe, and ring that bell so you don’t miss next week’s D&D news.
Illustration for Critical Role Campaign 4, with a blindfolded green humanoid, castle landscape, and logo.
By Jacob Tegtman September 30, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=Tv9HBlNaSMY Transcription Critical Role just dropped the story trailer for Campaign 4. It is looking like a bold campaign. We’re talking a brand-new world, an incredible 13 player characters, and a plot that kicks off with the execution of a revolutionary firebrand named Thiatzi Fang (we’ll see if I got that pronunciation right). Oh—and if you didn’t see my last video on the topic or you haven’t heard, Brennan Lee Mulligan is DMing this campaign while Matt Mercer will be a player.  Welcome back to Eternity TTRPG—your portal of divination into all things Dungeons & Dragons. First up with campaign 4—the setting. Unlike every previous Critical Role story, Campaign 4 leaves Exandria behind entirely. Instead, we’re venturing into Araman, a godless realm still haunted by the echoes of dead deities and a rebellion that shook the land 80 years ago. This isn’t just new lore, but a blank canvas, making it perfect if you’ve never watched Critical Role. There’s no prior knowledge required, which is perfect for new fans, but also a fresh start for longtime Critters. The trailer centers on Thiatzi Fang, a revolutionary who led something called the Falcon’s Rebellion twelve years back. Now, he’s been captured, condemned, and set to be executed by the mysterious Sundered Houses. Fang himself calls the Revolutionary Council a shadow of its former glory, while hinting at the unfinished war against the gods of Araman. So already, we’re looking at political intrigue, rebellion, and a potential spark for civil war. This time, Critical Role also isn’t just one party. That is to say, because there’s 13-players, they’re actually split into three connected, but altogether different parties. Each of these parties also has a name, describing their main focus in the campaign: The Seekers, the Soldiers, and the Schemers. This setup is packed with themes that Critical Role’s new DM, Brennan Lee Mulligan thrives on—iconoclasm, unity, and tension between hope and despair. The godless world of Araman asks: Without the Gods, who will seize the crown? Fans are buzzing that this campaign might explore things akin to segments from Game of Thrones, but with more dice rolls and way more crying. If you want to check it out, Campaign 4 launches October 2nd at 7 PM PT , streaming on Twitch, YouTube, and Critical Role’s Beacon service. Like I mentioned in my last video on Critical Role, they’ll be using the 2024 D&D 5e rules , with some special homebrew added by none other than Jeremy Crawford and Chris Perkins. And yes, you can jump in totally fresh if you want to see what Critical Role’s all about—no prior Exandria knowledge required. So—what do you think? Is Thiatzi Fang a hero, a villain, or something much more complicated? And which of the three parties are you most hyped to see—the Seekers, Soldiers, or Schemers? Drop your thoughts in the comments, and let’s get the speculation for this season’s campaign rolling. And lastly, if you liked this quick update, don’t forget to like, subscribe, and ring that bell so you don’t miss our usually bi-weekly dives into the biggest stories in the D&D universe. Until next time—may your rolls be high, and your executions be… postponed.
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