Warforged 5e – D&D 5th Edition Race

These race details for Warforged 5e include everything you need to know for your game. I also have a list of other DnD reference info available for you on related topics.


Warforged make for an interesting race for pretty much any RPG campaign. They have a mechanical/ magical body, but a living being's soul contained within.

 

Race details for Warforged 5e come from Eberron: Rising from the Last War (which, by the way, could make for an excellent DnD Gift!).


"Pierce was built by design, while you were built by accident,” Lakashai said.

“The soul is what matters, what the shape of the vessel.”

“What makes you think he has a soul?” Gerrion said.

“What makes you think you do?”

-Keith Baker, The Shattered Land

Behold Scyaroth, Warforged Barbarian.

Warforged 5e Traits

Your warforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.


Ability Score Increase

Your Constitution score in­ creases by 2, and one other ability score of your choice increases by 1.


These stat increases may not seem incredibly significant, but they make for a terrific combination. Having the additional Constitution makes your warforged character more durable by providing additional hit points and increasing your Constitution Saving Throw.


Having an increased Constitution Saving Throw makes playing spell casting classes easier for warforged, at least so far as keeping us spell concentration goes, should you take damage.


Finally, warforged 5e provide an additional +1 to any other ability score of your choice. Obviously, you should put that point into whatever ability is most needed for your desired class. Though a +1 may not seem like a huge value, it does increase the number of classes you can realistically play by quite a bit.


Constructed Resilience

You were created to have remarkable fortitude, represented by the follow­ing benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don't need to eat, drink, or breathe.
  • You are immune to disease.
  • You don't need to sleep, and magic can't put you to sleep.


In my experience, most D&D groups don’t really track things like food, water, or even disease (unless it’s a sort of magical disease or curse, which is often central to the storyline). So, in my mind, the main benefits from “Constructed Resilience” are the other effects.


Having resistance and advantage against poisons and poison damage can be big in certain scenarios. Also, not being able to be put to sleep isn’t something you’ll benefit from very often, but it is extremely nice when you do get the benefit.


Overall, depending on your DM, I have to say that constructed resilience (along with the other perks to being a Warforged, which basically make it harder for you to die) can absolutely contribute to avoiding a DnD TPK.


Sentry's Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal.


Since warforged 5e don’t lose consciousness while taking long rests, you basically get the Alarm 5e spell going at all times, for free.


It should be just about impossible for anyone to ever sneak up on an adventuring party at night, with a warforged in the group. Short of someone casting a spell like invisibility or at least Silence 5e, the warforged should be able to notice anyone approaching.


Integrated Protection

Your body has built-in defen­sive layers, which can be enhanced with armor:

  • You gain a +l bonus to Armor Class.
  • You can don only armor with which you have profi­ciency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, your armor can't be removed from your body against your will.


Having a flat +1 bonus to AC is really valuable, no matter what character class you’re playing as a warforged. If you want to fight on the frontlines, that +1 AC keeps you alive. Meanwhile, if you want to cast spells from the back lines, that +1 AC further aids you with Constitution saves whenever you’re casting concentration spells.


Otherwise, I’d say that the 1-hour requirement to don or doff armor isn’t really a big deal – in probably 99% of cases. Additionally, since shields do not count as “armor” in D&D 5e, it doesn’t really matter that your armor can’t be removed against your will.



Best Classes for Warforged 5e

Realistically, because warforged get a +2 to Constitution, another +1 to any ability score of their choice, a flat +1 to AC, and proficiency in an additional skill of their choice, they can play as any class. Warforged 5e are a durable and flexible race.


That being said, there are some classes where warforged 5e truly excel. Here's the facts for Warforged class combinations, which can probably help you with some great DnD character ideas as well!


Warforged Artificer

The primary stat for Artificers is Intelligence, so make sure that you spend your extra +1 ability point there. Otherwise, Artificer offers so many different ways to play that you can certainly make a warforged artificer work.


Even between the artificer specialists of alchemist, artillerist, and battle smith, I wouldn’t say that any of the three stand out terribly, as a warforged.


If you choose Battle Smith though, you will get a “Steel Defender,” which can help to soak up some damage (not that you need it, already having +2 Constitution and +1 AC). Plus every 6th-level artificer also gets a “Homunculus,” so especially counting allied creatures, warforged artificers can be quite a lot to deal with.


Thematically, a warforged 5e artificer fits in perfectly. Since warforged need to visit an artificer to change their appearance anyways, you’ve got everything you need within your own tool kit. Artificer’s are natural tinkerers, and can imbue magic into items, which is basically exactly what you are as a warforged (one large, magical item).

 

Warforged 5e Barbarian

A warforged barbarian is basically a menace to everyone who stands against them. With your extra hit points from your +2 Constitution, bonus +1 that you can put towards Strength, and natural +1 AC, the warforged barbarian is super tough and deadly.


As a Path of the Totem Warrior Barbarian, your warforged as a bear totem eventually gains the ability to give disadvantage on attack rolls to all enemies within 5-feet of you, who attack anyone but you.


Furthermore, while raging as a bear totem Barbarian, you also gain resistance to all damage types except for psychic.

Though all subclasses can work for warforged 5e, this combination is particularly brutal, as you’re already so hard to kill already. Then, you add damage resistance on top of that, and make it so that your allies are also harder to kill. Totally brutal.


Warforged Bard

A warforged bard may not maximize their advantages provided unless you put them right in the middle of the action, in combat. Since the bard’s most important ability is Charisma, you should use your +1 ability point for that purpose.


Otherwise, the bard’s “Bardic Inspiration” is basically their most valuable contribution to the party. If you have a high Charisma score as a bard, then you can use “Bardic Inspiration” more often, as a Bonus Action.


So long as you can stay in the middle of the fight, enemies should start to notice the value you bring with “Bardic Inspiration,” and then you can put your +2 Constitution and +1 AC to work.


Finally, the “College of Valor” Bard has the “Battle Magic” trait, which lets you make one weapon attack as a bonus action whenever you cast a bard spell. As a warforged who’s in the middle of combat, having that attack really makes the most out of your natural race traits.

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Warforged Cleric

Clerics can take many roles in D&D, including some that fit Warforged play style quite nicely. In particular, you may take a look at the “War Domain” cleric, which provides very useful Channel Divinity effects, such as “Guided Strike.”


Guided Strike: Starting at 2nd level, you can use your Channel Divinity to strike with supernatural accuracy. When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.


War Domain clerics provide options for the class to fight in close combat, which favor Warforged. Additionally, the extra Constitution from Warforged and +1 bonus to AC help create a somewhat tanky cleric character.


It’s also worth mentioning that in addition to providing additional HP at level-up, the bonus Constitution that Warforged receive also makes it easier for them to maintain concentration spells when taking damage. Since clerics have so, so many buff or debuff effects that they can use as concentration spells, the extra Constitution is a very nice bonus to have.


Just imagine casting cure wounds or bless 5e as a warforged who's so durable already that you basically can't die...


Warforged 5e Druid

There aren’t incredibly strong synergies between the Warforged 5e race and the druid class. Of course, every class benefits from having additional HP and AC, which Warforged naturally provides. However, the best case scenario for a Warforged 5e druid is to be in the middle of combat as probably a “Circle of the Moon” druid.


Circle of the Moon druids feature more physically powerful wild shape forms, providing the character with more healing options through “Combat Wild Shape,” higher CR wild shapes through “Circle Forms,” and even “Primal Strike” to overcome damage resistance.


Warforged Fighter

When it comes to D&D 5th edition, the Warforged Fighter has become a popular choice among players. The sentient constructs, forged for war, possess unique abilities that make them formidable on the battlefield, particularly in the role of fighters.

This is really a class where Warforged 5e truly excel.


A key strength of the Warforged Fighter is their versatility. With their proficiency in all martial weapons and their ability to choose from a wide range of fighting styles, Warforged Fighters can adapt to various combat situations.


Whether wielding a greatsword with unmatched strength or dual-wielding weapons with finesse, these mechanical warriors can excel in any combat role.


Furthermore, Warforged Fighters possess a unique ability called Integrated Protection. This feature allows them to embed armor into their bodies, granting additional protection without the need for external equipment. This not only enhances their durability but also frees them from the burden of carrying heavy armor, enabling them to move swiftly and strike with precision.


Combine the high Constitution and innate AC of a Warforged with the fighter’s ability to deal tremendous amounts of physical damage, and you can see why this combination is so powerful.


Warforged Fighter Playstyles

The Battle Master subclass is a popular choice for those seeking tactical prowess. With access to a variety of combat maneuvers, such as disarming foes or tripping them, Battle Masters excel at controlling the battlefield and providing strategic advantages to their allies.


Additionally, the Champion subclass is a straightforward yet reliable choice. With improved critical hit chances and increased durability, Champions become unstoppable forces on the battlefield. They are the epitome of a classic fighter, relying on sheer strength and resilience to overcome their foes.


Personally, I love the improved critical hit chance that a Champion provides. It’s so fun for to me, rolling lower numbers to deal huge damage. This subclass isn’t fancy, but it gets the job done.


Lastly, for those who prefer a more magical approach – not that you typically would, playing a Warforged –  the Eldritch Knight subclass is an excellent option. This subclass combines martial prowess with arcane spellcasting, allowing Warforged Fighters to cast spells and enhance their combat abilities.


With access to spells like Shield and Absorb Elements, Eldritch Knights can bolster their defenses and adapt to different damage types, weakness, resistances, and immunities. This could be a fun subclass to roleplay, though I have to say that it would likely not be as “strong” in combat as the other subclass options.  

Warforged 5e Classes

Haru here is actually a human nether knight, but his armor and weapons make him look like a perfect Warforged - just for some inspiration for you!

Warforged Monk

Warforged 5e monks have become a popular choice among players in Dungeons and Dragons. These unique characters combine the mechanical prowess of the warforged race with the disciplined combat techniques of a monk.


Warforged, as a race, possess several inherent advantages that make them formidable monks. Their integrated armor grants them additional AC, providing excellent protection in combat. Additionally, their composite plating ability allows them to add their proficiency bonus to Strength (Athletics) checks, making them highly skilled in grappling and other physical maneuvers.

Moreover, Warforged monks benefit from their racial traits, such as the ability to resist poison and disease. This resilience can be crucial in battles where such afflictions are prevalent.


So, what makes a Warforged monk good? In short, it’s their combination of high AC, proficiency in various Skill checks, and resistance to poison and disease make them durable and versatile combatants.


Additionally, their racial traits synergize well with the monk's core features, such as Unarmored Defense and Martial Arts. This combination allows Warforged monks to excel in close-quarters combat, delivering powerful strikes while remaining agile and protected.


Warforged Monk Playstyles

Now, let's discuss the choice of subclass for a Warforged 5e monk. The subclass you choose will greatly influence your playstyle and abilities. Here are three popular options:


  1. Way of the Open Hand: this subclass focuses on unarmed combat and control. It offers abilities such as Open Hand Technique, which allows you to knock opponents prone or push them away with your strikes. The Quivering Palm feature is particularly potent, as it can deliver a lethal strike to your foes.
  2. Way of the Four Elements: this subclass taps into the elemental forces, granting you access to a variety of elemental disciplines. You can unleash powerful fireballs, summon walls of ice, or even control the flow of water. This subclass adds an extra layer of versatility to your Warforged monk.
  3. Way of the Shadow: this subclass emphasizes stealth and deception. It grants you abilities like Shadow Step, allowing you to teleport through shadows, and Cloak of Shadows, which grants you temporary invisibility. If you prefer a more subtle and mysterious approach, this subclass is an excellent choice.


Warforged 5e Paladin

In the vast world of Dungeons & Dragons, the Warforged 5e Paladin is a unique and formidable character choice. Also, for some reason that I have a little difficulty explaining, it’s actually a pretty common choice among players.


Note that Warforged in general aren’t played a whole lot, so I don’t mean to dissuade you from playing a Warforged 5e paladin if that’s what you really want. I just mean to point out that a number of players seem to enjoy playing a mechanical paladin.

First and foremost, as with every class that Warforged touch, Warforged Paladins possess exceptional durability and resilience. Their sturdy construction grants them a natural armor, making them a formidable force on the battlefield.


Additionally, their integrated protection ability allows them to enhance their armor class further, making them incredibly difficult to hit. This innate toughness makes them excellent front-line combatants, capable of absorbing blows and protecting their allies, which one could argue, is one of the paladin’s primary roles.


Furthermore, the Warforged's unique composition grants them several other advantages. They don't require food, water, or sleep, allowing them to remain vigilant and ready for battle at all times – another often-forgot value that Warforged bring to the table.


The Warforged’s ability to withstand extreme environments makes them ideal for adventuring in harsh terrains, as they hunt down and obliterate evil. Moreover, they have advantage on saving throws against being poisoned and resistance to poison damage, making them highly resilient against certain types of attacks, which they may often face in undead enemies, or when battling dark wizards.


Warforged Paladin Playstyles

When it comes to choosing a subclass for your Warforged Paladin, there are several excellent options to consider.


The Oath of Devotion is a classic choice, emphasizing the Paladin's commitment to justice, truth, and protecting the innocent. This subclass grants powerful abilities such as Sacred Weapon, which enhances the Paladin's attacks, and Aura of Devotion, which provides immunity to charm effects for themselves and nearby allies.


Alternatively, the Oath of Vengeance offers a more aggressive playstyle. This subclass focuses on hunting down and eliminating enemies of the Paladin's cause. Abilities such as Vow of Enmity, which grants advantage on attacks against a specific target, and Relentless Avenger, which allows the Paladin to pursue foes who try to escape, make the Oath of Vengeance an excellent choice for those seeking a relentless and determined warrior.


Lastly, the Oath of the Ancients is an intriguing option for Warforged Paladins who wish to embrace their connection to nature. This subclass emphasizes protecting the natural world and radiates an aura of resilience and hope.


With abilities like Nature's Wrath, which ensnares enemies in difficult terrain, and Elder Champion, which grants resistance to damage and increased spellcasting, the Oath of the Ancients offers a unique and versatile playstyle.

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Warforged Ranger

Warforged 5e Rangers have become a popular choice among players in Dungeons and Dragons.


These unique characters bring a blend of mechanical precision and natural prowess to the battlefield. But are they really good? And what sets them apart from other ranger options?


Their inherent traits, such as their high Constitution and proficiency with medium armor, make them durable and capable of withstanding heavy damage. Additionally, their unique ability to integrate magical items into their bodies allows them to enhance their combat abilities even further.


This means that a Warforged Ranger can be a force to be reckoned with, both in close-quarters combat and from a distance. One of the key factors that make Warforged Rangers stand out is their versatility.


Rangers are known for their affinity with nature and their ability to adapt to various environments. With their mechanical nature, Warforged Rangers can easily blend into any setting, whether it be a dense forest or an urban cityscape. This adaptability makes them excellent scouts and trackers, as they can navigate and survive in any terrain.


Furthermore, Warforged 5e Rangers have access to unique features that set them apart from other races. Their Integrated Protection ability allows them to add their proficiency bonus to their armor class, making them even more resilient in combat. Additionally, their Living Construct trait grants them immunity to disease and resistance to poison, further enhancing their survivability.


Warforged Ranger Playstyles

When choosing a Warforged 5e Ranger, it is important to consider your playstyle and the role you want to fulfill within your adventuring party.


If you enjoy being on the front lines, dealing damage up close, the Hunter archetype might be a good fit for you. This archetype focuses on dealing maximum damage to enemies, making use of abilities such as Colossus Slayer and Multiattack Defense.


On the other hand, if you prefer a more supportive role, the Beast Master archetype might be a better choice. This archetype allows you to form a bond with a companion, such as a wolf or a bear, and fight alongside them. This can provide additional utility and versatility to your party, as your animal companion can assist in combat or help with tracking and scouting.


Warforged 5e Rogue

One intriguing class choice for Warforged 5e is the rogue. But firstly, let's address the question of whether Warforged rogues are good.


The answer is a resounding yes. Warforged, with their unique mechanical composition and built-in enhancements, bring a range of advantages to the rogue class. Their natural armor plating grants them a higher base AC, making them more durable in combat compared to other rogues. This increased survivability can be a game-changer, especially when you find yourself in the thick of battle.


Additionally, Warforged have the Integrated Protection feature, allowing them to integrate armor or weapons directly into their bodies. This feature not only saves on carrying capacity but also grants the Warforged rogue the ability to surprise opponents by concealing weapons or armor until the perfect moment. This can be a significant advantage in both combat and stealth-based scenarios.


What truly sets a Warforged rogue apart, however, is their unique race traits. Warforged are immune to disease, do not require food, water, or sleep, and have advantage on saving throws against being poisoned. These traits can be incredibly useful for a rogue, allowing them to explore dangerous environments, go on extended missions, and remain alert at all times.


Furthermore, their Warforged Resilience feature grants them proficiency in Constitution saving throws, making them more resilient against harmful effects.


Warforged Rogue Playstyles

Now that we've established the strengths of a Warforged rogue, let's discuss what you should consider when choosing this subclass.


If you enjoy being in the thick of combat, a Warforged rogue's increased durability and armor proficiency will suit you well as an Assassination rogue.


On the other hand, if you prefer a stealthy approach, the ability to integrate weapons and armor seamlessly into your body can provide the element of surprise as a Thief, or perhaps – in some rare cases – even an Arcane Trickster rogue.


Consider your character's backstory as well. Warforged are constructs created for war, so think about how this background can shape your rogue's personality and motivations. Are they a relic from a bygone conflict seeking purpose in the world?


The bottom line though, is that if you're looking for a unique and powerful class for your Warforged, don’t hesitate to try out the rogue.

Warforged 5e Character

Back when HeroForge made steel custom minis, my wife and I purchased a few of them for our campaigns. Steel minis naturally have a great Warforged look about them.

Warforged Sorcerer

Another unique combination that has caught the attention of many adventurers is the Warforged 5e Sorcerer. This mechanical being infused with arcane powers brings a fresh and intriguing twist to the battlefield. As always, first and foremost, the question arises: are Warforged 5e Sorcerers good? The answer is a resounding... maybe!


The Warforged race itself brings a host of advantages to the table. Built for war, these sentient constructs of course possess natural armor that provides them with additional AC, and of course the extra Constitution gives them more HP and better concentration saves, making them incredibly durable.


Sorcerers, themselves, are always amazing. They have access to a wide range of spells, including damaging spells like Fireball or utility spells like Invisibility, allowing them to adapt to various situations, which is useful when playing a race that – yes, it’s true – doesn’t 100% fit the class to a tee.  


Of course, the Sorcerer does provide Ability Score Improvements of your choice at 4th, 8th, 12th, 16th, and 19th levels, allowing even a Warforged to gain the necessary Charisma to become a powerful Sorcerer. This isn’t to say, basically, that a Warforged is a great fit for the sorcerer class, but rather that the sorcerer is basically a decent fit for just about any race.


Warforged Sorcerer Playstyles

When it comes to your subclass, I’d recommend taking a look at the Draconic Bloodline build, for both unique features and interesting roleplaying. Imagine, if you will, a sorcerer with a “bloodline,” when your race is actually... mechanical? Interesting thoughts, for sure.


But! The Draconic Bloodline sorcerer gains “Draconic Resilience,” giving you a base AC of 13+ your Dexterity modifier when you aren’t wearing armor, which stacks with your racial +1AC bonus.


Also, at 14th level you gain a pair of dragon wings, which sprout from your back. So, that’s obviously way cool.


Warforged Warlock

The sentient Warforged constructs, forged for war, possess a unique blend of mechanical prowess and, in a roleplaying sense, magical abilities. One intriguing class option for warforged is the warlock, offering a fascinating combination of mechanical resilience and eldritch power.


Are warforged warlocks good? Um, not necessarily, but they can be quite fun!


Warforged warlocks do have numerous advantages that make them formidable on the battlefield. Their inherent racial traits, such as their high Constitution and proficiency with armor, provide them with exceptional durability. This resilience allows them to withstand even the harshest of battles, making them a reliable front-line option for warlocks who choose the “Pact of the Blade,” or perhaps for those who choose “The Fiend” as their “Otherworldly Patron.”


Depending on your desired role, there are tons of invocations and spells available to warlocks that could conceivably complement your warlock playstyle. For example, if you want to be a tank, invocations like Armor of Shadows or Fiendish Vigor can boost your defenses, while spells like Armor of Agathys 5e can provide temporary hit points and damage reflection.


Also, if you cast spells like Hellish Rebuke 5e, with how defensive you already are as a Warlock, you can make it even less advantageous for enemies to attack you.


All of that being said, it isn’t like Warforged 5e get a bonus to Charisma, for warlock spell saves. The only real benefit that a Warforged gives to the warlock class is what they provide in the case of being any spell casting class – which is their bonus HP, concentration save from their high Constitution, and natural AC.


Warforged Wizard

With their unique abilities and versatility, Warforged can make for formidable wizards in your D&D game.


The Warforged’s high Constitution and Armor Class provide them with exceptional durability, making them difficult to take down in combat – which is really important for a wizard class, as the class itself is extremely fragile.


The innate resilience of a Warforged allows one who’s a wizard to focus on their magical abilities without worrying too much about their survivability. This, as you might imagine, is a big benefit.


Additionally, their integrated protection grants them proficiency with various armor types, further enhancing their survivability and versatility. Warforged also possess the Constructed Resilience trait, which grants them immunity to disease and resistance to poison damage.


Warforged 5e Wizard Playstyles

When it comes to choosing a subclass for a Warforged wizard, several options are available.


The School of Evocation is a popular choice, as it allows Warforged wizards to maximize their damage-dealing potential. With features like Empowered Evocation and Overchannel, they can unleash devastating spells that deal immense damage to their enemies.


This subclass is ideal for those who prefer a more offensive playstyle and enjoy obliterating foes with powerful magical abilities.

Alternatively, the School of Abjuration can be a great choice for Warforged wizards who want to focus on defense and protection. The Arcane Ward feature provides a protective barrier that absorbs damage, making the Warforged wizard even more resilient in combat. Or, consider having mage armor 5e on top of your natural Warforged AC bonus.


This subclass excels at protecting themselves and their allies, making them valuable assets in any adventuring party.

Lastly, the School of Transmutation offers Warforged wizards the ability to manipulate matter and transform objects and creatures. This subclass allows them to alter the properties of items, create temporary magical enhancements, and even transmute their own bodies.


With features like Transmuter's Stone and Shapechanger, Warforged wizards can adapt to various situations and overcome obstacles with ease.

Warforged 5e in a Campaign

Our gaming table before a big adventure towards the end of one of our year-long campaigns.

Warforged 5e Size and Other Characteristics

Warforged size is Medium.


As basically the “default” size in D&D, being medium doesn’t change any stats or add modifiers for attacks, weapons, AC, or anything else.


Speed

Warforged base walking speed is 30 feet.


Similarly, a base walking speed of 30 feet is also sort of the “default” value in D&D 5e. This simply means that warforged 5e are not particularly fast, nor slow.


Alignment

Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.


Oftentimes, you see characters like fighters play towards lawful neutral. I personally find alignment to only be much help when I’m first creating a character, as a sort of guiding light for how I want to roleplay.


However, alignment can be quite helpful for your game, so it’s worth thinking about. Of course, as an organic-machine character, you could certainly make the case to play about any alignment you’d like.


Warforged 5e Specialized Design

You gain one skill proficiency and one tool proficiency of your choice.


Though having an extra tool proficiency probably doesn’t matter much (or at all), having an extra skill proficiency is pretty handy.


Also, it just feels good in D&D when your character has proficiency with something. Whether or not that extra bonus to your roll makes a difference on an individual basis, knowing that the odds are in your favor is a major mental perk.


Age

A typical warforged is between two and thirty years old. The maximum warforged lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical ag­ing effects.


Aging is another effect in D&D that most groups don’t pay much attention to. Unless you’re playing in a multi-year (or 40-year, plus) campaign, or your story is based around following a nation or group of people over decades of time, character age usually isn’t even a consideration.


Still, age can be a fun roleplaying component, and if you have something in mind for your warforged related to their age, this race leaves you with plenty of flexibility.


Languages

You can speak, read, and write Common and one other language of your choice.


Having the option for fluency in any other language of your choice is very nice. In my experience, language is probably the final part of a campaign that’s often overlooked.


Perhaps you’ll occasionally run across some cryptic script in another language, where fluency would help advance the story. However, aside from roleplaying, having access to multiple languages most often isn’t a useful part of gameplay.

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Warforged 5e Lore

Need some DnD Quest Ideas or Campaign Ideas to go along with your new Warforged? Look no further.


The warforged were built to fight in the Last War. While the first warforged were mindless automatons, House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced sapient soldiers, giving rise to what some have only grudgingly accepted as a new species. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war. A warforged can be a steadfast ally, a cold-hearted killer, or a visionary in search of meaning.


Living Steel and Stone

Warforged are formed from a blend of organic and inor­ganic materials. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a frame­work of steel, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was designed.


Although they were manufactured, warforged are living humanoids. Resting, healing magic, and the Medi­cine skill all provide the same benefits to warforged that they do to other humanoids.


Warforged Personality

The warforged were built to serve and to fight. For most of their existence, warforged had a clearly defined func­tion and were encouraged to focus purely on that role. The Treaty of Thronehold gave them freedom, but many still struggle both to find a place in the post-war world and to relate to the creatures who created them.


The typical warforged shows little emotion. Many warforged embrace a concrete purpose-such as protecting allies, completing a contract, or exploring a land-and embrace this task as they once did war. However, there are warforged who delight in exploring their feelings, their freedom, and their relationships with others. Most warforged have no interest in reli­gion, but some embrace faith and mysticism, seeking higher purpose and deeper meaning.


The typical warforged has a sexless body shape.


Some warforged ignore the concept of gender entirely, while others adopt a gender identity.


The more a warforged develops its individuality, the more likely it is to modify its body, seeking out an artifi­cer to customize the look of its face, limbs, and plating.


Warforged 5e Quirks

Warforged often display an odd personality trait or two, given how new they are to the world. The Warforged Quirks table contains example quirks.


Roll 1d8:

  1. You analyze-out loud-the potential threat posed by every creature you meet.
  2. You often misread emotional cues.
  3. You are fiercely protective of your friends.
  4. You try to apply wartime discipline to every situation.
  5. You don't know how to filter your feelings and are prone to dramatic emotional outbursts.
  6. You don't understand clothing beyond its utility and assume it denotes a person's function.
  7. You are obsessed with your appearance and con­stantly polish and buff yourself.
  8. War is the only thing that makes sense to you, and you're always looking for a fight.


Warforged Names

Most warforged were assigned numerical designations for use in military service. Many of them adopted nick­names, often given to them by their comrades. As inde­pendent individuals, some have chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.


Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart, Church, Crunch, Crystal, Dagger, Dent, Five, Glaive, Hammer, Iron, Lucky, Mace, Oak, Onyx, Pants, Pierce, Red, Rod, Rusty, Scout, Seven, Shield, Slash, Smith, Spike, Temple, Vault, Wall.


Warforged in Games Like D&D

As you no doubt already know, there are many games like DnD out there. With all the drama that's happened with Wizards of the Coast, and with D&D's shift to a more digital platform (and higher prices), many people have been looking for other TTRPGs to try out.


Eternity TTRPG has our own tabletop RPG that we've independently published. Check out the PDF download here, and let us know what you think!

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

September 24, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=hMFP7UHtWEU Transcription [00:00:00] Welcome back to Eternity TTRPG, where we go over different happenings in the TTRPG universe, as well as talk about the game that we have been creating. Um, this go around, I think all of the hype is around, um, D&D World of Warcraft. Um, the Dungeon Masters, like, YouTube channel decided to go ahead and start a new campaign all around the World of Warcraft stuff, um, using all of those materials, even though it doesn't release until, like, mid-November. Um, so there's a lot of talk about everything that they're doing and what's going on. So I thought I'd give a little rundown of what to expect with the World of Warcraft expan- or excuse me, World of Warcraft, like, collaboration that's going on, right? So there was a lot of speculation when this first came out what it would be over. Like, is it gonna be one of the classic expansions like Burning [00:01:00] Crusade or Pandaria and just pull from one of those? Do we get any of the classic dungeons like Deadmines or Deepfathom? Um, and also what classes are they gonna bring to the table? What about subclasses and all of that kind of stuff? So I'm just gonna go over what we kind of know, um, and I think that's all that's been revealed. So with that in mind, you have, um- 13 World of Warcraft classes, um, along with they are featuring nine new and revised subclasses, and there's over 40 different specializations. So classic, um, classes that you're gonna be seeing from World of Warcraft is gonna be like Death Knight, Demon Hunter, your Druid, Mage, Priest, Monk, Warrior, Paladin. Um, they are doing the Evoker, which I think is relatively new compared to where the setting is of the, um, [00:02:00] guidebook that they're coming out with. Um, the book itself that they're coming out with, of course, has-- It does have your classic dungeons like Deadmines, and Deepfathom, and, um, Scarlet Monastery, uh, along with like Dire Maul and Shadowfang Keep. Um, so I think that's really neat that they're actually gonna do some of those, um, instances which I have fond memories of Deadmines especially 'cause, you know, that was just-- it was a classic. And they ended up coming back and remaking it for higher level which was really neat too to get more of the storyline there. Um, and then along with all of this there is like 50 monsters and 30 dungeon bosses that they give stats for in the guidebook which I think is neat because you're not gonna run out of monsters really easily with that. Um, I just hope that they reign true to like the [00:03:00] monsters that you would face and the different characters you would face in World of Warcraft like I think of the kobolds, um, in Elwynn Forest and how if you didn't, you know, prepare correctly you were gone pretty quick, right? Um, so I thought that was really neat. Um, I also think that they're reigning true to a lot of the professions and spells and magic items, um, such as Moonfire which I remember fondly from druids. Um, and then of course you have stuff like mounts and companion creatures that I think they're gonna bring into play as well, 'cause I of course remember like, oh gosh, you know, the classic horses that you see for any human. Um, and I specifically remember paladins riding them, so that was just in my mind. Um- Let's see what else we have. Oh, so subclasses that I found was gonna be like the Swashbuckler Rogue, the [00:04:00] Path of the Spiritual Guardian, and the Warrior of Mystic Brews. Which, why did that become the joke with your pandas in World of Warcraft? Why did they become the drunks? I never understood that. I still think it was a really cool touch, but now when I think of like pandas, and even Kung Fu Panda, for crying out loud, I just think of Po as like this drunk panda. Um, so I... Why did that become the thing? Yeah, um, with that all... Let's see. As far as what you can get, like D&D has this ultimate bundle going on where you get the whole like guidebook with all of the, you know, monsters, instances, potions, all that stuff. They also have like a map pack for the Icecrown Citadel, which you actually find in Northrend. [00:05:00] Um, so I think that's kind of neat. Um, and then they of course have the dungeon master screen. They have k- they have, um, the digital stuff to go all with it. Then they're doing like a promo with murloc minis. Which those murlocs, you know they're gonna have those as monsters, and you know they're gonna be mean and annoying, and they're gonna end up, you know, taking over your party pretty easily, 'cause that's what they did in the original World of Warcraft. And I had many bad experiences with murlocs, so when I hear that noise, I just, I, ew, you know, don't like it. Let's see. You know, it's just... When we think about this, right, I am so happy to see, like, us doing some world crossovers, uh, Dungeons and Dragons wanting to pull in more people. And when I [00:06:00] think of tabletop role play, my first thought actually does go to World of Warcraft, because that was like my first experience with playing a different character and having magical powers and having these different things to face and fight. So it's very nostalgic for me and, you know, in a way I kinda just want to get it for the nostalgia. Um, but the other side of this is like, is Dungeons and Dragons running out of ideas because they have to pull from existing universes? Or are they just doing what we already do when we make a campaign? You know, as a campaign, I think we pull f- As a dungeon master, campaign writer, all that kind of stuff, I feel like we pull from different things that we already see in the world around us. Um, for example, there was an anime, I'm trying to remember the name of [00:07:00] it. Um, but basically they got stuck in this video game, and you had to complete one level after another, and once you reached like level 100, you could finally leave the video game. Um, so I think we went ahead and pulled an idea of that, and like we would keep going back to this location. Every time we went to this location, it would be a different like level in it that we would ascend to. Um, sadly, that campaign never finished, but it's just another example of like we pull from the things that we enjoy, right? So if I enjoy from World of Warcraft, I'm gonna already pull ideas from that without needing the Dungeon Master Guide or needing D&D to do any kind of crossover. Um, but you know, they're bringing in two different names, um, for themselves between Dun- Dungeons & Dragons, World of Warcraft, bringing in two different audiences and, you know, bringing in new revenue for them, right? So, you know, I, I don't know. I think it's gonna be neat. I really like that they [00:08:00] wanted to do this kind of thing. But I mean, we already do that as people that make their campaigns as dungeon masters. So at what point are we really doing something new? I don't know. Leave your thoughts down below. Comment, like, subscribe, do all the stuff, and we'll catch y'all next time.
September 16, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=UteTnsp4yIE Transcription [00:00:00] Welcome back to the Eternity TTRPG YouTube channel, where I discuss different happenings in the tabletop role-playing universes, as well as talk about the game that my husband and I have been developing. So we've already gone over all of the races in the world of Eternity. Um, you know, your basics from human all the way down to espers and jaidori and treants, which are pretty neat races, if you ask me. Um, but we have not gotten to classes, right? So the classes that I wanted to start with is gonna be the first six classes that you're exposed to in Emanation, which is the card game that my husband and I came out with. So that is a combat TTRPG card game. And in this game, we show off six classes to start with, and we picked out the classes that we thought could showcase, um, a little bit of the creativity when it comes to Eternity, but also [00:01:00] some of your favorite classics that you would see in, like, D&D and other role-playing games. So to start that off, I'm actually gonna talk about the different types of classes first. So we have it split up into your casters, your, um, fighters, and your, like, spell casters, which is gonna be your crossover, a mix of the two. So the two fighters that we feature in the Emanation box is gonna be the assassin and the berserker. So the assassin is always, uh, bringing final memories for people. So since the Eternal Wars, they have been the masters of death who train to deliver a sudden death. So their main ability and what makes them the assassin is, of course, their ability to assassinate. Um, so they like to lay in shadows, build up their lethality, and then spend all of it to deal a final blow or a very, um, difficult blow, right? And then you think about your berserker, [00:02:00] and berserkers, they are furious and brutal. The more rage they have, the more power they have. And a berserker never feel, fears up-and-close encounters with anyone. So with the berserker, they are all about let me hit as much as possible, as hard as possible to as many people as possible, and that's kind of how the class was built with Emanation in mind. So the other thing about berserker to keep in mind, though, is that they are probab- they are the class that has the least health across the board when playing Emanation. So the goal is definitely, um, to get everybody before they get you. So may the rolls be in your favor. Eternity TTRPG has released a card game battler which emulates combat from the tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. [00:03:00] Each class deck comes with its own set of unique abilities which everyone plays at the same time so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our sales page live now, packed with details. So moving on to your caster classes, that is gonna be your druid and summoner in Emanation. So the druid, of course, is gonna be a classic class that we see in a lot of ta- tabletop RPGs with your idea of shifting into different animals and working with the nature around you, right? The class lends itself to the Jadorian treant races because those were the protectors of the wild's floral fauna and the Tree of Life. Um, so a lot of your treants and Jadories are recommended to be druids. But that's just Eternity lore for you. The other caster class is gonna be the summoner. The [00:04:00] summoner was actually my first character in this um, world of Eternity, so it has a special place in my heart a little bit. But summoners are the gatekeepers of the world, and Through their portals, they can, like, pull different things out of these portals, um, and just, you know, summon them, use them, use their abilities. So they're definitely more of like a, "Hey, I'm gonna stay back here and send my summon in to do all the work." Um, they also take advantage of what's called a grand summoning. So rather than attacking every single turn in the game of Emanation, they're gonna take a turn to build up, and then on that next turn, they're gonna do something big. So they could, they could do, like, one damage to everyone or two damage to one person or a really big heal to themselves. So that makes them kind of fun, and it does have its trade-offs. So then the last two classes, which I also think are, um, really just I've [00:05:00] seen them in Eternity tabletop role-playing, so I don't know how they would translate to other tabletop role-playing games. And these are also going to be your spell fighters, and that is the Judge and the Oracle. So with the Judge, um, they are supposed to be the keepers of peace. They install law and order, and they're often acting as the accuser, judge, and jury. So it's, uh, definitely a play on law bringing and whatnot. So the Judge itself, when you're playing it in the world of Emanation, is that it defends itself as often as possible. But when it is not defending, it hits really hard. So it's definitely like another trade-off class. You go like every other turn, you want to do this to do that sort of thing. And it's also a really difficult class to actually target, um, so that's kind of a fun quirk with Judge. With [00:06:00] Oracle, Oracle is arguably the hardest class to play in the game of Emanation, um, just because of the different technicalities of it and how it interacts with everything else. I definitely think Oracle is best in a three or more player situation rather than a 1v1 situation because, like, some of the abilities with Oracle is better on a group. So, for example, they have an ability called Chains of Con-Condemnation, which basically it takes two characters at your choosing, two of your opponents, and chains them together. So if person A takes a hit and takes damage from something or someone, then the Oracle gets to roll for person B to see if person B will get hit as well. So chaining them together so that way they both take damage, and then the Oracle comes out on top. So that's definitely a really fun note about Oracle and the class that it [00:07:00] is. So I know this was a quick rundown of these six classes that you find in Emanation, and like I said, some of them do translate to other tabletop role-playing games because sometimes you can't just, you know, change the classics, right? But we can still put our spins on them and see how it goes. Anyway, um, let me know in the comments which class you would really like to play, and if you wanna see more of the classes, always check out the website. You can always check out the game. Um, let us know your thoughts and comment, like, subscribe. We will catch y'all next time.
September 9, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=_ytddTkKJQQ Transcription [00:00:00] Welcome back to Eternity TTRPG YouTube channel, where I talk about different happenings in the tabletop role play universe, as well as the role play game that my husband and I have been creating and we recently released our first product of. So this go around, I am going to finish up the Crooked Moon races. There are quite a few in the Crooked Moon universe, so it's taken a while to get through them, but I have three left, and those three we're gonna cover. So I have the Deepborn, Azureborn, and Bogborn. Now, the theme with Crooked Moon is that they're all horror related in a way. They give you an eerie feeling, um, they're kind of like our worst nightmares put into D&D, right? So to jump right in with that, we're gonna go with the Deepborn first. So think of the Deepborn as a sea monster, for lack of a better term, right? So you have this eldritch knowledge that they're using, and [00:01:00] because they're, like, Deepborn and in the sea, there's a lot of things about them that human races wouldn't understand. So you get to really take this idea of understanding and knowing and kind of run with it, and it's almost like whatever you say in the campaign is true because you're just this cosmic being of sorts that gets to decide what's true about your race, right? Um, another way that I think of them is kind of alien-ish or there was, um, a Netflix movie that came out recently that I would think of them as. Um, it was a really neat movie, like, this, um, family got stuck inside their house because of these water beings. Recommend it. But continuing on, they're just super creepy and could be really fun to play because of how creepy they are, right? Because they're always gonna have this, um- kind of gibberish going on in their brain that they're probably spewing out because of the eldritch knowledge that they have. Um, not to mention being sea monsters, they're gonna be [00:02:00] amphibious, so you're gonna have that water to land going on. You're gonna have maybe some dark vision available, so that could be a really neat play, never having to need the light. Um, but could that also play against you? Like not needing to be in the light, maybe you're fearful of it as your character. Kind of a cool idea. Um, other character ideas is, um, what if your Deepborn character was absolutely terrified of the ocean even though they're able to breathe underwater and basically come from the sea? Um, other thing that I've already touched on is that they kind of hear these whispers in gibberish from eldritch, that eldritch knowledge, um, and it can be a lot of like the, "Whoa, what was that? Did you guys hear that?" And they could just be always feeding the campaign in that way. Um, other thing is like treating things that are not normal by human standards as [00:03:00] completely normal. Um, these incomprehensible like cosmic entities could be really cool. Um, and the other thing is like the Deepborn could genuinely not understand why their behavior is so disturbing to the party. So super fun. I think that could be a really cool take on it, any of those ideas that you could go with. I just like the idea of a sea monster kind of thing because I think I always thought, you know, the ocean is very unexplored. Um, it's definitely the last wonders of the world, right? 'Cause we can't go as deep as we'd like to in it, and it would just be cool to get to experience that as a sea creature. Eternity TTRPG has released a card game battler which emulates combat from the tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with [00:04:00] its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our sales page live now, packed with details. Moving on to the Azure Born. So the Azure Born is a prophetic harpy-like sky dweller. Okay, so when I hear prophetic, we're definitely thinking about a character that knows the future, knows what's gonna happen, and they're just like, they can always get a glimpse of the fate and how it's going to affect them. Now, the play that I would like with this is, yes, they can see the future, but obviously the decisions you make in the campaign can change the future they see. So that could be really cool as an NPC even to have, like, this sky-dwelling harpy that plays the prophet, gives all these things that could happen, tells you how the campaign ends, and if you as the campaign [00:05:00] doesn't like that ending, just make the decisions to change it, right? Now, as a character that you can play, right, they could be desperately trying to prevent what they've seen, um, or they could even lie about the visions that they see, so that way their prophetic ability isn't even real to everyone else, um, because they know what's going to happen. They, uh, could also have a personality where they're second-guessing every decision they make because they don't wanna make the wrong one because they've already seen what happens, right? And maybe they like that outcome, so they're like, "Well, how do I get that outcome? Maybe this is right. Maybe this is wrong. I don't know." So that could be just really fun in a character with that prophetic side of things. So last one I want to hop into was the Bog Born, and the Bog Born is your swamp-dwelling creature.[00:06:00] Um, I also think of it as like a mega swamp tank kind of guy, right? So I think of Avatar: The Last Airbender with these swamp benders when they make that giant swamp vine creature that's taking all the hits from the Fire Nation, and it just keeps regenerating. So it's like a giant tank for the army. And that is absolutely what I see when I think of this because they do have that regeneration, and they're very, you know, in tune with the swamps. So that's really fun to think of. And with that, it brings out the idea of if I'm this regenerative swamp creature, Can I be taken out? Maybe that's the whole premise of their character and how you role play this character is, "I'm gonna get into every fight possible and see just how much I can take." So it definitely brings in a different dynamic into the [00:07:00] party because if you do have a character like that, how is the party gonna react to you? Is the party going to have the same mentality? Will they constantly be pulling you back from that, um, mindset? So I don't know, maybe. With all of that going on, I think the other thing is all of the, all of these characters have a different idea when it comes to the future and fate and how to handle it, right? So the Deepborn always having this whispering knowledge in their ear. It's always this question of if the whispers are true, and maybe they're always trying to find out if they're true. The Azureborn, they know what's true, but they don't know how to get to it. And the Bogborn is like, "All I know is I'm gonna be a tank and go at this," right? So overall, they're super fun. I think you can definitely see where you can take these, uh, races. Um, and as I said earlier in the video, this [00:08:00] does round out, um, all of the Crooked Moon races. You can check in past videos to see what they were covered, what we talked about, how they are. Um, moving forward, I wanna be looking at the different classes available to you, um, specifically in Crooked Moon and specifically in the game that my husband and I have been creating. Um, so as always, like, comment, subscribe, and we'll catch you next time. Thanks. Bye.
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