Blade Ward 5e - D&D 5th Edition Spell Book

Blade Ward 5e
Blade Ward 5e Image

Blade Ward 5e Spell Effects

Abjuration cantrip


Casting Time: 1 action

Range: Self

Components: V, S

Duration: 1 round


You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.


All information on Blade Ward 5e comes from the DnD Player's Handbook.

Blade Ward 5e DnD Spell

Classes That Can Cast Blade Ward 5e

As with many basic spells in D&D 5e, there are less classes (at least in the Player's Handbook) than you might expect who cast cast Blade Ward.

  • Bard
  • Sorcerer
  • Warlock
  • Wizard


With basic defensive cantrips like this, you would think that the spell would come as a standard option at least for clerics, if not also for paladins and druids.

Blade Ward 5e Spell Effectiveness

Resistance 1st-Level 5th-Level 11th-Level 17th-Level 20th-Level
Normal Damage 11 19 30 41 45
Resistance 50% 50% 50% 50% 50%
Actual Damage 5 9 15 20 22

Calculations for Damage and Resistance

The damage values presented above are roughly based on average damage values (not accounting for hit chance) for 1st-20th level characters. Resistance in DnD 5e reduces damage taken by half, so the Blade Ward 5e spell effectively halves weapon damage that's bludgeoning, piercing, or slashing. In D&D 5e, halved values are always rounded down.


Blade Ward Usefulness

Blade Ward is honestly kind of a strange spell, when you think about it. Since the spell is a cantrip, it certainly has its useful moments though. Try to use Blade Ward 5e in some of the following optimal circumstances though, to maximize its value for you.

  • Blade Ward 5e, since it's a cantrip, should probably be used (almost) only when you have no other spell slots available to use.
  • Use Blade Ward when you're surrounded by enemies with weapons (not spell casters) that deal bludgeoning, piercing, or slashing damage. If you're fighting spell casters, do not use Blade Ward 5e.
  • Use Blade Ward 5e against enemies with particularly high physical/ weapon damage, to maximize your damage resisted.
  • Cast Blade Ward as a last resort, when you know that your team is about to come in and save you. Since casting Blade Ward prevents you from using any other action (unless it's a bonus action), you're placed completely on the defensive. Without a healer nearby or allies to deal damage and save you, you're probably toast.
  • Think of Blade Ward 5e as a stalling spell, where you're just dragging out the battle - trying to survive as long as possible - until help arrives.


Combine Blade Ward 5e with the Following Spells

Even though I'd typically only use Blade Ward 5e as a last-resort kind of spell, there are also some interesting combinations you can use to increase its value by quite a bit.

  • Aid 5e: this spell grants temporary hit points, which last for 8-hours. Anyone who ends up in a situation where they need to continually cast Blade Ward 5e (probably while running for their lives) would certainly benefit from a little extra hit points, to survive. An alternative to aid would be armor of agathys, or any other spell that provides temporary hit points. Just note that temporary hit point effects do not stack, so you can't benefit from multiple of them at the same time.
  • Aura of Vitality 5e: this may be one spell example that you can actually cast yourself, since once it's cast, it only requires a bonus action to provide healing each round. Using aura of vitality while protecting yourself with Blade Ward would allow you heal yourself each round while still giving yourself resistance against bludgeoning, piercing, and slashing damage.
  • Cure Wounds 5e: since cure wounds requires an action to cast, this spell will have to be performed by an ally. Still though, if you can more or less tank damage with your weapon resistance while allies heal you up, you basically get double value from the cure wounds spell.
  • Haste 5e: haste provides +2AC, doubled movement speed, and advantage on Dexterity saving throws, making it especially useful when you're trying to run away and survive, with Blade Ward 5e. Again, this is a situation where an ally would do better to caste haste on you, as you won't have the actions for it, continually casting blade ward, and taking damage might cause you to lose spell concentration, anyways.
  • Hellish Rebuke 5e: this incredible, top-tier spell actually allows you to deal damage to enemies when they attack you, as a mere bonus action. So, you can protect yourself with Blade Ward 5e, then counterattack anyone who tries to harm you.
  • Mage Armor 5e: since mage armor can be cast ahead of battle (with its 8-hour duration), you could have the spell raising your AC, making you not only harder to hit, but also causing you to take less damage when combined with Blade Ward 5e.
  • Spiritual Weapon 5e: similarly to hellish rebuke, spiritual weapon - once cast - only requires a bonus action each round to attack enemies. The only problem with this spell is that if you're constantly being attack you can easily lose spell concentration. For this reason, combining spiritual weapon with Blade Ward 5e is probably only a fallback option.


Blade Ward 5e Counters

Blade Ward is a cantrip spell, so at least it doesn't take up spell slots. Aside from that, however, it's a pretty niche spell, and has many weaknesses.


For example, if you get overwhelmed by enemies, and an enemy spell caster notices that you're using Blade Ward to protect yourself, they can simply use Silence 5e on you to prevent you from casting it anymore. In all reality, Blade Ward is such a simple spell, that I doubt anyone would ever use dispel magic to remove the effect, but they could, if they so desired.


Additionally, enemies can just attack you with spell damage. Even cantrip spells such as Acid Splash 5e completely ignore the effects of Blade Ward, effectively making its effects worthless. Also, spells that deal bludgeoning, piercing, and slashing damage are exempt from the damage resistance blade ward 5e provides, as the spell only resists weapon attacks, specifically.


Finally, any enemy dealing half damage to a target affected by Blade Ward 5e is still dealing half damage, while the target uses their actions each turn doing no damage. Basically, enemies can still slowly wear down a spell caster who's using Blade Ward, and eventually defeat them, with nothing more than their basic weapon attacks.

Blade Ward-Type Spells in Eternity TTRPG

Each TTRPG system has its own list of spells, abilities, and specific rules for how the game works. Maybe you've been playing D&D for years, and it's the only game you've ever played, or you're new to tabletop gaming and have only ever heard of D&D.


Well, there are many games like DnD out there, and the Eternity TTRPG Game System is one of them. Of course, everyone knows and loves the largest tabletop RPGs, but many times, people are surprised at how much they enjoy playing smaller, independently-created games as well.


In case you're curious about trying out other games or seeing what they're like, I've included an ability from Eternity TTRPG (below) that's similar to Blade Ward in effect, so you can do some comparison of your own.

Royal Guard Class Icon

Royal Guard - Core Class Ability

Shield Wall: this Ability can only be used if you are wielding a shield. Move your Speed value -2, and gain +13Resilience, +13Dodge, and +13Will against attacks made from 3Range or more away, for 1turn.

  • (Executor) You also “Charge” (see Chapter 14, “Additional Actions”) an enemy with your “Shield Wall.”
  • (Life-Sworn) After you use this Critical, whenever an enemy attacks any target but you, you gain +7Strike Bonus the next time you attack them with “Shield Slam” (can stack to +14Strike Bonus).
  • (Ancient Blade) Move your Speed value +2. You can also move up to your Speed value +2 when using this Ability, for Battle Duration. 


Similar to Blade Ward 5e, the royal guard Shield Wall protects them from attacks - although in this case, from attacks made only from a distance. However, Shield Wall also allows the royal guard to move while defending themselves, and the ability also protects against spells (through the Will and Resilience stat bonuses).


Curious to learn more? Check out the Eternity TTRPG Core Game!

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

D&D characters read a glowing book, split scene, half lush daytime, half purple night.
By Jacob Tegtman October 7, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=VE2fUonKzl8 Transcription Dungeons & Dragons is officially crossing over with Magic: The Gathering’s Lorwyn-Shadowmoor! This fairytale world of eternal sunlight and creeping twilight is joining the Forgotten Realms through a brand-new digital-exclusive expansion. Welcome back to Eternity TTRPG—your go-to source for all things Dungeons & Dragons! So, what’s this mysterious realm and why is it part of the new 5.5 Edition rollout? And—should you actually spend fifteen bucks on it? Let’s dive in. Wizards of the Coast is making a bold move with Lorwyn: First Light—a brand-new digital-only supplement coming to D&D Beyond on November 18th . According to both Bell of Lost Souls and D&D Beyond’s official announcement, it’s part of the new Forgotten Realms bundle—which includes The Player’s Guide, Adventures in Faerûn, and three exclusive add-ons: Astarion’s Book of Hungers Netheril’s Fall and today’s star—Lorwyn: First Light. So, what is Lorwyn-Shadowmoor? If you’ve played Magic: The Gathering back in the late 2000s, you might remember these twin worlds—one a radiant fairytale land of endless summer, the other a dark, dreamlike reflection of it. In D&D terms, it’s being reimagined as a Domain of Delight in the Feywild—those whimsical, dangerous realms ruled by Archfey. But here’s the twist: Lorwyn and Shadowmoor used to shift every few centuries—light giving way to night. Now, both have begun bleeding together in unpredictable ways. Imagine meadows of sunlight interrupted by patches of midnight, separated by shimmering auroras. It’s a stunning concept—and one that promises both beauty and peril in equal measure. The big question is what do you actually get with Lorwyn: First Light? According to Wizards’ release info, you’ll get: 2 new feats 2 new backgrounds (likely tied to those feats) 2 new magic items 8 monsters drawn from the Feywild’s weirdest corners 2 playable species , plus advice for adapting 8 more to the Lorwyn-Shadowmoor setting Two mini-adventures —each with maps ready to drop into your campaign And yes, all of this can be used in the Forgotten Realms or as standalone Feywild content. Characters might cross over via fey crossings, or your adventurers might stumble through a glowing portal in the Moonshae Isles straight into a land where “dreams have claws.” The price tag is $14.99 for the standalone version—or as part of the Forgotten Realms Ultimate Bundle, which includes digital dice, and both digital and physical book copies. That’s stirred some debate online. Some fans love the idea of expanding the Feywild with official crossover content, while others worry it’s another micro-expansion cash grab. But the excitement is real—this marks the first time a Magic: The Gathering setting has officially joined D&D 5.5E. If this goes well, you should probably expect Wizards to do more of this kind of thing. In any case whether you’re a Lorwyn nostalgia fan or just want more Feywild flavor in your campaigns, this expansion could scratch both your card game and tabletop itches. Do you think that Lorwyn: First Light will be a delightful addition to your Feywild campaigns—or is this just another shiny portal to your wallet? Let me know in the comments below, and don’t forget to like, subscribe, and ring that bell for more weekly D&D news and updates.
By Jacob Tegtman October 3, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=RfmCpJPQM7o Transcription The Gygax Memorial Fund is working to build a D&D memorial for the late Gary Gygax. The memorial will (hopefully) be placed in Library Park , in downtown Lake Geneva, Wisconsin —the birthplace of Dungeons & Dragons. This is the park that Gary himself loved and even chose as the spot for a memorial before he passed. In 2024, during D&D’s 50th anniversary, the city officially granted land for the project. This memorial will be a life-sized stone gaming table, with a dungeon map designed by Gary Gygax himself. But the question is, will this Kickstarter finally succeed where past efforts failed? Welcome back to Eternity TTRPG—your weekly quest hub for all things Dungeons & Dragons. Today, we’re talking about a very feel-good story for your Friday – a legendary project years in the making: the Gary Gygax Memorial Game Table. Gary, co-creator of Dungeons & Dragons, passed away in 2008. Since then, his widow Gail Gygax has championed the idea of a permanent memorial in their hometown of Lake Geneva. Now, the Gygax Memorial Fund has revealed their project: a stone game table in Library Park, complete with benches and, eventually, a bronze statue of Gary himself. The table will feature a bronze map of Gygax’s very first dungeon. The Kickstarter launched October 1st, 2025, marking the anniversary of TSR, the company Gary founded to publish D&D. Backers for this project get everything from digital scrolls to engraved pavers around the monument. Of course, fans are excited—but also cautious. The Gygax Memorial Fund has been planning memorials since at least 2012, and past efforts fizzled after raising over $100K. This has left some fans asking wondering about this attempt. On EN World, one user wrote: ‘The fund has talked about this for a decade—none of it has come to fruition. What makes this attempt special?’ But others point out that since Paul Stormberg took over as chair in 2020, the fund has started producing real results—like memorial benches and library exhibits. And with Lake Geneva officially granting land for the project, this campaign has a stronger foundation than ever. For some D&D fans, this may not just be a statue, but a chance to gather in the very town where roleplaying was – more or less – born. It is pretty amazing to think that you could sit at Gary’s table and roll dice on his original dungeon. This is both a tribute to the past and a playable monument for future generations of adventurers. If you’re interested in helping fund the project, I’ll leave a link the video description, and comments. And lastly, what do you think? Will the Gary Gygax Memorial Game Table finally become a reality—or is this another critical fumble? Drop your thoughts in the comments, and don’t forget to like, subscribe, and ring that bell so you don’t miss next week’s D&D news.
Illustration for Critical Role Campaign 4, with a blindfolded green humanoid, castle landscape, and logo.
By Jacob Tegtman September 30, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=Tv9HBlNaSMY Transcription Critical Role just dropped the story trailer for Campaign 4. It is looking like a bold campaign. We’re talking a brand-new world, an incredible 13 player characters, and a plot that kicks off with the execution of a revolutionary firebrand named Thiatzi Fang (we’ll see if I got that pronunciation right). Oh—and if you didn’t see my last video on the topic or you haven’t heard, Brennan Lee Mulligan is DMing this campaign while Matt Mercer will be a player.  Welcome back to Eternity TTRPG—your portal of divination into all things Dungeons & Dragons. First up with campaign 4—the setting. Unlike every previous Critical Role story, Campaign 4 leaves Exandria behind entirely. Instead, we’re venturing into Araman, a godless realm still haunted by the echoes of dead deities and a rebellion that shook the land 80 years ago. This isn’t just new lore, but a blank canvas, making it perfect if you’ve never watched Critical Role. There’s no prior knowledge required, which is perfect for new fans, but also a fresh start for longtime Critters. The trailer centers on Thiatzi Fang, a revolutionary who led something called the Falcon’s Rebellion twelve years back. Now, he’s been captured, condemned, and set to be executed by the mysterious Sundered Houses. Fang himself calls the Revolutionary Council a shadow of its former glory, while hinting at the unfinished war against the gods of Araman. So already, we’re looking at political intrigue, rebellion, and a potential spark for civil war. This time, Critical Role also isn’t just one party. That is to say, because there’s 13-players, they’re actually split into three connected, but altogether different parties. Each of these parties also has a name, describing their main focus in the campaign: The Seekers, the Soldiers, and the Schemers. This setup is packed with themes that Critical Role’s new DM, Brennan Lee Mulligan thrives on—iconoclasm, unity, and tension between hope and despair. The godless world of Araman asks: Without the Gods, who will seize the crown? Fans are buzzing that this campaign might explore things akin to segments from Game of Thrones, but with more dice rolls and way more crying. If you want to check it out, Campaign 4 launches October 2nd at 7 PM PT , streaming on Twitch, YouTube, and Critical Role’s Beacon service. Like I mentioned in my last video on Critical Role, they’ll be using the 2024 D&D 5e rules , with some special homebrew added by none other than Jeremy Crawford and Chris Perkins. And yes, you can jump in totally fresh if you want to see what Critical Role’s all about—no prior Exandria knowledge required. So—what do you think? Is Thiatzi Fang a hero, a villain, or something much more complicated? And which of the three parties are you most hyped to see—the Seekers, Soldiers, or Schemers? Drop your thoughts in the comments, and let’s get the speculation for this season’s campaign rolling. And lastly, if you liked this quick update, don’t forget to like, subscribe, and ring that bell so you don’t miss our usually bi-weekly dives into the biggest stories in the D&D universe. Until next time—may your rolls be high, and your executions be… postponed.
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