Aura of Vitality - D&D 5th Edition Spell Book

Aura of Vitality DnD Spell
Aura of Vitality Image

Aura of Vitality Spell Effects

3rd-level evocation


Casting Time: 1 action

Range: Self (30-foot radius)

Components: V

Duration: Concentration, up to 1 minute


Healing energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you. You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 hit points.


All information about Aura of Vitality comes from the DnD Player's Handbook.

Aura of Vitality

Classes That Can Cast Aura of Vitality

The following classes gain access to casting Aura of Vitality 5e as part of their normal class spell availability:

  • Artificer: Battle Smith Subclass (Xanthar's Guide to Everything)
  • Cleric: Twilight Domain (Xanthar's Guide to Everything)
  • Druid (Xanthar's Guide to Everything)
  • Paladin
  • Sorcerer: Divine Soul Subclass (Tasha's Cauldron of Everything)


One of the most confusion parts of Dungeons and Dragons is that supplemental material often sometimes provides wildly different rulesets than the Player's Handbook. For example, only Paladins are capable of casting aura of vitality through the Player's Handbook. Meanwhile, artificer, cleric, druid, and sorcerer all have subclasses available from Tasha's Cauldron of Everything and Xanthar's Guide to Everything that may cast the spell.


Really, it takes websites like this one to keep track of where to find everything you may need for your game. Why? I don't know. Ask Wizards of the Coast.


Aura of Vitality Spell Effectiveness

Healing Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Round 8 Round 9 Round 10
Healing Dice 2d6 2d6 2d6 2d6 2d6 2d6 2d6 2d6 2d6 2d6
Average Healing 7 7 7 7 7 7 7 7 7 7
Cumulative Healing 7 14 21 28 35 42 49 56 63 70

Healing Value

Every round of combat in D&D 5e lasts for 6-seconds. Meanwhile, the aura of vitality spell lasts for up to 1-minute (so long as concentration isn't broken). This means that for the small cost of a bonus action every round, aura of vitality can heal up to 10 total instances, for a total of 70 hit points, which is insane.


For comparison, mass cure wounds (a 5th-level spell) heals 3d8 hit points + your spell casting modifier to up to 6 creature, making its total healing probably just a little higher than the mere 3rd-level spell, aura of vitality.


Aura of Vitality Usefulness

Aura of vitality is a healing-over-time effect spell. Players should use aura of vitality in the following circumstances:

  • Ideally, outside of combat. The reason is that since aura of vitality is a concentration spell, there's a chance that its effect may be interrupted by enemy attacks. For the massive amount of hit points restored from such a relatively low-tier spell, it may be best used in between combat rather than during.
  • If you don't have other bonus actions that you want to use. Since aura of vitality requires a bonus action to provide healing each round, you'll have to decide if you want to cause healing or some other effect. If you don't have other useful bonus actions in the moment, then aura of vitality is the clear choice, and allows you to maximize healing.
  • When fighting particularly powerful or high-damage enemies, you can use your bonus action to provide healing with aura of vitality while still using normal actions to cast other healing or utility spells.


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Combine Aura of Vitality with the Following Spells

Aura of vitality is an incredibly powerful spell for it's level. However, you can combine it with other spells and effects for even more added value.

  • Aid 5e: aid provides temporary hit points, and the spell can be cast before battle begins. Send your allies into combat with more hp than normal, then heal them with aura of vitality after they take damage.
  • Armor of Agathys 5e: similar to aid, armor of agathys provides temporary hit points.
  • Cure Wounds 5e: since aura of vitality only requires bonus actions to heal (once the spell has been cast), you can follow up for additional healing to allies with cure wounds or other 1 action healing spells.
  • Mage Armor 5e: the main idea behind aura of vitality is keeping people alive, so a spell like mage armor fits in perfectly well. Give you ally additional AC to reduce damage taken, then heal them back up with aura vitality when they get low.


Note that since aura of vitality requires concentration, you aren't able to combine it with other spells that also require concentration. So, though spells such as bless 5e, charm person 5e, cause fear 5e, and haste 5e are also excellent ways of either directly or indirectly reducing enemy damage, you can't combine them with aura of vitality.


Aura of Vitality Counters

As an added benefit, aura of vitality doesn't really have a lot of counters, aside from effects like dispel magic. Casting the spell does require a verbal (V) component, so silence 5e would prevent the spell from initially being cast. Once cast, however, the only other ways to stop the spell from taking place would be to stun the character concentrating on it, or drop them to 0HP.


Aura of Vitality-Type Spells in Eternity TTRPG

If you weren't aware yet, Eternity TTRPG has its own independently-published TTRPG. Similar to D&D 5e in many ways, the Eternity TTRPG Game System provides players with roleplaying and combat encounters in an immersive world they can explore.


If you've ever wondered about playing other tabletop RPG systems, give Eternity TTRPG a try. Below is a spell sample that's similar to aura of vitality from 5e, for a quick comparison of how the game works.

Druid Class Icon

Druid - Core Class Spell

Seed of Healing (Magic): 4Range, on every one of the target’s turns, roll d20. If you roll 18-20, they heal +1HP. This Spell allows the affected target to heal 1HP above their normal max HP. Every time your target heals with this effect, they are also Fatigued, giving -1Resilience, -1Dodge, and -1Will for 1Day Duration (can stack without limit). You can instead choose to continually maintain this Spell for 2Inspiration.

  • (Nature's Wrath) You gain either +4Strike Bonus or +4Faith against the first enemy that attacks the target of this Spell. You can instead choose to continually maintain this Critical for 5Inspiration (and 0Wisdom).
  • (Nature's Healing) Roll 15-20. You can instead choose to continually maintain this Critical for 4Inspiration (and 0Wisdom).
  • (Primal) Instant Action. Your target also gains +1Speed while affected by “Seed of Healing.” When you use this Critical, you can’t use any more Wisdom this turn. 1turn Recharge. 


Once seed of healing has been cast on a target, they have a chance each turn to gain healing. There are no bonus actions in Eternity TTRPG, so once the spell's active, players are free to use any of their other spells or effects each round, while the healing continues in a passive and ongoing manner. When used as a Critical, seed of healing either increases its chances to heal, provides additional hit chance, or gives the affected target more movement, allowing them to flee if combat gets to dicey.


Curious to learn more? Check out the Eternity TTRPG Core Game PDF!

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


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D&D characters read a glowing book, split scene, half lush daytime, half purple night.
By Jacob Tegtman October 7, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=VE2fUonKzl8 Transcription Dungeons & Dragons is officially crossing over with Magic: The Gathering’s Lorwyn-Shadowmoor! This fairytale world of eternal sunlight and creeping twilight is joining the Forgotten Realms through a brand-new digital-exclusive expansion. Welcome back to Eternity TTRPG—your go-to source for all things Dungeons & Dragons! So, what’s this mysterious realm and why is it part of the new 5.5 Edition rollout? And—should you actually spend fifteen bucks on it? Let’s dive in. Wizards of the Coast is making a bold move with Lorwyn: First Light—a brand-new digital-only supplement coming to D&D Beyond on November 18th . According to both Bell of Lost Souls and D&D Beyond’s official announcement, it’s part of the new Forgotten Realms bundle—which includes The Player’s Guide, Adventures in Faerûn, and three exclusive add-ons: Astarion’s Book of Hungers Netheril’s Fall and today’s star—Lorwyn: First Light. So, what is Lorwyn-Shadowmoor? If you’ve played Magic: The Gathering back in the late 2000s, you might remember these twin worlds—one a radiant fairytale land of endless summer, the other a dark, dreamlike reflection of it. In D&D terms, it’s being reimagined as a Domain of Delight in the Feywild—those whimsical, dangerous realms ruled by Archfey. But here’s the twist: Lorwyn and Shadowmoor used to shift every few centuries—light giving way to night. Now, both have begun bleeding together in unpredictable ways. Imagine meadows of sunlight interrupted by patches of midnight, separated by shimmering auroras. It’s a stunning concept—and one that promises both beauty and peril in equal measure. The big question is what do you actually get with Lorwyn: First Light? According to Wizards’ release info, you’ll get: 2 new feats 2 new backgrounds (likely tied to those feats) 2 new magic items 8 monsters drawn from the Feywild’s weirdest corners 2 playable species , plus advice for adapting 8 more to the Lorwyn-Shadowmoor setting Two mini-adventures —each with maps ready to drop into your campaign And yes, all of this can be used in the Forgotten Realms or as standalone Feywild content. Characters might cross over via fey crossings, or your adventurers might stumble through a glowing portal in the Moonshae Isles straight into a land where “dreams have claws.” The price tag is $14.99 for the standalone version—or as part of the Forgotten Realms Ultimate Bundle, which includes digital dice, and both digital and physical book copies. That’s stirred some debate online. Some fans love the idea of expanding the Feywild with official crossover content, while others worry it’s another micro-expansion cash grab. But the excitement is real—this marks the first time a Magic: The Gathering setting has officially joined D&D 5.5E. If this goes well, you should probably expect Wizards to do more of this kind of thing. In any case whether you’re a Lorwyn nostalgia fan or just want more Feywild flavor in your campaigns, this expansion could scratch both your card game and tabletop itches. Do you think that Lorwyn: First Light will be a delightful addition to your Feywild campaigns—or is this just another shiny portal to your wallet? Let me know in the comments below, and don’t forget to like, subscribe, and ring that bell for more weekly D&D news and updates.
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Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=RfmCpJPQM7o Transcription The Gygax Memorial Fund is working to build a D&D memorial for the late Gary Gygax. The memorial will (hopefully) be placed in Library Park , in downtown Lake Geneva, Wisconsin —the birthplace of Dungeons & Dragons. This is the park that Gary himself loved and even chose as the spot for a memorial before he passed. In 2024, during D&D’s 50th anniversary, the city officially granted land for the project. This memorial will be a life-sized stone gaming table, with a dungeon map designed by Gary Gygax himself. But the question is, will this Kickstarter finally succeed where past efforts failed? Welcome back to Eternity TTRPG—your weekly quest hub for all things Dungeons & Dragons. Today, we’re talking about a very feel-good story for your Friday – a legendary project years in the making: the Gary Gygax Memorial Game Table. Gary, co-creator of Dungeons & Dragons, passed away in 2008. Since then, his widow Gail Gygax has championed the idea of a permanent memorial in their hometown of Lake Geneva. Now, the Gygax Memorial Fund has revealed their project: a stone game table in Library Park, complete with benches and, eventually, a bronze statue of Gary himself. The table will feature a bronze map of Gygax’s very first dungeon. The Kickstarter launched October 1st, 2025, marking the anniversary of TSR, the company Gary founded to publish D&D. Backers for this project get everything from digital scrolls to engraved pavers around the monument. Of course, fans are excited—but also cautious. The Gygax Memorial Fund has been planning memorials since at least 2012, and past efforts fizzled after raising over $100K. This has left some fans asking wondering about this attempt. On EN World, one user wrote: ‘The fund has talked about this for a decade—none of it has come to fruition. What makes this attempt special?’ But others point out that since Paul Stormberg took over as chair in 2020, the fund has started producing real results—like memorial benches and library exhibits. And with Lake Geneva officially granting land for the project, this campaign has a stronger foundation than ever. For some D&D fans, this may not just be a statue, but a chance to gather in the very town where roleplaying was – more or less – born. It is pretty amazing to think that you could sit at Gary’s table and roll dice on his original dungeon. This is both a tribute to the past and a playable monument for future generations of adventurers. If you’re interested in helping fund the project, I’ll leave a link the video description, and comments. And lastly, what do you think? Will the Gary Gygax Memorial Game Table finally become a reality—or is this another critical fumble? Drop your thoughts in the comments, and don’t forget to like, subscribe, and ring that bell so you don’t miss next week’s D&D news.
Illustration for Critical Role Campaign 4, with a blindfolded green humanoid, castle landscape, and logo.
By Jacob Tegtman September 30, 2025
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