10-Dragon Themed Adventures: Black Dragons to Gold Candy Dragons

Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=JR5wS-kJOzQ&ab_channel=EternityTTRPG


Transcription


Your paladin steps forward… and WHAM! A giant rolling pin smashes down from above. They stand up—dazed, frosting-covered—while a gold dragon named Briochebane cackles in the distance. Yep, that’s a real scene from the new Dragon Delves anthology… and we’re just getting started.


Welcome back to Eternity TTRPG—your tavern table for all things D&D. Today, we’re diving into Dragon Delves, the first adventure book using the new D&D rules, and spoiler: it’s got more dragons per square foot than any book in 5e history.


Dragon Delves is a new anthology featuring
10 short adventures for characters Level 1 to 12—each centered on a chromatic or metallic dragon.


It just officially became available for print, but early birds who preordered got digital access back on June 24 via D&D Beyond.


Heads up, these adventures don’t lean too hard into the new mechanics. No Bastions, no major spell reworks, just clean integration.


Let’s talk dragons—and the 10 tales where they shine—with a quickfire adventure rundown:

  • Death at Sunset (Lvl 1): Green dragon in a cursed forest. The party investigates vanishing villagers and a creeping forest blight tied to a green dragon’s lingering influence.
  • Baker’s Doesn’t (Lvl 3): Gold dragon + evil male hag in a gingerbread house. It’s as wild as it sounds. A halfling bakery is set ablaze by a gold dragon, leading to a confectionery showdown.
  • Will of Orcus (Lvl 4): Cultists, silver dragons, and a haunted temple. Cultists worshipping the demon prince Orcus draw the attention of a silver dragon—and your group is caught in the crossfire.
  • For Whom the Void Calls (Lvl 5): A telepathic Bag of Holding stolen by a dragon begs for rescue from inside a surreal, brass-dragon-infused dungeon.
  • The Dragon of Najkir (Lvl 7): The players sail to a remote monastery to find shipwreck survivors—and discover a deeper mystery involving a brass dragon.
  • The Forbidden Vale (Lvl 9): summed up as the “red dragon arsonist.” A wildfire-wielding red dragon threatens the region, and the party must stop the blaze before a town burns to ash.
  • Before the Storm (Lvl 10): Pirates, a magical talisman, and a deadly black dragon all collide as the party fights to save a coastal village.
  • Shivering Death (Lvl 11): A mysterious heatwave in the frozen north hides the white dragon, “Shivering Death”—and a chilling magical conspiracy.
  • A Copper for a Song (Lvl 12): Music-based soil revival. Seriously. To save a dying land, the party must recover lost verses of a magical song blessed by a whimsical copper dragon.
  • Dragons of the Sandstone City (Lvl 12): Deep beneath the earth, the party must thwart a ritual powered by a blue dragon in a crumbling desert ruin.


Here’s something cool: Three adventures—Baker’s Doesn’t, Najkir, and Copper for a Song—are fully playable with just one player and a DM. Not solo in the “no DM” sense, but designed for low-prep, high-impact duos.


They use a new buff called “Blessing of the Lone Champion” that gives you temporary hit points and Heroic Inspiration during key moments—essentially letting one player survive boss fights without backup.


This might be the most aesthetically daring D&D book ever. Each adventure features original art by different artists—ranging from '70s-style psychedelia to clean manga-like minimalism.


The standout? That weirdly awesome cartoon gold dragon in a land made of candy. According to GamesRadar, it’s both hilarious and memorable.


Bonus points, from my perspective: the layout is streamlined and easy to DM. Read-aloud text, maps, and stat blocks are all neatly embedded with minimal page-flipping.


Can you run all 10 together as a single campaign? Kinda. The adventures are pretty disconnected—so if you’re going full arc with the book, expect to DIY your narrative glue. The book offers light suggestions, but it’s not a full storyline in the way Curse of Strahd or Out of the Abyss.


Still, if you want dragon-centric episodes that drop into any campaign? This is perfect.


So, is Dragon Delves worth it?


Yes if:

  • You want quick, dragon-themed one-shots.
  • You like wild variety in tone and art.
  • You DM for casual or solo players.


But, maybe not if:

  • You’re after one huge epic campaign, and don’t want to put in any of your own work to connect adventures.
  • Or if, you want deep rules content, or fresh mechanics with the new D&D system.


My verdict?

Dragon Delves doesn’t reinvent D&D or anything crazy like that—but it does remind us why dragons are in the name. It’s silly, scary, creative, and at times downright heartwarming. Plus, no one can *really* be angry about a bunch of adventues centered around dragons.


So, let me know—what’s your favorite dragon color to face? And have you ever been flattened by a rolling pin in a dungeon?


If you liked this video, roll a natural 20 on that Like button, Subscribe for more D&D news, and let me know what you want to see next. Catch you the next time we roll for initiative!

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

D&D characters read a glowing book, split scene, half lush daytime, half purple night.
By Jacob Tegtman October 7, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=VE2fUonKzl8 Transcription Dungeons & Dragons is officially crossing over with Magic: The Gathering’s Lorwyn-Shadowmoor! This fairytale world of eternal sunlight and creeping twilight is joining the Forgotten Realms through a brand-new digital-exclusive expansion. Welcome back to Eternity TTRPG—your go-to source for all things Dungeons & Dragons! So, what’s this mysterious realm and why is it part of the new 5.5 Edition rollout? And—should you actually spend fifteen bucks on it? Let’s dive in. Wizards of the Coast is making a bold move with Lorwyn: First Light—a brand-new digital-only supplement coming to D&D Beyond on November 18th . According to both Bell of Lost Souls and D&D Beyond’s official announcement, it’s part of the new Forgotten Realms bundle—which includes The Player’s Guide, Adventures in Faerûn, and three exclusive add-ons: Astarion’s Book of Hungers Netheril’s Fall and today’s star—Lorwyn: First Light. So, what is Lorwyn-Shadowmoor? If you’ve played Magic: The Gathering back in the late 2000s, you might remember these twin worlds—one a radiant fairytale land of endless summer, the other a dark, dreamlike reflection of it. In D&D terms, it’s being reimagined as a Domain of Delight in the Feywild—those whimsical, dangerous realms ruled by Archfey. But here’s the twist: Lorwyn and Shadowmoor used to shift every few centuries—light giving way to night. Now, both have begun bleeding together in unpredictable ways. Imagine meadows of sunlight interrupted by patches of midnight, separated by shimmering auroras. It’s a stunning concept—and one that promises both beauty and peril in equal measure. The big question is what do you actually get with Lorwyn: First Light? According to Wizards’ release info, you’ll get: 2 new feats 2 new backgrounds (likely tied to those feats) 2 new magic items 8 monsters drawn from the Feywild’s weirdest corners 2 playable species , plus advice for adapting 8 more to the Lorwyn-Shadowmoor setting Two mini-adventures —each with maps ready to drop into your campaign And yes, all of this can be used in the Forgotten Realms or as standalone Feywild content. Characters might cross over via fey crossings, or your adventurers might stumble through a glowing portal in the Moonshae Isles straight into a land where “dreams have claws.” The price tag is $14.99 for the standalone version—or as part of the Forgotten Realms Ultimate Bundle, which includes digital dice, and both digital and physical book copies. That’s stirred some debate online. Some fans love the idea of expanding the Feywild with official crossover content, while others worry it’s another micro-expansion cash grab. But the excitement is real—this marks the first time a Magic: The Gathering setting has officially joined D&D 5.5E. If this goes well, you should probably expect Wizards to do more of this kind of thing. In any case whether you’re a Lorwyn nostalgia fan or just want more Feywild flavor in your campaigns, this expansion could scratch both your card game and tabletop itches. Do you think that Lorwyn: First Light will be a delightful addition to your Feywild campaigns—or is this just another shiny portal to your wallet? Let me know in the comments below, and don’t forget to like, subscribe, and ring that bell for more weekly D&D news and updates.
By Jacob Tegtman October 3, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=RfmCpJPQM7o Transcription The Gygax Memorial Fund is working to build a D&D memorial for the late Gary Gygax. The memorial will (hopefully) be placed in Library Park , in downtown Lake Geneva, Wisconsin —the birthplace of Dungeons & Dragons. This is the park that Gary himself loved and even chose as the spot for a memorial before he passed. In 2024, during D&D’s 50th anniversary, the city officially granted land for the project. This memorial will be a life-sized stone gaming table, with a dungeon map designed by Gary Gygax himself. But the question is, will this Kickstarter finally succeed where past efforts failed? Welcome back to Eternity TTRPG—your weekly quest hub for all things Dungeons & Dragons. Today, we’re talking about a very feel-good story for your Friday – a legendary project years in the making: the Gary Gygax Memorial Game Table. Gary, co-creator of Dungeons & Dragons, passed away in 2008. Since then, his widow Gail Gygax has championed the idea of a permanent memorial in their hometown of Lake Geneva. Now, the Gygax Memorial Fund has revealed their project: a stone game table in Library Park, complete with benches and, eventually, a bronze statue of Gary himself. The table will feature a bronze map of Gygax’s very first dungeon. The Kickstarter launched October 1st, 2025, marking the anniversary of TSR, the company Gary founded to publish D&D. Backers for this project get everything from digital scrolls to engraved pavers around the monument. Of course, fans are excited—but also cautious. The Gygax Memorial Fund has been planning memorials since at least 2012, and past efforts fizzled after raising over $100K. This has left some fans asking wondering about this attempt. On EN World, one user wrote: ‘The fund has talked about this for a decade—none of it has come to fruition. What makes this attempt special?’ But others point out that since Paul Stormberg took over as chair in 2020, the fund has started producing real results—like memorial benches and library exhibits. And with Lake Geneva officially granting land for the project, this campaign has a stronger foundation than ever. For some D&D fans, this may not just be a statue, but a chance to gather in the very town where roleplaying was – more or less – born. It is pretty amazing to think that you could sit at Gary’s table and roll dice on his original dungeon. This is both a tribute to the past and a playable monument for future generations of adventurers. If you’re interested in helping fund the project, I’ll leave a link the video description, and comments. And lastly, what do you think? Will the Gary Gygax Memorial Game Table finally become a reality—or is this another critical fumble? Drop your thoughts in the comments, and don’t forget to like, subscribe, and ring that bell so you don’t miss next week’s D&D news.
Illustration for Critical Role Campaign 4, with a blindfolded green humanoid, castle landscape, and logo.
By Jacob Tegtman September 30, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=Tv9HBlNaSMY Transcription Critical Role just dropped the story trailer for Campaign 4. It is looking like a bold campaign. We’re talking a brand-new world, an incredible 13 player characters, and a plot that kicks off with the execution of a revolutionary firebrand named Thiatzi Fang (we’ll see if I got that pronunciation right). Oh—and if you didn’t see my last video on the topic or you haven’t heard, Brennan Lee Mulligan is DMing this campaign while Matt Mercer will be a player.  Welcome back to Eternity TTRPG—your portal of divination into all things Dungeons & Dragons. First up with campaign 4—the setting. Unlike every previous Critical Role story, Campaign 4 leaves Exandria behind entirely. Instead, we’re venturing into Araman, a godless realm still haunted by the echoes of dead deities and a rebellion that shook the land 80 years ago. This isn’t just new lore, but a blank canvas, making it perfect if you’ve never watched Critical Role. There’s no prior knowledge required, which is perfect for new fans, but also a fresh start for longtime Critters. The trailer centers on Thiatzi Fang, a revolutionary who led something called the Falcon’s Rebellion twelve years back. Now, he’s been captured, condemned, and set to be executed by the mysterious Sundered Houses. Fang himself calls the Revolutionary Council a shadow of its former glory, while hinting at the unfinished war against the gods of Araman. So already, we’re looking at political intrigue, rebellion, and a potential spark for civil war. This time, Critical Role also isn’t just one party. That is to say, because there’s 13-players, they’re actually split into three connected, but altogether different parties. Each of these parties also has a name, describing their main focus in the campaign: The Seekers, the Soldiers, and the Schemers. This setup is packed with themes that Critical Role’s new DM, Brennan Lee Mulligan thrives on—iconoclasm, unity, and tension between hope and despair. The godless world of Araman asks: Without the Gods, who will seize the crown? Fans are buzzing that this campaign might explore things akin to segments from Game of Thrones, but with more dice rolls and way more crying. If you want to check it out, Campaign 4 launches October 2nd at 7 PM PT , streaming on Twitch, YouTube, and Critical Role’s Beacon service. Like I mentioned in my last video on Critical Role, they’ll be using the 2024 D&D 5e rules , with some special homebrew added by none other than Jeremy Crawford and Chris Perkins. And yes, you can jump in totally fresh if you want to see what Critical Role’s all about—no prior Exandria knowledge required. So—what do you think? Is Thiatzi Fang a hero, a villain, or something much more complicated? And which of the three parties are you most hyped to see—the Seekers, Soldiers, or Schemers? Drop your thoughts in the comments, and let’s get the speculation for this season’s campaign rolling. And lastly, if you liked this quick update, don’t forget to like, subscribe, and ring that bell so you don’t miss our usually bi-weekly dives into the biggest stories in the D&D universe. Until next time—may your rolls be high, and your executions be… postponed.
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