Lingering Shadows Part 2 - Campaign Stories

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This story comes from the community-created Share Your Campaign series, where the Eternity TTRPG community shares their games' stories. To see more from this series and others, visit the Share Your Campaign page.


Drogi

Drogi watched Iceliat take off for the inn as screaming people pushed and shoved their way past. He bit his lip as he saw the amount of agility and speed these no bodies had sprinted by. Sweat began to bead on the back of his neck and his shoulders tensed more than what was already there. He’d alternate which hand was on the drive wheel to push people out of his way and inch forward toward the clearing Iceliat once stood. His chest grew tight the more people they crowded, rushed, and yelled. In his head he tells himself, “It’s ok. It’s ok. It’s ok. This isn’t there.” Externally, he shouts profanities at any person that bumped into him. The crowd made him feel that the ever changing uncertainties meant that he would have to constantly change his game plan. As a soldier, if there was a change of plan, then that meant something had gone wrong. If something went wrong, someone usually died. From the way the people were panicking, he was positive someone had been killed or injured, and this just put him on high alert.

 

He could smell everyone who passed. They all smelled the same, but at different intensities. Dirt, sweat, garlic, and moldy bread. Everyone had these smells, just in different mixtures. He could smell if someone was coming from behind him that way. For the people who think of themselves as nobles, instead of dirt and sweat they smell of oil and musk, the garlic and old bread smell remains. To Drogi, there were always more people than there actually were. He’d see shadows in the corner of his eye intermittently. Some he recognised, some he didn’t. Some were clear as day, some were just large blurs with vague racial features. Without the smell, though, it was easier for the shadows to sneak up on him. The things that couldn’t harm him, though he wouldn’t admit it, scared him more than the things that physically could.

 

Once he made it to the clearing, he locked his breaks and leaned his elbows onto his knees. Staring at the space between his feet, he continued his mantra, “It’s ok. It’s ok. It’s ok.” His ribs were starting to hurt from the large inhales he was having to take to calm his nerves. He watched as drops of sweat fell from his forehead and hit the dirt making little clumps of asymmetrical spheres. The sweat collecting at his lips, he gave a strong exhale through pursed lips expelling a wide mist. His nerves had him hear the continuous impact of feet on dirt and stone. Different stride lengths and weight distribution of each step. A new set of steps were approaching him accompanied by the clanking of metal. Armor most likely. One hand unlocked a wheel’s brake which would allow him to make a sharp pivot, the other grabbing the hilt of a short sword stashed beneath his seat. He sat upright calmly and turned to see the source of the incoming rattle.

 

A guard in polished steel plate and crimson linen was quick stepping down towards Drogi. His hands were on his sword and side bag, but only to steady the bouncing from each step. When within speaking range he halted to attention and asked, “Master Drogi?”

 

“I’m no master.”

 

“Sir, I have been sent by Master Vatra to escort you and Master Iceliat to his estate. Is it safe to assume Master Iceliat is at the Horsehead Inn?”

 

“He’s no master, either. He’s a slaver and worst of all he’s a dickhead. And, yeah, he’s probably at the inn.” The guard began to go around Drogi and push his chair. With one brake still engaged, he was turned slightly and almost tipped out. “Ass! I’ve got it! Just go! I’ll see you both there.” He took off without a word. Drogi, more embarrassed than angry, unlocked the remaining brake, replaced his blade, and followed. His sweaty hands had no impact on his grip on the hand rim as he propelled himself forward. The calluses on his hands were as rough as improperly cured leather. Unappealing to the touch, it had the great function of allowing him to maintain grip on his weapons and chair. Every bump had a history, and that history was constantly replaying in his head.

 

By the time Drogi made it to the inn, the innkeeper was seated in a walking chair smoking a pipe. She was an Empyrean woman, older than Vatra, but with a younger energy. When they met she was able to give the same amount of sass back to Drogi. He’d pass her and greet her with “Drow” and, in turn, she’d shoot back with “Cripple”. Were this a different time, others might mistake this for flirting. She stood roughly the same height Drogi thought he still was. Her build was feminine and slender. Her voice was like a cascade of water over algae covered stone. Without a word, she made eye contact with Drogi and nodded a welcoming nod. Drogi was almost flustered, but was able to maintain his composure.

 

Just past the doorway, the guard was standing at attention talking to someone with their arms full of weapons, bags, and loose clothing. This was his chance to make things awkward for Iceliat. “Yeah! That’s him!” he said. “Take him in! He’s stealing all my things!” The guard turned questioningly. Drogi all but gave up and hazed the guard. After some clarifying remarks, Iceliat dropped items into Drogi’s lap and looped two bags on the rear of his chair. “You guys are garbage,” no one heard. They were already on their way to the estate. “Garbage,” he said, again, under a broken whisper.

 

Drogi recollected himself and turned. The innkeeper stood, pipe held by her lips, and dusted the rear of her brown pleated, full-length skirt. Drogi watched her without realizing how long he was gawking. She walked to him, bent to meet his eye level, inhaled from her pipe long and audible. She removed the pipe and exhaled a plume into Drogi’s face. Unperturbed, he inhaled through his nose. With smoke still leaving her mouth as she spoke, she said “Half man”, then walked away.

 

Drogi shuttered at that and struggled to find a retort. He wanted to say “barely a woman”, but he also knew that didn’t make any sense. Instead, he went with “Adam’s apple.” He wasn’t proud of that one. Though her voice was deeper than most, it was still feminine and endearing. From behind, he heard her chuckle like she knew he regretted going with that attempt of an insult. He loosened his grip from his drive wheel and let gravity take him down the slight incline. He wouldn’t feel his shoulders relax until he was at the final dip. “Damn Empyreans. Nothing but trouble.”

 

He fell behind the other two, losing them, and had to ask a few people for directions. Most just pointed, others pretended to not hear him. He asked a few others if they knew what happened at the court, but everyone had a different story. Harpy. Eagle. Demon angel. The only common description was black wings. The number of eyes, wings, and claws changed anytime he asked. He eventually accepted that asking questions about the event was useless. All anyone knew for certain was that it leapt into the sky, bursting from the old stone ceiling, and disappeared into the surrounding woods. He thought the same thing about every person, after every answer: “useless”.

 

When Drogi reached Vatra’s estate, he performed the type of wheelie he had to teach himself to ascend curbs. Wheelchairs weren’t a common tool people used. Usually, if you became paralyzed, you were taken in by your family and they would tend to your needs. Drogi, on the other hand, couldn’t allow himself to be cared for. He came up with a quick sketch, had a carpenter and blacksmith collaborate, and in two weeks he had his chair. It had a low profile backrest, canted wheels to allow for stability and shaper turning, a dumped seat to prevent anterior sliding when he sat upright, and hooks, loops, and bars placed strategically to hang his gear for easy access and allow for full range of motion when he would swing a weapon. The rear handles were added, not by design, but because the two builders were presumptuous. Instead of having them removed, Drogi just bit his lip. At the bottom-rear were anti-tip wheels that prevented him from being tipped posteriorly. The narrow and shortened foot plates, though allowed for small room negotiation, made tipping forward more possible than desired. The chair was fitted with a lap strap so if he were to fall, the chair wouldn’t be separated from him. This made him feel too restrained, so they usually hung loose behind the chair. He had to learn his maneuvers on his own and in private. He refused to let anyone see him struggle or fail. He changed his naturally fighting style to something more conservative. For now, gone were the times of graceful parries and impactful strikes. He now relies on wide arc swings and the force of a ram. Learning the wheelie to ascend steps was one of the last things he focused on. The weight shifted back threw him off balance and would at times throw him back. Fortunately, the unplanned rear handles prevented his head from direct contact with the ground. Once he became more proficient, he felt more comfortable maneuvering around people and within small rooms.

 

He was met at the main entrance by a different house guard than the one who was sent to retrieve him. This one, possibly not expecting a warrior in a chair, looked down in surprise then gave a smile in pity. Unappreciated, Drogi pushed past and ran over one of his feet. The guard yelped and bent down. Head now within range, Drogi headbutt him with a hollow thunk. “Oops,” he said, as he pushed through. “What’s a cripple gotta do to get a drink around here!” he shouted, making his presence certain and known. Vatra and Iceliat were standing over the second floor railing. “Oh Master Asshat! Master Dickhead! May this lowly veteran enter and have a pint of ale?” They both smirked lightly. Vatra ordered one servant to retrieve some ale, and had a guard help Drogi up the steps. Drogi, of course, declined. He moved toward the steps, transferred to the first step, folded his chair in half by a hinge sagittally placed. He would bump up two steps, then pull his chair up. He did this for the fifteen steps, reopened his chair at the top, transferred in, then said “I don’t need slaves to help me.”

 

A human servant returned with a glass pitcher of foaming ale and responded with her hands clasped just below her navel, “We’re not slaves, sir. We are paid and taken care of. Some are here voluntarily, and others have the chance to pay off their debts.”

 

“Who the fuck are you?” She was ruining his point. It’s hard to debate the wrongness of slavery when one is trying to convince everyone else that they’re fine with the situation. That made him even more sympathetic to these people. To him, there was nothing sadder than being a slave and not realizing they’re a slave. She was about to respond with her name, but he didn’t give her the chance. “It doesn’t matter. Whether you know it or not, we’re all subservient to someone.” He side-eyed down the steps, then back to the Empyrean and Ateri. “Now leave so I can set these dicks right.”

 

Vatra looked to Iceliat, “Have you ever noticed his fondness for using words that describe us as genitals or an anus?” Iceliat raised his eyebrows while turning to look at Drogi. “I once heard that one way to know what’s on a person’s mind is the vocabulary they use persistently. I’d argue that Drogi’s mind is full of dicks and butts.” Iceliat chuckled.

 

“Hey! Shut your mouth you, di-Drow! I don’t need this.” He rolled to the sitting area eyeballing his drink. He poured a glass full and held it up for a moment. “Brothers and sisters,” he thought to himself, then he drank. His eyes closed and watered. He could feel the lukewarm amber coat his mouth in an earthy sheet. The sensation as it ran down his throat and into his gut felt like what a dry flower must feel like during its first rain in weeks. His shoulders sank, relaxed. He brought the glass to his lap and held it with both hands. He inhaled deep, exhaled slowly, then opened his eyes. “What now?” he said softly.

 

Iceliat and Vatra brought him up-to-date on what has transpired and what they have learned. Vatra had been exonerated of the crime of his parents murder. His uncle, though uncertain of the circumstances, welcomed him home and offered to hand over the property. Vatra declined, however, thanked his uncle and asked that he continue his lead until his next return. His uncle accepted graciously. The story of what transpired at the courtroom was still unclear and full of inconsistent details. Vatra suggested they stay at the estate for a day or two to clean themselves, heal, and re-supply.

 

The three sat silently, staring into the fire. Drogi had transferred himself into a cushioned chair. He noticed that both the other men had removed their boots and saw that each of their feet were blistered at the heel and little toe, and a few nails had broken. “You two need bigger boots.” They looked at him quizzically. “Your feet swell. It makes a proper fitting boot feel too small. The moisture from your sweat softens the skin and allows for an agitating friction.” Drogi had young soldiers with similar wounds. He remembered how he was once a father figure. He was a leader, of course, but more than commanding, he truly cared about his men. His thought was if you treat them like soldiers, they’ll follow you to war, but if you treat them like brothers, they’ll follow you to hell. His command was stern and kind. Vatra and Iceliat looked at each other and nodded in agreement that the statements made sense.

 

Drogi, still staring into the flames, sipped on his ale again. He had been nursing the same glass for an hour now. He didn’t like becoming inebriated anymore, it messed with his senses and made him sloppy. Drinking to forget was a temporary fix. Action was the only way to heal. “I once led a small team charged with finding a thief who stole from a room full of coins and artifacts from a royal family near the Stonefort. It was an impossible amount to be done by one man. I believed there had to be a man on the inside, maybe a guard or servant, who let the thief in.

 

He was last seen entering the Whispering Woods, so we tracked him through the maze of foliage and thorns. It was supposed to be a simple mission. I can still feel the mist on my skin and smell the petrichor in the air. We searched all night. We made camp and began again at sunrise. Immediately, we noticed one of us missing. Not missing. Just, not there. He was still in his makeshift tent, but his neck was cut and filled with gold coins. The bastard came in the middle of the night, not a single one of us heard him, and he killed one of my men. For three days we searched, and every day we lost one man. We changed how we slept, how we pulled guard, and how large of fire we would maintain. We even tried a night without sleep.

 

One of my men was stabbed in each lung and buried up to his neck. The dirt was the only thing maintaining his breathing. If we pulled him out we would have killed him by suffocation. I still don’t know how a hole was dug, a man was stabbed in his lungs, then buried, and all the while not one of us heard this happen. In the morning he was just a head. We thought he had been decapitated. It may have been a better way to go. There’s nothing we could’ve done either way. He either died by the elements or we would be the ones who killed him by trying to save him. In the end, we gave him ale and wine to fall asleep drunk and unaware. I had the remaining men move forward and away so I could,” he paused, “take care of my soldier.

 

When I caught up to my men, they had stopped walking and were looking up into the canopy. They told me they all heard whispering. Voices were calling their names and they each heard personal details no one in this area should know. They stared upward for so long they hadn’t noticed that another one of us had gone missing. When the whispers no longer returned we continued following the tracks. It would have made more sense to quit and regroup, but we felt like the perpetrator was just around the corner.

 

We found the missing soldier a few hours later. He had been strung up by one foot and anchored by one arm. His clothes and armor had been removed, neatly folded, and placed on a flat rock about thirty yards away. He was eviscerated. His torso had been cleanly opened and his organs removed. I still don’t know where they may have been placed. Maybe a bear or cougar got to it before we did. His trunk should have been hollow, but it held an antique lamp. It was lit like he was some kind of artistic streetlamp. With only two of my soldiers remaining, I accepted defeat. We tried to back track and leave the forest, but the tracks were visibly disappearing. We weren’t sure if we were following real footsteps anymore.

 

We had to stay in those woods one more night, and we were sure one of us would be missing by daylight. The armor was missing, but the clothes were pinned to a tree with large spikes. They were stuffed with dead leaves to look like a body was still in them. We checked. The body wasn’t missing, really. It was just in pieces. From every joint, my soldier was disarticulated. Every knuckle, knee, tooth, carpal and tarsal separated from the body. Worse still, there wasn’t a drop of blood to be found. On any of the bodies, in fact. All three bodies were drained of their life and not a drop was spilled.”

 

“Vampire?” asked Iceliat.

 

“Nope,” Drogi shook his head. “We found the blood later. All of it. The separated limbs and viscera were laid about in a way that led us to an exit. Close by, still within the woods, was a hollowed out tree stump that held the blood of all three men. Flies were buzzing around it, some drowning in it. A deer was drinking from the bowl of crimson. It stopped long enough to assess us as a threat. I think it could tell how fatigued and worn we were because it went right back to lapping up its free drink. Our feet dragged. The heads of the three men were set onto broken pikes at the exit and facing the clearing. Their eyelids were removed as if to mock them by showing them the field they’d never get to walk through.

 

We returned to the household who hired us. It turns out that nothing was stolen after all. One of the younger children of the household had stashed things away as a prank. I told them about how three men died, without the details. He told me how it was good news for me and my remaining companion, because now we didn’t have to split the money five ways. That is, if we received it in full. They paid us our hiring fee, but withheld some because we weren’t the ones to have found the missing goods.” Drogi took another sip. “He took his own life a few days later, my remaining companion. He hung his armor, folded his clothes like the ones we found in the woods, and wrote a note that only said ‘Expendable and replaceable. I love you, Sera.’ He was found by his toddler daughter in the morning hanging from his second floor bedroom balcony. He wasn’t wrong. I didn’t know it at the time. I chalked it up to duty. I lost four men because of a prank. Not one of them is remembered by the townsfolk, only by their direct loved ones.”

 

“And you,” corrected Vatra.

 

“And me,” Drogi accepted.

 

“Did you ever find out what happened in the woods?” asked Iceliat.

 

Drogi shook his head. “Everytime I tell the story, everyone gives me their own theory. Vampires. Imps. Dire wolves. The thing is, those creatures and beasts don’t kill for the sake of it. For the spectacle or string up bodies and place objects within them. We’re food to what’s out there. Nothing was eaten. Just desecrated.”

 

“Why are you telling us this?” Iceliat wondered.

 

“Hmm. I don’t know.” Drogi believed he had been reflecting on the past few weeks with this party and started wondering if anything similar was going to happen to this party. He wondered if, not only is he cursed, but if people around him get cursed too. “All I know is that I’ll never step foot into the Whispering Wood again.” He began to finish his drink.

 

“Well, of course,” Iceliat shared empathetically.

 

“Yea,” added Vatra, “because, you know, your legs don’t work.”

 

Drogi spit his mouthful into the air in a fine mist of yellow ferment followed by a tearful laugh. “You toad sucking son of a!” Iceliat joined in softly and Vatra looked back into the fire.

 

Once the men finished their drinks, they were all escorted to their rooms for the night. Vatra decided to stay in the study a bit longer. Iceliat was roomed just across the way in a room by the stairs. Drogi was escorted to Vatra’s old room, where he sat and looked into his reflection from the darkened window. The visions of the story he told rushed through his head. The faces of the lost men seemed to be in the reflection with him. He knew they weren’t there, but it was good to see them. They looked better than the last time he saw them. Especially now that they had their eyelids back. He leaned forward to touch the glass. The mens’ faces disappeared and he noticed a glimmer like black wings reflecting light. He squinted to better focus on this large bird. Not a bird. Something bigger. Something flying directly towards him. “The fuck?”

 

Iceliat

Iceliat placed his gear to the side of the entrance of his accommodations and scanned the quarters. To him, it wasn’t the best guest room he’s stayed in, or provided, but it was clean and adorned with ostentatious decorations and filigree he had grown accustomed to. The room’s color scheme was gold leaf and crimson. Most of the furniture was made with a red oak frame that had been maintained with a polish and citrus cleaner. A bowl of potpourri consisting of dried lavender and chamomile sat on the dresser giving him an aroma that invited restfulness and relaxation.

 

His feet had dried and could feel the blisters sting to the exposed air. His skin cracked as he flexed and extended his toes, and his joints popped as he supinated and pronated his ankles. A servant had placed his boots by this room’s fireplace to dry. The fireplace was smaller than the den’s but it was sufficient enough to light and warm the room. Next to the flame was a large bucket of potable water, a rag, a towel, and a pouring cup. Not large enough to bathe in, but certainly a welcome sight. To be able to clean his skin of the dried sweat salts and dirt was a commodity he didn’t know he missed. A small container of salve was placed on the nightstand at the head of the bed. Once he washed up, he would apply the ointment to all his wounds, blisters, and blemishes. It smelled of eucalyptus and mint. He enjoyed the smell so much that he lightly coated the tip of a finger and dabbed the skin just underneath his nose. It seemed to open his airway and made his lungs feel like they hadn’t been inhaling fire pit smoke and other random particles over the past few weeks.

 

His body sank into the mattress and felt like he was being embraced by an old friend. The animal skins and furs that lined the bed offered warmth and a heavy pressure that eased his aches. He was ready to close his eyes and enter a world that couldn’t harm him. As he shut his eyes he was immediately startled by the sound of glass breaking and profanity coming from the direction of Drogi’s room. He jolted upward, threw on a robe, and grabbed his staff. He opened his door and saw Vatra, still in the den, looking into the hallway toward where the sound came from. Two guards rushed by and headed to the room.

 

Once they heard profanity coming from the room, Iceliat knew Drogi was in distress. There was a clear difference between Drogi being rude and being attacked. He could hear items breaking and heavy furniture being shifted around. Vatra stumbled to find his boots and grab his staff. Iceliat moved on ahead, running as fast as one could indoors, to check on the situation. Nearing the room, a guard was thrown out and slammed against the opposing wall. His body slumped into unconsciousness. He checked for his breathing, fingers at the carotid. He’d be fine save for the headache. He slammed the end of his staff into the ground and a faint red tornado began to form. The gaseous vortex grew into a semi-solid pillar, then began to take the form of a long armed, featureless summon.

 

Iceliat entered the room in time to notice a pale, hairless figure grab Drogi and his chair into the air with elongated fingers and claws. It was female based on the present and visible attributes: wide hips and breasts. She had wings that took a majority of the room. They were raven black and four in total. Her skin was spoiled milk white and covered in symmetrical purple tattoos that swirled at the muscle bodies and flowed past the joints. They seemed to be glowing and glittering with every wing flap and trunk turn. Drogi was bleeding at the point of contact with the claws. She threw him and the chair out the window with already exposed broken glass. Shards caught his leg and sliced his lateral thigh releasing a thin trail of blood. He was too far to be saved, but Iceliat tried his best to tame the flying beast.

 

The room was too small and cramped for anything to be done elegantly. His summon kept getting knocked back and blasts from his staff kept hitting surrounding furniture sending splinters, cotton, and glass throughout the room. A guard was in the room trying to swing a sword only to be flung away by the flapping wings. She had no interest in the men in the room and inched toward the window. Vatra had come in behind Iceliat, realized the issue with space and left. The guard had been knocked over by a desk thrown into him giving the flying woman space to exit through the window. Following, Iceliat watched as she landed near a crawling Drogi. He was alive, but hurt pretty badly. She attacked and he used his chair as a temporary shield before she could make contact. Iceliat sent the summon out the window to attack, but it was knocked away with every attempt. Iceliat tried to send a blast her way, but was interrupted by his summon being thrown back at him. He tumbled backward and the summon vanished like a drop of blood getting lost in a bucket of water. He returned to the window, ready to jump. Both she and Drogi were in the air, about five feet off the ground and climbing. He took the chance to send a blast, but she was too fast. At fifteen feet, Iceliat thought this was it. Drogi was going to be taken away. From his bottom right, came a flaming ball that made direct contact to this beast’s back, between the wings. It screeched in pain, arched back, and dropped Drogi. He hit the floor with a solid thud and laid motionless. Iceliat fired again making contact with the injured demon bird. It turned, fumbled, then recorrected its balance. Before leaving, it took a long look at the three men, taking in the details and remembering who would be the future target. She hissed and with large flaps that cut the air around her, she flew backwards into the darkness.

 

In the rush of things, Iceliat hadn’t noticed that he hadn’t been wearing his boots. There were new cuts to the bottom and sides of his feet. He used his staff to dislodge the large pieces and cleared a path to the guard in the room. He was still alive and breathing, but it was obvious he had a broken humerus and a cut on his cheek that was going to need attention. The guard in the hallway was awake and rubbing the back of his head. He stood, obviously still seeing stars, and entered the room that a storm had just ravaged. He took the place of Iceliat and cradled his partner trying to shake him awake.

 

Iceliat returned to the den, sat, and began to pry the small shards and splinters from his feet. He used a nearby pitcher of water to wash away the mix of dry and wet blood, and used an end table’s runner to dry his feet when he was done. He poured a glass of water for himself and sank into his cushioned throne. He’d wait here until the others returned.

 

 

Vatra

Vatra stared into the fire, hoping they would tell him what his next steps should be. Over and over again, he saw the same image: a bird. He understood the Phoenix was a threat, but he needed to know the next step closer to home. He could talk to the fire as much as he’d like, but it doesn’t show you what you want to know, just what you should know. What “should be” didn’t matter to him at the moment. He had a single goal in mind and keeping up the charade was difficult with so many turns thrown at him.

 

He was growing impatient and almost decided to give up on the flames. His leg shook in angered anticipation. He heard glass shatter to his right. He thought that he had vibrated the floor boards so vigorously that glass shifted off. That was until he heard a slur of profane words coming from Drogi’s room.

 

He stood and heard commotion continue in that direction. He leaned over the balcony and shouted to the door guard to send two guards to his uncle, two guards to the room, and have all the service staff lock themselves into their quarters. The guard gave orders to a number of guards out of sight from Vatra, and heard a unifying “Sir!” Like clockwork, four guards rushed up the stairs. Two to Drogi and two to Vatra’s uncle. The door guard left to, presumably, alert the staff.

 

Turning back, he noticed Iceliat standing in the open door frame of his quarters and assess Vatra’s reaction. It was clear something was not as it should be. Iceliat ran out of the room with staff in hand. Vatra began to don his boots, stumbled forward, and landed directly onto his knee cap. Too urgent to feel embarrassed, he rolled and slipped on his other boot. He side-rolled, grabbed his staff, and ran to Drogi’s room.

 

Iceliat was standing in the doorway, barely having room for himself. A guard was passed out on the floor behind him showing signs of life by a rising and falling chest. In the room, he saw Iceliat’s summon trying to get close to the winged beast on the inside. “Is that?” Vatra began to ask no one. He believed this thing resembled the cause of the havoc at the courtroom. The window was shattered inward and left obstacles all over the floor. Vatra turned to head downstairs and outside. The town guard was still here, so he shouted for him to come with. The guard, without question, followed. They ran out and jumped over the railing of the front porch toward the side of the estate. Vatra was more nimble than he seemed. Around the corner he saw Drogi, bloodied, pull his chair over himself as the winged figure tried to strike. It grabbed the chair and threw it. The summon was attempting to help, but being thwacked by a pair of right wings was flung back through the window thumping into something or someone unseen. Drogi was in the grasp of the beast now, being elevated upward.

 

The guard came from the back and said in a shock, “That’s the thing.” Immediately, Vatra knew what he meant. The guard stepped back, almost ready to flee.

 

Vatra grabbed the guard by both shoulders and locked eyes with him, “We need to help,” he said. The guards were as wide as saucers, pupils as large as a snake whole. His eyes darted side to side, then to Vatra’s. He nodded and fixed his posture and composure. They quickly moved to the flying couple. Vatra shot a concentrated blast but missed by yard. With every flap a feather would fall from the sky and gently land with a spin. Vatra steadied himself and fired a burning blast. The beast screeched and dropped Drogi roughly fifteen feet from the sky as the blast burst the center mass of its back. More obsidian feathers, this time singed, began to spread and layer on the ground. The guard rushed to Drogi and began to pull him up and over his shoulder. Vatra continued to fire and miss. It seemed all his luck was in that final shot, but at least he could lay suppressive fire. From the window flew a light blue energy with a white tail finding its target without fail. The monstrosity centered itself and sized Vatra and the person, most likely Iceliat, at the window. Maybe feeling injured, the beast took off into the darkness gaining and losing elevation as it did.

 

Vatra’s heart was racing. He could hear his heartbeat over the night’s wind. He could feel every thump down to the bone to the point where his teeth chattered. That was a powerful beast, and he was certain if it decided to approach him, not even his Lich form could save him. He loosened his grip on his staff and planted it, using it as a walking stick. He leaned against it with both arms and dropped his chest in fatigue. He was finally able to gather himself and replay everything that had transpired. “Why Drogi?” he thought to himself. He stood, stretched his neck side to side, then made his way to the estate’s entrance. Though he wasn’t injured, it felt like this was the first time using his legs and ached with every step.

 

Drogi was placed on a sofa facing the fire. His legs were elevated and draped over an armrest. His breathing was labored, but a breath none-the-less. “Tell the servants that it’s okay to come out. Have one of them bring salve and something to stitch his wounds. Have another one tell my uncle and his guards about the all clear.” The town guard clicked his heels and set off. He must have not known where the servants quarters were because he ascended the steps. Before he could stop him, Vatra was certain he’d find a guard up there and relay the message. A moment later, a house guard descended the steps two at a time and clumsily bumped his way through the doorway.

 

Vatra turned to look out the door before shutting it. Nothing but stars and the streetlights were visible now, no sense of danger, but he could feel something in the distance watching. A tingle rose up his spine. Stepping back, he shut the door, and slid the lock into place. He knew whatever that creature was earlier wouldn’t even notice the lock when and if it decided to break in. His heart had finally returned to a resting pace. He ascended the steps to check on Iceliat and the others who were in the room. Iceliat and a house guard were sitting in the den. The town guard was standing in the doorway of Drogi’s room assessing the destruction. The house guard noticed him and stood at attention, woozy from a potential concussion. Vatra told him to sit and rest. Hesitantly, but grateful, he obeyed.

 

Iceliat was sitting in the same chair from when it was just the two of them. His legs were in a figure four as he sipped a drink. His bloodied feet left trails that led directly to him. His feet were scabbed over now to the point where it looked like he was wearing a black, fitted sock that had little compartments for each toe. He seemed indifferent, but still asked, “Drogi?”

 

“He’s alive. Barely. I’ll have someone stitch him up and put some salve on his wounds, but I’m not sure of the outcome.”

 

“He’s too stubborn to die.” He repositioned. There were most likely wounds on his back and rear that prevented him from finding comfort. Vatra offered to have someone come and pluck the splinters from the hard to reach areas. Iceliat declined with “My body will push them out eventually. No need to expose anyone else to my mess.” Vatra shrugged in acceptance. “Was that your blast that hit her?” Vatra nodded as he poured himself a drink. “You may have saved him, you know?”

 

“Yeah. I didn’t really think it through.” They both laughed softly to themselves. The house guard had passed out missing out on the banter. “Your blasts from the window?” Iceliat nodded. “I’m sure that’s what actually had her retreat. You may have saved us all.”

 

Iceliat shrugged. “Yeah. I didn’t think it through, either.” He went to uncross his legs, stopped with a wince, then slowly extended both legs straight ahead of him. The fire revealed two swollen feet, red and pulsing. Vatra would have again offered a service, but decided against it. “Any idea?” Vatra shook his head and compared what he had seen at the courtroom. He wanted to be sure of the facts before sharing inaccurate details. Iceliat chimed in, “I believe it was the same thing from the courtroom.”

 

“That’s right, you were there,” Vatra said. He was more surprised about his presence rather than the statement. Iceliat had mentioned that he saw something at the church earlier, and he wasn’t sure how he should react. So, he pretended that he already knew.

 

Iceliat nodded. “We both were. I was the only one to see anything from the window. Drogi was my step stool and kept talking, so I couldn't understand what was being said.” That comforted Vatra a little. “I saw the jury’s room door burst open and saw the form of what I believe was just here. I’ve never seen anything like that before. You?” Vatra shook his head and shrugged. “I thought it was a harpy at first, but they aren’t that strong or durable. What we hit her with should’ve killed her. Or, at least, floored her.”

 

“It seemed to focus on Drogi, didn’t it?” Iceliat perked up while recollecting the events. “Everyone who was there attacked, but they were only pushed back. She could have attacked any one of us, killed some even, after he was tossed out the window, but she followed him. I believe he was targeted. I think Drogi knows something.”


Author Credit

Sean Kuttner

Dice, Dungeons, Games & More - Eternity TTRPG



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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

October 1, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=FtIN1OHjTZQ Transcription [00:00:00] Welcome back to Eternity TTRPG channel, um, where we talk about different happenings in the TTRPG universe as well as what's going on with our game, um, with the Sparks of Eternity universe. So I'm gonna try and keep this one short, sweet, to the point 'cause I have a lot of stuff I gotta get done. Um, so this weekend we are gonna be attending our first convention where we, like, have the official product to sell. Um, we have done conventions in the past. Um, I've been a part of two of those conventions. I know my husband has done a few more than that. And at those conventions, it was all about, like, just trying to keep the tabletop role-playing universe alive and explain what, um, we're trying to bring to the table with it, um, explain more about the world of Eternity and all that kind of stuff. Um, this go around, as I said, it's gonna be the first time [00:01:00] that we actually have a product. Um, and I know I've talked about it before. If you're new here, that's gonna be Sparks of Eternity Emanation, and it is a... We're still figuring out the wording of this, so if you've played it and have a better idea, let me know. But it is a tabletop role-playing combat party card game. Okay? So go ahead and, you know, think of your tabletop role-playing. You're gonna have dice rolls, you're gonna have different classes, and you know your classic stuff like the druid is a shapeshifter, assassin is, you know, assassinating and that kind of stuff, right? Well, now you take that, you put all their abilities into a deck and you start at level zero, you work your way up to level 10 and you just try to take out your opponents or survive the longest. You're... I mean, good luck to you either way, right? Um, [00:02:00] so that is what we're gonna be showing off at the convention this weekend. And with this convention there has been a lot of planning and it's just been like a labor of love trying to get everything ready for it, honestly. Because we have to travel for the weekend, you know, stay in the hotel, pack the car, make sure the dog's taken care of, all that kind of stuff, right? Um, but then we also have to think of the booth itself and, well, what do we want the table to look like? Do we need a tablecloth? What should the tablecloth look like? What about a background banner? And all this different stuff, right? And we didn't know we would be doing this convention until about two months ago. So it's been about a two-month scramble getting everything ready for it, all for this three-day weekend. And over this three-day weekend, we have eight hours on Friday, 12 hours on Saturday, and another six hours on Sunday. So [00:03:00] that's 26 hours over the weekend that we're gonna be vending, um, and hoping to do our best with it, right? Um, so one thing that I do wanna show you guys that I am very excited about is we went ahead and worked with an artist. Um, it is our new artist for, um, the Sparks of Eternity franchise, and he created our banner artwork, which I really-- I am so excited with what he created, um, for us to show off what the world of Eternity really is, right? Um, so here it is. And with this, you know, banner, we're trying to show, like, basically you as the player reaching out for all these different ideas, all these different sparks, while also giving itself to the lore of Eternity where you have The Stag and, um, Saint Ranroth on the other side, um, and just their storyline. Now, of course, you guys [00:04:00] don't know all the lore and everything behind all of this. We do and we cannot wait to reveal it all in due time, you know? 'Cause we have these plans that we're setting in motion, and this convention is just another part of that plan. So, as I said, I have a lot of stuff to get done leading up to this convention for the weekend, so we're gonna post this, you know, do all the work with that, and then continue getting ready. Um, we will be at the Pittsburgh Gaming Expo this weekend, and that is what we'll be doing. So if you happen to watch the channel and see us there, say hi. Um, if not, definitely keep following along with our journey and make sure you check out our website for the game that we're selling. Um, wish us the best of luck, and as always, like, comment, subscribe. Let us know how we're doing. Let us know what you wanna hear. Thanks, y'all.
September 24, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=hMFP7UHtWEU Transcription [00:00:00] Welcome back to Eternity TTRPG, where we go over different happenings in the TTRPG universe, as well as talk about the game that we have been creating. Um, this go around, I think all of the hype is around, um, D&D World of Warcraft. Um, the Dungeon Masters, like, YouTube channel decided to go ahead and start a new campaign all around the World of Warcraft stuff, um, using all of those materials, even though it doesn't release until, like, mid-November. Um, so there's a lot of talk about everything that they're doing and what's going on. So I thought I'd give a little rundown of what to expect with the World of Warcraft expan- or excuse me, World of Warcraft, like, collaboration that's going on, right? So there was a lot of speculation when this first came out what it would be over. Like, is it gonna be one of the classic expansions like Burning [00:01:00] Crusade or Pandaria and just pull from one of those? Do we get any of the classic dungeons like Deadmines or Deepfathom? Um, and also what classes are they gonna bring to the table? What about subclasses and all of that kind of stuff? So I'm just gonna go over what we kind of know, um, and I think that's all that's been revealed. So with that in mind, you have, um- 13 World of Warcraft classes, um, along with they are featuring nine new and revised subclasses, and there's over 40 different specializations. So classic, um, classes that you're gonna be seeing from World of Warcraft is gonna be like Death Knight, Demon Hunter, your Druid, Mage, Priest, Monk, Warrior, Paladin. Um, they are doing the Evoker, which I think is relatively new compared to where the setting is of the, um, [00:02:00] guidebook that they're coming out with. Um, the book itself that they're coming out with, of course, has-- It does have your classic dungeons like Deadmines, and Deepfathom, and, um, Scarlet Monastery, uh, along with like Dire Maul and Shadowfang Keep. Um, so I think that's really neat that they're actually gonna do some of those, um, instances which I have fond memories of Deadmines especially 'cause, you know, that was just-- it was a classic. And they ended up coming back and remaking it for higher level which was really neat too to get more of the storyline there. Um, and then along with all of this there is like 50 monsters and 30 dungeon bosses that they give stats for in the guidebook which I think is neat because you're not gonna run out of monsters really easily with that. Um, I just hope that they reign true to like the [00:03:00] monsters that you would face and the different characters you would face in World of Warcraft like I think of the kobolds, um, in Elwynn Forest and how if you didn't, you know, prepare correctly you were gone pretty quick, right? Um, so I thought that was really neat. Um, I also think that they're reigning true to a lot of the professions and spells and magic items, um, such as Moonfire which I remember fondly from druids. Um, and then of course you have stuff like mounts and companion creatures that I think they're gonna bring into play as well, 'cause I of course remember like, oh gosh, you know, the classic horses that you see for any human. Um, and I specifically remember paladins riding them, so that was just in my mind. Um- Let's see what else we have. Oh, so subclasses that I found was gonna be like the Swashbuckler Rogue, the [00:04:00] Path of the Spiritual Guardian, and the Warrior of Mystic Brews. Which, why did that become the joke with your pandas in World of Warcraft? Why did they become the drunks? I never understood that. I still think it was a really cool touch, but now when I think of like pandas, and even Kung Fu Panda, for crying out loud, I just think of Po as like this drunk panda. Um, so I... Why did that become the thing? Yeah, um, with that all... Let's see. As far as what you can get, like D&D has this ultimate bundle going on where you get the whole like guidebook with all of the, you know, monsters, instances, potions, all that stuff. They also have like a map pack for the Icecrown Citadel, which you actually find in Northrend. [00:05:00] Um, so I think that's kind of neat. Um, and then they of course have the dungeon master screen. They have k- they have, um, the digital stuff to go all with it. Then they're doing like a promo with murloc minis. Which those murlocs, you know they're gonna have those as monsters, and you know they're gonna be mean and annoying, and they're gonna end up, you know, taking over your party pretty easily, 'cause that's what they did in the original World of Warcraft. And I had many bad experiences with murlocs, so when I hear that noise, I just, I, ew, you know, don't like it. Let's see. You know, it's just... When we think about this, right, I am so happy to see, like, us doing some world crossovers, uh, Dungeons and Dragons wanting to pull in more people. And when I [00:06:00] think of tabletop role play, my first thought actually does go to World of Warcraft, because that was like my first experience with playing a different character and having magical powers and having these different things to face and fight. So it's very nostalgic for me and, you know, in a way I kinda just want to get it for the nostalgia. Um, but the other side of this is like, is Dungeons and Dragons running out of ideas because they have to pull from existing universes? Or are they just doing what we already do when we make a campaign? You know, as a campaign, I think we pull f- As a dungeon master, campaign writer, all that kind of stuff, I feel like we pull from different things that we already see in the world around us. Um, for example, there was an anime, I'm trying to remember the name of [00:07:00] it. Um, but basically they got stuck in this video game, and you had to complete one level after another, and once you reached like level 100, you could finally leave the video game. Um, so I think we went ahead and pulled an idea of that, and like we would keep going back to this location. Every time we went to this location, it would be a different like level in it that we would ascend to. Um, sadly, that campaign never finished, but it's just another example of like we pull from the things that we enjoy, right? So if I enjoy from World of Warcraft, I'm gonna already pull ideas from that without needing the Dungeon Master Guide or needing D&D to do any kind of crossover. Um, but you know, they're bringing in two different names, um, for themselves between Dun- Dungeons & Dragons, World of Warcraft, bringing in two different audiences and, you know, bringing in new revenue for them, right? So, you know, I, I don't know. I think it's gonna be neat. I really like that they [00:08:00] wanted to do this kind of thing. But I mean, we already do that as people that make their campaigns as dungeon masters. So at what point are we really doing something new? I don't know. Leave your thoughts down below. Comment, like, subscribe, do all the stuff, and we'll catch y'all next time.
September 16, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=UteTnsp4yIE Transcription [00:00:00] Welcome back to the Eternity TTRPG YouTube channel, where I discuss different happenings in the tabletop role-playing universes, as well as talk about the game that my husband and I have been developing. So we've already gone over all of the races in the world of Eternity. Um, you know, your basics from human all the way down to espers and jaidori and treants, which are pretty neat races, if you ask me. Um, but we have not gotten to classes, right? So the classes that I wanted to start with is gonna be the first six classes that you're exposed to in Emanation, which is the card game that my husband and I came out with. So that is a combat TTRPG card game. And in this game, we show off six classes to start with, and we picked out the classes that we thought could showcase, um, a little bit of the creativity when it comes to Eternity, but also [00:01:00] some of your favorite classics that you would see in, like, D&D and other role-playing games. So to start that off, I'm actually gonna talk about the different types of classes first. So we have it split up into your casters, your, um, fighters, and your, like, spell casters, which is gonna be your crossover, a mix of the two. So the two fighters that we feature in the Emanation box is gonna be the assassin and the berserker. So the assassin is always, uh, bringing final memories for people. So since the Eternal Wars, they have been the masters of death who train to deliver a sudden death. So their main ability and what makes them the assassin is, of course, their ability to assassinate. Um, so they like to lay in shadows, build up their lethality, and then spend all of it to deal a final blow or a very, um, difficult blow, right? And then you think about your berserker, [00:02:00] and berserkers, they are furious and brutal. The more rage they have, the more power they have. And a berserker never feel, fears up-and-close encounters with anyone. So with the berserker, they are all about let me hit as much as possible, as hard as possible to as many people as possible, and that's kind of how the class was built with Emanation in mind. So the other thing about berserker to keep in mind, though, is that they are probab- they are the class that has the least health across the board when playing Emanation. So the goal is definitely, um, to get everybody before they get you. So may the rolls be in your favor. Eternity TTRPG has released a card game battler which emulates combat from the tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. [00:03:00] Each class deck comes with its own set of unique abilities which everyone plays at the same time so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our sales page live now, packed with details. So moving on to your caster classes, that is gonna be your druid and summoner in Emanation. So the druid, of course, is gonna be a classic class that we see in a lot of ta- tabletop RPGs with your idea of shifting into different animals and working with the nature around you, right? The class lends itself to the Jadorian treant races because those were the protectors of the wild's floral fauna and the Tree of Life. Um, so a lot of your treants and Jadories are recommended to be druids. But that's just Eternity lore for you. The other caster class is gonna be the summoner. The [00:04:00] summoner was actually my first character in this um, world of Eternity, so it has a special place in my heart a little bit. But summoners are the gatekeepers of the world, and Through their portals, they can, like, pull different things out of these portals, um, and just, you know, summon them, use them, use their abilities. So they're definitely more of like a, "Hey, I'm gonna stay back here and send my summon in to do all the work." Um, they also take advantage of what's called a grand summoning. So rather than attacking every single turn in the game of Emanation, they're gonna take a turn to build up, and then on that next turn, they're gonna do something big. So they could, they could do, like, one damage to everyone or two damage to one person or a really big heal to themselves. So that makes them kind of fun, and it does have its trade-offs. So then the last two classes, which I also think are, um, really just I've [00:05:00] seen them in Eternity tabletop role-playing, so I don't know how they would translate to other tabletop role-playing games. And these are also going to be your spell fighters, and that is the Judge and the Oracle. So with the Judge, um, they are supposed to be the keepers of peace. They install law and order, and they're often acting as the accuser, judge, and jury. So it's, uh, definitely a play on law bringing and whatnot. So the Judge itself, when you're playing it in the world of Emanation, is that it defends itself as often as possible. But when it is not defending, it hits really hard. So it's definitely like another trade-off class. You go like every other turn, you want to do this to do that sort of thing. And it's also a really difficult class to actually target, um, so that's kind of a fun quirk with Judge. With [00:06:00] Oracle, Oracle is arguably the hardest class to play in the game of Emanation, um, just because of the different technicalities of it and how it interacts with everything else. I definitely think Oracle is best in a three or more player situation rather than a 1v1 situation because, like, some of the abilities with Oracle is better on a group. So, for example, they have an ability called Chains of Con-Condemnation, which basically it takes two characters at your choosing, two of your opponents, and chains them together. So if person A takes a hit and takes damage from something or someone, then the Oracle gets to roll for person B to see if person B will get hit as well. So chaining them together so that way they both take damage, and then the Oracle comes out on top. So that's definitely a really fun note about Oracle and the class that it [00:07:00] is. So I know this was a quick rundown of these six classes that you find in Emanation, and like I said, some of them do translate to other tabletop role-playing games because sometimes you can't just, you know, change the classics, right? But we can still put our spins on them and see how it goes. Anyway, um, let me know in the comments which class you would really like to play, and if you wanna see more of the classes, always check out the website. You can always check out the game. Um, let us know your thoughts and comment, like, subscribe. We will catch y'all next time.
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