Cure Wounds 5e: A Blessing or a Curse?

In any RPG you play, it’s impossible not to meet a character whose primary purpose in life is to heal their teammates. Let’s say the marksman is just one hit away from being slain. The healer can break that tension with a single move, and the team can keep going. Of course, healing differs in each RPG. But usually, a spell that helps restore precious hit points is often the weapon of choice for these healers, and in the case of Dungeons and Dragons, that spell is Cure Wounds.


Cure Wounds 5e is one of the hundreds of spells in the Player’s Handbook and one of the first that D&D beginners learn about. Well, not all beginners, but I’m pretty sure many will agree. Cure Wounds 5e was one of the first spells I learned. And after years of playing D&D in both DnD One Shots and RPG Campaigns, I’ve witnessed pretty significant changes in the role of the spell.


So, let’s get into what Cure Wounds 5e actually is and how it can affect your adventures.

cure wounds 5e

What Is Cure Wounds 5e?

Cure Wounds 5e is a spell that allows a character to heal themselves or another target. It has a variety of uses, from healing an injured character after a fight, to topping off the party’s hit points before they embark on their next journey. Basically, it's the bread-and-butter spell that prevents a TPK.


According to the Player’s Handbook (page 230), Cure Wounds provides the following effect:


“A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.”


The spell’s stats are as follows:

  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous


How Does Cure Wounds 5e Work?

It’s not really that complicated. You simply spend an action topping off another creature with sweet, sweet hit points. The amount depends on your spellcasting ability modifier and the level of the spell slot you’re using.


So, for example, your friend is unconscious. You can cast Cure Wounds 5e on them, and they will regain 1d8+ your spellcasting ability modifier hit points. If you use a higher-level spell slot, the healing increases. And just like that, your friend is back on their feet and ready to continue the adventure.


Of course, the spell has its limitations, like any other. It won’t work on undead or constructs, and to be honest, it doesn’t really heal all that much. So, you must be careful when using it in certain situations. In all reality, it’s pretty great between battles, but due to its limited amount of healing, it’s a bit underwhelming during combat.



Which Classes can Cast Cure Wounds?

Now, here’s where the Cure Wounds 5e plot twist comes in. This staple healing spell has changed throughout the years, so I’m here to help you keep up.


Previous Editions of D&D

Cure Wounds used to be the “Cleric” spell. In my D&D journey (which I’m sure is similar to other players), I was the Cleric more times than I can count, especially when I was a beginner. It’s unsurprising; Clerics used to be the only class with access to Cure Wounds, because it’s what they do. They cure wounds, and they heal.


I didn’t necessarily want to be the Cleric again and again, but it was the easiest class to play as a beginner. Basically, I just had to save the day, each and every adventure, with a few heals and buffs now and then while the rest of my team did the real work. So, Cure Wounds was the main spell. Honestly, many times, it could feel like the only spell.


D&D 5th Edition

Enter D&D 5e, and Clerics have turned into more than doctors, nurses, and healers; they’ve now become more fleshed-out characters, meaning that Cure Wounds 5e is no longer a major limitation for them.


Nowadays, Artificers, Bards, Clerics, Druids, and Paladins access the spell at level one. When the Rangers are at level two, they can access the Spellcasting feature and take the Cure Wounds 5e, too. It’s also possible for Divine Soul Sorcerers and Celestial Warlocks to access Cure Wounds.


Now, that list makes Cure Wounds 5e a spell that’s accessible to a variety of classes. It’s no longer limited to the “Cleric spell” as it was in the past. Is that a good or a bad thing? We’ll get to that soon…


When You Should Go for Cure Wounds 5e

Clueless players would say, “I’ll use Cure Wounds 5e whenever I need it, or my party needs it.” Who wouldn’t want to be a glorified healer, right? But keep in mind that Cure Wounds 5e takes one full action to cast. What I’m getting at is that you could use that one full turn for something else – something more… important.


Don’t get me wrong, healing is important. But for D&D 5e specifically, there are many more significant actions than healing (an average of) 4HP per spell level. As a result, knowing when you should NOT cast Cure Wounds becomes more crucial, actually, than knowing when you should cast it.


So, here’s a rule of thumb: if your allies aren’t unconscious or really, really, really close to becoming unconscious, use your action for other spells, instead.


If your party can pick off enemies in one go, pick them off and reduce their damage per round, instead of healing. And for Paladins, the Cure Wounds 5e is available, but you also have Lay On Hands, which probably offers a better heal anyways.

Remember, in D&D 5e, your spell slots are extremely limited, so save as many as possible to instead unleash truly meaningful spells like Divine Smite. In short – at least during combat – it’s honestly best not to cast a Cure Wounds 5e spell at all…


One major exception is if you happen to enjoy Single Player DnD. If so, then having a spell like Cure Wounds 5e is probably your best friend, and you can essentially ignore all of the downsides of the spell, as it will at least keep you alive!

Cure Wounds 5e Classes

Similar Spells to Cure Wounds 5e

Speaking of spells that are significantly more meaningful than cure wounds, there’s another spell that players interested in healing should instead consider: Healing Word. The Player’s Handbook (page 250) says:


“A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on constructs or undead. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot above the 1st.”


And when it comes to stats:

  • Casting Time: 1 bonus action
  • Range: 60 feet
  • Components: V
  • Duration: Instantaneous


If your goal is to keep your allies alive, we can compare the two spells and immediately know which one is more practical.

Healing Word has a longer range than Cure Wounds 5e (which requires you to be close to the target). If it only takes one point of magical healing to keep an ally in the fight, casting the Healing Word instead of Cure Wounds allows you to heal someone without putting yourself in danger. That’s impossible with Cure Wounds 5e, as you have to literally touch your front-line tanks in order to provide them with healing.


Additionally, Healing Word is a Bonus Action 5e, meaning that it can be cast in addition to taking another action during a round. Meanwhile, Cure Wounds 5e requires – as I mentioned before – an entire action to cast.


The only downside is that not all classes have access to Healing Word. In fact, there are much fewer casters who can access it than Cure Wounds!


Ultimately, when choosing your healing spells load-out, it’s all about knowing when to use each spell and when not to use them.

Dungeon A Day Article

Bottom Line: Is Cure Wounds 5e Good?

At this point, you might wonder if Cure Wounds 5e is still useful at all. There seem to be more disadvantages than advantages to casting it, regardless of if you’re a Cleric, Ranger, or any other type of caster.


Well, Cure Wounds 5e is still helpful in some situations. Remember, dead allies can’t help you win the game, so any healing spell is better than none, if it allows you to keep your allies active. Plus, when your ally drops to 0HP, they actually have a chance to die, which – yes – is a bummer.


Finally, Cure Wounds 5e is still a great healing spell to use in between combat encounters. If your adventuring party is exploring a cavernous dungeon, where many battles await, it’s always useful to heal everyone up between each battle.


To Cure or Not to Cure

Cure Wounds 5e can be a blessing or a curse, an opportunity or a trap, and a boon or a bane, depending on your use. If you can see the bigger picture and make smart decisions, Cure Wounds 5e can be a lifesaver for your party. On the other hand, if you just use it as a “healing spell,” you could be doing more harm than good.


When healing, you also need to be very wary of enemies with spells such as Silence 5e, Cause Fear 5e, and Charm Person 5e. If you as the healer get caught in any kind of incapacitating effect like these, even if you're in a situation where healing would be a great choice, you may run into some major problems without other healing effects available to you as backups.


Bottom line: you and your allies will need healing at some point. In the past, Cure Wounds might’ve been the default spell, but hey, times have changed. And still, Cure Wounds 5e remains a reliable healing spell in the current edition of D&D.

Cure Wounds 5e Scrolls

You know how some people on Pinterest create "Healing Potions" out of red liquid in small glass jars? Why not get some fancy yarn and some sheets of paper to create "Healing Scrolls?"

Healing in D&D 5e vs. Eternity TTRPG

In D&D, as with most TTRPG systems, video games, and everything based on the RPG genre, healing is a vital part of gameplay. Entire classes are designated as “healers,” and though specifically the cleric class isn’t a must-have for modern D&D parties, per-se, the role itself is still so important that the game basically can’t be played without them.

 

In fact, the only restriction to healing in D&D 5e is that healing spells take up limited-availability spell slots, and healing items are often consumed upon use.

 

Healing in the Eternity TTRPG game system is actually very different, as no healer is required. Having methods of healing is still important and valuable, especially for game sessions, adventures, and dungeons where multiple fights take place, often back-to-back. However, healing in Eternity TTRPG isn’t as “unlimited” as it often feels in other RPGs.

 

In the Eternity TTRPG game system, healing is quite a bit more powerful than most attacks can deal in damage. However, every heal gives the target “Fatigue” from the accelerated healing, which lowers all of their defenses.

 

What Classes in Eternity TTRPG can Cure Wounds?

Of the 30 classes in Eternity TTRPG, fully 9 of them offer some kind of healing spells or abilities:

  •  Alchemist
  • Dread Priest
  • Druid
  • Fallen Paladin
  • Paladin
  • Sage
  • Summoner
  • Vampire Mage
  • Witch Hunter

 

In Eternity TTRPG, I didn’t want any single player to feel like they had to be the “healer” for the group, and then get stuck casting cure wounds every turn in battle. Instead, many classes have some way they can heal themselves or allies, and then players have a choice to specialize in one or more of their healing powers, if they want.

 

Since there are too many cure wounds-like spells and abilities in the game to list, here’s a sample of some of the game’s most iconic core class healing effects. You can tell with even a brief look that each class has highly specific ways of providing HP restoration.

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Druid – Core Class Spell

Seed of Healing (Magic): 4Range, on every one of the target’s turns, roll d20. If you roll 18-20, they heal +1HP. This spell allows the affected target to heal 1HP above their normal max HP. Every time your target heals with this effect, they are also Fatigued, giving -1Resilience, -1Dodge, and -1Will for 1Day Duration (can stack without limit). You can instead choose to continually maintain this spell for 2Inspiration.

  • (Nature’s Wrath) You gain either +4Strike Bonus or +4Faith against the first enemy that attacks the target of this spell. You can instead choose to continually maintain this critical for 5Inspiration (and 0Wisdom).
  • (Nature’s Healing) Roll 15-20. You can instead choose to continually maintain this critical for 4Inspiration (and 0Wisdom).
  • (Primal) Instant Action. Your target also gains +1Speed while affected by “Seed of Healing.” When you use this critical, you can’t use any more Wisdom this turn. 1turn Recharge.

 

Paladin – Core Class Spell

Peacekeeper (Magic): 4Range, every time the target is attacked, roll d20. If you roll 18-20, they heal +1HP. This spell allows the target to heal 1HP above their normal max HP. You can only cause healing with this spell once per turn, per affected target. Healing from this effect also Fatigues the target, giving -1Resilience, -1Dodge, and -1Will for 1Day Duration (can stack without limit). You can instead choose to continually maintain this spell for 2Inspiration, per target.

  • (Divine Sword) When your target is attacked, you also gain either +4Strike Bonus or +4Faith, at your choice, against their attacker for the next attack you make against them. You can instead choose to continually maintain this critical for 5Inspiration (and 0Wisdom), per target.
  • (Healing Light) Roll 15-20. You can instead choose to continually maintain this critical for 4Inspiration (and 0Wisdom), per target.
  • (Self-Sacrificing) Up to 3 allies in 4Range. You also gain +4Resilience, +4Dodge, and +4Will for 1turn.  

 

Sage – Core Class Spell

Blessed Light (Magic):  4Range, the target heals +1HP. This spell allows the target to heal 1HP above their normal max HP. This effect also Fatigues the target, giving lowered Resilience, Dodge, and Will for 1Day Duration (can stack without limit).

  • (Darkness and Light) Also, up to 3 enemies in 4Range of your target, -7Faith vs. Will, deals 1light damage (deals 2damage to Shadow Aura units).
  • (Secrets of the Ancient Tomes) You can still cast this spell while Dazed, Locked, or Silenced. Also, roll d20. If you roll 15-20, you also remove that effect from yourself.
  • (Powers of the Eternals) +2HP. This critical allows the target to heal 2HP above their normal max HP. This effect also Fatigues the target.

 

Vampire Mage – Core Class Spell

Drain Life (Magic): 4Range, -5Faith vs. Will, deals 1damage and heals any ally in 4Range, +1HP. This spell allows the target to heal 2HP above their normal max HP.

           For every stack you have of “Blood Healing” from casting “Blood Funnel,” “Blood Rush,” or other effects, you gain +4Faith when casting “Drain Life.” Each stack has a one-time use, but lasts for 1Hour Duration or until use. You can use as many stacks as you’d like at a time.

           Healing from “Drain Life” also Fatigues the target, giving -1Resilience, -1Dodge, and -1Will for 1Day Duration (can stack without limit).

           (Double-Hit): heals +2HP (but still only deals 1damage). This Double-Hit effect also Fatigues the target, giving -2Resilience, -2Dodge, and -2Will for 1Day Duration (can stack without limit).

  • (Blood Magic) +3Faith vs. Will.
  • (Drain) Even if this spell misses, +7Faith vs. Resilience, gives -3Speed. This critical effect cannot Double-Hit or give a Block.
  • (Vampire’s Coven) Up to 2 enemies in 4Range. Any stacks of “Blood Healing” used with this critical only give +2Faith each, instead of +4. *Double-Hit with this critical only allows one of the attacks to cause additional healing.
Vampire Mage Healing Effects

Making the Most Out of Healing in Eternity TTRPG

In the Eternity TTRPG game system, since (almost) all healing effects give the target some degree of Fatigue, it’s actually often best to only provide healing when they’re at low HP. Some effects, like “Seed of Healing” and “Peacekeeper” from the examples above, are useful to cast throughout the battle, as the amount of Fatigue they give is so low, but spells like that are typically the exception.

 

Since healers don’t provide as much benefit in Eternity TTRPG when healing targets who are at nearly full HP, they can save their cure wounds spell actions for later into a battle. This allows them to cast all kinds of other spells in the meantime.

 

When it comes to RPGs, healing is really only fun when you’re saving yourself or an ally from death. The excitement comes when your target’s at low HP, and you give them a huge heal. However, healing isn’t that fun up until that point. That’s why in Eternity TTRPG, healers get their real value when saving an ally’s life – when the Fatigue doesn’t matter as much. Otherwise, they’re free to play their character however they want, using all the other spells, abilities, and actions available to them, as they’d like.

 

Curious about the Eternity TTRPG Game System?

Healing is a huge topic in any TTRPG. It can be amazingly fun to play as the healer for a group, but as you probably already know, it can be a huge drag, as well.

 

So, why not try the Eternity TTRPG Game System, where you can play a heroic healer, but still play the overall character you want to play? Eternity TTRPG will never lock you into spam-casting cure wounds.

 

Already interested in the game, based on what you've read? Pick up an inexpensive PDF copy at the Eternity TTRPG shop. Eternity is a growing company, so your support is greatly appreciated! Let me know what you think of the game, and happy gaming.


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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

By Jacob Tegtman • October 23, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=lzrUgzvlYE0 Transcription Welcome back to Eternity TT RPG YouTube channel, where I talk about different happenings in the tabletop role-playing universe from D&D to the game that my husband and I have been creating. Um, if you follow the channel, you know that we did come out with a card game combat tabletop role-playing game, and it's awesome. I'm super happy with it. I think we all are. Um, but as great as the physical game is, right, we wanted to expand. So we have it online now. And in this video, I'm just gonna walk you through how to get there, um, what you see, and a quick rundown of how to play. Um, so please, uh, take the time to check out the game and we'll jump right in. So to get to the website, um, that holds the online version of [00:01:00] Emanation, you're gonna go to play.sparksofeternity.com and from there it is gonna open up with a screen asking for your email and if there's any name that you want, like, the game to call you, um, your username, and that's it. You don't need a password. You don't need a credit card. You don't need anything. It is just good to go. And then this is the screen that you get. Um, I am just gonna go ahead and run you through everything that you see, and I may start a game as well. So everybody's, um, system is gonna open up with the assassin, um, the first character alphabetically. And you'll notice at the top that you're gonna have a few different other classes: berserker, druid, judge, oracle, and summoner. Um, at this point in time, players, you and I can only play the assassin, berserker, druid, and summoner. We are currently having just the computers play as the judge and oracle. Um, at some point, we are [00:02:00] going to open those up. We're just not there yet. So on this screen, it gives you a rundown of, like, who the assassin is, um, and how many life sparks they start with, your hit points, if they're more of a tactic player, a magic player, or a mix, um, how many of the cards take a D20 roll for that tabletop role-playing feel. And not to mention you have the amazing art for it, um, that tries to depict more of what the class is Um, other thing that you're gonna end up seeing is that it tells you, like, the cards that you get as you go. So you're always gonna start with your attack, defend, no action. And then for assassin specifically, you do have lethality. But then you can scroll over and you can see all of the abilities for each class so you kind of know what you're getting into before you play, which is really neat if you ask me to get a better feel for it before [00:03:00] you even jump into a game. Um, as far as jumping into a game, there's two different ways to do it right now. You can, um, play against computers or you can share the website with a friend, start a new room, and it's gonna give you a code like this. So you would send that code off to your friend, they would input the code and then they would choose, like, their character and off you go. Um, whatever character you have up here selected is the character you're gonna end up playing. Um, for the sake of just showing you guys, I am gonna do the assassin. Um, and then let's say you don't have any friends to play with, which, you know, I don't always have friends, but that's okay. You can add computer players. So I'm gonna add like three players and then I can pick what they are. So I'm okay with the judge, oracle and [00:04:00] berserker. That all sounds good. And then this last spot here is gonna be how long you want everyone to have to choose their ability or like their action for each turn. Um, when you're just getting started and learning the game, I do recommend more towards like the two or three minutes. Of course, if you don't take that long, the game will just continue anyway. Like if everybody's selected it'll just move on. But if you need that time to read and understand, then please take more time. Um, for, you know, my sake and knowing the game, I'm gonna go with 60 seconds and then we just start the match with four players So now we're on turn one. I do have a countdown timer up in this corner telling me how much time I have left. It does do a turn counter for me. This turn will always be turn zero because you are like a level zero character in the world. You're level zero with combat, you have no actions, you're not a fully fledged whatever class you [00:05:00] are, right? So this turn I am gonna go with defend. It shows me a little bit better and I hit play it. So now everybody's thing is gonna show and they're just gonna run through everything that happens. I am not clicking anything right now, it's just doing its thing. So they all attacked each other. I'm defending. It gives me a quick rundown down here of what happens, what abilities they're gaining, and then it tells you like what happened with health as well, which I think is really cool. Now I am level one. I now have access to assassinate and it also shows me what my other opponents are gaining down below. And now I can choose stuff to play. I'm gonna go ahead and do the assassinate one, which includes rolling a D20. We're gonna play it And now healing will always take priority. So that is what ha- is happening there. And then they decided to attack. They have a passive going on, so that [00:06:00] just got rolled. And now I'm gonna roll to assassinate. I didn't hit, so I won't select a target And now they're just finishing up anything that needs to resolve and onto the next round. So as you can see, it runs really quickly, um, which is just... I think it's great, you know? I think getting to have a feel for the game and see what's going on is just really neat. Um, other thing to note as you get further in the game, you're gonna notice, like, this person now has dual wield. If I scroll over that, I see what it is. It is a passive for them. Um, and that means that it gets rolled every turn and, um, we just gotta see if they hit every turn unless somebody dispels it. Um, or in this case, this one is immune to greater dispel. You can see that at the very bottom. You'll also notice that these little cards at the top right appeared, meaning that my opponents have already picked their cards and they're waiting on me. [00:07:00] Um, I think we're just gonna try to assassinate again 'cause, you know, I'm an assassin. I think that's great. So healing takes place first again. Healing takes place first and now they're doing the rest of their actions. They're rolling their passives And then I'll try to assassinate. Man, the rolls are bad. Um, and then everything else resolves. It goes over what people are gaining, and we go on to the next round. So this goes on for 10 rounds as far as like gaining different abilities, but the game ends at round 20. Um, by round 20, you're looking for, you know, um, being the last man standing or having the most life sparks at the end of the whole game. So that is a quick rundown on how the online game works. I think it's really neat that we do [00:08:00] have the, you know, physical version of it, and now we have an online version. It's crazy to see how quick it's all coming together. Um, I'll drop the link to this down below, so hopefully you guys, uh, decide to check it out. Let us know any questions, comments, concerns. Like and subscribe, and we will catch y'all next time. Thank you
October 19, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=w_l3hijcNcI Transcription [00:00:00] Welcome back to Eternity TTRPG YouTube channel, where I go over different things in the tabletop role-playing universe from the game that my husband and I cr- are creating, to D&D, to goodness knows what, right? Um, this go around, I am going to talk about common mistakes you find from new players or longtime players when you're playing D&D. Now, keep in mind, I have only played D&D once or twice. Um, I personally was not a fan of the system. However, these are just common mistakes you can find in just about any tabletop role-playing game when you're just getting started. So I thought they were kind of relevant. Um, so we're just gonna hop right in, and I may rapid-fire these. So common mistake number one is thinking that a nat 20 succeeds at absolutely everything. So this one I find really funny, actually, because you would [00:01:00] think that with the best dice roll, you could do anything, right? Um, turns out you can't. So as far as combat goes, um, a nat 20, it'll always automatically hit. You'll always do damage. There's no question about that when it comes to combat. However, when you're starting to look at, um, ability checks, and you're in these different, um, situations that don't involve combat, a nat 20 does not mean much. So it comes down to your DM and what your DM decides. For example, let's say that you are trying to persuade a king to hand over his whole kingdom, right? And you roll a nat 20, and you're thinking, "Yes, I did it. I have a kingdom now." And DM's like, "Uh, no, you don't." The king may be more likely to put you in a place of power in the kingdom, but he's not gonna hand over everything. [00:02:00] Um , so that just ... It all comes down to the DM regardless of what you're rolling. Um, so that is something to keep in mind, and don't get overexcited about your, uh, rolls. Never get excited about them, honestly, unless it's combat, so keep that in mind. Eternity TTRPG has released a card game battler which emulates combat from the tabletop role-playing genre. Sparks of Eternity Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our sales page live now, packed with details Other mistake that I find very interesting that happens a lot is forgetting that [00:03:00] your proficiency in different skills matters. Um, so when I go to build a character, I just build something that's fun and cool, and I don't really care about the stats, and that's probably something that I personally need to change. But I imagine that if I'm like that, I may not be the only one. Um, so whenever you're rolling in D&D combat or ability checks, you do add your proficiency bonuses, right? So it's almost never just the dice roll. Um , so you really should be paying attention to your proficiency, and if you wanna be someone that is really sneaky, for example, then you need to look at your proficiency in stealth because you can't be sneaky without a high proficiency in stealth. So definitely something to think about when you're building a character. Um, another Mistake that's pretty common is trying to maintain two concentration spells. Um, so [00:04:00] the misconception is that you can have one already running and you can cast another and you can maintain both. Um, actual rule in D&D is you can only concentrate one effect at a time. Um, that is very odd to me just because as a normal human being, we are able to multitask. I mean, maybe not well, but we can. Um, so that is one thing that I personally do like about the tabletop role-playing game that my husband and I are creating is that you can have multiple things that you're concentrating, um, as long as you have the proficiency to do so. But anyway, D&D doesn't do that, so don't do it. Um, let's see. Um, let's see. Um, other thing that comes up pretty often is that thinking your turn when you go to do any kind of combat is just for attacking. So this ... We talk about [00:05:00] combat, right? And all you think of is attacking your opponent, but it's really outdoing your opponent, outthinking them, and you can do other things like dodging, dashing, disengaging, hiding, searching, um, and helping others in your party, right? You don't just have to attack the boss. You can do more. So something to think about, right? Um, okay. This is a mistake that I find in every tabletop role-playing game, and maybe it's not even a mistake. Maybe it's just how people are. But I struggled with this extremely. I still struggle with it, is that to play a role-playing game, you think you have to be a professional, like a professional actor. Uh, truth is, you don't. You really don't. You can just use your normal voice. You can, like, have your normal personality. You can just put you on the paper. And that is what I did for multiple campaigns when I first started doing this kind of stuff [00:06:00] with any tabletop role-playing game. So keep that in mind. You don't need to be anything special. You don't even need to know anything. You don't have to know a single thing about the tabletop role-playing universe. Just write stuff down. Just write it down. Try your best. Call it good. You don't have to be perfect. Okay. So with all of that, like I said, rapid fire things, misconceptions, mistakes that we see in D&D and other tabletop role-playing universes. What is something that you thought before you started playing or even as you're playing or even that you see other people do that is a misconception or mistake when in your tabletop role-playing universes? Drop a comment below. Let me know. Also, let us know how we're doing. Like, comment, subscribe, and keep it going.
October 1, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=FtIN1OHjTZQ Transcription [00:00:00] Welcome back to Eternity TTRPG channel, um, where we talk about different happenings in the TTRPG universe as well as what's going on with our game, um, with the Sparks of Eternity universe. So I'm gonna try and keep this one short, sweet, to the point 'cause I have a lot of stuff I gotta get done. Um, so this weekend we are gonna be attending our first convention where we, like, have the official product to sell. Um, we have done conventions in the past. Um, I've been a part of two of those conventions. I know my husband has done a few more than that. And at those conventions, it was all about, like, just trying to keep the tabletop role-playing universe alive and explain what, um, we're trying to bring to the table with it, um, explain more about the world of Eternity and all that kind of stuff. Um, this go around, as I said, it's gonna be the first time [00:01:00] that we actually have a product. Um, and I know I've talked about it before. If you're new here, that's gonna be Sparks of Eternity Emanation, and it is a... We're still figuring out the wording of this, so if you've played it and have a better idea, let me know. But it is a tabletop role-playing combat party card game. Okay? So go ahead and, you know, think of your tabletop role-playing. You're gonna have dice rolls, you're gonna have different classes, and you know your classic stuff like the druid is a shapeshifter, assassin is, you know, assassinating and that kind of stuff, right? Well, now you take that, you put all their abilities into a deck and you start at level zero, you work your way up to level 10 and you just try to take out your opponents or survive the longest. You're... I mean, good luck to you either way, right? Um, [00:02:00] so that is what we're gonna be showing off at the convention this weekend. And with this convention there has been a lot of planning and it's just been like a labor of love trying to get everything ready for it, honestly. Because we have to travel for the weekend, you know, stay in the hotel, pack the car, make sure the dog's taken care of, all that kind of stuff, right? Um, but then we also have to think of the booth itself and, well, what do we want the table to look like? Do we need a tablecloth? What should the tablecloth look like? What about a background banner? And all this different stuff, right? And we didn't know we would be doing this convention until about two months ago. So it's been about a two-month scramble getting everything ready for it, all for this three-day weekend. And over this three-day weekend, we have eight hours on Friday, 12 hours on Saturday, and another six hours on Sunday. So [00:03:00] that's 26 hours over the weekend that we're gonna be vending, um, and hoping to do our best with it, right? Um, so one thing that I do wanna show you guys that I am very excited about is we went ahead and worked with an artist. Um, it is our new artist for, um, the Sparks of Eternity franchise, and he created our banner artwork, which I really-- I am so excited with what he created, um, for us to show off what the world of Eternity really is, right? Um, so here it is. And with this, you know, banner, we're trying to show, like, basically you as the player reaching out for all these different ideas, all these different sparks, while also giving itself to the lore of Eternity where you have The Stag and, um, Saint Ranroth on the other side, um, and just their storyline. Now, of course, you guys [00:04:00] don't know all the lore and everything behind all of this. We do and we cannot wait to reveal it all in due time, you know? 'Cause we have these plans that we're setting in motion, and this convention is just another part of that plan. So, as I said, I have a lot of stuff to get done leading up to this convention for the weekend, so we're gonna post this, you know, do all the work with that, and then continue getting ready. Um, we will be at the Pittsburgh Gaming Expo this weekend, and that is what we'll be doing. So if you happen to watch the channel and see us there, say hi. Um, if not, definitely keep following along with our journey and make sure you check out our website for the game that we're selling. Um, wish us the best of luck, and as always, like, comment, subscribe. Let us know how we're doing. Let us know what you wanna hear. Thanks, y'all.
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