D&D Christmas Adventures and Gifts for Your Holiday Season

With Christmas coming up, what better way is there to celebrate than by adventuring in your favorite tabletop roleplaying game? Dungeons & Dragons (or any TTRPG of your choosing) is a perfect fit for the holiday season, with plenty of ways to get into the festive spirit. Let's make this this year a very merry D&D Christmas!

It’s always fun to add a festive twist to your D&D game, whether by "dressing up" your player characters in holiday-themed outfits, designing or playing an entire D&D Christmas adventure, or even by decorating the game table and gaming space with Christmas decorations. For bonus fun, you can always play your Christmas session in a D&D Christmas sweater (examples provided, below)...


As luck would have it, I know of several D&D Christmas adventures perfect for a holiday game night. These adventures range from humorous to heartwarming and can be easily modified to fit any party size and level. Use this guide and you’ll be ready to run a festive D&D Christmas gaming session that your players will never forget, and will be clamoring to play year after year.


You can also explore further down into the article to see some absolutely top-tier D&D Christmas sweaters, and other fun D&D-themed Christmas options you may consider giving as gifts this year to members of your favorite tabletop gaming group.

Christmas is an Opportunity for Amazing Game Sessions

The Christmas season is a great time to break out all of your favorite D&D books and run special DnD One Shots for your friends. It’s an opportunity to get together and have some fun, especially if you don’t usually have the time to commit to a longer RPG campaign. What could be more festive than slaying some winter goblins, or rescuing an elderly, jovial, gift-giver in distress?


Each year, I hold at least one all-day TTRPG event for my gaming group. Many times, this full-length adventure takes place in the days leading up to Christmas as a way to celebrate the season. People often have more downtime during December (or even early January) as well, so it's usually easier to get a full group to play.


There are many ways to make your D&D Christmas game special. You could set it during the Winter Solstice in the world of your campaign, have your characters celebrate Yuletide, or even have some in-game D&D Christmas gift-giving. You can also run a regular adventure with a few simple festive touches, and then give out real-life presents/ have a gift exchange for the party at the end of the session.

D&D Christmas

D&D Christmas Adventures: Prepared for You!

These one-shot D&D Christmas adventures are fun, holiday-themed, and ready for you to use. They can be completed in a single session, and are great for players of all levels. Careful though, some of these adventures may just end up causing a TPK DnD. If you want something more elaborate than what these adventures provide, you can always string a couple of them together into something like I do for my gaming group – an all-day D&D Christmas mega-dungeon. It's up to you what you want to do!


Note that each of these D&D Christmas quests can be used as a standalone adventure, or you can simply work them into your existing campaign:


1. The Nutcracker, a Retelling

If you've never seen the Nutcracker Suite, it's quite the story, and experience. Probably, you can find a Nutcracker ballet near you during the holiday season. Or, you can try out "The Nutcracker, a Retelling," which is a D&D-themed Nutcracker adventure. See the traditional Nutcracker tale but from the perspective of a hero in the story, seeking to rescue the Queen from the Evil Mouse King.


This D&D Christmas adventure comes as a PDF for under $6, and contains over 50 pages of material for you to use in a three- to four-hour gaming session for Lv.5 characters.


Really, there are few stories as iconic to the Christmas season as the Nutcracker suite. In the adventure, the Queen receives a carved nutcracker on Christmas Eve. She loves the gift, and fawns over its many details and beauties. During the festivities of the evening, the nutcracker breaks, and the Queen leaves the party early, devastated.


The adventure then truly begins when the heroes (and everyone else at the party) hears the Queen scream, as her voice echoes through the palace. Rat swarms attack the guests and staff, and the heroes seek after the missing Queen. They must enter the realm of the Evil Mouse King through the newly opened mouse hole that they find...


2. Solstice Shenanigans: A Wintry One Shot

This wondrous, wintry adventure is more like a series of D&D Christmas events. "Solstice Shenanigans" begins with the heroes waking up in the warm beds of an inn. The heroes aren't sure where they are actually, as this inn is definitely a different place from where they went to sleep. Basically, the heroes have been magically transported to a whimsical fey land of Christmas fun.


While in this new magical world, the heroes participate in a snowball battle, exchange in-game gifts (with magical boons and blessings), combat a giant gingerbread golem, and finally face a druid who isn't pleased with the festivities of chopping down trees for decorations.


The final confrontation finds the heroes fighting the druid, who summons the decorated solstice trees, a chestnuts-roasting-on-an-open-fire elemental, and all of his magical might.

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3. In The Black Midwinter

"In The Black Midwinter" is a festive, $3 PDF adventure, designed for characters of levels two to four. The adventure can be played in one three- to four-hour session. In this module, characters battle an ancient evil threatening a remote village in the subarctic north. Honestly, very much the same as many D&D adventures, only this time it’s Christmas-themed! 


The adventure includes all the trimmings of a classic Dungeons and Dragons module: deadly traps, dastardly villains, and heroic NPCs. But, with a festive twist! So, if you’re looking for something different to play this holiday season, or want to add a little bit of holiday cheer to your regular game, grab a copy and try it out. I think you’ll find it’s just the thing to get you into the holiday spirit.


4. Saving Christmas

This is an adventure meant for four to six first-level players. Dream Realm Storytellers’ free PDF adventure "Saving Christmas" is a light-hearted adventure game perfect for the whole family. In it, players take control of a party of children tasked with defeating monstrous Christmas trees, cookies, and other holiday monsters. Although these creatures can be tough, they eventually return to their normal forms after taking enough non-lethal damage. As a result, Saving Christmas is a great game for players of all ages and skill levels. In addition, the game’s charming artwork will surely put a smile on everyone’s face.


You also use this adventure as a basis for a more lethal version, if you aren't gaming with a younger audience. For example, keep the monstrous Christmas trees, cookies, etc. but have them animated by a Christmas witch. No lethal damage, in this version, as the players will have to fight for their lives against ice cold magic and the witch's ice cold heart.


5. The Darkest Night

"The Darkest Night" is a "choose what you pay" holiday-themed adventure where players battle an ancient evil to save Kringlefest. This adventure can be used as an outline for any game system, but the specific details are for four first-level adventurers using the Dungeons and Dragons 5th edition rules.


This adventure is designed to provide a short one-shot adventure for inexperienced players, or for anyone who wants to get into the holiday spirit. The quest takes place in the fictional town of Frostford that’s been besieged by an ancient evil known as the Grinch. To save Frostford and Kringlefest, the players must venture into the Grinch’s lair and defeat him.


The adventure is structured around a series of fights with the Grinch and his minions, interspersed with opportunities for the players to roleplay, and explore Frostford. The finale of the adventure is a climactic battle with the Grinch himself. With a little Christmas cheer and teamwork, the players should be able to save Frostford, defeat the Grinch, and restore the joy of the Kringlefest season.


6. Additional DnD Adventure Options

If you want a few more options for your holiday adventures, check out these following resources of mine that I've created to help with DnD Adventures and ongoing campaigns. Any of these articles can be easily customized for holiday gaming:

Merry Christmas DnD

Merry Christmas DnD! Fun Ways to Add to Your Season

Yes, tabletop games should be enjoyed all year long. But let’s face it: Christmas is the most wonderful time of the year. It’s the perfect time to get together with friends and family for a memorable gaming session. To make your D&D Christmas session even more festive, here's some ideas on how to have a very merry Christmas with D&D:


D&D Christmas Sweater

What’s more festive than a cozy sweater adorned with your favorite D&D characters? I have an entire section below for you to find the perfect D&D Christmas Sweater. You're probably going to an ugly Christmas sweater event this year anyways, so you may as well go in style. Plus, D&D Christmas sweaters bring more festive and D&D-themed cheer to your tabletop games for the season.

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Gift Exchange for Dice and Minis

I've mentioned a couple times that you may consider having a D&D-themed gift exchange at your next holiday gaming session. What better way to show your love for the game and your great friends that game with you than by exchanging gifts? Better yet, why not make this particular gift exchange based around dice and minis?


A white elephant gift exchange is one thing, but a themed gift exchange is on another level. If everyone in your gaming group knows that they're going to walk away with some sweet new dice and minis, the gift-giving event can't help but be a great event for everyone.


Not sure what dice and minis to get? I have a full article on the Best D&D Dice you can check out, and look at the section below for ideas on minis!


Go All-Out with Your Holiday Gaming Session

It can require some upfront effort, but if you go all-out for your holiday gaming session, you'll almost inevitably create an experience that your players will remember forever. For my holiday all-day gaming sessions, I decorate my gaming space (with major help from my girlfriend), make use of candle light for a unique glow, pick out specific minis, and most importantly of all: prepare, prepare, prepare the big adventure.


If you want something super lighthearted and fun, doing a huge holiday gaming event may not be for you. However, I can say with confidence – after hosting all-day events many times – that they are hands-down the best gaming experiences of the year. They are well-worth the effort involved. Your players will love you for them.


D&D Christmas Sweater and Events

Table and lighting setup from a Christmas-themed game. This was taken just after the incredible session was wrapping up.

D&D Christmas Sweater Selections

No D&D Christmas guide would be complete without a D&D Christmas sweater selection. I know, I know. These D&D Christmas sweaters are the ugliest. They're the worst. Therefore, they're the best. I hope you enjoy ever moment of purchasing them, waiting with eager anticipation for their arrival, and wearing them, full glory, in front of your gaming group. 


Also, if you happen to be looking for a D&D Christmas present for someone special in your life, I have one of the largest online collections of DnD Gifts available anywhere. If you happen to be looking for a Christmas present for your dungeon master, take a look at the Dungeon Master Gifts guide.

Merry Critmas: D&D Christmas Sweater

If you want to go for something that still says you love those Crits, but also shows some traditional colors and festive cheer, this sweater is a good in-between. The design is by Tronic Tees and looks great when you’re ready to score a critical hit during gameplay. The shirt matches your 20-sided dice and is available in a variety of colors.


This D&D Christmas sweater may not win any ugly sweater contests, but it is warm, fashionable for gaming, and may (unconfirmed) even increase your chances of rolling a 20 in-game.


Chaotic Naughty: D&D Christmas Sweater

For those more chaotic naughty of you, there's no shame in expressing who and what you are. Anyone who's ever played D&D will immediately pick up on the reference to being Chaotic Neutral, and will enjoy the humor. This sweater also comes in a variety of colors, and fits for any holiday-themed party, or D&D Christmas gaming event.

D&D Christmas Gifts

D&D Christmas Gifts

Just in case you're interested in some other great D&D Christmas gifts, here's a few other fun options that are great picks for any D&D enthusiast:

D&D Minis

As I mentioned above with the idea to have a specifically dice and minis gift exchange for your D&D Christmas session, minis are always a welcome gift. Basically, no matter how many minis someone has, there's almost always room for something more. Especially if that mini is the dragon of doom, Tiamat.


Of course, you don't have to splurge a lot on minis in order to gift a great present. There are tons of less-expensive options available that still make for great gifts. However, if you want to splurge a little on someone special, something like this Tiamat figure is the way to go.


Dragon Dice Tower

Dice towers allow you to drop dice at the top, and then they "roll for you," into the bottom of the tower. They're great if you're only rolling one – or a couple – dice at a time. This particular dice tower is unique because 1) the way the dragon has been crafted looks terrifying, and 2) dice actually roll out from the dragon's maw. Very cool idea.


I actually like the look of this dice tower a lot more up-close (the main image of this does not do it justice). However, if you're looking for D&D Christmas gifts, this one I would definitely recommend.


Blue Fire Dragon Dice Tray

Dice are essential to any tabletop RPG, but they can be difficult to keep track of during a game. This octagon dice tray is a great option if you’re looking for a dice tray that will both prevent your dice from rolling off the table, and help you stay organized. Most dice trays do not also store dice, like this one does. In general, they only provide a rolling surface for dice, which is why I really like the combo provided with this tray.


The tray features a raised dice staging area that can accommodate up to five sets of dice. The padded walls to help keep your dice in place, and in good condition.

D&D Christmas Gift Options

Give the Gift of a New TTRPG

Christmas is a time for family, friends, and enjoyable downtime. What could be more fun than spending Christmas with your friends, diving into your favorite roleplaying game? TTRPGs provide hours of entertainment for players of all ages, and there are plenty of ways to enjoy the game during the holiday season.


If you know someone who doesn’t yet play tabletop RPGs, why not introduce them to the hobby this Christmas? It’s the perfect time to get them started, and they’ll be hooked. You can, of course, buy them Dungeons and Dragons, but for new players, why not get them a game that's easier to start playing right away?


Eternity TTRPG has our own tabletop roleplaying game which is very new-person-friendly, easy to get started playing, and features some (dare we say) terrific game mechanics. In Eternity TTRPG you can both play as a dungeon master and roleplay your own character: it's a game where everyone builds the gaming world and adds to its story.


No matter what game you play though, dive into some new adventures, pick up an ugly sweater, and have a very merry tabletop gaming Christmas!

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

Rethinking D&D Design Conversations
By Jacob Tegtman May 5, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=T2pHaAcKDbo Transcription [00:00:00] I want to start talking more about Dungeons Dragons and game design So far on this channel it's really been a news style kind of coverage where new things are happening new books are releasing and so forth But one of the things I've experienced and probably a lot of other people have as well is that Dungeons Dragons hasn't really improved as a game over the last many editions I started playing Dungeons Dragons at 3.5e Many of you probably were around the same time Maybe there's a lot of 5e players originals out there or there's you know basic or advanced Dungeons Dragons players I love Dungeons Dragons It was my introduction to the TTRPG hobby and TTRPGs are one of the main pillars of my life in a way I've spent most of my life making games creating supplemental [00:01:00] material for Dungeons Dragons exploring some of the lesser-known TTRPGs the indie games and trying to understand why I love it so much and then bring that joy to as many people as possible in as many ways as possible I think there's a lot of ways to play this hobby But one of the disappointing things to me is that D&D 3.5 compared to say 5.5e now is there's still a lot of things I prefer in 3.5 And as I've learned about basic and advanced D&D there's a lot of things I prefer even in those games So if you're not getting what you really want out of Dungeons Dragons this is kind of the direction I wanna take things I still love D&D This channel isn't gonna become about roasting D&D or even necessarily going to a ton of other TTRPGs and reviewing them And I mean there's a million other games out there you can try and a lot of them are great Pathfinder Daggerheart I've reviewed a [00:02:00] lot of them on the Eternity website But what I wanna do is present some of the ideas that myself as a game designer I've come up with over the last Well I I've probably been designing or editing games since I was about six Uh I think I was 12 when I first made a map where people could play through and you know actually engage in a a full-fledged game that I made So Let's say twenty-four years of game design experience for myself I'm a at this point a hobbyist so I'm not a professional I've never worked for Wizards of the Coast or any other publishing company I have published my own TTRPG and I'll be sharing that more in the future But all of that aside I wanna start talking about in this channel still some of the news things that are coming out but I wanna share it from the framework of here's maybe how you can take this and make it better There's a lot of elements in [00:03:00] D&D that I wanna be talking about that I think are cool but we could make a lot better So some of those topics number one being initiative I think initiative is very uninspired There's nothing wrong with it right Like the initiative system for D&D gives you everything you need to play a combat encounter It's very simple You roll a d20 you add your modifiers If you have like the alert feat in 5E Then you get to go faster and going faster typically means that you're gonna get like one extra turn than a lot of your other friends at the table or enemies that you're facing Because say you're you're seven rounds in you're taking your seventh turn they've only had six but then all the enemies are dead um that's kind of the the value of initiative right Like so going first does matter but it's not that exciting is it Like you just roll you add your bonus and then you're locked in like a static initiative for the rest of the battle [00:04:00] And these kind of issues with D&D lead to very stagnant situations where people take their turn and then they pull out their phone and they know that it doesn't really matter if they're engaged at the table because for the next five ten fifteen minutes going around the table for everybody to take their turn depending on how well the dungeon master runs a combat encounter they could have literally nothing to do especially if they don't have any reactions so forth So you kinda see this with initiative number one You see this w even with basic things like hit chance and these kinda tie in a lot because players will roll saves when it's not their turn and it gives them sort of something to do at least But with AC it's just a static value it's a situation where the dungeon master may not even need the player because a lot of DMs they write down their player's AC Before the battle even starts So they know when they're rolling behind their uh little table or you know whatever however they [00:05:00] use it maybe as a DM you're just rolling out in the open so anybody can see the D20 Other people hide that number but if they roll a five and the monster's got a plus ten or whatever they just know that they hit somebody who has a fourteen or lower right So they don't even really need the player You just Dungeon Master rolls you take X amount of damage and then all the player has to do is record that on their character sheet then they can get back to their iPhone right Like that's lame There's a lot of situations like this that could be improved I also think it's really interesting looking at old school D&D and other [00:06:00] channels talk about this kind of thing a lot and I think it's something that we could bring back to modern D&D with very good results would be things like the dungeon turn or random assigning of how enemies or NPCs feel towards the party I don't think that the critical role way of playing D&D the the theatrical way of playing D&D is necessarily the best way of playing D&D And I don't have anything against that I really like narrative gameplay A lot of the dungeons um a lot of the campaigns that I have dungeon mastered for have been fairly narratively driven And I really like I I've never written a novel but I like writing the the campaign style novels and then being free to adjust that as my players make decisions But I also think it it isn't necessarily the best way sometimes I've [00:07:00] been very inspired as a dungeon master and I've come up with great narrative plots that my players are super into and it makes for an amazing twenty-five to thirty-five session campaign over the course of a year year and a half that people love and we still talk about And there's been a lot of times as well where I'm not very inspired but I'm still trying to rely on those kind of plot points that older styles of D&D don't make you use because they generate a lot of that for you Emergent storytelling is the term I'm looking for where you don't necessarily know what plot is going to come out of the story but sometimes that's much better because at those moments in my own campaign creating where I haven't been the most inspired those campaigns can die really easily Those are the campaigns that last anywhere from two to seven sessions and just like you often hear about most campaigns die after seven sessions Those are the ones that don't make it [00:08:00] So I think that there are a lot of great older ideas that for some reason the newer versions of Dungeons Dragons didn't bring forward I also think that D&D being a fairly old game and don't get me wrong I love older games I play them all the time but it's surprising the lack of innovation I think that has been in the industry over the past What I mean when did D&D come out I Is it I can't think off the top of my head Is it forty fifty years I'm surprised there isn't better stuff Um and don't get me wrong I I love the other games too I love Pathfinder I love Daggerheart I think they're all cool but I think we can do better And so I'm not necessarily saying I have all the ideas for what could make it better but over my twenty years of designing games twenty plus I've come up with some very simple ideas that I wanna share with you and I think that when you try them out for yourself give me some feedback let me know what you think um I think together we can come up with something that is [00:09:00] substantially better And so that's my goal Everything from the mechanics of initiative in combat to the way campaigns develop narratively to player agency to things like allowing dungeon masters to also play characters in their own campaigns within limited scopes perhaps sharing the roles of dungeon master I think there's a lot of things that we could do to actually truly advance the TTRPG hobby genre beyond what we've seen so far So that's the direction that I plan to take with the channel moving forward I'm looking forward to some of these first videos We're gonna talk about the initiative system We're gonna talk about the hit chance system and I can't wait to get your feedback on it But hopefully this is a turn for me away from just new style stuff and towards stuff that you can use in your campaigns  [00:10:00] like tomorrow And I hope that you enjoy it and I hope to hear from you on topics that you want to see improved in your own D&D games And again I think together we can come up with some truly amazing improvements So until next time talk to you then.
“New Path of the Lich”
By Jacob Tegtman April 29, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=an8LlwVXGns Transcription Becoming a lich in D&D has – usually – been something reserved for villains. But in one of the latest Unearthed Arcana from early April, that line gets a little blurrier.  Really cool way that they approached this: there’s now a feat-based system that allows players to work toward lichdom for their characters, over time. So today, we’re going to walk through what becoming a Lich officially looks like—and whether it’s something you’d realistically use in a campaign. Because... you know... with the new D&D seasons releases, and Spring time being about the “horror genre,” nothing says “become a lich” like green trees and budding flowers. So, here we are! Welcome back to Eternity TTRPG—your go-to place for Dungeons & Dragons content, news, games, and updates. Today we’re looking at the Path of the Lich from the new Villainous Options playtest. To understand the system, it helps to start with the lore. A lich in D&D is a spellcaster who avoids death by binding their soul to an object—commonly called a phylactery, or in this case, a spirit jar. The process is intentionally grim. It involves creating that phylactery vessel, performing a ritual, and effectively dying—only to return as an undead being sustained by magic. Mechanically and narratively, liches are defined by two things: Their detachment from mortality And their dependence on that external object . Kind of like a horcrux, from Harry Potter. That phylactery is what makes a Lich difficult to destroy, and why they’ve historically been used as long-term antagonists, such as during one of my personal favorite adventures of all times: the original Tomb of Horrors. The Path of the Lich is part of a broader Unearthed Arcana release focused on “villainous” character options. Instead of a subclass, as a very interesting take on things, this is structured as a sequence of feats. Keeping the Lich path separate from any class means that no matter what you play as, you can make a Lich out of it! This means that your fighter, for example, could be a Lich, or your rogue (not that you’d ever play a rogue), and you can have that “undead character” without tying yourself to the traditional “Lich-as-a-spellcaster” archetype. The Lich progression looks like this: You begin by defining a Lich Rite , at any level, which is mostly narrative At level 4, you take Lich Initiate Between levels 5 and 11, you select at least one additional related feat, from the options of arcane restoration, transfer life, or undead grasp And then at level 12 or higher, you take Lich Ascension , to officially become a Lich So rather than a single transformation, your character goes through a gradual shift in both mechanics and tone, which is very based in D&D lore. The Lich Rite feat is worth discussing in some detail, even though it doesn’t have strict mechanical weight. This first feat in the Lich chain sets the narrative expectation for becoming a full-blown Lich, by providing the character with a sort of quest they must first complete, such as: Consuming a large number of souls Using magic to conceal yourself from the gods of death Brewing potions from slain foes Or severing your connection to any afterlife, entirely These aren’t small story beats. They really do imply a campaign where moral boundaries are actively being crossed—or at the very least, being questioned. So, before mechanics even come into play, there’s already a conversation to have at the table. Next, is the Lich Initiate feat. This is the foundation. You create your spirit jar , which functions as your anchor, the basis for your phylactery. You also gain Soul Siphon , allowing you to consume the soul of a defeated humanoid for a small damage boost. There’s also a risk component—if your spirit jar is destroyed, you suffer penalties until it’s replaced. You then choose how to build on your lich path with a third feat that improves soul siphon: Arcane Restoration lets you convert soul siphon uses into spell slot recovery Transfer Life turns soul siphon uses into temporary hit point bonuses for allies Undead Grasp adds a control option through paralysis These are fairly modular feats. They don’t radically change your role, such as by forcing you into becoming a full-fledged Lich spell caster, but they do add magical efficiency and utility depending on your build. Finally, at level 12, the transformation to Lichdom completes. You: Become Undead Gain resistance to necrotic and poison damage Get access to Fear without expending spell slots And gain a form of rejuvenation tied to your spirit jar That last point is the most significant mechanically. It introduces a conditional form of returning after death, assuming your phylactery remains intact. So, is the Path of the Lich actually worth taking? Mechanically, it’s solid. You’re getting: Incremental power increases Some resource flexibility And a strong late-game feature tied to survival But the bigger consideration isn’t mechanical—it’s contextual. This kind of progression assumes: A campaign that supports darker character arcs A group that’s comfortable with those themes And a DM willing to integrate the consequences of these morally very-dark-gray life choices In a more traditional heroic campaign, it may not fit at all. The path of the Lich feels less like a standard player option, and more like a tool for specific types of stories. If used carefully, it could support a long-term character arc focused on ambition, cost, and transformation. It allows players to experience some really interesting game mechanics that have long been reserved mainly for monsters or main campaign villains. If this feat path is used casually, it does risk feeling out of place—or undercutting the tone of the game. And let’s just remember, since it’s still Unearthed Arcana, parts of this entire path are also likely to change based on feedback. So the real question is: are you going to play a lich in your next campaign? Or do you think lichdom works better as something players confront… rather than become? Let me know in the comments. And if you want more D&D news and breakdowns like this, consider liking and subscribing. Thanks for watching!
“New Dark D&D Subclasses: for Bard, Druid, & Warlock” Blog
By Jacob Tegtman April 28, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=k_DQ3rc0Xes Transcription Wizards of the Coast has released three new subclasses in their latest Unearthed Arcana, focusing on darker themes like death magic and corruption mechanics. They’re free to access and already generating a lot of discussion in the community. Welcome back to Eternity TTRPG—your go-to source for D&D and tabletop RPG news. Let’s take a look at what’s included in this latest release, and how these classes might fit into your game. If you aren’t familiar, Unearthed Arcana is Wizards of the Coast’s official playtest material, where new subclasses, rules, or mechanics are released for public feedback before possible full publication. New Unearthed Arcana releases don’t follow a strict schedule of new subclass releases, but they tend to appear a few times a year depending on development cycles. There’s also no fixed order for which classes get new subclasses—design choices are usually driven by current design goals, themes, or upcoming products rather than a rotation system. This could in part be driven by the “D&D Seasons” that we’re now seeing from Wizards of the Coast with their planned product release schedule, this year. Getting right into things though, the subclasses this round are: College of Mourning (Bard) Circle of the Primeval (Druid) A revised Fiend Patron (Warlock) The College of Mourning focuses on death-related magic. Instead of traditional inspiration, it blends necrotic damage with support abilities, allowing bards to deal damage while also healing allies. Community reactions have noted the strong thematic direction. One Reddit user described it as a good fit for darker character concepts, though some DMs may need to consider how it fits their campaign tone. Mechanically, early impressions suggest it’s relatively balanced, with its healing and damage requiring positioning and timing. The Circle of the Primeval explores a more ancient and unfamiliar side of nature. Instead of typical beasts, their Wild Shape options include more unusual, sometimes unsettling forms—drawing on prehistoric or aberrant inspirations. At 6th level, their “Primordial Awakening” feature allows additional effects like resistance to psychic damage and abilities that can disrupt enemies mentally. Some players like the new, darker style of this subclass as a change of pace, while others worry it might not fit the tone or gameplay balance of more classic, heroic D&D campaigns. This subclass may work best in settings where the implied, dark themes of the subclass are already established and agreed upon by the group. The updated Fiend Patron introduces a more structured approach to corruption mechanics. The new “Infernal Bargain” system allows warlocks to gain temporary power in exchange for accumulating “Corruption Points.” As corruption points increase, characters gain benefits—but also drawbacks, including possible DM influence over certain decisions at higher levels. To be clear, Corruption Points are gained each time the warlock uses their Infernal Bargain feature to gain their temporary power increases. This system has sparked discussion around player agency. Some players appreciate the mechanical representation of risk and consequence, while others are cautious about how it might be implemented at the table. Overall, it adds a clearer framework for storytelling, but likely requires strong communication between players and DMs. Community discussion around these subclasses has been active, particularly among DMs considering how to integrate them. Some concerns focus on tone—especially in campaigns that already have a defined setting or theme. Others are more mechanical, particularly around balance and player agency. Wizards of the Coast has included guidance in the document, including suggestions for implementation and reminders to use session zero discussions and safety tools when introducing darker themes. If you’d like to play these subclasses at your table, You can download and learn more about them for free on D&D Beyond or through official Wizards of the Coast Unearthed Arcana posts. I’ll include links in this video’s notes, below. Quick episode today, but that about wraps things up! So, what are your thoughts on these new subclasses? Would you include them in your campaign, or do they feel too specific in tone? Let me know in the comments. And if you enjoyed this breakdown, consider liking the video and subscribing for more weekly D&D news. Until next time my friends—keep rolling those 20’s.
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