Cloud of Daggers - D&D 5th Edition Spell Book

Cloud of Daggers
Cloud of Daggers Image

Cloud of Daggers Spell Effects

2nd-level conjuration


Casting Time: 1 action

Range: 60 feet

Components: V, S, M (a sliver of glass)

Duration: Concentration, up to 1 minute


You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes 4d4 slashing damage when it enters the spell's area for the first time on a turn or stars its turn there.


At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 2d4 for each slot level above 2nd.


All information on Cloud of Daggers comes from the DnD Player's Handbook.

Cloud of Daggers DnD Spell

Classes That Can Cast Cloud of Daggers

The following classes from the player's handbook can cast cloud of daggers:


Cloud of daggers is honestly a pretty strange spell. As you'll see below, it's not very powerful (nor does it make a lot of sense, in my personal opinion). Cloud of daggers seems more like something a bard player came up with one time, and then the spell somehow made it into the official game.


Otherwise, it's a little hard to imagine why any spell caster would create a literal cloud of what I imagine to be spinning daggers.


Cloud of Daggers Spell Effectiveness

Damage 2nd-Level Spell 3rd-Level Spell 4th-Level Spell 5th-Level Spell 6th-Level Spell 7th-Level Spell 8th-Level Spell 9th-Level Spell
Damage Dice 4d4 6d4 8d4 10d4 12d4 14d4 16d4 18d4
Average Damage 10 15 20 25 30 35 40 45
3-Target Damage from Burning Hands 42 52 63 73 84 94 105 115
Average Fighter DPR 15 19 23 27 30.5 34 37.5 41

Spell Damage

The table above compares cloud of daggers to burning hands 5e, a 1st-level evocation spell, and to a fighter's average damage per round. The biggest thing to note here is that cloud of daggers is not a ranged spell attack, and it doesn't require a saving throw. Instead, if a target begins their turn in the affected area, or moves through it, they automatically take damage. So, though the damage represented in the table above appears quite low comparatively, burning hands and the fighter's represented damage are calculated without factoring in hit chance, so their true values would be quite a bit lower in some cases.


Cloud of Daggers Usefulness

Cloud of daggers basically has two features that make it useful:

  • The spell does not require a hit chance. Since it's neither a ranged spell attack nor requires a saving throw, when you cast the spell on a target, when that target begins their next turn, they automatically take damage.
  • Furthermore, the spell can be maintained with concentration, meaning that you can cast the spell at a choke point, forcing enemies to walk through your cloud of daggers to get to you. If there is no such 5-foot sq. choke point in your environment, however, then this additional advantage disappears.


Since Cloud of Daggers does not require any kind of hit chance, you should cast the spell on enemies who:

  • Have very high AC and are therefore resistant to spells such as chromatic orb and chill touch 5e.
  • Have very high Dexterity saves and are therefore resistant to spells such as burning hands, call lightning 5e, and even cantrips like acid splash 5e.


If there happens to be a choke point on the battlefield such as a 5-foot wide tunnel, or perhaps a 5-foot wide bridge that enemies have to cross, cloud of daggers could actually be an amazing spell choice. If you can center cloud of daggers on an enemy, dealing damage, and then force others to either not pass through the cloud of daggers at all, or push past and take more automatic damage, then the spell could really shine.


Honestly, if you had some choke point with an area you were trying to defend for 1-minute or less (the spell's duration), cloud of daggers could actually work like an improved alarm 5e, as not only would you be alerted to enemies crossing through - via their screams of pain - but yes, you would also deal damage with your alert system.


Slashing Damage Resistances, Immunities, and Vulnerabilities

In the D&D monster manual there are 6-monsters with slashing damage resistance, only 2-monsters with slashing damage immunity, and 0-monsters with slashing damage vulnerability. Of all the damage types, slashing damage is one of the least resisted, and is pretty much secure as a good spell damage choice almost no matter what you're facing.



Cloud of Daggers Choke Point

Combine Cloud of Daggers with the Following Spells

Most DnD spells have some kind of other spell type that they mix well with, whether they increase hit chance, give more actions, or increase defenses, etc. With cloud of daggers, I wouldn't really say that there are many directly beneficial support spells, though I suppose that there are a few that could work well together.

  • Banishment 5e: say that you've cast banishment on an extra-planar enemy. Once the 1-minute spell effect from banishment is up, that being will be banished from your current plane for good - or that is, at least until they find a way back. In any case, if you can use cloud of daggers to protect an ally while they concentrate on banishment, this combination could make for a very successful combat encounter.
  • Blindness Deafness 5e: this is a pretty mean combination, but imagine blinding an enemy, then casting cloud of daggers right in front of them. Since they're blind, chances are high that they could walk right into your spell. Of course, you could always just cast cloud of daggers right in their space to begin with, so blinding them isn't really necessary. But I imagine that being slashed by a cloud of daggers while blinded would be significantly more terrifying than the spell's usual effect.
  • Cause Fear 5e: if your goal is to prevent enemies from attacking you - say especially if you have a choke point with cloud of daggers set up - then a spell like cause fear could also be helpful to use, especially against any ranged characters who wouldn't need to pass through cloud of daggers in order to attack you. Note, however, that since cloud of daggers in also a concentration spell, you'd need to coordinate cause fear with one of your other party members.
  • Charm Person 5e: similar to cause fear, you could charm enemies with enough range or spells to avoid cloud of daggers.
  • Spiritual Weapon 5e: since spiritual weapon can be moved away from you, and is immune to damage, you could cast cloud of daggers, then send your spiritual weapon after your enemies, beyond the choke point. Spiritual weapon is also a concentration spell, however, so an ally would need to cast this spell.


Cloud of Daggers Counters

So many spell effects are more or less nullified by the fact that cloud of daggers doesn't require a ranged spell attack or even a saving throw. However, as always, silence 5e is a nice choice to prevent the spell from ever being cast, in the first place. If you're charging into a choke point and you're facing a bard, sorcerer, warlock, or wizard, you can be sure that they're thinking about cutting off the choke point with cloud of daggers, so silencing them ahead of time could be a great move.


Additionally, the relatively useless cantrip blade ward 5e actually has some great value against cloud of daggers as it grants you resistant to slashing damage for 1-round. If you need to charge through a choke point that's covered by cloud of daggers, cast blade ward and run in. You'll certainly find yourself far better off than if you'd run through without the slashing damage resistance, that way.


Cloud of Dagger-Type Spells in Eternity TTRPG

Finally, I'll share a bit about the Eternity TTRPG Game System. I realize that you came here for information on cloud of daggers, but maybe you've been thinking about checking out other TTRPG systems. If that's the case, then I'll keep it short: Eternity TTRPG allows for multiple players to act as the game master at various times during your campaign. The game also features very fast-paced combat encounters, and every class/ character feels like it has something meaningful to contribute, while also being equally useful.


Below, I've included a sample spell for you that somewhat represents the general purpose of cloud of daggers. You can take a quick look to see if you like the game's flavor. If so, there are links below for where you can find the game.

Chaosmancer Class Icon

Chaosmancer - Core Class Spell

Gravity (Magic): 8Range, creates a “Gravity” space that remains for Battle Duration. Every turn, up to 3 enemies in 8Range of the “Gravity” space, -3Faith vs. Resilience, all affected targets are either pulled up to your Range+ value towards the “Gravity” space, or pushed up to your Range+ value away from the “Gravity” space, at your choice.

           You can only have one “Gravity” space active at a time. You can instead choose to continually maintain this Spell for 3Inspiration, making it an Instant Action at the start of every Battle.

(Double-Hit): pulled or pushed your Range+ value +4. *Double-Hit can only affect one target, per turn.

(Dazed): the effect from “Gravity” is temporarily interrupted while you are Dazed.

  • (Chaos Stream) If this spell hits, affected targets also have -3Initiative for 1turn. You can instead choose to continually maintain this Critical for 2Intelligence (plus the base 3Inspiration, and 0Wisdom), making it an Instant Action at the start of every Battle.
  • (Mirror Star) Whenever an enemy is pulled into the “Gravity” space, -10Faith vs. Will, deals 1damage. This Critical cannot Double-Hit or give a Block. You can instead choose to continually maintain this Critical for 2Intelligence (plus the base 3Inspiration, and 0Wisdom), making it an Instant Action at the start of every Battle.
  • (Celestial Energies) Instant Action. When you use this Critical, you can’t use any more Wisdom this turn.


Though cloud of daggers is aesthetically far away from creating a point of gravity on the map, functionally, they have similarities. Gravity pulls (or pushes) enemies away from you, and the "Mirror Star" Critical option allows you the chance to deal damage whenever enemies are pulled into the point of gravity. Overall, it's an effective way - choke point or not - to protect yourself, positionally, from enemies.


Curious to learn more about the Eternity TTRPG Game System? Check out the Eternity TTRPG Core Game PDF!

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

September 4, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=DP5OwjeAVBE Transcription [00:00:00] Welcome back to Eternity TTRPG YouTube, where I go over things going on in the tabletop role-playing community, um, from D&D to Crooked Moon to other games that we see. And this might be, for me, my most exciting one that I've gone over to date. Um, we have some very exciting news. I know if you've watched our channel in the past couple weeks, in the past couple months, um, you've seen videos talking about this card game, Battler, and we even did, um, a bit of an interview style talking about this game and its origin story and why it's so important to us. And the short version of that is my husband has been working on a tabletop role-playing game for 30 years at this point, you know, since he was a boy. And now here we are at the point where we have [00:01:00] something manufactured, published, and ready to sell, and it showed up at our doorstep this week. So we had this 750-pound pallet with 28 boxes of our game show up. Here it is. Sparks of Eternity Emanation. It is here. It is just-- It's better than, you know, we imagined it would be with just... It's just amazing. You know? You always talk about these things happening and these dreams coming true and, like, making a product. And to finally have it is an amazing experience. So, you know, we of course took the time this week to revel in that a little bit and, you know, we took the pictures. We [00:02:00] did the time lapses of everything. We just-- We got to see our dream come true this week. And, you know, this was his dream first, and I got to join in with it. And especially in the past year, um, this game was, you know, an idea from me, and he made it come true with his game. And it's just been a great experience getting to work together on it and play test it and everything. So let's go ahead and get into what is in the box. The guide, of course, you know, the how-to manual, how to play, what everything is, what all the symbols mean. And then of course you have the credits on the back with our artist on there as well as, you know, my husband and I's name, which is pretty incredible getting our name on something. And then you go into the box, and you get to see that there are six dice because it is a six-player game. [00:03:00] It can be up to six players, and you can obviously have more if you have more of the, um, uh, class decks. And then you have your life sparks, the red and the yellow, the red depicting, um, five hit points and the yellow depicting one. So, you know, some characters will start with that five hit points, and some will start with six or seven. And then I've seen hit points get all the way up to twenty-one if the healing ends up going super well. And then jumping into each of the classes that you see in this box, you are going to have the judge, the druid, the oracle, the, um... Oh, gosh You have all these different classes that we decided to put into what is considered the base game. And that is just amazing to see all of this artwork and getting it put together. And then on top of all [00:04:00] that, you have, um, the different effect cards. So your dazed, your blinded, your charmed, um, as well as some additional rules and details and your turn overviews to help you with the, like, getting going and your different turns. So that way you don't have to reference the how-to guide as often, the, um, instruction manual as often. So between my husband and I, because, you know, we've been play testing this for a year at this point, it has been a full calendar year, we have gotten to the point where we can play games in under 10 minutes. Um, however, this does state that it can take up to 30 when you are just learning this game. Um, of course, when you're just learning, you take a little more time with your turns and making sure everybody understands what is going on. Because the goal is to get to play faster [00:05:00] and to dive into this world a little bit quicker, you know? You want to be able to really enjoy this class that you're taking a part of and understand like, hey, this is why the druid is the druid. The druid gets to use these different shapes, the wolf and the griffin, to do more powerful attacks. Whereas the assassin, of course, has different things to help his assassin hit harder and guarantee that it hits and it can't be blocked. Um, so there's just all these little nuances about what you're playing with to see how it goes. So, you know, it's here. We are getting the final touches on everything for shipping, getting the sales page up, um, getting, you know, the different tiers because we are gonna offer a couple different things. Like, yes, we do have the box game, [00:06:00] but we also have a PDF version that has other classes available that you can just print off at home without having to have the box. Um, the other thing is we're looking at putting together a higher tier that is gonna have the box itself, but also a dedicated art book with all of the art that, um, has been used, we intend to use, that our artist has done. And there are a few other things with that tier that you're just gonna have to check out. But with all of that being said, we should be available to ship these within the next week. So we're gonna put that link below and if you don't mind waiting just a little bit longer, you can go ahead and order. However, once we get past this first week, we are gonna be shipping on a more regular schedule and we're excited to see the, uh, demand that these games will have. Of course, we have family and friends that want to see this, but we also want to grow the community with everyone else. So any support that you want to [00:07:00] give is greatly appreciated and it helps us achieve our dreams further and hopefully we can support others on their dreams. Um, so with that, comment, like, subscribe, let us know how we're doing. If you have any questions on the game, please let us know. And if you really would like to, please, uh, hit that button to order now. Thanks so much. Bye.
August 28, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=3t2a-i3pyRk Transcription [00:00:00] Welcome back to the Eternity TTRPG channel, where I discuss different happenings in the tabletop role-playing universe, as well as talk about the game that my husband and I are actively creating. So one thing I wanna talk about this go around is a bit of the origin story of tabletop, um, as well as where it could be going and what's different about it and all those kind of things, right? So to start this off, when To start this off, I always thought of D&D as just D&D, right? D&D is [00:01:00] the premise of all tabletop role-playing. It's the genre itself. It's what I use to define the genre, is D&D. Because I think it was the first thing, right? It was the first thing where you could sit at a table with this book and go through a campaign and a dungeon and play this way. And then other creators said, "Hey, what if we take this thing that was created, and let's try it this way and go through this dungeon instead and this dungeon instead? And what if we add, you know, other universes now, like Star Wars and Avatar: The Last Airbender, and explore those worlds?" And the way that I look at it is that D&D was a way for people to come together and this singular person to lead you through their imagination, right? And now we come into today's day and age, and everybody has a lot of different ideas and imagination [00:02:00] going on. And with that, you have all of these different tabletop role-playing systems coming out and all these different campaigns coming out. But what are we trying to do, I guess? And how does D&D today translate to all of this? So the way that I'm starting to look at it is that these other systems could have just been, you know, the group of friends in the basement that was like, "Hey, I wanna try it this way." And it caught on and they're like, "Hey, my friend's like this. Let's make this an actual thing." And here comes all of these other role-playing games now. And the thing that we hear so much when I hear people talk about their other tabletop role-playing game is, "Oh, well, it's different than D&D. Oh, it does this that's [00:03:00] better. Oh, this is, you know, an easier system." And, you know, that's great and all, but the second you say tabletop role-playing or you say the words D&D, I just think D&D because D&D is the foundation of this entire genre, and it's going to continue to be, even with all of these different tabletops coming in and trying to change the system and all these different things. So when I realize this and everything, and I start to think about the game that my husband has been working on for 30 years and started in a basement, right, with a group of friends, um, I start to think, well, what makes it different? And the thing is we tend to use different in a way to make it seem better than what's already out there, right? And I don't think that's what [00:04:00] we're trying to do, but it's how it comes across in normal society. So with that being said, right- Just because we're different, it doesn't, you know, make us better. It just gives us other options in life. So the thing that I'm seeing the most when people say things are different is you're just getting a different campaign style. You're just getting a different, you know, way to play the game, perhaps a better entry point into tabletop role-playing. And I think in the end, all that we're trying to do is grow a community, right? You're trying to get to be more than just, you know, those 30, 40, 50-year-olds that were growing up playing it in their basement, and you're trying to get the younger generations to continue it. And I will say Stranger Things did help with that. Thank you, Stranger Things, for, you know, bringing it to light a little bit [00:05:00] more. But this thing with imagination is starting to gain so much popularity because we're starting to see so much more of the world, right? So I feel like I'm on a soapbox with this whole news channel because it is just my thoughts right now with this video. But let's just think about this for a second. We really hit... Actually, let's go back When we were in, you know, 1950s, 1960s, 1970s, '80s, '90s, we were using libraries and books, encyclopedias, and it was, you know, kind of difficult to travel the world and have the money to do that, and you didn't always know what you were getting into. And it's like the world itself that we lived in held so much imagination [00:06:00] that we didn't know what to do with it, and we were able to go and do these things and strive for these things and just let it all explode and experience it realistically. Now, you hit the 2000s, the '10s, the '20s, and we had technology hit. We had social media hit. And we had access to these places just expand, and now we have everything that we want in this world in the palm of our hand, you know, in front of our faces. We can see it. We can hear it. The only thing we can't do is tangibly touch it unless we actually go there. But with this greater access and faster time to this greater access, w- I feel like our imagination has gone [00:07:00] down. So now, here's where we come into tabletop role-playing and why this connects, right? So we have this big push for tabletop role-playing, other systems, the original D&D system, because that's all the imagination we really have left. Now, I know that's a big statement, and you can rip me apart for that later. But take a moment and think about that. We have everything we could ever want in the palm of our hands except for this world that we can create and never actually see. And now, this is where imagination is coming back, the tabletop role-playing is coming back, because we've already encountered everything else. So now we have to make up these [00:08:00] stories in our heads to create a boost in our brains to just get something else that our phones and our computers and our technology can't give us And that is a lot to take in and think about So with that happening, I know that was a bit of a long soapbox, but with all that happening, we have these people once again that are trying to share their imagination, but they want to be different than the original D&D. But different isn't bad and options aren't bad. So with that in mind, I challenge you to go try a different RPG than you are used to. Get out of [00:09:00] your comfort zone and just give it a try. Because with the world being in the palm of our hands, we have to be exploring different worlds. We have to try these different things because that is the only way that I think we have left to grow. So I know that is some interesting thoughts and I don't know if I'll ever actually post this video, but if I do, comment, like, subscribe, give me your thoughts below and we'll catch y'all next time.
August 23, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=M-H39bG14JM Transcription [00:00:00] Welcome back to the Eternity TTRPG channel, where I talk about different tabletop role-playing things in the universe, as well as the TTRPG that my husband and I are making and releasing products for. So this time, I want to continue, uh, the Crooked Moon series, talking about the different races, and I'm gonna cover two more. So this go around, I want to talk about two characters that are a bit creepier than what they usually look like or what you expect, right? Um, so the first one I'm gonna go on about is the Silkborn race. So the Silkborn, if you don't like spiders, is immediately creepy. However, um, the lore behind them is what makes me stop and think, "Are they really that creepy?" Okay, so the idea of the Silkborn in Crooked Moon is that they have a whole [00:01:00] underground cave system covered in webs, gemstones everywhere, and they harness their power from these gemstones, which I think is actually a really cool idea, 'cause you get to take this, you know, thing that is, in my opinion, kind of creepy and turn it into something beautiful. I think about, like, g- going on walks and seeing spiderwebs out on my walk, and I'm like, "Wow, the architecture of that is really cool." But imagining it in a cave system, it becomes just another world, right? So with that, I think when you would build a Silkborn race character, you'd really lean into their idea of what's beautiful, what's not, and how would that structure society around them, right? What would they worship? How would their family dynamic be? Because this idea of [00:02:00] this character is that they would just emerge from a cocoon, a web cocoon of sorts, right? And then they emerge, and here is this city built of just webs that is creating these nets going back and forth and these glowing crystals. And then you start to wonder, well, where would their social hierarchy be maybe, right? Is it based on the size of the spider or perhaps the color of the spider? Or if the spider has X number of gemstones or X number of eyes, how do they compare in the world to others? So then we start to wonder about different character concepts that you could go on with these, right? So let's say you have this spider race, the Silkborn, join your D&D party, and they are an architect in their normal underground city, and they come to a human city, and [00:03:00] they're just bored at looking at it, and it feels very sterile, and there's not much natural beauty. Could that be a storyline, right? Or could we talk about maybe the gems and why they're so important to their race, and perhaps the spider is just wanting to collect gemstones, um, to better harness them, right? And then the other perspective you could take is that the spider Silkborn is an alien of some kind, right? So they could be, of course, the we don't know if we want to accept them into our party, but they have this information. Maybe they aren't so evil, so let's try and, you know, use them or accept them and how does that go, right? So the Silkborn is definitely a very interesting idea on a race that I don't think we've seen before and some people could find [00:04:00] very interesting Real quick to interrupt. Eternity TTRPG is releasing a card game battler which emulates combat from the D&D tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our pre-sales page live now, packed with details. No payment info needed. Just let us know if you want an email when the product becomes available. Now, back to your video Switching gears, um, I'm gonna talk about the second race that I found, which is definitely a play on cute and creepy. Um , and that would be the threadborn. [00:05:00] So the threadborn, in what I'm finding, is this doll that is created, and they come to life. So I start to think of the classic Pinocchio, "I'm a real boy," and stuff like that, right? Because all Pinocchio wanted was to be a real boy and be living and, you know, work in the workshop and explore the world and all these different things and whatnot. So with that in mind, with the idea of the threadborn, I start to think of, of course, who created them and what are they gonna be like in this world now that they're created? Right? So this gives you a couple of different ideas for character concepts and where to go. The first one being, um, that, of course, as I mentioned, they're made not born. So what happens when the doll that's made outlives its creator? And [00:06:00] are they going to become super heartbroken and always on the search for this family that they lost? Um, and this could go into a whole thing of like, how long do threadborns actually live, and do they decompose after time? Because, you know, I think everything decomposes eventually, even if we don't expect it to. Um, so there's definitely that side of it, and do they meet younger generations of their creator, right, and make that their family? Um, another idea is that they're very helpful because if you're creating something like a doll, you're creating it for companionship, right? You're creating it to help you feel better about the world around you, that companionship, and with that companionship does come helpfulness. And perhaps the character concept is that they're too helpful. They're too willing to jump in. They're just [00:07:00] gonna go straight into battle without thinking because they know that's the thing that needs done. That's where we have to go. So that's definitely another side of it, the too helpful side. And then the other thing is that to some people, and I start to think of when I was younger, and every birthday up until I was eight, my grandmother got me a certain doll, and the doll was like a part of a set, and it was those porcelain dolls with the eyes that I swear would follow me, right? And I had a shelf of them to display them because that's what my parents wanted. I could not wait to take those things down because when you have those eyes following you in the dark, it's actually pretty creepy. Um, but that's the thing is dolls wouldn't know that they're creepy. They're just happy, smiling, eyes always open, watching you, and it becomes a whole question of this is normal for [00:08:00] them, but how does this translate to normal society? And it sounds like a bit of a nightmare to me, no matter how cute they are. So with that being said, I'm gonna wrap this up here. And what do you think? Would you rather play a spider or play a doll? And what kind of character concept would you go with? As always, like, comment, subscribe, and we will catch y'all next time. Thanks
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