Armor of Agathys 5e - D&D 5th Edition Spell Book

Armor of Agathys 5e DnD Spell
Armor of Agathys 5e Image

Armor of Agathys 5e Spell Effects

1st-level abjuration


Casting Time: 1 action

Range: Self

Components: V, S, M (a cup of water)

Duration: 1 hour


A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage.


At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, both the temporary hit points and the cold damage increase by 5 for each slot level above 1st.


All information about Armor of Agathys 5e comes from the DnD Player's Handbook.

Armor of Agathys 5e

Classes That Can Cast Armor of Agathys 5e

Surprisingly, the only class in the Player's Handbook that may cast Armor of Agathys is the warlock. Through other game expansions, players may access a sorcerer and paladin subclass, along with the mark of warding dwarf, who may also cast the spell.



Armor of Agathys Spell Effectiveness

Healing and Damage 1st Level Spell 2nd Level Spell 3rd Level Spell 4th Level Spell 5th Level Spell 6th Level Spell 7th Level Spell 8th Level Spell 9th Level Spell
Temp. Healing 5 10 15 20 25 30 35 40 45
Damage 5 10 15 20 25 30 35 40 45
Average Fighter DPR 11 15 19 23 27 30.5 34 37.5 41

Calculations for Healing and Damage

Note that Armor of Agathys only provides temporary hit points, not actual healing. Furthermore, the cold damage dealt by Armor of Agathys only activates so long as the temporary hit points provided by the spell are still active. Finally, note that the DPR (damage per round) provided in the third row is a very rough, estimated calculation of damage, before factoring in the attack's hit chance - in an effort to best provide direct comparison of value.


Armor of Agathys Usefulness

Armor of Agathys 5e is both a temporary healing and damage spell. Players should use Armor of Agathys in the following circumstances:

  • Ideally, before any battles begin. Since Armor of Agathys 5e has a 1-hour duration, it's best used before danger shows up, to provide more actions during combat for casting other high-priority spells.
  • When fighting enemies with melee attacks. Since Armor of Agathys only deals cold damage to melee attackers, the spell loses half of its value against other spell casters or enemies who attack from a ranged distance.
  • Against enemies with cold vulnerability, to maximize damage dealt.
  • Against enemies who deal high amounts of damage. Healing after taking damage is a reactive approach to combat, whereas Armor of Agathys 5e proactively increases hit points in anticipation of difficult battles.
  • As a way to make a fragile (especially spell caster) character more durable.


Combine Armor of Agathys 5e with the Following Spells

Even though Armor of Agathys 5e admittedly has critical limitations to its effectiveness in certain circumstances, it can still be combined with other key spells to considerable effect:

  • Bless 5e: the bless spell has limitations of its own, though it does provide provide a +1d4 bonus to saving throws. Basically, since it reduces spell damage, it's useful to have in addition to the temporary hit points provided by armor of agathys.
  • Cause Fear 5e: since Armor of Agathys is intended to protect characters during battle, or dissuade enemies from attacking, cause fear can be a great supplement. If cause fear fails or its effect fades, then Armor of Agathys is still in place to help keep characters alive against enemy aggression.
  • Charm Person 5e: similarly, charm person may be used to prevent an enemy from attacking. Should the spell fail or its effect end, having a backup defensive spell is always valuable.
  • Cure Wounds 5e: if the temporary bonus hit points from armor of agathys get reduced and a character takes damage, having additional healing is always helpful.
  • Haste 5e: as with the bless 5e spell, haste provides additional protection in the form of +2AC, doubled movement speed, and advantage on Dexterity saving throws. The extra hit points from armor of agathys can help keep hasted characters alive even longer, particularly against difficult foes. 
  • Mage Armor 5e: consider mage armor a lesser version of the haste spell, effectively giving targets +3AC (depending on character builds, etc.). The more hit points a character has - such as from armor of agathys - the more time that bonus AC has to reduce damage taken.


Players should also be aware that temporary hit points cannot stack in DnD 5e. That means spells such as Aid 5e cannot give characters additional hit points, if they're already affected by spells or effects such as armor of agathys 5e.


Armor of Agathys 5e Counters

In all reality, armor of agathys 5e has lots of counters, making it probably a mid-tier spell at best. Though effects like Silence 5e can't be used to directly counter armor of agathys (in most cases) since the spell will probably most often be used prior to battle, there are still other options.


For example, the cold damage from armor of agathys only takes place if the attack that hits them is melee, and before the temporary hit points granted from the effect are depleted. So, if a character with armor of agathys is attacked from range - like with a bow and arrow, or spell - then no cold damage is dealt. Similarly, if melee characters just wait to attack a target who's benefiting from armor of agathys until those temporary hit points are somehow removed, then there's no danger of taking cold damage.


Finally, the biggest "counter" to armor of agathys is to actually deplete the temporary hit points. Consider spells like mage armor, for comparison. Mage armor's bonus to AC doesn't ever go away, at least until the spell's effect ends. So, if the character takes damage, then gets healing, mage armor is still fully in effect. Meanwhile, as soon as 5-damage per spell level is dealt to a character with armor of agathys, the effect fades. Healing doesn't "return" the effect, or provide more value. Basically, it's just about the easiest spell in the game to completely negate.

Armor of Agathys-Type Spells in Eternity TTRPG

I feel like most all great RPGs, whether they're a TTRPG or video game have some kind of frost shell. Which, you can imagine, is basically what comes to mind for me with armor of agathys.


In the Eternity TTRPG Game System - a tabletop game like DnD - there are several spell effects similar to armor of agathys. Below is one such example, which is probably the most similar type of spell.

Cryomancer Class Icon

Cryomancer - Core Class Spell

Glacial Shell (Magic): you are resistant to cold, and immune to ice damage (including ice damage from other cryomancers). Also, anyone who melee attacks you, roll +7Faith vs. Resilience, gives -2Speed for 1turn. “Glacial Shell” cannot Double-Hit or give a Block. Once this Spell is chosen it becomes a passive effect, always active, and cannot be dispelled.

  • (Frost Knight) You can now cast this Spell on other targets. You can instead choose to continually maintain this Critical for 1Inspiration (and 0Wisdom), per target other than yourself.
  • (Spells of Everwinter) You also gain +3Resilience, +3Dodge, and +3Will. You can instead choose to continually maintain this Critical for 3Inspiration (and 0Wisdom).
  • (Elemental Ice) Gives -4Speed for 1turn. You can instead choose to continually maintain this Critical for 1Intelligence (and 0Wisdom). 


Though Glacial Shell doesn't deal damage, but rather lowers enemy Speed, it also only affects melee attackers. Similar to armor of agathys 5e though, it's also cold-themed, and intended to provide protection to the spell caster or their target(s). If used as a Critical, this spell can provide substantial protection either against melee attackers, or even against any attacking enemy.


Curious to learn more? Check out the Eternity TTRPG Core Game!

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

D&D characters read a glowing book, split scene, half lush daytime, half purple night.
By Jacob Tegtman October 7, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=VE2fUonKzl8 Transcription Dungeons & Dragons is officially crossing over with Magic: The Gathering’s Lorwyn-Shadowmoor! This fairytale world of eternal sunlight and creeping twilight is joining the Forgotten Realms through a brand-new digital-exclusive expansion. Welcome back to Eternity TTRPG—your go-to source for all things Dungeons & Dragons! So, what’s this mysterious realm and why is it part of the new 5.5 Edition rollout? And—should you actually spend fifteen bucks on it? Let’s dive in. Wizards of the Coast is making a bold move with Lorwyn: First Light—a brand-new digital-only supplement coming to D&D Beyond on November 18th . According to both Bell of Lost Souls and D&D Beyond’s official announcement, it’s part of the new Forgotten Realms bundle—which includes The Player’s Guide, Adventures in Faerûn, and three exclusive add-ons: Astarion’s Book of Hungers Netheril’s Fall and today’s star—Lorwyn: First Light. So, what is Lorwyn-Shadowmoor? If you’ve played Magic: The Gathering back in the late 2000s, you might remember these twin worlds—one a radiant fairytale land of endless summer, the other a dark, dreamlike reflection of it. In D&D terms, it’s being reimagined as a Domain of Delight in the Feywild—those whimsical, dangerous realms ruled by Archfey. But here’s the twist: Lorwyn and Shadowmoor used to shift every few centuries—light giving way to night. Now, both have begun bleeding together in unpredictable ways. Imagine meadows of sunlight interrupted by patches of midnight, separated by shimmering auroras. It’s a stunning concept—and one that promises both beauty and peril in equal measure. The big question is what do you actually get with Lorwyn: First Light? According to Wizards’ release info, you’ll get: 2 new feats 2 new backgrounds (likely tied to those feats) 2 new magic items 8 monsters drawn from the Feywild’s weirdest corners 2 playable species , plus advice for adapting 8 more to the Lorwyn-Shadowmoor setting Two mini-adventures —each with maps ready to drop into your campaign And yes, all of this can be used in the Forgotten Realms or as standalone Feywild content. Characters might cross over via fey crossings, or your adventurers might stumble through a glowing portal in the Moonshae Isles straight into a land where “dreams have claws.” The price tag is $14.99 for the standalone version—or as part of the Forgotten Realms Ultimate Bundle, which includes digital dice, and both digital and physical book copies. That’s stirred some debate online. Some fans love the idea of expanding the Feywild with official crossover content, while others worry it’s another micro-expansion cash grab. But the excitement is real—this marks the first time a Magic: The Gathering setting has officially joined D&D 5.5E. If this goes well, you should probably expect Wizards to do more of this kind of thing. In any case whether you’re a Lorwyn nostalgia fan or just want more Feywild flavor in your campaigns, this expansion could scratch both your card game and tabletop itches. Do you think that Lorwyn: First Light will be a delightful addition to your Feywild campaigns—or is this just another shiny portal to your wallet? Let me know in the comments below, and don’t forget to like, subscribe, and ring that bell for more weekly D&D news and updates.
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Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=RfmCpJPQM7o Transcription The Gygax Memorial Fund is working to build a D&D memorial for the late Gary Gygax. The memorial will (hopefully) be placed in Library Park , in downtown Lake Geneva, Wisconsin —the birthplace of Dungeons & Dragons. This is the park that Gary himself loved and even chose as the spot for a memorial before he passed. In 2024, during D&D’s 50th anniversary, the city officially granted land for the project. This memorial will be a life-sized stone gaming table, with a dungeon map designed by Gary Gygax himself. But the question is, will this Kickstarter finally succeed where past efforts failed? Welcome back to Eternity TTRPG—your weekly quest hub for all things Dungeons & Dragons. Today, we’re talking about a very feel-good story for your Friday – a legendary project years in the making: the Gary Gygax Memorial Game Table. Gary, co-creator of Dungeons & Dragons, passed away in 2008. Since then, his widow Gail Gygax has championed the idea of a permanent memorial in their hometown of Lake Geneva. Now, the Gygax Memorial Fund has revealed their project: a stone game table in Library Park, complete with benches and, eventually, a bronze statue of Gary himself. The table will feature a bronze map of Gygax’s very first dungeon. The Kickstarter launched October 1st, 2025, marking the anniversary of TSR, the company Gary founded to publish D&D. Backers for this project get everything from digital scrolls to engraved pavers around the monument. Of course, fans are excited—but also cautious. The Gygax Memorial Fund has been planning memorials since at least 2012, and past efforts fizzled after raising over $100K. This has left some fans asking wondering about this attempt. On EN World, one user wrote: ‘The fund has talked about this for a decade—none of it has come to fruition. What makes this attempt special?’ But others point out that since Paul Stormberg took over as chair in 2020, the fund has started producing real results—like memorial benches and library exhibits. And with Lake Geneva officially granting land for the project, this campaign has a stronger foundation than ever. For some D&D fans, this may not just be a statue, but a chance to gather in the very town where roleplaying was – more or less – born. It is pretty amazing to think that you could sit at Gary’s table and roll dice on his original dungeon. This is both a tribute to the past and a playable monument for future generations of adventurers. If you’re interested in helping fund the project, I’ll leave a link the video description, and comments. And lastly, what do you think? Will the Gary Gygax Memorial Game Table finally become a reality—or is this another critical fumble? Drop your thoughts in the comments, and don’t forget to like, subscribe, and ring that bell so you don’t miss next week’s D&D news.
Illustration for Critical Role Campaign 4, with a blindfolded green humanoid, castle landscape, and logo.
By Jacob Tegtman September 30, 2025
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