Charmed Adventures: Everything You Need to Know About Charm Person 5e

If you're ready to use charm person 5e in a way that you’ve never utilized it before, this guide is for you. Honestly, charm person 5e works absolute wonders in the game.


You've certainly heard of the term "charmer" before. In stories, it's that character who always uses charisma to get their way out of any tricky situation, or who fools others with their allure. Personally, I've always admired charmers and the incredible things they can accomplish. In D&D 5e, we get to be charmers, too!

Charm Person 5e

What Is Charm Person 5e?

Charm Person 5e is a 1st level charm spell from the School of Enchantment. When cast, this spell makes enemies friendly toward you and your party members. It's perfect when you need help or want to charm out of a sticky situation. You can see exactly what the Player's Handbook has to say about Charm Person, on Page 221. To save you some time though, here’s a summary of the important parts:


Charm person 5e causes the target to regard you as a friendly acquaintance. If you attempt to use charm person in the middle of a battle, the target has Advantage with their Wisdom saving throw. The charm effect ends either after 1-hour, or when you or your allies try to harm the charmed person. Once the charm effect ends, the target is made aware that you used charm person upon them (which can sometimes be a very important detail to remember, when using this spell).


At higher levels, you can also use a higher-level spell slot to target multiple enemies with charm person 5e at a time.

The stats are as follows:

  • Casting Time: 1 action
  • Range: 30 feet
  • Components: V, S
  • Duration: 1 hour
  • School: 1st-level enchantment


Modifying Levels of Success when Using Charm Person

The charm effect works in different ways depending on the creature's current level of hostility. For instance, if a creature is hostile, charm person can make the creature view you as an ally. On the other hand, if a creature isn't hostile, charm person makes them even more amiable to your requests. The charm effect also works differently for different creatures, depending on their level of intelligence, general view of the world, etc.


Which Classes Can Cast Charm Person 5e?

Charm person 5e is a 1st-level enchantment spell from the School of Enchantment. Only spellcasters with access to the School of Enchantment can cast the charm person spell:

  • Bard
  • Druid
  • Sorcerer
  • Warlock
  • Wizard


The Cleric subclass – Trickery Domain – gets the spell for free.

Love Tabletop Gaming? Check Out Our Store



Who Can You Target with Charm Person?

Of course, charm person has a few limits, as there are already spells for charming animals, monsters, and the like. The actual charm person spell can only target humanoids, such as:

  • Aarakocra
  • All player races
  • Bugbears
  • Githyanki
  • Githzerai
  • Gnolls
  • Grimlock
  • Goblins
  • Hobgoblins
  • Jackalwere
  • Kobolds
  • Kuo-Toa
  • Lizardfolk
  • Lycanthropes
  • Orcs


If you come across a type of enemy who is not considered a humanoid, you’ll have to take a look at other charm and charm-like spells, such as Animal Friendship or Charm Monster.


When Should You Use Charm Person?

The first time I learned about charm person I was so excited that I could hardly wait before casting it in battle. Don't get me wrong, charm has its place in combat and can be a great tool when used properly. However, the charm also has its best place outside of battle.


After some experimentation, I now personally believe that the following situations are ideal for charm:


Bargaining

Let's say you're in a situation where you need to make a deal with someone who's not particularly friendly. In these scenarios, “negotiate” using charm and see the results!


Gain Pre-combat Advantage

If you charm an enemy, they won't be able to attack you, and it gives you some time to prepare for battle. Since enemies gain Advantage against your charm person spell during combat, you increase your chances of charm by roughly 50% if used just beforehand.


Of course, save your charmed enemy for last, as the spell effect will break once you attack them. If you utilize this tactic, then it works similarly to Cause Fear 5e, where you can break up large groups of enemies, and prevent a TPK.


Skip Encounters

Charm is also great when you want to avoid combat altogether. Charming targets can be a great way to skip through encounters and access the next stages in an adventure, without resistance.


Acquire Information

Charm person can be a great way to get information from people who don't want to talk. Just charm them, and ask your questions! Note that this use of charm person doesn’t always work (as I’ll discuss more below), but if you’re having trouble pumping someone for info anyways, it sometimes hurt to try charming them before resorting to more drastic measures.

 

Just remember, however, that after you use charm person on a target, once the effect fades, they are made aware that you charmed them. If you can’t acquire the information you’re after using charm person, the charmed target may resent you for your attempt after the fact, and any further attempts at gaining their willing cooperation may be soured.

Charm 5e

Charm Person 5e Rules

Before you cast charm person, there are a few very important things you should keep in mind. Utilize this checklist to maximize your charm spell’s results:

  • Again, charm person only works on humanoids.
  • Harming the charmed target breaks the charm.
  • Charmed humanoids can't attack the caster. However, in some extreme cases, they may still attack your allies.
  • Casters can still utilize ability checks when interacting with the charmed target.
  • Charmed humanoids don't have to say anything. Just because you’ve charmed them doesn’t mean you can compel them to action.
  • Charmed creatures know that you charmed them after the charm ends. In many cases, this will cause the target to like you much less once the spell’s effect ends.
  • Targets must be within 30 feet, and must be within line of sight.
  • It's possible for multiple people in your party to cast multiple charm person on the same target, at the same time.
  • Dispel magic can end the charm person spell early.


Disadvantages to Charm Person

As you probably noticed with the list above – and like with any other spell – charm person 5e also has its disadvantages. These disadvantages are no big deal just so long as you remember to use your charm effects in the scenarios where they’re most advantageous.


That being said, here are charm person’s biggest drawbacks:


Charmed Humanoids Don't Have to Say Anything

You're a charmer, not a mind controller. So don't expect charm to make people spill secrets. Charmed creatures will be friendly and probably won’t tell you lies, but they don’t have to say anything at all if they really don’t want to.


Charmed Creatures Know You’ve Charmed Them

Imagine charm as a temporary friendship. Once the charm wears off, the charmed creature will know what you've done. If you charmed a friend, they’re less likely to still view you as a friend, afterwards. If you charmed a hostile enemy, leave their sight when the charm ends unless you intend to finish them off!


Charm Person Won't Stop Hostility Against Your Party

Charming an enemy doesn’t necessarily stop your target from attacking your friends. Instead, it all depends on your dungeon master, and their interpretation of the situation. Additionally, charm doesn’t automatically stop the other hostile creatures in your target’s group from attacking you or your party. In fact, if a group of enemies sees you charm one among them, they may instead target you first.


Dispel Magic Can End the Charm Person Spell Early

Charm person is, after all, a magical effect. Like any other magical effect, dispel magic can end it early. Of course, if an enemy uses their turn to cast dispel magic, you’ve at least prevented them from taking some other dangerous action. However, since charm person requires overcoming your target’s Wisdom save to begin with, any dispel effect can be a major bummer.

Eternity TTRPG Article Shop

Similar Spells to Charm Person 5e

As I mentioned before, D&D 5e has other spells that you can use to cause the charmed condition on others, for your party's advantage. Here are some spells you may take a look at that either charm, or cause charm-like effects:

  • Suggestion: the target must follow the caster's direction, but must also pass a Wisdom saving throw.
  • Disguise Self: casters can change their appearance to look like other creatures.
  • Guidance: the caster can give a creature an advantage on their next ability check.
  • Dominate Person: the caster can control the creature's actions, but must pass a Wisdom saving throw.


Is the Charmed Condition Good?

There's no ultimate answer to this question as it really depends on the caster and situation. Generally, I see charm person as a great spell because it has so many applications. Unless you’re having a difficult time overcoming your targets’ Wisdom saving throw(s) – such as when in combat – charm person really only becomes "not good" when it’s misused.


When it comes to combat, I’d probably avoid using charm person, and instead opt for a spell like Silence 5e (against spell casters) or Cause Fear 5e (against almost anyone else). The reason is that both silence and cause fear don’t give the target advantage against your spell’s effect, and both effectively incapacitate them for the duration of the battle.


In summary, think of charm person as more of a way to make temporary friends and allies, and less of a way to incapacitate dangerous foes. You don't have to use charm spells with every humanoid you come across; just charm when it can be an effective way to help your party.

Charmed 5e

Charmed 5e vs. Eternity TTRPG

In D&D 5e, Charm Person magically improves the target’s opinions of the caster to the point where they’re considered a close friend. With “friendship” status invoked, all kinds of benefits can be gained such as through negotiations, gathering information, and even preventing the target from engaging in combat. Finally, there are many types of Charmed 5e effects, such as Animal Friendship or Charm Monster, which allow for various uses of the Charmed condition.

 

In the Eternity TTRPG Game System, charm effects are quite a bit simpler, yet far more powerful: charm in Eternity is synonymous with “mind control.” Basically, a charmed target loses all will of their own, submitting completely to the desires of the person charming them. It represents the single most powerful effect in Eternity TTRPG, as even a single turn of the Charmed condition can completely alter a difficult negotiation, combat encounter, or any situation where another player’s character or NPC is involved.

 

What Classes in Eternity TTRPG can Cast Charm Effects?

Archon (Classes Expansion) and Revenant/ Witch (Classes Expansion) are the only classes that receive a charm effect as a core class spell. Each class has a unique way of casting the spell, which result in a very different play-style:

 

Archon – Core Class Spell

Omega (Magic): 4Range, -4Faith vs. Will, deals 1damage. Even if this spell misses, -11Faith vs. Resilience, take control of the target’s Action for 1turn (the control effect from “Omega” cannot Double-Hit or give a Block).

When you take control, you may not have the target use a critical, use a spell or ability with a 1Day Recharge, or dispel

any of their own maintained effects. However, you may have them take any other action (including attacking themselves), and you may know the target’s HP, Wisdom, and all other stats and maintained effects for the duration of the control.

(Double-Hit): deals 2damage.

  • (Zenith) After you cast this spell, it creates an “Omega Void” on the target’s space, that remains for Battle Duration. Enemies automatically have -4Initiative while within 2Range of the “Omega Void.”
  • (Spells of True Weaving) 8Range. You also have 8Range when casting this spell, for Battle Duration. 
  • (Chrono Mage) Even if this spell misses, -3Faith vs. Resilience, take control of the target’s Actions for 1turn. This critical effect cannot Double-Hit or give a Block.

 

Revenant/ Witch – Core Class Spell

Spellbound (Magic): weapon Range, -3Strike Bonus vs. Resilience or 4Range, -3Faith vs. Resilience, if this spell hits, on every one of the target’s turns, roll d20. On the first turn, if you roll 20, take control of the target’s Action for 1turn.

           When you take control, you may not have the target use a critical, use a spell or ability with a 1Day Recharge, or dispel any of their own maintained effects. However, you may have them take any other action (including attacking themselves), and you may know the target’s HP, Wisdom, and all other stats and maintained effects for the duration of the control.

On each successive turn, roll 1 number lower to hit (can stack to 14-20 by the 7th turn). This spell can be interrupted. You can instead choose to continually maintain this spell as an aura for 3Intelligence, per target you want to cast at, making it an Instant Action at the start of every battle.

           (Double-Hit): roll 3 numbers lower to hit.

  • (Grimly Fated) Roll 17-20 on the target’s first turn, and 1 number lower to hit each round after. You can instead choose to continually maintain this critical as an aura for 6Intelligence (and 0Wisdom), per target you want to cast at, making it an Instant Action at the start of every battle.
  • (Of the Dread Vale) Up to 3 enemies in 4Range. *Double-Hit with this critical only allows one of the attacks to have lowered numbers to roll.
  • (Witch’s Coven) This spell cannot be interrupted and cannot be removed in any way except the revenant/ witch reaching 0HP. You can instead choose to continually maintain this critical as an aura for 4Intelligence (and 0Wisdom), per target you want to cast at, making it an Instant Action at the start of every battle.
Charm Spells Eternity TTRPG

Strategies for using Charm Effects in Eternity TTRPG

In Eternity TTRPG, charm effects allow you to capitalize on severe mismatches in an enemy group, during combat, or simply turn weak-willed NPCs into puppets during any roleplay encounter. Any spell that functions specific ways in Eternity TTRPG can be used as roleplay effects in similar ways, meaning that you can be flexible with your roleplay uses of combat-based effects.

 

Similar to Charm Person in D&D 5e, however, charmed targets know that they were charmed, once the spell ends. So, you’d better be sure to make your charm effect count, as there could be significant fallout from the spell once its effect fades.

 

Gather Information

Though neither Omega nor Spellbound are perfectly suited to this situation (as the former involves causing damage to the target, and the latter takes time to take effect), you could use the spells to gather information from an important NPC.

 

If you can get the NPC away from any other guards on onlookers, and you have a little time to use your charm spell effects, you should be able to mind control them. Once charmed, you may cause the target to willingly provide you with all of the information that they know on any topic.

 

Provide False Orders

This is another situation where Omega and Spellbound may have some difficulties, as giving orders requires a sort of complete control over a target for some time. However, if you can use Spellbound to successfully charm a target for multiple turns in a row, you could force them to write orders to their subordinates.

 

These orders could then be duplicated and dispersed, while the original target of your charm effects could be subdued in some location unknown to their subordinates – at least until the false orders you created are undertaken.

 

Though especially devious, this method of mind control can lead to some truly catastrophic (for the good or bad) changes in any RPG campaign.

 

Convince a Guard to Look the Other Way

Of all the examples so far, this one may be the easiest to accomplish. If your party is using stealth to enter into an area controlled by opposing forces, it’s no problem if a guard notices you. This is a situation where Omega would certainly be better than Spellbound, but both could potentially work out.

 

Simply cast your charm effect right away and then cause the guard to stay silent as you sneak past. Though you can’t alter memories with Omega or Spellbound, you can at least buy your party enough time to get through heavily-guarded spaces without causing an immediate ruckus.

 

Finish Off a Powerful Enemy

One of the most challenging parts of any TTRPG (or video game RPG, for that matter) is finishing off a powerful enemy, especially when they have healers or support characters on their side. The reality is that dealing damage to an enemy actually doesn’t matter in strategy games until the character finally hits 0HP, as the enemy often has just as powerful attacks of their own when they’re at 1HP left as when they’re at full HP.

 

In any case, one of the absolute best ways to use charm effects is when the strongest enemy in a group is just about to die. In order to prevent that enemy from getting a last-second save, charm the enemy healer so they’re not able to save their powerful enemy from the brink of death. A decision like that can often save your party a great deal of anguish.

 

Turn a Dangerous Foe to Your Side

Alternatively, you can sometimes get a lucky roll, and charm the most powerful enemy in a group that you’re facing. Imagine fighting a group of knights and their lord commander, only for that commander to suddenly turn on his own troops.

 

If you can charm an enemy with a great deal of attack power, you can use that attack power like an explosion, causing your foe to mow down their own allies in a flash.

 

Force a Key NPC or Monster to Simply Do Nothing

Oftentimes, the best way to use a charm effect is simply to cause your target to become inactive. In many cases, very powerful enemies are highly resistant to charm effects, and groups of enemies may be able to remove charm effects from their allies.

 

However, no matter what, it’s almost always valuable to turn even one enemy into a worthless husk for a turn or two. Or, you can force a key NPC who isn’t directly part of a battle or roleplay encounter to become inactive, making them useless for whoever would normally direct them towards tasks or actions that may hinder you.

Dungeon A Day Article

Limitations to Charm Effects in Eternity TTRPG

It’s worth noting that in Eternity TTRPG, charm effects have the following limitations. Though these limitations are not drastic or overly restricting for any charm purposes you may have in mind, they are worth noting:

  • You may not cause the target to use a critical effect.
  • You may not cause the target to intentionally dispel any of their maintained effects.
  • You may not cause the target to use a spell or ability with a 1-day recharge.
  • You may not alter the target’s memories in any way.
  • Finally, watch out for Silence effects as both charm conditions in Eternity TTRPG are spells, so are subject to magical interrupts.

 

Curious about the Eternity TTRPG Game System?

From my many years of tabletop gaming, I’ve found that most people who play D&D do so because they aren’t familiar with other TTRPGs out there, and it may seem like it isn’t worth the effort to learn a new game. Let me tell you though – as great as D&D is, it obviously has some flaws.

 

I created the Eternity TTRPG Game System to solve some of the issues that D&D has. Eternity is fast-paced, easy-to-learn, and allows multiple players to contribute to both the game world and story.

 

Curious to learn more? Pick up an inexpensive PDF copy at the Eternity TTRPG shop. Eternity is a growing site, so your support is greatly appreciated! If you end up trying it out, let me know what you think of the game.

Dice, Dungeons, Games & More - Eternity TTRPG



Share This Article

Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

By Jacob Tegtman • October 23, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=lzrUgzvlYE0 Transcription Welcome back to Eternity TT RPG YouTube channel, where I talk about different happenings in the tabletop role-playing universe from D&D to the game that my husband and I have been creating. Um, if you follow the channel, you know that we did come out with a card game combat tabletop role-playing game, and it's awesome. I'm super happy with it. I think we all are. Um, but as great as the physical game is, right, we wanted to expand. So we have it online now. And in this video, I'm just gonna walk you through how to get there, um, what you see, and a quick rundown of how to play. Um, so please, uh, take the time to check out the game and we'll jump right in. So to get to the website, um, that holds the online version of [00:01:00] Emanation, you're gonna go to play.sparksofeternity.com and from there it is gonna open up with a screen asking for your email and if there's any name that you want, like, the game to call you, um, your username, and that's it. You don't need a password. You don't need a credit card. You don't need anything. It is just good to go. And then this is the screen that you get. Um, I am just gonna go ahead and run you through everything that you see, and I may start a game as well. So everybody's, um, system is gonna open up with the assassin, um, the first character alphabetically. And you'll notice at the top that you're gonna have a few different other classes: berserker, druid, judge, oracle, and summoner. Um, at this point in time, players, you and I can only play the assassin, berserker, druid, and summoner. We are currently having just the computers play as the judge and oracle. Um, at some point, we are [00:02:00] going to open those up. We're just not there yet. So on this screen, it gives you a rundown of, like, who the assassin is, um, and how many life sparks they start with, your hit points, if they're more of a tactic player, a magic player, or a mix, um, how many of the cards take a D20 roll for that tabletop role-playing feel. And not to mention you have the amazing art for it, um, that tries to depict more of what the class is Um, other thing that you're gonna end up seeing is that it tells you, like, the cards that you get as you go. So you're always gonna start with your attack, defend, no action. And then for assassin specifically, you do have lethality. But then you can scroll over and you can see all of the abilities for each class so you kind of know what you're getting into before you play, which is really neat if you ask me to get a better feel for it before [00:03:00] you even jump into a game. Um, as far as jumping into a game, there's two different ways to do it right now. You can, um, play against computers or you can share the website with a friend, start a new room, and it's gonna give you a code like this. So you would send that code off to your friend, they would input the code and then they would choose, like, their character and off you go. Um, whatever character you have up here selected is the character you're gonna end up playing. Um, for the sake of just showing you guys, I am gonna do the assassin. Um, and then let's say you don't have any friends to play with, which, you know, I don't always have friends, but that's okay. You can add computer players. So I'm gonna add like three players and then I can pick what they are. So I'm okay with the judge, oracle and [00:04:00] berserker. That all sounds good. And then this last spot here is gonna be how long you want everyone to have to choose their ability or like their action for each turn. Um, when you're just getting started and learning the game, I do recommend more towards like the two or three minutes. Of course, if you don't take that long, the game will just continue anyway. Like if everybody's selected it'll just move on. But if you need that time to read and understand, then please take more time. Um, for, you know, my sake and knowing the game, I'm gonna go with 60 seconds and then we just start the match with four players So now we're on turn one. I do have a countdown timer up in this corner telling me how much time I have left. It does do a turn counter for me. This turn will always be turn zero because you are like a level zero character in the world. You're level zero with combat, you have no actions, you're not a fully fledged whatever class you [00:05:00] are, right? So this turn I am gonna go with defend. It shows me a little bit better and I hit play it. So now everybody's thing is gonna show and they're just gonna run through everything that happens. I am not clicking anything right now, it's just doing its thing. So they all attacked each other. I'm defending. It gives me a quick rundown down here of what happens, what abilities they're gaining, and then it tells you like what happened with health as well, which I think is really cool. Now I am level one. I now have access to assassinate and it also shows me what my other opponents are gaining down below. And now I can choose stuff to play. I'm gonna go ahead and do the assassinate one, which includes rolling a D20. We're gonna play it And now healing will always take priority. So that is what ha- is happening there. And then they decided to attack. They have a passive going on, so that [00:06:00] just got rolled. And now I'm gonna roll to assassinate. I didn't hit, so I won't select a target And now they're just finishing up anything that needs to resolve and onto the next round. So as you can see, it runs really quickly, um, which is just... I think it's great, you know? I think getting to have a feel for the game and see what's going on is just really neat. Um, other thing to note as you get further in the game, you're gonna notice, like, this person now has dual wield. If I scroll over that, I see what it is. It is a passive for them. Um, and that means that it gets rolled every turn and, um, we just gotta see if they hit every turn unless somebody dispels it. Um, or in this case, this one is immune to greater dispel. You can see that at the very bottom. You'll also notice that these little cards at the top right appeared, meaning that my opponents have already picked their cards and they're waiting on me. [00:07:00] Um, I think we're just gonna try to assassinate again 'cause, you know, I'm an assassin. I think that's great. So healing takes place first again. Healing takes place first and now they're doing the rest of their actions. They're rolling their passives And then I'll try to assassinate. Man, the rolls are bad. Um, and then everything else resolves. It goes over what people are gaining, and we go on to the next round. So this goes on for 10 rounds as far as like gaining different abilities, but the game ends at round 20. Um, by round 20, you're looking for, you know, um, being the last man standing or having the most life sparks at the end of the whole game. So that is a quick rundown on how the online game works. I think it's really neat that we do [00:08:00] have the, you know, physical version of it, and now we have an online version. It's crazy to see how quick it's all coming together. Um, I'll drop the link to this down below, so hopefully you guys, uh, decide to check it out. Let us know any questions, comments, concerns. Like and subscribe, and we will catch y'all next time. Thank you
October 19, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=w_l3hijcNcI Transcription [00:00:00] Welcome back to Eternity TTRPG YouTube channel, where I go over different things in the tabletop role-playing universe from the game that my husband and I cr- are creating, to D&D, to goodness knows what, right? Um, this go around, I am going to talk about common mistakes you find from new players or longtime players when you're playing D&D. Now, keep in mind, I have only played D&D once or twice. Um, I personally was not a fan of the system. However, these are just common mistakes you can find in just about any tabletop role-playing game when you're just getting started. So I thought they were kind of relevant. Um, so we're just gonna hop right in, and I may rapid-fire these. So common mistake number one is thinking that a nat 20 succeeds at absolutely everything. So this one I find really funny, actually, because you would [00:01:00] think that with the best dice roll, you could do anything, right? Um, turns out you can't. So as far as combat goes, um, a nat 20, it'll always automatically hit. You'll always do damage. There's no question about that when it comes to combat. However, when you're starting to look at, um, ability checks, and you're in these different, um, situations that don't involve combat, a nat 20 does not mean much. So it comes down to your DM and what your DM decides. For example, let's say that you are trying to persuade a king to hand over his whole kingdom, right? And you roll a nat 20, and you're thinking, "Yes, I did it. I have a kingdom now." And DM's like, "Uh, no, you don't." The king may be more likely to put you in a place of power in the kingdom, but he's not gonna hand over everything. [00:02:00] Um , so that just ... It all comes down to the DM regardless of what you're rolling. Um, so that is something to keep in mind, and don't get overexcited about your, uh, rolls. Never get excited about them, honestly, unless it's combat, so keep that in mind. Eternity TTRPG has released a card game battler which emulates combat from the tabletop role-playing genre. Sparks of Eternity Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our sales page live now, packed with details Other mistake that I find very interesting that happens a lot is forgetting that [00:03:00] your proficiency in different skills matters. Um, so when I go to build a character, I just build something that's fun and cool, and I don't really care about the stats, and that's probably something that I personally need to change. But I imagine that if I'm like that, I may not be the only one. Um, so whenever you're rolling in D&D combat or ability checks, you do add your proficiency bonuses, right? So it's almost never just the dice roll. Um , so you really should be paying attention to your proficiency, and if you wanna be someone that is really sneaky, for example, then you need to look at your proficiency in stealth because you can't be sneaky without a high proficiency in stealth. So definitely something to think about when you're building a character. Um, another Mistake that's pretty common is trying to maintain two concentration spells. Um, so [00:04:00] the misconception is that you can have one already running and you can cast another and you can maintain both. Um, actual rule in D&D is you can only concentrate one effect at a time. Um, that is very odd to me just because as a normal human being, we are able to multitask. I mean, maybe not well, but we can. Um, so that is one thing that I personally do like about the tabletop role-playing game that my husband and I are creating is that you can have multiple things that you're concentrating, um, as long as you have the proficiency to do so. But anyway, D&D doesn't do that, so don't do it. Um, let's see. Um, let's see. Um, other thing that comes up pretty often is that thinking your turn when you go to do any kind of combat is just for attacking. So this ... We talk about [00:05:00] combat, right? And all you think of is attacking your opponent, but it's really outdoing your opponent, outthinking them, and you can do other things like dodging, dashing, disengaging, hiding, searching, um, and helping others in your party, right? You don't just have to attack the boss. You can do more. So something to think about, right? Um, okay. This is a mistake that I find in every tabletop role-playing game, and maybe it's not even a mistake. Maybe it's just how people are. But I struggled with this extremely. I still struggle with it, is that to play a role-playing game, you think you have to be a professional, like a professional actor. Uh, truth is, you don't. You really don't. You can just use your normal voice. You can, like, have your normal personality. You can just put you on the paper. And that is what I did for multiple campaigns when I first started doing this kind of stuff [00:06:00] with any tabletop role-playing game. So keep that in mind. You don't need to be anything special. You don't even need to know anything. You don't have to know a single thing about the tabletop role-playing universe. Just write stuff down. Just write it down. Try your best. Call it good. You don't have to be perfect. Okay. So with all of that, like I said, rapid fire things, misconceptions, mistakes that we see in D&D and other tabletop role-playing universes. What is something that you thought before you started playing or even as you're playing or even that you see other people do that is a misconception or mistake when in your tabletop role-playing universes? Drop a comment below. Let me know. Also, let us know how we're doing. Like, comment, subscribe, and keep it going.
October 1, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=FtIN1OHjTZQ Transcription [00:00:00] Welcome back to Eternity TTRPG channel, um, where we talk about different happenings in the TTRPG universe as well as what's going on with our game, um, with the Sparks of Eternity universe. So I'm gonna try and keep this one short, sweet, to the point 'cause I have a lot of stuff I gotta get done. Um, so this weekend we are gonna be attending our first convention where we, like, have the official product to sell. Um, we have done conventions in the past. Um, I've been a part of two of those conventions. I know my husband has done a few more than that. And at those conventions, it was all about, like, just trying to keep the tabletop role-playing universe alive and explain what, um, we're trying to bring to the table with it, um, explain more about the world of Eternity and all that kind of stuff. Um, this go around, as I said, it's gonna be the first time [00:01:00] that we actually have a product. Um, and I know I've talked about it before. If you're new here, that's gonna be Sparks of Eternity Emanation, and it is a... We're still figuring out the wording of this, so if you've played it and have a better idea, let me know. But it is a tabletop role-playing combat party card game. Okay? So go ahead and, you know, think of your tabletop role-playing. You're gonna have dice rolls, you're gonna have different classes, and you know your classic stuff like the druid is a shapeshifter, assassin is, you know, assassinating and that kind of stuff, right? Well, now you take that, you put all their abilities into a deck and you start at level zero, you work your way up to level 10 and you just try to take out your opponents or survive the longest. You're... I mean, good luck to you either way, right? Um, [00:02:00] so that is what we're gonna be showing off at the convention this weekend. And with this convention there has been a lot of planning and it's just been like a labor of love trying to get everything ready for it, honestly. Because we have to travel for the weekend, you know, stay in the hotel, pack the car, make sure the dog's taken care of, all that kind of stuff, right? Um, but then we also have to think of the booth itself and, well, what do we want the table to look like? Do we need a tablecloth? What should the tablecloth look like? What about a background banner? And all this different stuff, right? And we didn't know we would be doing this convention until about two months ago. So it's been about a two-month scramble getting everything ready for it, all for this three-day weekend. And over this three-day weekend, we have eight hours on Friday, 12 hours on Saturday, and another six hours on Sunday. So [00:03:00] that's 26 hours over the weekend that we're gonna be vending, um, and hoping to do our best with it, right? Um, so one thing that I do wanna show you guys that I am very excited about is we went ahead and worked with an artist. Um, it is our new artist for, um, the Sparks of Eternity franchise, and he created our banner artwork, which I really-- I am so excited with what he created, um, for us to show off what the world of Eternity really is, right? Um, so here it is. And with this, you know, banner, we're trying to show, like, basically you as the player reaching out for all these different ideas, all these different sparks, while also giving itself to the lore of Eternity where you have The Stag and, um, Saint Ranroth on the other side, um, and just their storyline. Now, of course, you guys [00:04:00] don't know all the lore and everything behind all of this. We do and we cannot wait to reveal it all in due time, you know? 'Cause we have these plans that we're setting in motion, and this convention is just another part of that plan. So, as I said, I have a lot of stuff to get done leading up to this convention for the weekend, so we're gonna post this, you know, do all the work with that, and then continue getting ready. Um, we will be at the Pittsburgh Gaming Expo this weekend, and that is what we'll be doing. So if you happen to watch the channel and see us there, say hi. Um, if not, definitely keep following along with our journey and make sure you check out our website for the game that we're selling. Um, wish us the best of luck, and as always, like, comment, subscribe. Let us know how we're doing. Let us know what you wanna hear. Thanks, y'all.
Show More