Crown of Madness 5e - D&D 5th Edition Spell Book

Crown of Madness 5e
Crown of Madness 5e Image

Crown of Madness 5e Spell Effects

2nd-level enchantment


Casting Time: 1 action

Range: 120 feet

Components: V, S

Duration: Concentration, up to 1 minute


One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.


The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose.


The target can act normally on its turn if you choose no creature or if none are within its reach.


On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.


All information about Crown of Madness 5e comes from the DnD Player's Handbook.

Crown of Madness 5e DnD Spell

Classes That Can Cast Crown of Madness 5e

The following classes gain access to casting Acid Splash 5e as part of their normal class spell availability:

  • Bard
  • Sorcerer
  • Warlock
  • Wizard


Crown of Madness Spell Effectiveness

Damage 3rd-Level 5th-Level 7th-Level 9th-Level 11th-Level 13th-Level 15th-Level 17th-Level
Average Fighter DPR 15 19 23 27 30.5 34 37.5 41
Total Value 30 38 46 54 61 68 75 82

Table Values

In the table above, "DPR" indicates damage per round, in this case, not accounting for hit chance. The numbers provided are very rough calculations of the average damage a fighter might do, per round. The fighter class is used as an example for the spell effectiveness of crown of madness because ideally, you would charm a powerful melee unit with the spell. Furthermore, the "Total Value" column in the table shows the value of not only not being attacked by a charmed fighter, but of them attacking an ally - so, double the effect, by target level.


Crown of Madness Usefulness

Crown of Madness 5e is such a cool spell because it's a charm effect that actually allows you to take over your charmed target's actions, and cause them to attack their own allies. Though crown of madness has some drawbacks, it also has terrific potential. Use crown of madness 5e in the following situations to make the most from the spell.

  • Cast crown of madness 5e against enemies with low Wisdom saving scores, to maximize your chances of succeeding with the spell.
  • Prioritize crown of madness 5e on enemies who deal a ton of melee damage, since your charmed effect only allows for you to have the target melee attack. The more damage the target does with melee attacks, the more you should prioritize casting this spell.
  • For the love of god, make sure that when you cast crown of madness on a target that there is another enemy within 5-feet of your target. If you stop attacking with your target at the start of their round, your target gets to act normally on that turn. Though this situation doesn't end the spell altogether, it does make it very likely that you won't get anything out of it at all as the target can simply run away from their own allies.
  • Since crown of madness requires concentration to maintain its effect, make sure that you're far away from enemies who can attack you. If possible, cast the spell from the full 120-foot range, away.
  • Make sure that you don't have any other super high-priority spells that you need to cast or actions that you need to take because maintaining this effect requires an action each round.





Combine Crown of Madness with the Following Spells

There are some spells such as burning hands or call lightning that, since they can target multiple units, or in other cases, get a sort of multiplying effect, they can become almost game-breaking. Crown of Madness certainly fits into the "potentially game-breaking" category, as you can not only prevent a powerful enemy from attacking you, but you can even turn that same enemy against their own allies.


Before casting Crown of Madness, in order to maximize its potential multiplying effect, try setting up the combat encounter by mixing in some of the following spells:

  • Bane: though I typically don't consider bane to be a very powerful spell, when combined with crown of madness 5e, it certainly can be. Since bane lowers the targets' saving throws by 1d4, it's a must-have for maintaining the charmed effect on crown of madness victims.
  • Banishment: have an ally cast banishment so that you keep more enemies away from attacking you. Alternatively, have an ally cast cause fear on any enemies getting too close to you for comfort.
  • Cloud of Daggers: normally, I also view cloud of daggers as a pretty suboptimal spell, but if the map features a choke point, consider casting this spell as a way of preventing other creatures from attacking you. Since crown of madness 5e requires concentration, you must do everything possible to avoid being hit.
  • Color Spray: if you can blind targets with this spell or even Blindness/ Deafness, you can give enemies disadvantage on their attack rolls, which ultimately helps you keep concentration for crown of madness.
  • Haste: using this spell (which an ally would need to maintain on you since you can't concentrate on a second spell), you can gain +2AC and double your movement speed. Combine this spell with mage armor and you can significantly increase your AC, and keep moving away from any enemies who might break your crown of madness 5e concentration.


Crown of Madness 5e Counters

The easiest ways for your crown of madness run to end are when an enemy silences you, bolsters their affected ally's Wisdom saving throw with Bless, or deals damage to you to break your concentration. When it comes to damaging spells, something like cloud of daggers, which automatically hits, is especially troublesome, so be wary of effects of that nature by keeping your distance and knowing what your enemies are capable of casting.


Crown of Madness-Type Spells in Eternity TTRPG

Effects where you control another character's actions, or generally go berserk and sometimes attack allies, are some of my favorite in any TTRPG. I've included a couple examples of crown of madness 5e-type spells below, from the Eternity TTRPG Game System.

Revenant Class Icon

Revenant - Core Class Spell

Wicked Heart (Magic): weapon Range, -3Strike Bonus vs. Resilience or 4Range, -3Faith vs. Resilience, if this spell hits, take control of the target’s Action for 1turn.

When you take control, you may not

have the target use a critical, use a spell or ability with a 1Day Recharge, or dispel any of their own maintained effects. However, you may have them take any other action (including attacking themselves), and you may know the target’s HP, Wisdom, and all other stats and maintained effects for the duration of the control.

If you hit the target with “Spellbound”

while they are affected by “Wicked Heart,” you may instead have them use a Critical.

(Double-Hit): also deals 1damage.

  • If this Spell hits, it also deals 1damage and you gain either +6Strike Bonus or +6Faith for 1turn.
  • If this Spell hits, the target also has either -6Strike Bonus or -6Faith, at your choice.
  • Up to 3 enemies in Weapon Range -3Strike Bonus vs. Resilience or up to 3 enemies in 4Range, -3Faith vs. Resilience. *Double-Hit with this critical only allows one of the attacks to control for an additional turn.

Revenant - Core Class Spell

Wicked Heart (Magic): weapon Range, -3Strike Bonus vs. Resilience or 4Range, -3Faith vs. Resilience, if this spell hits, take control of the target’s Action for 1turn.

When you take control, you may not have the target use a critical, use a spell or ability with a

1Day Recharge, or dispel any of their own maintained effects. However, you may have them take any other action (including attacking themselves), and you may know the target’s HP, Wisdom, and all other stats and maintained effects for the duration of the control.

If you hit the target with “Spellbound” while they are affected by “Wicked Heart,” you may

instead have them use a Critical.

(Double-Hit): also deals 1damage.

  • If this Spell hits, it also deals 1damage and you gain either +6Strike Bonus or +6Faith for 1turn.
  • If this Spell hits, the target also has either -6Strike Bonus or -6Faith, at your choice.
  • Up to 3 enemies in Weapon Range -3Strike Bonus vs. Resilience or up to 3 enemies in 4Range, -3Faith vs. Resilience. *Double-Hit with this critical only allows one of the attacks to control for an additional turn.

Revenant - Core Class Spell

Wicked Heart (Magic): weapon Range, -3Strike Bonus vs. Resilience or 4Range, -3Faith vs. Resilience, if this spell hits, take control of the target’s Action for 1turn.

When you take control, you may not have the target use a critical, use a spell or ability with a 1Day Recharge, or dispel

any of their own maintained effects. However, you may have them take any other action (including attacking themselves), and you may know the target’s HP, Wisdom, and all other stats and maintained effects for the duration of the control.

If you hit the target with “Spellbound” while they are affected by “Wicked Heart,” you may instead have them use a

Critical.

(Double-Hit): also deals 1damage.

  • If this Spell hits, it also deals 1damage and you gain either +6Strike Bonus or +6Faith for 1turn.
  • If this Spell hits, the target also has either -6Strike Bonus or -6Faith, at your choice.
  • Up to 3 enemies in Weapon Range -3Strike Bonus vs. Resilience or up to 3 enemies in 4Range, -3Faith vs. Resilience. *Double-Hit with this critical only allows one of the attacks to control for an additional turn.
Alchemist Class Icon

Alchemist - Core Class Ability

Crour Formula: you create an “item” that you or other characters can use.

When used, 4Range, the target deals an

additional +1damage when they hit with physical attacks (non-magic) that deal damage, and they also gain +2Resilience, +2Dodge, and +2Will. Each affected target can only deal additional damage from this ability once per turn.

The target must also roll d20 every

turn. If they roll 1-5, they go berserk for that turn and must do everything possible to kill their nearest ally (not including the use of criticals). If no allies are present when the target goes berserk, they must attempt to damage themselves.

Summoned units cannot benefit from

“Crour Formula’s” effect. You can make a number of “Crour Formulas” per day equal to your Intelligence value.

  • You infuse the “Crour Formula” so that the target only goes berserk on rolls of 1-4.
  • You infuse the “Crour Formula” so that when your user drinks it, they also gain immunity to all damage and negative effects the next time they are attacked. This effect also Fatigues the target, giving -1Resilience, -1Dodge, and -1Will for 1Day Duration (can stack without limit). This critical does not count as contributing “Crour Formula” for using “Chimaera.”
  • You can instead choose to continually maintain this critical for 3Intelligence (and 0Wisdom), making it an Instant Action use on yourself at the start of every battle.


Whereas "Wicked Heart" is almost exactly the same as crown of madness 5e, except that it provides more flexibility for its use, "Crour Formula" actually enhances your own allies' strength, while also making them a liability. Both effects have quite a bit of nuance to them, and many more options when you choose to Critical with them, but they are definitely within the spirit of crown of madness, and make for wildly entertaining spells.


Curious to learn more about the Eternity TTRPG Game System? Check out the Eternity TTRPG Core Game PDF!

Alchemist - Core Class Ability

Crour Formula: you create an “item” that you or other characters can use.

When used, 4Range, the target deals an additional +1damage when they hit with physical

attacks (non-magic) that deal damage, and they also gain +2Resilience, +2Dodge, and +2Will. Each affected target can only deal additional damage from this ability once per turn.

The target must also roll d20 every turn. If they roll 1-5, they go berserk for that turn and

must do everything possible to kill their nearest ally (not including the use of criticals). If no allies are present when the target goes berserk, they must attempt to damage themselves.

Summoned units cannot benefit from “Crour Formula’s” effect. You can make a number of

“Crour Formulas” per day equal to your Intelligence value.

  • You infuse the “Crour Formula” so that the target only goes berserk on rolls of 1-4.
  • You infuse the “Crour Formula” so that when your user drinks it, they also gain immunity to all damage and negative effects the next time they are attacked. This effect also Fatigues the target, giving -1Resilience, -1Dodge, and -1Will for 1Day Duration (can stack without limit). This critical does not count as contributing “Crour Formula” for using “Chimaera.”
  • You can instead choose to continually maintain this critical for 3Intelligence (and 0Wisdom), making it an Instant Action use on yourself at the start of every battle.


Whereas "Wicked Heart" is almost exactly the same as crown of madness 5e, except that it provides more flexibility for its use, "Crour Formula" actually enhances your own allies' strength, while also making them a liability. Both effects have quite a bit of nuance to them, and many more options when you choose to Critical with them, but they are definitely within the spirit of crown of madness, and make for wildly entertaining spells.


Curious to learn more about the Eternity TTRPG Game System? Check out the Eternity TTRPG Core Game PDF!

Alchemist - Core Class Ability

Crour Formula: you create an “item” that you or other characters can use.

When used, 4Range, the target deals an additional +1damage when they hit with physical attacks (non-magic) that deal

damage, and they also gain +2Resilience, +2Dodge, and +2Will. Each affected target can only deal additional damage from this ability once per turn.

The target must also roll d20 every turn. If they roll 1-5, they go berserk for that turn and must do everything possible to

kill their nearest ally (not including the use of criticals). If no allies are present when the target goes berserk, they must attempt to damage themselves.

Summoned units cannot benefit from “Crour Formula’s” effect. You can make a number of “Crour Formulas” per day

equal to your Intelligence value.

  • You infuse the “Crour Formula” so that the target only goes berserk on rolls of 1-4.
  • You infuse the “Crour Formula” so that when your user drinks it, they also gain immunity to all damage and negative effects the next time they are attacked. This effect also Fatigues the target, giving -1Resilience, -1Dodge, and -1Will for 1Day Duration (can stack without limit). This critical does not count as contributing “Crour Formula” for using “Chimaera.”
  • You can instead choose to continually maintain this critical for 3Intelligence (and 0Wisdom), making it an Instant Action use on yourself at the start of every battle.


Whereas "Wicked Heart" is almost exactly the same as crown of madness 5e, except that it provides more flexibility for its use, "Crour Formula" actually enhances your own allies' strength, while also making them a liability. Both effects have quite a bit of nuance to them, and many more options when you choose to Critical with them, but they are definitely within the spirit of crown of madness, and make for wildly entertaining spells.


Curious to learn more about the Eternity TTRPG Game System? Check out the Eternity TTRPG Core Game PDF!

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

By Jacob Tegtman • October 23, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=lzrUgzvlYE0 Transcription Welcome back to Eternity TT RPG YouTube channel, where I talk about different happenings in the tabletop role-playing universe from D&D to the game that my husband and I have been creating. Um, if you follow the channel, you know that we did come out with a card game combat tabletop role-playing game, and it's awesome. I'm super happy with it. I think we all are. Um, but as great as the physical game is, right, we wanted to expand. So we have it online now. And in this video, I'm just gonna walk you through how to get there, um, what you see, and a quick rundown of how to play. Um, so please, uh, take the time to check out the game and we'll jump right in. So to get to the website, um, that holds the online version of [00:01:00] Emanation, you're gonna go to play.sparksofeternity.com and from there it is gonna open up with a screen asking for your email and if there's any name that you want, like, the game to call you, um, your username, and that's it. You don't need a password. You don't need a credit card. You don't need anything. It is just good to go. And then this is the screen that you get. Um, I am just gonna go ahead and run you through everything that you see, and I may start a game as well. So everybody's, um, system is gonna open up with the assassin, um, the first character alphabetically. And you'll notice at the top that you're gonna have a few different other classes: berserker, druid, judge, oracle, and summoner. Um, at this point in time, players, you and I can only play the assassin, berserker, druid, and summoner. We are currently having just the computers play as the judge and oracle. Um, at some point, we are [00:02:00] going to open those up. We're just not there yet. So on this screen, it gives you a rundown of, like, who the assassin is, um, and how many life sparks they start with, your hit points, if they're more of a tactic player, a magic player, or a mix, um, how many of the cards take a D20 roll for that tabletop role-playing feel. And not to mention you have the amazing art for it, um, that tries to depict more of what the class is Um, other thing that you're gonna end up seeing is that it tells you, like, the cards that you get as you go. So you're always gonna start with your attack, defend, no action. And then for assassin specifically, you do have lethality. But then you can scroll over and you can see all of the abilities for each class so you kind of know what you're getting into before you play, which is really neat if you ask me to get a better feel for it before [00:03:00] you even jump into a game. Um, as far as jumping into a game, there's two different ways to do it right now. You can, um, play against computers or you can share the website with a friend, start a new room, and it's gonna give you a code like this. So you would send that code off to your friend, they would input the code and then they would choose, like, their character and off you go. Um, whatever character you have up here selected is the character you're gonna end up playing. Um, for the sake of just showing you guys, I am gonna do the assassin. Um, and then let's say you don't have any friends to play with, which, you know, I don't always have friends, but that's okay. You can add computer players. So I'm gonna add like three players and then I can pick what they are. So I'm okay with the judge, oracle and [00:04:00] berserker. That all sounds good. And then this last spot here is gonna be how long you want everyone to have to choose their ability or like their action for each turn. Um, when you're just getting started and learning the game, I do recommend more towards like the two or three minutes. Of course, if you don't take that long, the game will just continue anyway. Like if everybody's selected it'll just move on. But if you need that time to read and understand, then please take more time. Um, for, you know, my sake and knowing the game, I'm gonna go with 60 seconds and then we just start the match with four players So now we're on turn one. I do have a countdown timer up in this corner telling me how much time I have left. It does do a turn counter for me. This turn will always be turn zero because you are like a level zero character in the world. You're level zero with combat, you have no actions, you're not a fully fledged whatever class you [00:05:00] are, right? So this turn I am gonna go with defend. It shows me a little bit better and I hit play it. So now everybody's thing is gonna show and they're just gonna run through everything that happens. I am not clicking anything right now, it's just doing its thing. So they all attacked each other. I'm defending. It gives me a quick rundown down here of what happens, what abilities they're gaining, and then it tells you like what happened with health as well, which I think is really cool. Now I am level one. I now have access to assassinate and it also shows me what my other opponents are gaining down below. And now I can choose stuff to play. I'm gonna go ahead and do the assassinate one, which includes rolling a D20. We're gonna play it And now healing will always take priority. So that is what ha- is happening there. And then they decided to attack. They have a passive going on, so that [00:06:00] just got rolled. And now I'm gonna roll to assassinate. I didn't hit, so I won't select a target And now they're just finishing up anything that needs to resolve and onto the next round. So as you can see, it runs really quickly, um, which is just... I think it's great, you know? I think getting to have a feel for the game and see what's going on is just really neat. Um, other thing to note as you get further in the game, you're gonna notice, like, this person now has dual wield. If I scroll over that, I see what it is. It is a passive for them. Um, and that means that it gets rolled every turn and, um, we just gotta see if they hit every turn unless somebody dispels it. Um, or in this case, this one is immune to greater dispel. You can see that at the very bottom. You'll also notice that these little cards at the top right appeared, meaning that my opponents have already picked their cards and they're waiting on me. [00:07:00] Um, I think we're just gonna try to assassinate again 'cause, you know, I'm an assassin. I think that's great. So healing takes place first again. Healing takes place first and now they're doing the rest of their actions. They're rolling their passives And then I'll try to assassinate. Man, the rolls are bad. Um, and then everything else resolves. It goes over what people are gaining, and we go on to the next round. So this goes on for 10 rounds as far as like gaining different abilities, but the game ends at round 20. Um, by round 20, you're looking for, you know, um, being the last man standing or having the most life sparks at the end of the whole game. So that is a quick rundown on how the online game works. I think it's really neat that we do [00:08:00] have the, you know, physical version of it, and now we have an online version. It's crazy to see how quick it's all coming together. Um, I'll drop the link to this down below, so hopefully you guys, uh, decide to check it out. Let us know any questions, comments, concerns. Like and subscribe, and we will catch y'all next time. Thank you
October 19, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=w_l3hijcNcI Transcription [00:00:00] Welcome back to Eternity TTRPG YouTube channel, where I go over different things in the tabletop role-playing universe from the game that my husband and I cr- are creating, to D&D, to goodness knows what, right? Um, this go around, I am going to talk about common mistakes you find from new players or longtime players when you're playing D&D. Now, keep in mind, I have only played D&D once or twice. Um, I personally was not a fan of the system. However, these are just common mistakes you can find in just about any tabletop role-playing game when you're just getting started. So I thought they were kind of relevant. Um, so we're just gonna hop right in, and I may rapid-fire these. So common mistake number one is thinking that a nat 20 succeeds at absolutely everything. So this one I find really funny, actually, because you would [00:01:00] think that with the best dice roll, you could do anything, right? Um, turns out you can't. So as far as combat goes, um, a nat 20, it'll always automatically hit. You'll always do damage. There's no question about that when it comes to combat. However, when you're starting to look at, um, ability checks, and you're in these different, um, situations that don't involve combat, a nat 20 does not mean much. So it comes down to your DM and what your DM decides. For example, let's say that you are trying to persuade a king to hand over his whole kingdom, right? And you roll a nat 20, and you're thinking, "Yes, I did it. I have a kingdom now." And DM's like, "Uh, no, you don't." The king may be more likely to put you in a place of power in the kingdom, but he's not gonna hand over everything. [00:02:00] Um , so that just ... It all comes down to the DM regardless of what you're rolling. Um, so that is something to keep in mind, and don't get overexcited about your, uh, rolls. Never get excited about them, honestly, unless it's combat, so keep that in mind. Eternity TTRPG has released a card game battler which emulates combat from the tabletop role-playing genre. Sparks of Eternity Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our sales page live now, packed with details Other mistake that I find very interesting that happens a lot is forgetting that [00:03:00] your proficiency in different skills matters. Um, so when I go to build a character, I just build something that's fun and cool, and I don't really care about the stats, and that's probably something that I personally need to change. But I imagine that if I'm like that, I may not be the only one. Um, so whenever you're rolling in D&D combat or ability checks, you do add your proficiency bonuses, right? So it's almost never just the dice roll. Um , so you really should be paying attention to your proficiency, and if you wanna be someone that is really sneaky, for example, then you need to look at your proficiency in stealth because you can't be sneaky without a high proficiency in stealth. So definitely something to think about when you're building a character. Um, another Mistake that's pretty common is trying to maintain two concentration spells. Um, so [00:04:00] the misconception is that you can have one already running and you can cast another and you can maintain both. Um, actual rule in D&D is you can only concentrate one effect at a time. Um, that is very odd to me just because as a normal human being, we are able to multitask. I mean, maybe not well, but we can. Um, so that is one thing that I personally do like about the tabletop role-playing game that my husband and I are creating is that you can have multiple things that you're concentrating, um, as long as you have the proficiency to do so. But anyway, D&D doesn't do that, so don't do it. Um, let's see. Um, let's see. Um, other thing that comes up pretty often is that thinking your turn when you go to do any kind of combat is just for attacking. So this ... We talk about [00:05:00] combat, right? And all you think of is attacking your opponent, but it's really outdoing your opponent, outthinking them, and you can do other things like dodging, dashing, disengaging, hiding, searching, um, and helping others in your party, right? You don't just have to attack the boss. You can do more. So something to think about, right? Um, okay. This is a mistake that I find in every tabletop role-playing game, and maybe it's not even a mistake. Maybe it's just how people are. But I struggled with this extremely. I still struggle with it, is that to play a role-playing game, you think you have to be a professional, like a professional actor. Uh, truth is, you don't. You really don't. You can just use your normal voice. You can, like, have your normal personality. You can just put you on the paper. And that is what I did for multiple campaigns when I first started doing this kind of stuff [00:06:00] with any tabletop role-playing game. So keep that in mind. You don't need to be anything special. You don't even need to know anything. You don't have to know a single thing about the tabletop role-playing universe. Just write stuff down. Just write it down. Try your best. Call it good. You don't have to be perfect. Okay. So with all of that, like I said, rapid fire things, misconceptions, mistakes that we see in D&D and other tabletop role-playing universes. What is something that you thought before you started playing or even as you're playing or even that you see other people do that is a misconception or mistake when in your tabletop role-playing universes? Drop a comment below. Let me know. Also, let us know how we're doing. Like, comment, subscribe, and keep it going.
October 1, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=FtIN1OHjTZQ Transcription [00:00:00] Welcome back to Eternity TTRPG channel, um, where we talk about different happenings in the TTRPG universe as well as what's going on with our game, um, with the Sparks of Eternity universe. So I'm gonna try and keep this one short, sweet, to the point 'cause I have a lot of stuff I gotta get done. Um, so this weekend we are gonna be attending our first convention where we, like, have the official product to sell. Um, we have done conventions in the past. Um, I've been a part of two of those conventions. I know my husband has done a few more than that. And at those conventions, it was all about, like, just trying to keep the tabletop role-playing universe alive and explain what, um, we're trying to bring to the table with it, um, explain more about the world of Eternity and all that kind of stuff. Um, this go around, as I said, it's gonna be the first time [00:01:00] that we actually have a product. Um, and I know I've talked about it before. If you're new here, that's gonna be Sparks of Eternity Emanation, and it is a... We're still figuring out the wording of this, so if you've played it and have a better idea, let me know. But it is a tabletop role-playing combat party card game. Okay? So go ahead and, you know, think of your tabletop role-playing. You're gonna have dice rolls, you're gonna have different classes, and you know your classic stuff like the druid is a shapeshifter, assassin is, you know, assassinating and that kind of stuff, right? Well, now you take that, you put all their abilities into a deck and you start at level zero, you work your way up to level 10 and you just try to take out your opponents or survive the longest. You're... I mean, good luck to you either way, right? Um, [00:02:00] so that is what we're gonna be showing off at the convention this weekend. And with this convention there has been a lot of planning and it's just been like a labor of love trying to get everything ready for it, honestly. Because we have to travel for the weekend, you know, stay in the hotel, pack the car, make sure the dog's taken care of, all that kind of stuff, right? Um, but then we also have to think of the booth itself and, well, what do we want the table to look like? Do we need a tablecloth? What should the tablecloth look like? What about a background banner? And all this different stuff, right? And we didn't know we would be doing this convention until about two months ago. So it's been about a two-month scramble getting everything ready for it, all for this three-day weekend. And over this three-day weekend, we have eight hours on Friday, 12 hours on Saturday, and another six hours on Sunday. So [00:03:00] that's 26 hours over the weekend that we're gonna be vending, um, and hoping to do our best with it, right? Um, so one thing that I do wanna show you guys that I am very excited about is we went ahead and worked with an artist. Um, it is our new artist for, um, the Sparks of Eternity franchise, and he created our banner artwork, which I really-- I am so excited with what he created, um, for us to show off what the world of Eternity really is, right? Um, so here it is. And with this, you know, banner, we're trying to show, like, basically you as the player reaching out for all these different ideas, all these different sparks, while also giving itself to the lore of Eternity where you have The Stag and, um, Saint Ranroth on the other side, um, and just their storyline. Now, of course, you guys [00:04:00] don't know all the lore and everything behind all of this. We do and we cannot wait to reveal it all in due time, you know? 'Cause we have these plans that we're setting in motion, and this convention is just another part of that plan. So, as I said, I have a lot of stuff to get done leading up to this convention for the weekend, so we're gonna post this, you know, do all the work with that, and then continue getting ready. Um, we will be at the Pittsburgh Gaming Expo this weekend, and that is what we'll be doing. So if you happen to watch the channel and see us there, say hi. Um, if not, definitely keep following along with our journey and make sure you check out our website for the game that we're selling. Um, wish us the best of luck, and as always, like, comment, subscribe. Let us know how we're doing. Let us know what you wanna hear. Thanks, y'all.
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