Oracle
"Seeing into the future is a treasured and coveted gift. I have always known what would happen."

Oracle Overview
The most beloved and hated person in the world. The Oracle has tremendous power to shape the world and its events by predicting the future, and in some cases, changing fate. The awesome power of the Oracle is not one that can be trained; a person either has the skill or they do not.
Oracles did not exist prior to the destruction of the Kingstones and the death of the Eternal Elmran in 832 KS. Elmran was the Eternal of Time, capable of manipulating timelines and events in Altius to better suit his wishes. Now, with Elmran and the Time Mages gone, there seems to be no possibility of manipulating timelines or events in the future, so Oracles are now able to see into the future with clarity.
They are the most valued and feared members of any court in any realm. Frequent assassination attempts are made upon Oracles, though such attempts are frequently foiled.
Oracles are not perfect, and are not invulnerable. But they are prized beyond gold, so long as their powers hold true.
Oracle Class Strengths
Note that these values are not specifically used in Eternity TTRPG. Instead, these representative stats are meant to provide an overall idea of how the class plays. Definitions of these representations are provided below, which do directly align with the Eternity TTRPG system.
Oracles have the following "class stats":
- 6 Attack
- 6 Defense
- 10 Intuition
- 9 Magic
- 0 Special
- 2 Quickness
- 7 Utility
- 5 Versatility

Value Definitions
The following stat definitions roughly cover the class' strengths and weaknesses, in a representational way.
- Attack: the overall ability of the class to deal damage and set the tempo in a battle.
- Defense: the innate ability of the class to reduce damage and negative effects taken, both from physical and magical attacks.
- Intuition: represents skills such as perception, stealth, or sixth-sense abilities to help them avoid otherwise unforeseeable harm.
- Magic: the innate ability of the class to manipulate the very fabric of Altius and The Dream, turning those powers to their will.
- Special: not all unique "powers" are magical in nature, and some classes have magic-like, "special" abilities.
- Quickness: the overall speed, mobility, and initiative of the class.
- Utility: the ability of the class to bolster allies, debilitate enemies, or provide useful effects in various out-of-combat situations.
- Versatility: the class' ability to adapt to any situation or environment, both in and out of combat.
Oracle Stat Bonuses
Oracles gain stat bonuses upon leveling up, based upon the "Critical Option" chosen for each ability. These class-based stat bonuses provide roughly half of the overall stat benefits for your character, making them integral to your character's advancement.
The three categories of stat bonuses/ specialization for oracles are: blessings of the eternals of light (+1 Faith), blessings of the eternals of shadow (+1 Range), and memories of eternity (+1 Initiative).
Specialization | Bonus |
---|---|
Blessings of the Eternals of Light | +1Faith |
Blessings of the Eternals of Shadow | +1Range |
Memories of Eternity | +1Initiative |
Oracle Roleplay Powers
In Eternity TTRPG, any racial power, spell, or ability may be used in or out of combat. However, each class does have its own unique set of "Roleplay Powers," which are designed to enable players to feel truly outstanding in ways that are unique from the rest of their adventuring party.
Roleplay Powers either provide auto-successes on specific skill or knowledge checks related to the class, or provide unique effects and powers that help players feel like they're experiencing what it's like to live in the world of Eternity TTRPG with their chosen class.
Detect Magic
Auto success against Fate Rolls involving noticing if there is active or maintained magic, or residue of past magics cast, within 100 yards.
Guard
Auto success against Fate Rolls for noticing ambushes or attempts at stealing, even against the “Assassination” and "Theft" Roleplay Powers.
Prophesy
Once per Game Session, cause the Storyteller to foreshadow a future event, specifically in a way that helps you overcome one obstacle, later on.

Oracle Spells
The following oracle spell descriptions provide summaries of their actual in-game effects.
Aspect of Eternity
Increase your target’s Faith (Spell hit chance).
Chains of Condemnation
Chance to link multiple targets together, so they cannot move far apart.
Dark Omen
Chance to Lock your target for 3turns (prevent them from using Criticals).
Divine Spark
Permanent light or shadow immunity, and chance to raise Intelligence/ Inspiration.
Doom
At the end of 3turns, chance to kill your target, based on their current HP.
Greater Dispel
Chance to remove a magic, maintained, or status effect from the target.
Omen
Chance to cause the next three (3) attacks against the target to have more hit chance.
Premonition
Drastically increase your target’s defenses for 1turn. After, they are slightly fatigued.
Proclamation
Chance to increase your hit chance against the target with your “Doom” Spell.
Reflect
Chance to reflect the next debuff effect against the target, back to their attacker.

Oracle Playstyle
The Oracle class is a Stat powerhouse, as you can boost allies' hit chance and defenses, while also weakening enemies. Over the course of even a few turns in battle, these Stat differences add up, and can wildly swing a situation in your favor.
There are many approaches you can take as an Oracle, but it's always great to boost your own and allies' Faith (Magic hit chance) with "Aspect of Eternity," especially since it can be maintained at the start of every battle. Also, you can instant-cast "Chains of Condemnation" to prevent enemies from rushing you. Meanwhile, "Omen" and "Proclamation" can drastically increase your hit chance with "Doom," to put a time limit on your target's remaining life.
While "Doom" is ticking down, you can protect yourself and allies with "Premonition," "Reflect," "Dark Omen," and even "Greater Dispel," to remove powerful buffs from enemies, or debuffs from allies.
Finally, "Divine Spark" will occasionally give you additional Intelligence to instant-cast more powerful Spells throughout the battle.

Oracle Lore
Freya: the first oracle, loyal to the Stonebolt dynasty. Along with the heroes of light, Elmran created Freya. She possesses incredible abilities to see into the future and foretell destiny. She is a stoneborn with many followers. She is also a Lord of Kel-Nagrand, though the fact that she is an Esper is not well-known.
Eternity TTRPG Races
Eternity TTRPG has nine unique playable races, each with their own lore, racial powers, and variety of options for play. Choose from races you know such as humans or treants, or dive into the entirely unique world of Eternity TTRPG with crour, espers, ateri, empyrean, jadori, stoneborn, and yzarc.
Eternity TTRPG Races
Choose from nine unique and playable races. A few races are "base races" (human, jadori, treant) while the rest are variations on those base races (ateri, crour, empyrean, esper, stoneborn, yzarc).
Eternity TTRPG Character Builder
Whether you're new to Eternity TTRPG or just want a quick character builder that adds race, class, and equipment stats for you, check out the Eternity TTRPG character builder!
Core Rulebook Classes
Take a look at other Eternity TTRPG class pages from the Eternity TTRPG Core Rulebook to learn more about each. Characters gain their class at Lv.1 (after starting with only a race at Lv.0). Classes provide characters with stat boosts. along with spells, abilities, and roleplay powers entirely distinct from one another.
"They didn't think a simple blind girl could turn on them, be a threat, and kill them."
"My strength, resolve, and willpower speak for themselves. I fear no one."
"Never seen it snow in a desert before? Why do you think they called me here."
"The jadori and treants were the first wild guards. We honor and extend that role."
"There isn't anything worth fighting for except your own ambitions. Get used to it."
"Do I love war? No, I live in peace until called. Although, I am ready for anything in this world."
Oracle
"Seeing into the future is a treasured and coveted gift. I have always known what would happen."
"I don't live to do 'what's right.' But I do follow the path that I believe in, with all my being."
"Only those born near the summer solstice possess powers like myself. We are rare indeed."
"Every realm has royalty. But I protect who I choose - those who are important to me."
"Light comes in many forms: power, healing, knowledge. But above all, it sees the heart."
"The dragon, Kida, is my servant. I called her forth from the deep reaches, and empowered her."
"I, Thief King Kuma, demand tribute from my vassals. Come now, be generous to your king."
"Immortality eludes all but the ateri and empyrean - unless you join the coven, like I have."
"I do things with weapons that people have never seen before. Don't believe me? Watch this."