Blindness Deafness 5e - D&D 5th Edition Spell Book

Blindness Deafness 5e
Blindness/ Deafness 5e Image

Blindness Deafness 5e Spell Effects

2nd-level necromancy


Casting Time: 1 action

Range: 30 feet

Components: V

Duration: 1 minute


You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.


At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.


All information on Blindness Deafness 5e comes from the D&D 5th edition Player's Handbook.

Blindness Deafness 5e DnD Spell

Classes That Can Cast Blindness Deafness 5e

The following classes may cast Blindness/ Deafness 5e as part of their normal class spell availability, through the Player's Handbook:

  • Bard
  • Cleric
  • Sorcerer
  • Wizard


Surprisingly, warlock can't cast Blindness/ Deafness, even though the spell tends to fit the overall demonic vibe they have going on. At least, in my opinion, that is.


Blindness Deafness 5e Spell Effectiveness

Since this spell, well - causes either Blindness or Deafness in your target - it's important to know exactly what each effect does. That way, you can determine if you want to use this spell in the first place, and then from there, optimize its use.


Blinded 5e

The in-game term for blinding someone in D&D 5e is the status condition: "Blinded."

  • A blinded creature can't see and automatically fails any ability check that requires sight.
  • Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.


Deafened 5e

The in-game term for causing deafness to someone in D&D 5e is the status condition: "Deafened."

  • A deafened creature can't hear and automatically fails any ability check that requires hearing.


Blindness Deafness Usefulness

Sometimes the wording of D&D terms gets a little technical, so just to be clear, an "ability check" in D&D 5e is basically just a "Skill Check," but without a proficiency bonus from any particular skill. So, taking an ability check is the same as rolling d20, and then adding your ability score modifier.


For further clarification, an "ability check" in D&D 5e is not the same thing as a "Saving Throw." Even though saving throws benefit from ability score modifier, ability checks are for when characters try to "do" something, whereas saving throws are for when something "happens" to the character.


So, for the most part, when it comes to combat, blinding a target is more useful than causing them deafness. When it comes to roleplay encounters, however, both may be equally valuable, and may be extremely useful depending on the situation.


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Combine Blindness Deafness 5e with the Following Spells

For the most part, I'd consider Blindness Deafness 5e to be a roleplay spell. However, it does have utility in combat. Try casting Blindness Deafness with the following combinations to create some really exciting and potent effects.

  • Bless 5e: since attack rolls against blinded characters have advantage, why not give your allies an extra +1d4 modifier with Bless? With this combination, your allies are almost sure to hit even the most defensive foe.
  • Haste 5e: this spell provides so many benefits, but the one that comes to mind for this situation is the extra action it provides each round. With the advantage on attack rolls against a blinded enemy, why not increase the number of attacks you have against them?
  • Spiritual Weapon 5e: melee spell attacks still count as attack rolls, so spiritual weapon has advantage when attacking blinded enemies. Furthermore, this spell only requires a bonus action to attack each turn, so you can add its attacks to your own.


Blindness Deafness 5e Counters

The only spells to Blindness Deafness are the basic spell counters that apply to all of D&D 5e. Silence 5e can prevent you from casting Blindness Deafness to begin with. Meanwhile, dispel magic can remove the blinded or deafened status condition that the spell causes.


Otherwise, any character's best bet for counteracting Blindness Deafness 5e is to have a high Constitution score and constitution saving throw modifier.


Blindness Deafness-Type Spells in Eternity TTRPG

For my last bit of promo for you, I'll mention that Eternity TTRPG has its own TTRPG game system of the same name.


In the Eternity TTRPG Game System, multiple players can act as the game master, trading off as they'd like. The game's rules also supports every player - including game master(s) - getting to roleplay their own character.


Finally, Eternity TTRPG was inspired by games like DnD and the early Final Fantasy series, so there are some spells with somewhat similar effects to D&D. In this case, with Blindness/ Deafness, there really isn't an exact spell that matches. I have listed below, however, a spell that could cover a somewhat similar effect, for comparison.

Chaosmancer Class Icon

Chaosmancer - Core Class Spell

Eclipse (Magic): up to 3 enemies in 4Range, this spell automatically hits. Affected targets have -1Resilience, -1Dodge, and -1Will (can stack without limit). Lowered Resilience, Dodge, and Will from “Eclipse” cannot be dispelled. 

  • (Chaos Stream) Instead gives -2Resilience, -2Dodge, and -2Will (can stack without limit).
  • (Mirror Star) 8Range. You also have 8Range when casting this spell, for Battle Duration. 
  • (Celestial Energies) You can still cast this spell while Dazed, Afraid, Locked, or Silenced. You also gain +7Initiative for 1turn.


In Eternity TTRPG, every spell or ability has a specific in-combat effect. However, players may choose to creatively use spells however they can imagine, when it comes to roleplay encounters (or even while roleplaying during combat encounters). The only rules for this creative application is that the desired effect must somewhat match the spell's name or intended combat effect, and that the desired effect can't be more powerful than the combat effect, by comparison.


In this case, it wouldn't be a stretch to say that casting "Eclipse" could cause temporary blindness in one or more targets, and it wouldn't necessarily be substantially stronger than the combat effect. This kind of decision is left to each group to decide among themselves, but many groups would probably approve of this kind of use, at least every once in a while.


Curious to learn more? Check out the Eternity TTRPG Core Game PDF!

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

D&D characters read a glowing book, split scene, half lush daytime, half purple night.
By Jacob Tegtman October 7, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=VE2fUonKzl8 Transcription Dungeons & Dragons is officially crossing over with Magic: The Gathering’s Lorwyn-Shadowmoor! This fairytale world of eternal sunlight and creeping twilight is joining the Forgotten Realms through a brand-new digital-exclusive expansion. Welcome back to Eternity TTRPG—your go-to source for all things Dungeons & Dragons! So, what’s this mysterious realm and why is it part of the new 5.5 Edition rollout? And—should you actually spend fifteen bucks on it? Let’s dive in. Wizards of the Coast is making a bold move with Lorwyn: First Light—a brand-new digital-only supplement coming to D&D Beyond on November 18th . According to both Bell of Lost Souls and D&D Beyond’s official announcement, it’s part of the new Forgotten Realms bundle—which includes The Player’s Guide, Adventures in Faerûn, and three exclusive add-ons: Astarion’s Book of Hungers Netheril’s Fall and today’s star—Lorwyn: First Light. So, what is Lorwyn-Shadowmoor? If you’ve played Magic: The Gathering back in the late 2000s, you might remember these twin worlds—one a radiant fairytale land of endless summer, the other a dark, dreamlike reflection of it. In D&D terms, it’s being reimagined as a Domain of Delight in the Feywild—those whimsical, dangerous realms ruled by Archfey. But here’s the twist: Lorwyn and Shadowmoor used to shift every few centuries—light giving way to night. Now, both have begun bleeding together in unpredictable ways. Imagine meadows of sunlight interrupted by patches of midnight, separated by shimmering auroras. It’s a stunning concept—and one that promises both beauty and peril in equal measure. The big question is what do you actually get with Lorwyn: First Light? According to Wizards’ release info, you’ll get: 2 new feats 2 new backgrounds (likely tied to those feats) 2 new magic items 8 monsters drawn from the Feywild’s weirdest corners 2 playable species , plus advice for adapting 8 more to the Lorwyn-Shadowmoor setting Two mini-adventures —each with maps ready to drop into your campaign And yes, all of this can be used in the Forgotten Realms or as standalone Feywild content. Characters might cross over via fey crossings, or your adventurers might stumble through a glowing portal in the Moonshae Isles straight into a land where “dreams have claws.” The price tag is $14.99 for the standalone version—or as part of the Forgotten Realms Ultimate Bundle, which includes digital dice, and both digital and physical book copies. That’s stirred some debate online. Some fans love the idea of expanding the Feywild with official crossover content, while others worry it’s another micro-expansion cash grab. But the excitement is real—this marks the first time a Magic: The Gathering setting has officially joined D&D 5.5E. If this goes well, you should probably expect Wizards to do more of this kind of thing. In any case whether you’re a Lorwyn nostalgia fan or just want more Feywild flavor in your campaigns, this expansion could scratch both your card game and tabletop itches. Do you think that Lorwyn: First Light will be a delightful addition to your Feywild campaigns—or is this just another shiny portal to your wallet? Let me know in the comments below, and don’t forget to like, subscribe, and ring that bell for more weekly D&D news and updates.
By Jacob Tegtman October 3, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=RfmCpJPQM7o Transcription The Gygax Memorial Fund is working to build a D&D memorial for the late Gary Gygax. The memorial will (hopefully) be placed in Library Park , in downtown Lake Geneva, Wisconsin —the birthplace of Dungeons & Dragons. This is the park that Gary himself loved and even chose as the spot for a memorial before he passed. In 2024, during D&D’s 50th anniversary, the city officially granted land for the project. This memorial will be a life-sized stone gaming table, with a dungeon map designed by Gary Gygax himself. But the question is, will this Kickstarter finally succeed where past efforts failed? Welcome back to Eternity TTRPG—your weekly quest hub for all things Dungeons & Dragons. Today, we’re talking about a very feel-good story for your Friday – a legendary project years in the making: the Gary Gygax Memorial Game Table. Gary, co-creator of Dungeons & Dragons, passed away in 2008. Since then, his widow Gail Gygax has championed the idea of a permanent memorial in their hometown of Lake Geneva. Now, the Gygax Memorial Fund has revealed their project: a stone game table in Library Park, complete with benches and, eventually, a bronze statue of Gary himself. The table will feature a bronze map of Gygax’s very first dungeon. The Kickstarter launched October 1st, 2025, marking the anniversary of TSR, the company Gary founded to publish D&D. Backers for this project get everything from digital scrolls to engraved pavers around the monument. Of course, fans are excited—but also cautious. The Gygax Memorial Fund has been planning memorials since at least 2012, and past efforts fizzled after raising over $100K. This has left some fans asking wondering about this attempt. On EN World, one user wrote: ‘The fund has talked about this for a decade—none of it has come to fruition. What makes this attempt special?’ But others point out that since Paul Stormberg took over as chair in 2020, the fund has started producing real results—like memorial benches and library exhibits. And with Lake Geneva officially granting land for the project, this campaign has a stronger foundation than ever. For some D&D fans, this may not just be a statue, but a chance to gather in the very town where roleplaying was – more or less – born. It is pretty amazing to think that you could sit at Gary’s table and roll dice on his original dungeon. This is both a tribute to the past and a playable monument for future generations of adventurers. If you’re interested in helping fund the project, I’ll leave a link the video description, and comments. And lastly, what do you think? Will the Gary Gygax Memorial Game Table finally become a reality—or is this another critical fumble? Drop your thoughts in the comments, and don’t forget to like, subscribe, and ring that bell so you don’t miss next week’s D&D news.
Illustration for Critical Role Campaign 4, with a blindfolded green humanoid, castle landscape, and logo.
By Jacob Tegtman September 30, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=Tv9HBlNaSMY Transcription Critical Role just dropped the story trailer for Campaign 4. It is looking like a bold campaign. We’re talking a brand-new world, an incredible 13 player characters, and a plot that kicks off with the execution of a revolutionary firebrand named Thiatzi Fang (we’ll see if I got that pronunciation right). Oh—and if you didn’t see my last video on the topic or you haven’t heard, Brennan Lee Mulligan is DMing this campaign while Matt Mercer will be a player.  Welcome back to Eternity TTRPG—your portal of divination into all things Dungeons & Dragons. First up with campaign 4—the setting. Unlike every previous Critical Role story, Campaign 4 leaves Exandria behind entirely. Instead, we’re venturing into Araman, a godless realm still haunted by the echoes of dead deities and a rebellion that shook the land 80 years ago. This isn’t just new lore, but a blank canvas, making it perfect if you’ve never watched Critical Role. There’s no prior knowledge required, which is perfect for new fans, but also a fresh start for longtime Critters. The trailer centers on Thiatzi Fang, a revolutionary who led something called the Falcon’s Rebellion twelve years back. Now, he’s been captured, condemned, and set to be executed by the mysterious Sundered Houses. Fang himself calls the Revolutionary Council a shadow of its former glory, while hinting at the unfinished war against the gods of Araman. So already, we’re looking at political intrigue, rebellion, and a potential spark for civil war. This time, Critical Role also isn’t just one party. That is to say, because there’s 13-players, they’re actually split into three connected, but altogether different parties. Each of these parties also has a name, describing their main focus in the campaign: The Seekers, the Soldiers, and the Schemers. This setup is packed with themes that Critical Role’s new DM, Brennan Lee Mulligan thrives on—iconoclasm, unity, and tension between hope and despair. The godless world of Araman asks: Without the Gods, who will seize the crown? Fans are buzzing that this campaign might explore things akin to segments from Game of Thrones, but with more dice rolls and way more crying. If you want to check it out, Campaign 4 launches October 2nd at 7 PM PT , streaming on Twitch, YouTube, and Critical Role’s Beacon service. Like I mentioned in my last video on Critical Role, they’ll be using the 2024 D&D 5e rules , with some special homebrew added by none other than Jeremy Crawford and Chris Perkins. And yes, you can jump in totally fresh if you want to see what Critical Role’s all about—no prior Exandria knowledge required. So—what do you think? Is Thiatzi Fang a hero, a villain, or something much more complicated? And which of the three parties are you most hyped to see—the Seekers, Soldiers, or Schemers? Drop your thoughts in the comments, and let’s get the speculation for this season’s campaign rolling. And lastly, if you liked this quick update, don’t forget to like, subscribe, and ring that bell so you don’t miss our usually bi-weekly dives into the biggest stories in the D&D universe. Until next time—may your rolls be high, and your executions be… postponed.
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