A Bestiary of Boss Monsters from D&D Beyond's Crooked Moon

Sinister, ghostly train with glowing teeth and billowing smoke, text overlay

Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=m-qBdvV9S5k


Transcription

From a flaming, headless horseman riding vengeance across cursed roads… to a ghost train that ferries souls between life and death—today we’re diving into the legendary monsters of the Crooked Moon, from D&D Beyond. These aren’t your average dungeon crawlers. These are actually campaign-defining nightmares, more akin to a bestiary of “boss monsters” that you can throw at your gaming group in this Halloween-style setting.


So, let’s talk about my favorite four that will haunt your players forever.


Welcome back to Eternity TTRPG, your lantern in the dark woods of Dungeons & Dragons adventures. Today, we’re peering into the shadows for another awesome dive into one of my favorite D&D settings of all time – Crooked Moon.


Let’s dive right in.


We’re starting strong with the Galloping Headsman—a headless executioner based, of course, on the “headless horseman” from “the Legend of Sleepy Hollow.” The twist here is that the horseman is a centaur. Still missing his head, which is now filled with gouts of fire. But in my opinion, no Halloween, or Halloween-inspired campaign, is complete without a visit from the headless horseman.


In one hand, this legendary monster wields a massive two-headed axe that can literally decapitate a player if it crits. And in the other it holds a burning pumpkin skull, shifting with agonized faces.


This monster is cinematic. Imagine a chase sequence where the Headsman’s lair warps roads themselves—stretching paths, halving travel speeds, and giving the sense to players that they can never quite escape.


His weakness? The original skull he lost. If your players find and wield it, he suddenly becomes vulnerable. Until then… run.


I love boss fights where there’s a secret that players need to uncover, to make the battle well – winnable. Until that secret is uncovered, the “boss” feels truly like something of legends and nightmares.


Number two is another top pick that I think Crooked Moon absolutely nailed: the Ghostlight Locomotive. This one is just so different from anything you typically see in D&D, or almost any roleplay game. It’s a phantom train barreling between life and death, burning souls as fuel.


Most of the time, the Ghostlight Locomotive runs its eternal route, burning souls like coal, but carrying them off to the afterlife. But that balance is fragile. When its soul-fuel becomes corrupted—whether by dark magic, a curse, or too many wicked spirits—something inside the engine snaps. Suddenly it’s no longer mindless. Instead, the train becomes aware of the countless souls it has consumed, and with that awareness comes rage. That’s when the Locomotive transforms into a nightmare on rails, lashing out at the living and dragging anything in its path down into the mist.


And speaking of, the ghostly, mile-wide shroud of mist that surrounds the train prevents players from fully healing with rest, and even magic feels weaker—potions and cure spells only work at half strength.


Consider the power of the mist itself, this legendary monster is actually part dungeon, part boss, and even part existential crisis.


At number three, we move from machines to nature gone wrong—meet the Beast of Blight. Once, this beast was Farryn of the Greenwood, a druid who turned to forbidden magic to bring back her dead lover. And that, as you might expect is where things went wrong. Instead of restoring life, her magic twisted inward. Nature didn’t heal her grief—it reflected it, warping her body with rot, fungus, and decay. In trying to preserve love, she became the embodiment of loss: a beast that spreads corruption with every step.


Now, the Beast’s lair is a cavern at the heart of a rotting forest, where decay seeps even from stones. In that place, the natural world turns against you—forests wither, food spoils, and even spells that create water only produce half their normal amount.


In this cavern, the Beast can teleport through rot, spew necrotic spores, and even she can even impale grappled creatures on her exposed ribs, holding them restrained while dealing piercing damage.


But buried inside her, a flicker of Farryn’s memory or emotion that survived the corruption, remains. Show the Beast the likeness of her lost love, and for a moment, the rot burns away and Farryn comes back through. When this happens, she takes immediate psychic damage, and she also has Disadvantage on all d20 tests until the start of her next turn – making this fight much, much easier.


Lastly, we move to the Dusk Mother. Her keening wails carry through settlements, where she searches endlessly for her lost children. Some say they died from her wrath, others say it was from her negligence.


But in truth, it doesn’t matter how [her children died]—because in her own mind, she carries all the guilt. That shame, that unbearable grief, twisted her into something more than a ghost. It made her into the Dusk Mother.


Directly from Crooked Moon: “Now she cries in shame for that loss as she searches for her children, or for souls to claim and fashion into dolls in a futile attempt to fill the void in her doomed soul.”


The Dusk Mother carries giant shears and a great tolling bell, as she wanders across the countryside. Her presence warps reality—villagers absentmindedly start humming funeral songs, while adventurers become unable to rest.


Once again, the players may have some advantage though if they ever have to face her, for if she ever sees her children’s trinkets or spirits, she collapses, overcome with guilt.


This is the kind of boss fight that is emotionally heavy. In this case, your players aren’t just fighting a legendary monster. Instead, they’re facing an avatar of grief, itself.


So that’s four of the most terrifying legendary monsters from The Crooked Moon. The Galloping Headsman, the Ghostlight Locomotive, the Beast of Blight, and the Dusk Mother. Each one is packed with lore that can fuel more than a few game sessions, and interesting mechanical twists for climactic encounters.


But now I want to hear from you—if you had to unleash just one of these horrors in your campaign, which would it be? Would you make your players ride the Ghostlight Express, or see if anyone dares face the Beast of Blight head-on?”


Drop your pick in the comments, and don’t forget to like and subscribe for more D&D news and monster spotlights. Until next time—keep your head on straight… unlike the Headsman.

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


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D&D characters read a glowing book, split scene, half lush daytime, half purple night.
By Jacob Tegtman October 7, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=VE2fUonKzl8 Transcription Dungeons & Dragons is officially crossing over with Magic: The Gathering’s Lorwyn-Shadowmoor! This fairytale world of eternal sunlight and creeping twilight is joining the Forgotten Realms through a brand-new digital-exclusive expansion. Welcome back to Eternity TTRPG—your go-to source for all things Dungeons & Dragons! So, what’s this mysterious realm and why is it part of the new 5.5 Edition rollout? And—should you actually spend fifteen bucks on it? Let’s dive in. Wizards of the Coast is making a bold move with Lorwyn: First Light—a brand-new digital-only supplement coming to D&D Beyond on November 18th . According to both Bell of Lost Souls and D&D Beyond’s official announcement, it’s part of the new Forgotten Realms bundle—which includes The Player’s Guide, Adventures in Faerûn, and three exclusive add-ons: Astarion’s Book of Hungers Netheril’s Fall and today’s star—Lorwyn: First Light. So, what is Lorwyn-Shadowmoor? If you’ve played Magic: The Gathering back in the late 2000s, you might remember these twin worlds—one a radiant fairytale land of endless summer, the other a dark, dreamlike reflection of it. In D&D terms, it’s being reimagined as a Domain of Delight in the Feywild—those whimsical, dangerous realms ruled by Archfey. But here’s the twist: Lorwyn and Shadowmoor used to shift every few centuries—light giving way to night. Now, both have begun bleeding together in unpredictable ways. Imagine meadows of sunlight interrupted by patches of midnight, separated by shimmering auroras. It’s a stunning concept—and one that promises both beauty and peril in equal measure. The big question is what do you actually get with Lorwyn: First Light? According to Wizards’ release info, you’ll get: 2 new feats 2 new backgrounds (likely tied to those feats) 2 new magic items 8 monsters drawn from the Feywild’s weirdest corners 2 playable species , plus advice for adapting 8 more to the Lorwyn-Shadowmoor setting Two mini-adventures —each with maps ready to drop into your campaign And yes, all of this can be used in the Forgotten Realms or as standalone Feywild content. Characters might cross over via fey crossings, or your adventurers might stumble through a glowing portal in the Moonshae Isles straight into a land where “dreams have claws.” The price tag is $14.99 for the standalone version—or as part of the Forgotten Realms Ultimate Bundle, which includes digital dice, and both digital and physical book copies. That’s stirred some debate online. Some fans love the idea of expanding the Feywild with official crossover content, while others worry it’s another micro-expansion cash grab. But the excitement is real—this marks the first time a Magic: The Gathering setting has officially joined D&D 5.5E. If this goes well, you should probably expect Wizards to do more of this kind of thing. In any case whether you’re a Lorwyn nostalgia fan or just want more Feywild flavor in your campaigns, this expansion could scratch both your card game and tabletop itches. Do you think that Lorwyn: First Light will be a delightful addition to your Feywild campaigns—or is this just another shiny portal to your wallet? Let me know in the comments below, and don’t forget to like, subscribe, and ring that bell for more weekly D&D news and updates.
By Jacob Tegtman October 3, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=RfmCpJPQM7o Transcription The Gygax Memorial Fund is working to build a D&D memorial for the late Gary Gygax. The memorial will (hopefully) be placed in Library Park , in downtown Lake Geneva, Wisconsin —the birthplace of Dungeons & Dragons. This is the park that Gary himself loved and even chose as the spot for a memorial before he passed. In 2024, during D&D’s 50th anniversary, the city officially granted land for the project. This memorial will be a life-sized stone gaming table, with a dungeon map designed by Gary Gygax himself. But the question is, will this Kickstarter finally succeed where past efforts failed? Welcome back to Eternity TTRPG—your weekly quest hub for all things Dungeons & Dragons. Today, we’re talking about a very feel-good story for your Friday – a legendary project years in the making: the Gary Gygax Memorial Game Table. Gary, co-creator of Dungeons & Dragons, passed away in 2008. Since then, his widow Gail Gygax has championed the idea of a permanent memorial in their hometown of Lake Geneva. Now, the Gygax Memorial Fund has revealed their project: a stone game table in Library Park, complete with benches and, eventually, a bronze statue of Gary himself. The table will feature a bronze map of Gygax’s very first dungeon. The Kickstarter launched October 1st, 2025, marking the anniversary of TSR, the company Gary founded to publish D&D. Backers for this project get everything from digital scrolls to engraved pavers around the monument. Of course, fans are excited—but also cautious. The Gygax Memorial Fund has been planning memorials since at least 2012, and past efforts fizzled after raising over $100K. This has left some fans asking wondering about this attempt. On EN World, one user wrote: ‘The fund has talked about this for a decade—none of it has come to fruition. What makes this attempt special?’ But others point out that since Paul Stormberg took over as chair in 2020, the fund has started producing real results—like memorial benches and library exhibits. And with Lake Geneva officially granting land for the project, this campaign has a stronger foundation than ever. For some D&D fans, this may not just be a statue, but a chance to gather in the very town where roleplaying was – more or less – born. It is pretty amazing to think that you could sit at Gary’s table and roll dice on his original dungeon. This is both a tribute to the past and a playable monument for future generations of adventurers. If you’re interested in helping fund the project, I’ll leave a link the video description, and comments. And lastly, what do you think? Will the Gary Gygax Memorial Game Table finally become a reality—or is this another critical fumble? Drop your thoughts in the comments, and don’t forget to like, subscribe, and ring that bell so you don’t miss next week’s D&D news.
Illustration for Critical Role Campaign 4, with a blindfolded green humanoid, castle landscape, and logo.
By Jacob Tegtman September 30, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=Tv9HBlNaSMY Transcription Critical Role just dropped the story trailer for Campaign 4. It is looking like a bold campaign. We’re talking a brand-new world, an incredible 13 player characters, and a plot that kicks off with the execution of a revolutionary firebrand named Thiatzi Fang (we’ll see if I got that pronunciation right). Oh—and if you didn’t see my last video on the topic or you haven’t heard, Brennan Lee Mulligan is DMing this campaign while Matt Mercer will be a player.  Welcome back to Eternity TTRPG—your portal of divination into all things Dungeons & Dragons. First up with campaign 4—the setting. Unlike every previous Critical Role story, Campaign 4 leaves Exandria behind entirely. Instead, we’re venturing into Araman, a godless realm still haunted by the echoes of dead deities and a rebellion that shook the land 80 years ago. This isn’t just new lore, but a blank canvas, making it perfect if you’ve never watched Critical Role. There’s no prior knowledge required, which is perfect for new fans, but also a fresh start for longtime Critters. The trailer centers on Thiatzi Fang, a revolutionary who led something called the Falcon’s Rebellion twelve years back. Now, he’s been captured, condemned, and set to be executed by the mysterious Sundered Houses. Fang himself calls the Revolutionary Council a shadow of its former glory, while hinting at the unfinished war against the gods of Araman. So already, we’re looking at political intrigue, rebellion, and a potential spark for civil war. This time, Critical Role also isn’t just one party. That is to say, because there’s 13-players, they’re actually split into three connected, but altogether different parties. Each of these parties also has a name, describing their main focus in the campaign: The Seekers, the Soldiers, and the Schemers. This setup is packed with themes that Critical Role’s new DM, Brennan Lee Mulligan thrives on—iconoclasm, unity, and tension between hope and despair. The godless world of Araman asks: Without the Gods, who will seize the crown? Fans are buzzing that this campaign might explore things akin to segments from Game of Thrones, but with more dice rolls and way more crying. If you want to check it out, Campaign 4 launches October 2nd at 7 PM PT , streaming on Twitch, YouTube, and Critical Role’s Beacon service. Like I mentioned in my last video on Critical Role, they’ll be using the 2024 D&D 5e rules , with some special homebrew added by none other than Jeremy Crawford and Chris Perkins. And yes, you can jump in totally fresh if you want to see what Critical Role’s all about—no prior Exandria knowledge required. So—what do you think? Is Thiatzi Fang a hero, a villain, or something much more complicated? And which of the three parties are you most hyped to see—the Seekers, Soldiers, or Schemers? Drop your thoughts in the comments, and let’s get the speculation for this season’s campaign rolling. And lastly, if you liked this quick update, don’t forget to like, subscribe, and ring that bell so you don’t miss our usually bi-weekly dives into the biggest stories in the D&D universe. Until next time—may your rolls be high, and your executions be… postponed.
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