8 DnD Character Ideas and Backstories to Make Your Next Game the Best Ever

One of the best parts about DnD is creating a new character for a one-shot adventure, or for an entirely new campaign. To help you develop your best character yet, here's some DnD character ideas for you to play with.

Whatever DnD character ideas you have for your game can take on a life of their own. You can create your unique character with the most tragic backstory, OP skills, involved in the most unique plots. You can even design an entire world based on your imagination and just roll with it. There’s nothing stopping you.


If need some help coming up with some DnD character ideas to provide inspiration, this article is for you. Take one of these ideas and run with it as-is, or combine pieces from several of them to synthesize something all your own. Feel free to tweak these ideas in any way you want. After all, DnD is the most fun when you’re playing it entirely your own way.

DnD Character Ideas

  • Alrien Animus: Royal Guard with a Change of Heart
  • Valerian Raigor: A Skilled but Young Ranger
  • Trystan Onlin: The Bard Who Lost His Homeland


Fun DnD Character Ideas

  • Talliser Firebrand: Monk-In-Training
  • Triella Eboncrest: the Unwilling Warlock

D&D Character Concepts

  • Visitor from Another World
  • Ambitious Commoner
  • The Hero-Villain


DnD Backstory

  • Mysterious Hooded Figure
  • An Unknown Curse

Some of the following DnD character ideas are complete ideas you can take and use in your own game. Others are simply concepts or backstory ideas that are meant to help you piece together your own unique character idea.


If you need DnD Quest Ideas or DnD Campaign Ideas for your game, or by the way, be sure to take a look at those articles! They can be a great addition to this guide for DnD character ideas. You can also even use these DnD character ideas with Single Player DnD if you'd like to do some solo gaming. The only limit is your own creativity!

DnD Character Ideas

Captain Smack - one of my gaming group's more entertaining DnD character ideas. Smack was an NPC who became a legend. In a way, he was so unique that he became like a second PC for the player who came up with him.

DnD Character Ideas

Want to start your next campaign with a fully-designed character? Or, want to figure out how to instill more development for your current character? Here are a few of my in-depth DnD character ideas, covering everything from goals to personality, skills, background, and more.


Alrien Animus - Royal Guard with a Change of Heart

Your family is composed of a long line of fighters that have served the royal family for centuries. Your family's position is known as the "Royal Guard" - those who protect the royal famly at all costs. You were raised to believe that your sole purpose was to fight for your kingdom and serve the royal family, even if it meant sacrificing your life. After being raised in such a manner, you eventually grew up to be one of the kingdom’s greatest warriors. Because of your expertise in battle, you made your way up the ranks and eventually gained the royal family’s favor, along with a place of honor among your own family of notable warriors.


As you gain a higher position in the kingdom’s army, you are stationed in the royal palace itself. The longer you work in the palace, however, the more you notice strange occurrences. Guarding the royal palace seems to not be as glamorous of a position as you had dreamed. The reason is that - as much as you might try to ignore the fact - townsfolk and commoners are invited into the royal palace, never to be seen again. Instead, locked carriages exit the palace gates hours after the person's arrival, the same evening.


Before arriving at the palace, you had believed that no deed could be considered too harsh or inhumane if it was being done for the greater good of your king and country. However, the regular reports of missing persons, plus the locked carriages are beginning to change your mind. Townspeople are frightened, and commoners of the kingdom are on edge following the disappearances. Plus, there are rumors - of course - that the royal family is to be blamed. You want to talk, but your oaths as a royal guard prohibit you.


These key moments make you question everything you've lived for up to this point. With each new carriage that leaves the palace, your inner beliefs break a little more. Recently, the very foundations of what you thought you lived for, up to this point, have begun to crack.


One night, you made a decision to find out the truth. You stumbled upon an ominous room, filled with clues about where those missing villagers had gone. You'd probably known all along, but now the proof is irrefutable. You begin to accept that perhaps loyalty to your land is not enough of a reason to turn a blind eye to its crimes. From there, you abandoned your post, snuck out of the palace, and followed the carriage.


That one choice to embarking on this journey will lead you to uncover your kingdom’s darkest secret...

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Valerian Raigor: A Skilled but Young Ranger

For this character, you’ll be playing a skilled ranger that lives in a small village located on the outskirts of your kingdom. You are one of the youngest, but most skilled rangers in your village. You are quite young, but you have often been called a prodigy. All the praise goes to your head just a little bit, allowing you to become more confident in your abilities, though perhaps a little childish and proud at times.


For centuries, your village folk have protected a sacred artifact that has brought prosperity and peace to your land. But everything changes overnight when the artifact is stolen. With the artifact missing, the crops of your village become desolate, and the animals within the forest becomes ridden with disease.


With this new development, the village decides to send a team of their most skilled rangers on an expedition to recover the artifact. As one of the best, you are naturally selected as a member of the team. Although you are wary, and somewhat scared of traveling, and possibly fighting, you begin your journey to find the sacred artifact that brings so much good to the village.


Your greatest fear is that the members of your village have only called you skilled - a prodigy even - because you're as good as the village's best. But in a small village, you know that there's only so much competition. So, what will happen when you face true danger, against the best that the wider world has to offer? What if you aren't capable of supporting your team of rangers, and worse yet, what if you all fail to retrieve the artifact?

Trystan Onlin: The Bard Who Lost His Homeland

Ah, the life of a traveling bard. You go from one place to another, never staying in a village for more than a few days. Villagers and townsfolk enjoy the tunes you play on your lyre, and by the end of your performances, you can always expect a crowd and a round of applause. No one really knows your name or recognizes the songs you play, but you never stay long enough for anyone to ask. This life is at least peaceful, fun, and full of variety.


Though your days are full of mirth and music, the night sometimes brings too many memories. After all, the music you perform hails from your native land. It was once a small, but powerful kingdom, that has since perished. After your performances for the crowds, you perform your own lamentations for only yourself of the mysterious attack that destroyed your kinsmen and kingdom. You remember, each night, how you narrowly escaped the attack. How you've been constantly on the move to secure your survival, ever since.


In your dreams each night, you see yourself again casting spells of elemental magic, carried out through your music. But, when you awake each morning, you tell yourself to not use the elements again. Since the technique and aura of your elemental spells can only be cast by  members of your homeland, you've decided to stick with ordinary folk songs to prevent your identity from being revealed. You’ve accepted that you will have to stay an ordinary traveling musician, perhaps for the rest of your life.


If it means survival, then the choice is worth the loss, of course. 


That all changes, however, when you’re approached by a mysterious hooded figure who seems to know the tunes you play, and more importantly, their origins. It turns out that you’re not the only surviving member of your homeland. And it turns out that you actually know this hooded figure, and have often thought of her since the kingdom's fall.


From there, you’re roped into an epic journey to discover the secrets of the attack on your kingdom. You may just yet restore your sense of purpose, again awaken the elemental powers inherent within you, and bring about a peaceful conclusion to your kingdom's tragic past.

Fun DnD Character Ideas

You can sometimes make some fantastic DnD character ideas from minis you find at your local gaming store. This one was a source of huge inspiration for my girlfriend's latest character.

Fun DnD Character Ideas

Sometimes a fun DnD character idea is one that isn't necessarily meant to be played for the long-term. These types of character ideas are great for DnD One Shots. Of course, with a little bit of extra work into these kinds of characters, they can still be great for an entire RPG campaign. It's all up to you!


One thing's for sure though. These are definitely some fun DnD character ideas:


Talliser Firebrand: Highly-Competitive Monk-in-Training

You’re a monk-in-training, one of the newest recruits under your teacher’s supervision. You’re pretty good for a newbie. You already have a basic knowledge in combat that was taught to you by family friends in your village, but nothing too fancy. You’re not good at fighting, exactly, but you’re not bad either.


What is really comes down to is that your skills are terribly inconsistent. Your movements might be calculated and skilled one moment, only to be completely clumsy and infective the next. Entering into a fight with you is essentially a gamble, for both you and your opponent. So, through your training and adventures beyond, you're sort of "stuck" as a half-competent, demi-liability.


However, you can never say no to a good fight, no matter how high your odds of winning are. In both training and adventuring, you simply cannot walk away from any kind of fight. In fact, you start them. All the time. Despite the fact that you may very well lose - and drag your allies with you into a losing fight - you just have to test yourself.


You know why you always pick fights. It's to see if there's some reason why you're incompetent half the time. Why are you able to defeat enemies with ease one moment, but cause more harm than good to yourself and your allies, the next? It's your mission to find out. And when you do, to become the greatest warrior these lands have ever seen.


An Ongoing Campaign with Talliser Firebrand

If you choose to take this DnD character idea even further, you're going to have to figure out what's going on with your ups-and-downs. Is there something bigger going on that causes you to be terrific in battle one moment, but terrible the next? Could it be some kind of curse? Perhaps some kind of family curse, even? Whatever path you take for figuring out what's going on with you, it could lead to an entire series of adventures. 

DnD Character Ideas and Dice

Triella Eboncrest: Unwilling Warlock

You initially had no interest in becoming a warlock. Instead, you were content with living out your days as a fisherman’s child in a small village. You had plans of following in your father's footsteps, and eventually having a family of your own with children who are destined for the same, typical future.


You had no interest in gaining "power" or magical abilities of any kind. That sort of thing made you nervous. But somehow, your fate changed when you stumbled upon a shadowed entity along the shoreline. The entity seemed to fade in and out of your vision, but was certainly real. Though you were initially frightened of the being, it began practically begging you to make a pact with it. Which, of course, made it seem quite a bit less frightening.


After giving the entity a resolute "no" for an answer, you simply left it on the beach, resolving never to be involved with magic again. However, the entity began showing up near midnight in your room each night, pestering you for the pact. At the end of several months of sleep-disturbed nights, you began to waiver in your commitment to non-magic. When your father told you to stop making up stories, you saw no other way back to peaceful sleep. Eventually, you agreed to the entity's pact - whatever that actually meant.


Of course, the pact did give you magical powers that became difficult to hide. After a mishap in your village forced you to reveal the extent of your powers, you were unwillingly roped into an adventure by a group of magicians that desperately require your help. How will you ever get back to peaceful sleep and your former mundane life of fishing, now? All you want is to stop having magic at all.


An Ongoing Campaign with Triella Eboncrest

If you choose to take this DnD character idea even further, Triella will eventually have to contend with the powers she'd rather avoid. Whereas in a single adventure, Triella may not want to cast any magic during the gaming session, and may not want to be part of the story at hand at all, an ongoing campaign will force her into those very things. She'll probably have to figure out exactly what kind of shadowed entity she's dealing with, the true nature of the "pact" she formed, and contend with her own altered destiny.

D&D Character Concepts

It can sometimes be fun to base your character idea around a theme or concept so that he/ she comes built in with a kind of backstory, or at least place in the game's story.

D&D Character Concepts

Sometimes, all you need is a bit of inspiration to get the gears in your head turning. These D&D character concepts are meant to provide you with the basic foundations of an interesting character, while leaving you with enough space to fill in your own details. Feel free to try out these D&D character concepts for your next campaign.


As a quick note, another great way to start with D&D character concepts is to use the pre-generated DnD character sheets provided by Wizards.


Visitor from Another World

Now, this is a character that I think everyone can have fun with. In this concept, you will be playing a person that has transmigrated into an alternate universe. Think about something like the movie "Spirited Away." Suddenly, a character from "our" normal world shows up in a fantasy world like DnD provides.


Of course, to play a character of this nature in your campaign, you'll really need to discuss with your dungeon master. If they don't feel that this DnD character idea fits for the campaign they're running, then you'll have to either adapt it or try something else, altogether. If you are able to play this type of character though, here's how it would work.


With only vague memories and fragments of your past life, you are suddenly thrown into a whole new world of wizards, warlocks, and intimidating warriors who look like they could snap you in half. Alternatively, you could remember your past life, and simply try to return to your own world. In either case, this new realm should shock and astound you. Everything that seems normal to other players' characters (magic spells, grand knights, castles, fantastic lands, etc.) should be basically unbelievable to you.


Over time, you - of course - discover that you aren’t just a bystander in this strange universe. Even in your previous life, you had always felt strange energy flowing within you. But in this world, the energy seems to have a way to travel through you. In a surprising moment, you create a burst of arcane power, narrowly saving yourself from a dangerous situation. It’s then that you begin feeling that perhaps you aren't so foreign to this new land, after all.

Ambitious Commoner

You’re sick and tired of living in the slums. You’re willing to jump at any opportunity that would aid you in making it big, getting rich, and finally being able to afford a decent lifestyle for yourself and your family. It’s then that you stumble upon an ad promoting a huge tournament between the greatest warriors in your land. The promotion captures your attention with the large sum of gold listed as its prize.


This is to be a battle of the fittest, and after staring at the poster for quite some time, sudden realization strikes you. A solution! Actually... no. Never mind. You know perfectly well that you have absolutely no chance of winning, seeing as you no experience in battle, whatsoever. Furthermore, you're a lover of food, and your fitness level essentially prohibits you from competing in any sort of physical contest.


But, desperate times call for desperate measures. You know that a man's will is greater than his circumstances. And your circumstances are no longer acceptable to you. Thus, these thoughts lead you to a second realization. Recently, you've heard rumors from the next town over about a vampire sighting...


If you could somehow persuade this vampire - assuming he or she was real, to begin with - to turn you. And if you could somehow hide the fact that you had yourself become a vampire. Then perhaps you could skip years of hard work, and simply shortcut to peak physical condition. As a vampire, surely you could best any mortal in a test of strength and stamina.


What would it mean, being a vampire though? Would you have to leave behind the family you love? Would you still be "yourself?" Screw it. You're sick and tired of being sick and tired. It's time for a change, no matter what the cost may be.

The Hero-Villain

If you've played DnD for any stretch of time, you've probably either thought about, or have seen someone else play a hero-villain. This D&D character concept is basically chaotic-neutral. They aren't evil, exactly, but they definitely aren't "good" either. Instead, they're free-spirited in a way that's potentially dangerous to others.


For example, the idea of a Fallen Paladin fits perfectly for this character. Of course, a fallen paladin could be outright evil. However, they could alternatively be - well, alternative. If a paladin order has a set of moral codes, a fallen paladin wouldn't necessarily have to break those codes, outright. They could, instead, set about accomplishing the same standards as everyone else, but have an "unorthodox" way of going about things.


In short, a hero-villain, at least sometimes, tries to do "good" things. But they often end up doing good things in a way that actually harms others along the way. They may stop an ancient evil from harming the land, but do so by creating a pact with the evil to "come back later, fiercer and stronger," rather than actually slaying the beast. They may also help an impoverished widow by stealing from her equally-impoverished neighbor, who themself has but 1 loaf of bread.


Alternatively, the hero-villain could be simply a villain, through-and-through. Being a "hero," after all, is only a matter of which side you're on, right? So, be a hero to yourself. Do the things you've always wanted to do. Instead of trying to stop evil all the time, live it up a little. Enjoy the DnD experience to the full by enacting your own sinister plans upon the world. Give the dark side a try as the dungeon master is forced to send wave after wave of "heroes" at you, while you're likewise forced to slaughter them all, one gaming session after another.

DnD Character Ideas DnD Backstory

A character with a backstory brings more depth to the game's story, and often results in more fun for the player!

DnD Backstory

If you liked some of the fun DnD character ideas and D&D character concepts listed above, then you can definitely use them in either short adventures or in ongoing campaigns. It's important to note that virtually any character can be used in a full campaign if you end up detailing the character's DnD backstory. With a backstory, even an average character becomes something worthy of attention.


If you want to expand your character’s full potential, take a look at this DnD backstory list. These DnD backstory ideas are actually additions to some of the DnD character ideas, listed above. Use these with those existing characters, or mix them into your own ideas. Either way, you're sure to get more from the experience of playing your character:


Mysterious Hooded Figure

Here’s a DnD backstory that goes well with the traveling bard that I mentioned, above. The bard’s story takes a great turn when he’s approached by the mysterious hooded figure, who - it turns out - was from his destroyed homeland. In this first encounter, you find out that you are not the only remaining survivor of your fallen land. Furthermore, this woman was formerly a love interest of yours. The fire in your heart for her was put out only because you thought her to be dead.


At the time of your kingdom's fall, she was a knight of the realm. Indeed, she was one of the most promising warriors of the time. Though she probably knew nothing of you, often had you written songs of her, from afar. Now, it turns out, she may serve as the key to restoring the kingdom. And not only that, but since she's recognized your music, she wants you to enjoin her in the quest. She believes that the elemental powers inherent in bards from your homeland may play an irreplaceable role in the events to come.


Of course, you can't tell her "no," as your heart simply won't allow it. The problem is that your spirit, in regards to your homeland, at least, is broken. You saw many horrible events, when the kingdom fell. You saw many people die, and you experienced much suffering. Though you want to help, you're inwardly conflicted. In the end, the only thing that pulls you forward is the light that this woman exudes when talking about possibilities of the future. Not simply vengeance, but a peaceful conclusion to your kingdom's tragic past.


Even as you question about what may happen with your fallen kingdom, a question of equal importance keeps coming to you: "will this woman I love - have loved from afar for many years - ever feel the same for me?"

DnD Backstory Villain

Sometimes, I like to to base my character's backstory on a villain. A compelling villain provides a built-in goal for my character, along with adversity, and purpose. Everything you need, really, to get a new character started.

An Unknown Curse

This DnD backstory accompanies the idea of Talliser Firebrand: the highly-competitive monk. I think Talliser can be fun to use in a one-shot adventure, but can also become more interesting and enjoyable in the long run once you add more detail and plot to his backstory.


The character idea from before mentions that the monk is both cursed and blessed with inconsistent skills that can be dangerous for him and his opponents. In this scenario, one of the best ways to add some depth to the story is to identify the reason behind the inconsistency.


It could be, for example, that his skills were a result of a long-running curse within his bloodline. You can decide on the criteria for the curse, but it will essentially be caused by one of his ancestors losing a gamble against a powerful being. In this story, your ancestor would have been obsessed with the thrill of the gamble, and was desperate enough to cheat his way into winning against the being.


Obviously, the gamble of cheating didn’t work out for him. As a result of your ancestor’s actions, your family was cursed with the strange skill of being extremely good at something, or not being good at it at all, depending on the fate of the moment.


It could even be that your family lineage became monks after they realized the curse bestowed upon them. Perhaps they thought through strict inner discipline, self-understanding, and moral choices, they could free themselves of the curse. Generation after generation in your family, they have thus sought and failed to achieve, freedom.


For years, you have wondered at your own fate. But unbeknownst to you, your family's tradition has been to share about the curse on a family member's 20th birthday. A year, they believe, when the individual has matured enough to process the news, and potentially help in dispelling the curse. As fate would have it, today is your 20th birthday, and your life is about to change.

Create Your Own Character Today

Feel free to use these characters or take inspiration from them. At the end of the day, TTRPGs are all about having fun in your campaign, with characters that represent either who you want to be, or explore pieces of yourself that may never otherwise show themselves.


Remember, too, that there are many TTRPGs out there. Though DnD is by far the most well-known, and one of the best, it may not be the game that you ultimately find is your favorite! If you're interested in trying out a character idea in a new game, take a look at Eternity TTRPG's self-published game. In the Eternity TTRPG tabletop RPG, you get to play a character while sharing the roles of a dungeon master. It allows you to roleplay a character while still building the world and story you play in.


Give it a try today! No matter what game you play though, have fun making memorable characters and exploring fantastic worlds.

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

October 30, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=TicIZUlQV08 Transcription IMG_7957 === [00:00:00] Welcome back to Eternity TTRPG YouTube channel, where I go over different happenings in the tabletop role-playing universe, from D&D to the game my husband and I are creating. Um, as we all know, it is going on Halloween weekend, which is usually when we all get together with our tabletop role-playing groups and try to do a one-shot adventure. So for all of the last-minute DMs trying to throw something together for their friends, I've got a couple of ideas for you that I am just gonna rapid fire, okay? So first one, you have a haunted house that does not want you to leave. So your party is invited to investigate an abandoned mansion manor where a family mysteriously disappeared. Um, the twist in this is that the house itself changes its layout depending on the party's actions. So the rooms move, doors disappear, and the house seems to, [00:01:00] like, know the party's secrets somehow, right? Um, different encounter ideas in here is gonna be, like, animated f- um, furniture, possessed portraits, um, secret locations, and the, like, finale can be the house itself is a monster, so you have to, you know, figure out how the monster stays alive and how you can get out. Um, second one, we have the village that celebrates Halloween every night. So your, uh, tabletop role-playing party arrives at a village where everyone is celebrating a strange festival. However, nobody remembers the previous night, and the festival repeats it every single night. So you get Halloween every night. So you have different, like, strange villagers going on. You can start incorporating other, um, you know, Halloween things like scarecrows and werewolves and, [00:02:00] um, jack-o-lan-lanterns. Um, so then also finale with this one, your party discovers that the village is trapped in a curse, and you have to break the ritual before midnight of any given night that you're there. Cool. Um, third one, something is hunting in the woods. This is where we get our werewolves, our spiders, you know, all of our creepies. So travelers have gone missing near a forest, and the party's hired to investigate. So something can be following your party into there, but they never get a clear look at what is following them. So you start dealing with, like, false tracks and abandoned campsites, strange noises, and different things like that. You can even throw in environmental hazards in there, like a river, a bog, um, quicksand, that corn-- sort of stuff. Um, finale of this, a terrifying creature corners the party, and you have to choose how [00:03:00] to get past it. Um, moving on, the Last Night at the Graveyard. So local graveyard keeper hires the party to protect the cemetery during a night when the dead are supposed to rise. Um, twist with this, the undead aren't attacking randomly. They're all trying to, like, reach a certain spot, so you're trying to figure out how do you get to that spot, right? Um, you can have your skeletons, restless spirits, zombies, different kind of puzzles around the crypts and around the grave sites. Um, finale with this, the party uncovers the secret about the person buried there and why the dead are so desperate to get to them. Final one that I'm gonna try and finish this rapid fire off with is a Carnival of Curses. So a mysterious traveling carnival arrives outside of the town that you're at, and the visitors enter smiling, but nobody leaves quite the same. So the twist with this is, like, every [00:04:00] attraction is a magical challenge, and the carnival owner is collecting something from every visitor, so it could be, like, collecting their soul, their spirit, um, or you could go a bit more morbid with it and collecting, like, different parts maybe. Um, so encounter ideas with this is gonna be, like, cursed mirror maze, a rigged fortune teller, enchanted games, creepy performers like Cirque du Soleil style. Um, finale with this, the party has to defeat the carnival owner or escape the carnival itself. So that was super quick. There was five ideas for you to try and make a one-shot, hopefully before your, uh, one-shot this weekend. If not, you can always revisit this and do it anytime. I mean, why not have a fun one-shot to, like, break up what you're doing with your D&D group? So as always, like, comment, subscribe, drop different ideas down below, and we will catch y'all next time. See ya.
Woman in blue shirt speaking in a room with shelves of books, figurines, and a plush toy behind her.
By Jacob Tegtman • October 27, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=dTjh_PsRn3o Transcription Welcome back to Eternity TTRPG YouTube channel, where we talk about the world of Eternity as well as other tabletop role-playing games, D&D, and all the stuff in the genre that we can find. So this go around, ~I know it's been a little while since we posted, but ~I wanted to go ahead and just do something that I think everyone can get behind, which is talking about monsters that you find in tabletop role-playing games. ~Um, ~you're obviously gonna have your classic monsters that you see in D&D, and then we can just branch out from there, right? So reason this is coming up is that with the Sparks of Eternity Emanation, ~um, ~which is going really well, it's where you have your different classes, ~um, ~fighting each other to a duel to the end, right? ~And that's been great. It's been going great. ~We have a lot more classes in the works, but we were wondering, well, what could be next? And that's when you start looking at, like, armor, races, monsters, ~um, ~and, like, items and stuff, right? Because that's what makes a campaign happen is when you add all [00:01:00] of these things in. ~Um, ~so with that in mind, we started thinking monsters. ~Instead of having this PVP experience, we're talking, we're looking at more of a cooperative experience ~So now we're thinking classic monsters, and that has got to be the most classic of them are all is gonna be dragons, right? ' Cause you have anywhere from your dragon with the wings, fiery breath, always guarding something, guarding their pile of gold, or holding someone captive, or something like that. You're always gonna find that in any kind of mythology, lore, D&D campaign. Like, it's just... It's your classic thing. So how can we take this classic thing and switch it up a little bit? And this is where we started to wonder with our game design where to go, and we're still fleshing that out. ~Um, but I see great things in the works with it, right?~ Taking a classic thing and going a different direction. ~Um, ~other classic thing when you think of D&D monsters has got to be the mimic. ~Um, ~so that is, of course, [00:02:00] gonna be your shape-changing predator, right? You're going through a dungeon, you find a treasure chest, you think it's a normal chest, and turns out it's a mimic and it's trying to bite your face off. ~Total classic thing. Um, ~so how can we change this up? Is there a way to change up this D&D thing? ~Um, ~with that, my mind goes to what other inanimate objects can it become. Is it always gonna be your treasure chest, or could it be a table in the room? Or perhaps a weapon next to a, ~um, ~next to a skeleton, right? Because then you get this idea of, well, what if this, ~uh, ~sword just starts wielding on its own. ~Anyway, cool thought. But, you know, I just... ~It's fun to take things that you think are one way and just shift them completely, and I think that what... That is what makes the entire genre of tabletop role-playing so great is that we do take these different ideas, expand them, change them, and create something new. Eternity TTRPG has released a card game battler [00:03:00] which emulates combat from the tabletop role-playing genre. Sparks of Eternity Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities which everyone plays at the same time so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our sales page live now, packed with details. ~Um, ~other D&D classic things has got to be the beholder. ~Um, you know, ~your floating eye with random tentacles coming off of it, right? That's what I think of when I think of a beholder. And I feel like that is used so much to depict what D&D is, and when I see that, all I think is D&D. I never go to anything else. So with those thoughts in mind, we have been trying to decide does [00:04:00] the world of Eternity, Sparks of Eternity, have a monster that just defines Eternity Or do we have, you know, an art style that defines it or, you know, ~just, ~just something that makes it different. And, you know, as always, I'm behind the scenes 'cause I get to be with the game maker and see all of his, ~uh, ~gears rotating, right? ~So I see things coming. I'm very excited to share those eventually. I do see that coming down the line. Um, ~but in the meantime, drop any ideas for monsters that you have below that you want to see, that you have seen, any ideas, just something. You know, use it as a giant brainstorming session. ~Um, ~as always, like, comment, subscribe. Let us know how we're doing. Give me any ideas you wanna see for upcoming news and we'll catch y'all next time.
By Jacob Tegtman • October 23, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=lzrUgzvlYE0 Transcription Welcome back to Eternity TT RPG YouTube channel, where I talk about different happenings in the tabletop role-playing universe from D&D to the game that my husband and I have been creating. Um, if you follow the channel, you know that we did come out with a card game combat tabletop role-playing game, and it's awesome. I'm super happy with it. I think we all are. Um, but as great as the physical game is, right, we wanted to expand. So we have it online now. And in this video, I'm just gonna walk you through how to get there, um, what you see, and a quick rundown of how to play. Um, so please, uh, take the time to check out the game and we'll jump right in. So to get to the website, um, that holds the online version of [00:01:00] Emanation, you're gonna go to play.sparksofeternity.com and from there it is gonna open up with a screen asking for your email and if there's any name that you want, like, the game to call you, um, your username, and that's it. You don't need a password. You don't need a credit card. You don't need anything. It is just good to go. And then this is the screen that you get. Um, I am just gonna go ahead and run you through everything that you see, and I may start a game as well. So everybody's, um, system is gonna open up with the assassin, um, the first character alphabetically. And you'll notice at the top that you're gonna have a few different other classes: berserker, druid, judge, oracle, and summoner. Um, at this point in time, players, you and I can only play the assassin, berserker, druid, and summoner. We are currently having just the computers play as the judge and oracle. Um, at some point, we are [00:02:00] going to open those up. We're just not there yet. So on this screen, it gives you a rundown of, like, who the assassin is, um, and how many life sparks they start with, your hit points, if they're more of a tactic player, a magic player, or a mix, um, how many of the cards take a D20 roll for that tabletop role-playing feel. And not to mention you have the amazing art for it, um, that tries to depict more of what the class is Um, other thing that you're gonna end up seeing is that it tells you, like, the cards that you get as you go. So you're always gonna start with your attack, defend, no action. And then for assassin specifically, you do have lethality. But then you can scroll over and you can see all of the abilities for each class so you kind of know what you're getting into before you play, which is really neat if you ask me to get a better feel for it before [00:03:00] you even jump into a game. Um, as far as jumping into a game, there's two different ways to do it right now. You can, um, play against computers or you can share the website with a friend, start a new room, and it's gonna give you a code like this. So you would send that code off to your friend, they would input the code and then they would choose, like, their character and off you go. Um, whatever character you have up here selected is the character you're gonna end up playing. Um, for the sake of just showing you guys, I am gonna do the assassin. Um, and then let's say you don't have any friends to play with, which, you know, I don't always have friends, but that's okay. You can add computer players. So I'm gonna add like three players and then I can pick what they are. So I'm okay with the judge, oracle and [00:04:00] berserker. That all sounds good. And then this last spot here is gonna be how long you want everyone to have to choose their ability or like their action for each turn. Um, when you're just getting started and learning the game, I do recommend more towards like the two or three minutes. Of course, if you don't take that long, the game will just continue anyway. Like if everybody's selected it'll just move on. But if you need that time to read and understand, then please take more time. Um, for, you know, my sake and knowing the game, I'm gonna go with 60 seconds and then we just start the match with four players So now we're on turn one. I do have a countdown timer up in this corner telling me how much time I have left. It does do a turn counter for me. This turn will always be turn zero because you are like a level zero character in the world. You're level zero with combat, you have no actions, you're not a fully fledged whatever class you [00:05:00] are, right? So this turn I am gonna go with defend. It shows me a little bit better and I hit play it. So now everybody's thing is gonna show and they're just gonna run through everything that happens. I am not clicking anything right now, it's just doing its thing. So they all attacked each other. I'm defending. It gives me a quick rundown down here of what happens, what abilities they're gaining, and then it tells you like what happened with health as well, which I think is really cool. Now I am level one. I now have access to assassinate and it also shows me what my other opponents are gaining down below. And now I can choose stuff to play. I'm gonna go ahead and do the assassinate one, which includes rolling a D20. We're gonna play it And now healing will always take priority. So that is what ha- is happening there. And then they decided to attack. They have a passive going on, so that [00:06:00] just got rolled. And now I'm gonna roll to assassinate. I didn't hit, so I won't select a target And now they're just finishing up anything that needs to resolve and onto the next round. So as you can see, it runs really quickly, um, which is just... I think it's great, you know? I think getting to have a feel for the game and see what's going on is just really neat. Um, other thing to note as you get further in the game, you're gonna notice, like, this person now has dual wield. If I scroll over that, I see what it is. It is a passive for them. Um, and that means that it gets rolled every turn and, um, we just gotta see if they hit every turn unless somebody dispels it. Um, or in this case, this one is immune to greater dispel. You can see that at the very bottom. You'll also notice that these little cards at the top right appeared, meaning that my opponents have already picked their cards and they're waiting on me. [00:07:00] Um, I think we're just gonna try to assassinate again 'cause, you know, I'm an assassin. I think that's great. So healing takes place first again. Healing takes place first and now they're doing the rest of their actions. They're rolling their passives And then I'll try to assassinate. Man, the rolls are bad. Um, and then everything else resolves. It goes over what people are gaining, and we go on to the next round. So this goes on for 10 rounds as far as like gaining different abilities, but the game ends at round 20. Um, by round 20, you're looking for, you know, um, being the last man standing or having the most life sparks at the end of the whole game. So that is a quick rundown on how the online game works. I think it's really neat that we do [00:08:00] have the, you know, physical version of it, and now we have an online version. It's crazy to see how quick it's all coming together. Um, I'll drop the link to this down below, so hopefully you guys, uh, decide to check it out. Let us know any questions, comments, concerns. Like and subscribe, and we will catch y'all next time. Thank you
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