D&D SRD 5.2 (Systems Reference Document) - Good for D&D Creators?

Transcribed content from our recent YouTube video: https://youtu.be/WN1eLH2y2R0


Transcription

SRD 5.2 is here, and it's more than just a rules update. Wizards just handed creators a brand new playbook, but not everyone's cheering.


Welcome back to Eternity TTRPG, your go-to source for all things D&D. Today we're diving into what's new in the SRD 5.2, why It's a big deal for third party creators and the spicy debates it's already sparked.


The SRD 5.2 officially dropped on April 22nd, and it's packed with content aligned with the 2025 core rule books. Think more feats, spells, monsters, and gear all ready for creators to use remix and sell under the Creative Commons. There's a couple things to touch on.


First, what does the SRD mean? The SRD is the systems reference document, and it is basically the base rules that creators can use from the D&D core rule books that align with all of the stats, monsters, things that exist in the game. And it's what allows creators to build content that's compatible with the D&D universe. So, whenever you hear the term SRD, it's the systems reference document - very important document that basically enables third party creators to even put together anything at all that fits within the D&D space.


The great news of the 5.2 SRD is that it continues the Creative Commons approach meaning that any creators - they own what they make. Wizards doesn't control the content. Creators just have to give credit and they're good to go.


But what about the stuff from the SRD 5.1 version that didn't survive the transition?


According to Wizards, anything missing got replaced by a functional equivalent.


But fans on the official D&D Beyond thread noticed some odd emissions. One user pointed out missing monsters like the Banshee and Flame skull, even though the equivalents exist in the prior rules. Another flagged the absence of dueling and protection fighting styles, calling it odd since those basics were already open in the SRD 5.1.


Wizard says the SRD will get updates when future errata drops. So, we might, for example, see a 5.2 0.1 version or a 5.2 0.2 and beyond. But as of now, these elements that have been missing from the previous version are just - they're just mysteriously absent.


We also have some spotlights from the community on some of their reactions. One user praised the move to Creative Commons for being far less restrictive and much easy to use. I agree with this. I think that anyone who is creating content within the D&D space, especially books, which is a lot of what's sold online - you want to own your property. It makes it far easier. All you have to do is mention and you don't have to give away everything that you've created.


Others have lamented that the SRD 5.2 doesn't support OGL content, which is the open gaming license content. They called the split from the D&D 2014 OGL a tragedy.


Some legal savvy users were also debating how will the Creative Commons license protects Wizards from bad actors. And apparently, the sort of collective response is it doesn't very much. But, it does let them say that, "Hey, it's not our fault," if something goes awry.


My take is that the SRD 5.2 opens major doors but it also locks a few behind the open gaming license. If you're a creator, it's probably time to start transitioning your content. But, keep an eye on what's missing and how future errata fills in the blanks.


So what about you? Are you jumping into the SRD 5.2 as a creator, or are you sticking with the old school OGL? And if you spotted anything weird or missing in the new SRD, drop it in the comments. If you're somebody who's creating in the space, we would really love to hear your take on it.


As we're starting to wrap up for today, we're gonna do some quick fire bonus round updates. There is currently no word yet on a non-English version of the SRD 5.2, but they're planned for a later date and the long requested return of sage advice is happening, but Q&A submissions aren't open yet.


Alright, everyone. That's your weekly scroll of D&D updates with Eternity TTRPG. We are going to be putting out short news content every week, maybe a couple times a week, where we're just summarizing for you what's happening in the D&D space so that you can jump on while you're going to work, grabbing a coffee, doing whatever it is you're doing. Maybe you know, you're just taking a break.


We're happy that you're jumping in here and joining us for a little bit of time. If you are loving or hating the SRD 5.2 sound off in the comments. We'd love to hear from all of you creators on your personal takes for things.


The last thing for today is what monsters spell or rule do you think must make it into the SRD update? Let us know. We can't wait to hear from you otherwise, we'll see you again very soon.

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

A frog-like character in armor next to the book
By Jacob Tegtman August 13, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=yrFz0Vj0nWs&ab_channel=EternityTTRPG Transcription Heroes, villains, and… frogs. Today we’re cracking open Daggerheart to look at every single class you can play. We’ll see which ones feel familiar, which ones bring something fresh to the table, and which ones made me go—‘Wait, I can do THAT in combat?’ If you know your D&D, Pathfinder, or other fantasy RPGs, you’ll recognize some archetypes—but Daggerheart’s twist is how it mashes them together with its Domain system. So, grab your character sheet and let’s roll in.  Welcome back to Eternity TTRPG, your go-to tavern table for all things TTRPG. Today, we’re diving into Daggerheart’s classes (and sub classes) to give you the highlights, flavor, and ‘cool factor’ of each. Oh, and keep an eye out—some of these mechanics are begging for epic roleplay moments. I want to note really quick that there are quite a few “new” terms to tabletop RPGs in Daggerheart, such as using Hope to power interesting spell effects, or “shaking off stress.” This video won’t have time to cover all of these things though, so be sure to check back in with us on future videos that’ll go into all of these mechanics. In Daggerheart, classes aren’t just lists of abilities—they’re built from Domains. Think of a Domain as a themed deck of cards: Arcana for spellcraft, Blade for martial prowess, Midnight for shadowy trickery, and so on. Every class is a combo of two Domains. The Druid mixes Arcana with Sage. The Warrior? Blade and Bone. Each domain adds abilities, spells, and flavorful moves, so your class is both your archetype and your toolkit. During play, you’ll gain and upgrade Domain Cards—some give you special moves, others are passive perks, and some are big one-shot powers. It’s like mixing your favorite flavors of ice cream, except your sundae can also turn into a bear and punch a dragon. The Bard is here to do what bards do best—steal the show and keep everyone else alive long enough to applaud. Class feature? Rally. Once per session, you can literally hand everyone a ‘Rally Die’ they can spend to boost rolls, do more damage, or shake off stress. Go Troubadour if you want to play music magic—your songs can heal, make enemies vulnerable, or give the whole party a dose of Hope. Go Wordsmith if you want the power of speeches, poems, and persuasion—think inspiring monologues and rallying your friends like a fantasy hype man. Druids in Daggerheart bring two big things to the table: Beastform and Wildtouch. Beastform lets you turn into animals for combat, scouting, or just to see how fast you can freak out the city guards. As a Warden of the Elements, you channel fire, earth, water, or air for combat buffs—like setting attackers on fire just for hitting you. As a Warden of Renewal, you’re the ultimate party healer, mixing nature magic with restorative transformations. The Guardian is your frontline tank with a vengeance—literally. Their Unstoppable feature lets you shrug off status effects and ramp up damage the longer you fight. Stalwarts are immovable walls, stacking massive damage threshold bonuses and body-blocking hits for allies. Vengeance Guardians fight like avenging angels—take a hit, and you get to smack the attacker back. Rangers get Ranger’s Focus—marking a target so you always know where they are and forcing them to take extra stress when you hit them. Beastbound gives you a full-on animal companion with its own level-up tree. Wayfinder turns you into a relentless hunter, complete with pathfinding magic and Apex Predator attacks that scare enemies into submission. Rogues trade in Cloak instead of just ‘Hidden’—meaning if you’re standing still in shadow, you’re basically untouchable until you move or attack. Sneak Attack damage also ramps up fast. Nightwalker gives you literal shadow teleportation. Syndicate makes you the ultimate connected operator, with shady contacts ready to drop in loot, intel, or a well-timed crossbow bolt. The Seraph is all divine fury and celestial flair, fueled by Prayer Dice that can heal, protect, or power up attacks. Seraph is basically the Daggerheart Paladin, but named differently for some reason. Divine Wielder summons a spirit weapon that flies around like a holy boomerang, smashing multiple enemies. Winged Sentinel just… grows radiant wings and takes the fight to the skies. Sorcerers feel raw and unpredictable—your Channel Raw Power can turn spells into Hope or crank damage up to ridiculous levels. Elemental Origin lets you specialize in one element and eventually become its walking embodiment. Primal Origin tweaks magic in wild ways—extending its range, doubling damage dice, or hitting multiple targets. The Warrior is pure martial might—ignoring weapon burdens, hitting harder every level, and punishing enemies for moving away. Call of the Brave thrives under pressure, turning near-defeat into bursts of Hope. Call of the Slayer stockpiles bonus dice for devastating finishing moves. Wizards have Prestidigitation for endless magical flavor, plus Strange Patterns—roll a chosen lucky number, and you get Hope or shake off stress. School of Knowledge is the academic—hoarding extra domain cards and leveraging perfect recall. School of War is your battle-mage—mixing heavy magic damage with defensive wards. That’s every Daggerheart class—each familiar enough to pick up fast, but with domain combos that let you mix magic, martial, and flavor in ways other TTRPGs just don’t. Which class would you play first? Drop your pick in the comments, and tell me what you’re into. And hey—this is just the start of our time with Daggerheart. Next time, we’ll look at some more deep-dives and trust me… you’re not ready for the Ribbet ancestry.
A box set of stranger things books and cards
By Jacob Tegtman August 3, 2025
Transcribed content from our recent YouTube video: https://youtu.be/hDap5k8fn7Q Transcription What do you get when you mix Hawkins, Indiana with hit points and spell slots? Stranger Things, of course, just in time for the final season coming out! And D&D just dropped a new collab—and this time, you’re joining the Hellfire Club for real. Four new adventures, a demodragon, and more 80s vibes than a Metallica tour bus. Let’s crack this thing open. Welcome back to Eternity TTRPG—your weekly (or sometimes multi-weekly) save point for all things Dungeons & Dragons. If you're new here, hit that subscribe button like it's a crit. Let's dive into the biggest D&D/ Netflix crossover since Vecna crashed game night. Here's the scoop. Stranger Things: Welcome to the Hellfire Club is a brand-new D&D board game releasing on October 7 . Developed by Wizards of the Coast and Netflix , it brings Eddie Munson’s final campaign to your tabletop—with a twist. It’s not a hardcore module—it’s a board game/ D&D hybrid using a streamlined 5E ruleset that’s super beginner-friendly. Think Heroes of the Borderlands meets The Upside Down. With this set, you get four mini-adventures , all inspired by moments from Stranger Things Seasons 1 through 4: The Vanishing Gnome Scream of the Crop Devil, Metal, Die! And the epic Ballad of the Rat King Each adventure is designed for 3–5 players , level 1–3 characters, and takes place in a version of Hawkins merged with classic Greyhawk—called “Greyhawkins.” And yeah—they went hard on the monster mash. You’ll face off against Stranger Things favorites like demodogs , demobats , and a brand-new boss: the demodragon . Because why stop at one terrifying monster when you can homebrew your own? Real quick to interrupt, we now have free downloadable D&D cards at the Eternity TTRPG website that you can use at your table. Everything from combat actions to status effects – no more flipping through your book to see exactly what being “Petrified” does to your character. You can just take our graphics, print them out at home, and slap them on your table for fun and easy reference. Grab yours today using the link, below! Now, back to the video. This set leans all the way into nostalgia: You get a double-sided Hellfire Club poster. “In-world” handouts, like maps and letters. Retro-styled spell cards and tokens. And yes, that chunky, satisfying dice set you need for a good game night. The physical box will run you $50 and includes: cards, tokens, poster maps, stat sheets, dice, a DM screen, Four adventure books, and a combat-tracker notepad. The digital version is $20 through D&D Beyond, perfect if you're running online. Or go full demodragon mode, and grab the Ultimate Bundle for $60 , combining both formats. But what do you think—Is this a clever crossover, or just nostalgia bait? Wrapping up, let me know in the comments: Would you join the Hellfire Club in real life? I think I... might.. Don’t forget to like, sub, and share this with Stranger Things fans in your party. And if you aren’t hyped for it yet, I hope you enjoy the final season coming up. Here at Eternity TTRPG, we’ve got more spell-slinging stories dropping every week, so stay tuned. And hey—next time you roll a Nat 1, just blame the Upside Down. 
A poster for crooked moon the crimson monastery
By Jacob Tegtman July 29, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=QklD9CbOoV0&ab_channel=EternityTTRPG Transcription “In the flames, there is purity and salvation. From the flames, she speaks…”  Those aren’t the words of a prophet. They’re the twisted scripture of a zealot. Deep in the mountains of Druskenvald, a crimson light spills from stained glass windows. It’s not salvation. It’s a warning. Today, we’re venturing into one of the darkest D&D adventures I’ve ever read—The Crimson Monastery, from my new personal favorite, Crooked Moon. Welcome back to Eternity TTRPG, your faithful companion through the wildest realms of Dungeons & Dragons. If you love your fantasy served with horror, vampires, and morally gray decisions, buckle in—we’re about to descend into a bloodstained cathedral of corruption. Let me tell you a story. Once, there was a noble knight named Marius Renathyr. A beacon of honor, clad in gold armor, championing justice in a cursed land. He loved a priestess of the Nightmother, and though they burned with passion, he kept his vows. But as his crusade wore on, so did his soul. Wrath replaced compassion. And that’s when she found him. Viraxys, a devil who fed on twisted souls, disguised her voice as that of a goddess—the Crimson Rose. On the verge of death, Marius accepted her offer of life eternal. But what she gave him was a curse. Now immortal, now a vampire, now a puppet to her whims, Marius returned to the world not as a hero… but as Father Renathyr, the Crimson Abbot. Real quick to interrupt, we now have free downloadable D&D cards at the Eternity TTRPG website that you can use at your table. Everything from combat actions to status effects – no more flipping through your book to see exactly what being “Petrified” does to your character. You can just take our graphics, print them out at home, and slap them on your table for fun and easy reference. Grab yours today using the link, below! Now, back to the video. Father Renathyr took over a mountain monastery, corrupted its clergy, and built a religion around his devil’s false divinity. In the village below—Dawn’s Gate—the people tremble under his sermons. Refuse his faith, and you’ll be burned alive. Embrace it, and you may become something far worse. This isn’t just a dungeon crawl. It’s a full-blown crusade to take down a vampire cult… from the inside. The Crimon Monastery is awesome – there’s just so much to it. But let’s start out by saying that Father Renathyr’s not alone. His cult is sustained by three terrifying Priors, each with their own tragic backstory and twisted gifts: There’s Houndmaster Jaeger , Friar Olaf , and perhaps the most terrifying , Inquisitor Cromwell . Each of them appears human at first. But when defeated, their monstrous Night Creature forms are revealed for a brutal second phase. They’re more than lieutenants—they’re potential successors. If you don’t take out all three, the cult might survive… without Renathyr. And then there’s the monastery itself. It’s not just a setting. It’s a trap. The whole thing. The monastery’s walls are made of bloodstone—a cursed material that prevents blood from drying. If you’re wounded, you leave a visible trail, and stealth becomes nearly impossible. All around are red stained-glass windows arranged in rose-petal patterns. They bathe everything in an eerie light. Inside, the rituals are disturbing: bodies bled at the altar, corpses hanging in the Dead Larder, prayers whispered under a false god. Oh—and there’s no sunlight. A blessing from the Crimson Rose means that even magical sunlight won’t harm vampires within these walls. This is their stronghold. You’re not just breaking in to your usual dungeon crawl. With the Crimon Monastery, you’re invading a fortress of the damned. Finally, this story doesn’t end with one death. Kill Father Renathyr without wiping out his Priors? You start a civil war. The survivors fight for control, leading to bloodshed across the region. But what if you expose the truth—that the Crimson Rose is a devil—and show proof to the faithful? You could cause the entire cult to collapse in one dramatic showdown. The townsfolk revolt. The Bloodless turn on each other. The Crimson Monastery falls into ruin. You get to choose the ending. But be warned: leave even one thread intact, and the nightmare may rise again. So, adventurer... if you haven’t picked up the Crooked Moon yet, it might just be time. If you’ve liked what you’ve heard, the Crimson Monastery is only one of many adventures within this beautiful new book. So, let me know what path you’d take in the comments below. Like this video if you love dark, story-rich adventures. Subscribe for more deep dives into the shadowy corners of D&D, and let us know you want us to cover next. Until next time—stay safe, roll high, and never trust a rose without thorns.
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