Crooked Moon's Ashborn: The Fiend-Touched Survivors of Chernabos
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=soOa4Uhr2iM
Transcription
In Chernabos, survival is more than a question of strength. It’s a question of timing… instinct… and a little bit of luck.
Some creatures are shaped by that world. The Ashborn from Crooked Moon are made from it.
Welcome back to Eternity TTRPG. No matter how many times I revisit Crooked Moon, or how much time I spend away from it, I always find myself pulled back to this awesome source book. There are so many fun and unique pieces of this Halloween-like world, that I just love exploring.
Today we’re continuing our look at the Crooked Moon races, and this time we’re stepping into the ash fields of Chernabos—To take a closer look at the Ashborn.
If you haven’t seen them, I’ve already covered two Crooked Moon monstrous races, including the Harvestborn, which are my personal favorite. At this point, I’m pretty confident I’ll actually just be creating a 5-10min video that dives into each of the Crooked Moon races, separately. So, be sure to check back to find those.
So, diving right into the Ashborn. Ashborn are small, fiend-touched humanoids, usually standing between two and three feet tall. They carry a distinct, almost devilish appearance—horns, muted red or gray skin, and sharp, expressive features.
And most notably—A scorpion-like tail, tipped with venom.
They’re comfortable in harsh places, and they tend to carry themselves with a quiet confidence. There’s a sense, when dealing with an Ashborn, that they’re already accounting for how things might go wrong… either, how they’ll respond if things were to go wrong... or how they’ll actually cause things to “go wrong,” themselves, and then benefit from the chaos.
Ashborn actually don’t have a lineage in the usual sense. Instead, they form in the wake of volcanic fury—drawn together from sulfur, ash, and something entirely fiendish at its core.
They emerge completely aware, capable, and already adapted to a land that would kill any other race – like, most humans, for example - in minutes.
As I’d mentioned briefly, Ashborn are small—rarely more than three feet tall. Their features reflect their origin: horned silhouettes, skin in muted reds and greys, and eyes that tend to catch the light in uncomfortable ways.
And then of course, there’s the tail. A scorpion’s stinger, carried as naturally as a hand.
Most Ashborn carry themselves with a kind of deliberate composure. Even in harsh environments, like with most Crooked Moon races, there’s a sense of presentation—care in how they dress, how they speak, and how they’re seen.
To me, it seems that they like to exercise control, even small amounts, and they have a bit of perfectionism to them.
Chernabos, the land of the Ashborn, is not a forgiving place. The ground is unstable—split by lava flows and sudden fissures. The air carries ash and sulfur, thick enough to choke. And resources—such as water, shelter, and again, even breathable air—are never guaranteed.
Clearly, the Ashborn don’t really need the kinds of things that humans need to survive. However, this kind of dangerous land also tends to favor a certain kind of thinking. Adapting to the environment, Ashborn tend to make quick decisions, have constant awareness, and perhaps their tendency to be a bit perfect in their presentation, they’re probably overall willing to act before they have perfect information... all in the name of survival.
Ashborn are shaped by their environment from the moment they come into being. They develop habits that keep them flexible:
And this is where their relationship with luck comes in. To an Ashborn, luck isn’t really about chance—it’s more about preparation meets opportunity. Or put another way, it’s about timing:
· knowing when to move.
· knowing when to speak.
· And of course, when to take a risk that others would avoid.
Mechanically, when it comes to actually playing your Ashborn, you’ll find that their cultural and personality traits of leaning into subtle control and well-timed disruption really come through.
First, you have: Ashen Legacy
You start with Minor Illusion, and later gain access to Charm Person and Invisibility. It’s a toolkit designed around Distraction, influence, and the ability to step out of sight when needed.
They have Darkvision with the standard 60 feet, which is expected, given where they come from.
As a reaction, Fiendish Fortune
Allows you cause an attack that would’ve otherwise hit you, to miss, once per short or long rest. Additionally, you redirect some of that damage as force damage, equal to your proficiency bonus.
Then we’re onto the Ashborn’s tail, with Scorpion Sting.
Their tail grants a natural attack, with added poison. They can deal this extra damage a number of times equal to their Proficiency Bonus.
When it comes to roleplaying, you can imagine how many fun directions you could take a halfling-sized devilish imp, with attitude.
They fit great as risk-takers, performers, negotiators who are comfortable lying outright to someone’s face, wanderers who pity others for their inability to survive without shelter and water. They could easily be thieves, political statesmen/ stateswomen, or really anyone who enjoys a bit of mischief – and maybe on occasion, a bit of cruelty.
I think what makes this race so fun though is that it leans into the devilish side of things, but they’re still only 3-feet tall. So, they’re a bit more mischievous probably, than menacing. More lighthearted, than truly evil. But, those distinctions are entirely up to you to make.
So! The Ashborn fit neatly into almost any kind of story, with their natural rogueish charm, and devilish antics.
But I’m curious— How would you play your Ashborn? Or, if you’ve already had a campaign or adventures with one, let me know how that turned out for you!
Let me know in the comments.
And if you want to keep exploring the Crooked Moon races with me, there’s more on the way. So be sure to subscribe, and check in on future videos.
Thanks for watching!
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Author - Jacob Tegtman
Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.
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