Critical Role's Campaign 4 Trailer Looks to be Heralding a Great Story

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Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=Tv9HBlNaSMY


Transcription

Critical Role just dropped the story trailer for Campaign 4. It is looking like a bold campaign. We’re talking a brand-new world, an incredible 13 player characters, and a plot that kicks off with the execution of a revolutionary firebrand named Thiatzi Fang (we’ll see if I got that pronunciation right). Oh—and if you didn’t see my last video on the topic or you haven’t heard, Brennan Lee Mulligan is DMing this campaign while Matt Mercer will be a player.



Welcome back to Eternity TTRPG—your portal of divination into all things Dungeons & Dragons.


First up with campaign 4—the setting. Unlike every previous Critical Role story, Campaign 4 leaves Exandria behind entirely. Instead, we’re venturing into Araman, a godless realm still haunted by the echoes of dead deities and a rebellion that shook the land 80 years ago. This isn’t just new lore, but a blank canvas, making it perfect if you’ve never watched Critical Role. There’s no prior knowledge required, which is perfect for new fans, but also a fresh start for longtime Critters.


The trailer centers on Thiatzi Fang, a revolutionary who led something called the Falcon’s Rebellion twelve years back. Now, he’s been captured, condemned, and set to be executed by the mysterious Sundered Houses. Fang himself calls the Revolutionary Council a shadow of its former glory, while hinting at the unfinished war against the gods of Araman. So already, we’re looking at political intrigue, rebellion, and a potential spark for civil war.


This time, Critical Role also isn’t just one party. That is to say, because there’s 13-players, they’re actually split into three connected, but altogether different parties. Each of these parties also has a name, describing their main focus in the campaign: The Seekers, the Soldiers, and the Schemers.


This setup is packed with themes that Critical Role’s new DM, Brennan Lee Mulligan thrives on—iconoclasm, unity, and tension between hope and despair. The godless world of Araman asks: Without the Gods, who will seize the crown? Fans are buzzing that this campaign might explore things akin to segments from Game of Thrones, but with more dice rolls and way more crying.


If you want to check it out, Campaign 4 launches October 2nd at 7 PM PT, streaming on Twitch, YouTube, and Critical Role’s Beacon service.


Like I mentioned in my last video on Critical Role, they’ll be using the 2024 D&D 5e rules, with some special homebrew added by none other than Jeremy Crawford and Chris Perkins.


And yes, you can jump in totally fresh if you want to see what Critical Role’s all about—no prior Exandria knowledge required.


So—what do you think? Is Thiatzi Fang a hero, a villain, or something much more complicated? And which of the three parties are you most hyped to see—the Seekers, Soldiers, or Schemers? Drop your thoughts in the comments, and let’s get the speculation for this season’s campaign rolling.


And lastly, if you liked this quick update, don’t forget to like, subscribe, and ring that bell so you don’t miss our usually bi-weekly dives into the biggest stories in the D&D universe.


Until next time—may your rolls be high, and your executions be… postponed.


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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

By Jacob Tegtman October 3, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=RfmCpJPQM7o Transcription The Gygax Memorial Fund is working to build a D&D memorial for the late Gary Gygax. The memorial will (hopefully) be placed in Library Park , in downtown Lake Geneva, Wisconsin —the birthplace of Dungeons & Dragons. This is the park that Gary himself loved and even chose as the spot for a memorial before he passed. In 2024, during D&D’s 50th anniversary, the city officially granted land for the project. This memorial will be a life-sized stone gaming table, with a dungeon map designed by Gary Gygax himself. But the question is, will this Kickstarter finally succeed where past efforts failed? Welcome back to Eternity TTRPG—your weekly quest hub for all things Dungeons & Dragons. Today, we’re talking about a very feel-good story for your Friday – a legendary project years in the making: the Gary Gygax Memorial Game Table. Gary, co-creator of Dungeons & Dragons, passed away in 2008. Since then, his widow Gail Gygax has championed the idea of a permanent memorial in their hometown of Lake Geneva. Now, the Gygax Memorial Fund has revealed their project: a stone game table in Library Park, complete with benches and, eventually, a bronze statue of Gary himself. The table will feature a bronze map of Gygax’s very first dungeon. The Kickstarter launched October 1st, 2025, marking the anniversary of TSR, the company Gary founded to publish D&D. Backers for this project get everything from digital scrolls to engraved pavers around the monument. Of course, fans are excited—but also cautious. The Gygax Memorial Fund has been planning memorials since at least 2012, and past efforts fizzled after raising over $100K. This has left some fans asking wondering about this attempt. On EN World, one user wrote: ‘The fund has talked about this for a decade—none of it has come to fruition. What makes this attempt special?’ But others point out that since Paul Stormberg took over as chair in 2020, the fund has started producing real results—like memorial benches and library exhibits. And with Lake Geneva officially granting land for the project, this campaign has a stronger foundation than ever. For some D&D fans, this may not just be a statue, but a chance to gather in the very town where roleplaying was – more or less – born. It is pretty amazing to think that you could sit at Gary’s table and roll dice on his original dungeon. This is both a tribute to the past and a playable monument for future generations of adventurers. If you’re interested in helping fund the project, I’ll leave a link the video description, and comments. And lastly, what do you think? Will the Gary Gygax Memorial Game Table finally become a reality—or is this another critical fumble? Drop your thoughts in the comments, and don’t forget to like, subscribe, and ring that bell so you don’t miss next week’s D&D news.
Man in a room discusses D&D set at Heritage Auction, text reads
By Jacob Tegtman September 26, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=F3QG8CaiGxg Transcription Would you pay twenty thousand dollars for an old box of dice and pamphlets? Well… someone just might. A massive treasure hoard of vintage Dungeons & Dragons books just hit the auction block—and it is in fact already breaking records. Welcome back to Eternity TTRPG, your go-to space for the latest in D&D news, lore, and community updates. Today we’re doing a quick video, diving into a legendary auction that could rewrite the value of tabletop history. Heritage Auctions, one of the world’s top collectible auction houses, is currently running a massive sale of rare Dungeons & Dragons books. The collection features 149 individual items, most from 1st and 2nd edition, and many are even slabbed and graded by CGC—yes, the same people who grade comics. What’s in the dragon’s hoard, you ask? Some pretty awesome finds, including: The original Wood Grain Box Set from 1975. Only about 1,000 were ever made, and past sales have reached $22,000. A sealed 1983 Red Box—the one with Larry Elmore’s iconic artwork. Finding one unopened is like rolling a natural 20 on every attack you make. Danger at Dunwater, a 1982 adventure module graded 9.8 by CGC, making it actually museum quality. And even the Blackmoor Supplement by D&D co-creator Dave Arneson. Heritage expects this treasure chest to fetch hundreds of thousands of dollars. We won’t know the final tally until the hammer falls on October 16th—but collectors are already buzzing. One Redditor joked, ‘Guess I’ll just sell my kidney for a Wood Grain box.’ Meanwhile, others see this as proof that tabletop gaming history is getting some of the respect it’s always deserved. It’s wild to think that what started as a niche game in the ’70s is now commanding museum-level prices. Personally, I love that we’re at a point where these old rulebooks are being preserved like artifacts—because let’s face it, they are artifacts to some people. What do you think? Would you ever drop thousands on a piece of D&D history—or would you rather just buy more dice for your current campaign? If you enjoyed this, hit like, subscribe, and ring the bell so you don’t miss any future D&D news. And hey—share this video with your party before they try to sell their stuff for auction money. Thanks for watching!
A woman with gems and fiery figure. Gold frame with text: Solo D&D Steps... Even if Your Group Cancels.
By Jacob Tegtman September 23, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=WDJB9yPAVOo Transcription Picture this: you’re ready for D&D night, dice in hand, character sheet polished—and then the group cancels. Again. But what if I told you that you don’t need a group to dive into epic quests, unravel mysteries, and face terrifying monsters? That’s right—you can play D&D solo. And today, I’m going to show you a simple framework I came up with years ago that actually makes it fun, dramatic, and incredibly rewarding.  This isn’t by any means the most comprehensive system in the world, but I have personally run two full solo campaigns with it, and had a blast. Solo campaigns, in fact, have been some of my favorite RPG experiences. Welcome back to Eternity TTRPG—your campfire companion for all things D&D, whether you’ve got a full party or you’re playing solo. D&D is usually about gathering with friends around the table—or online—and diving into a shared adventure. But sometimes? Life gets in the way. Or, maybe you’re just itching to try something between sessions, or you’ve been wanting to tell a story that’s entirely yours. That’s where single-player D&D comes in. The problem is that solo play options can sometimes feel a little complicated. But with the right framework, solo D&D can feel just as rich and engaging as a regular campaign, and be very easy. You should also know that there are great solo D&D resources available all over the web, many times for free. And you can take what I have for you today as a basic framework, and add in all kinds of support material as well, where it fits for you. The first step is simple: create your character. And here’s my advice—don’t overthink it. This is your chance to play the character you’ve always wanted. If you’re a power gamer and you’re worried about missing certain abilities within your party, you’ve got a couple options: you can multiclass to give your character more versatility, or you can create a couple of simple backup party members. But honestly? I find it’s more fun to keep things focused on a single character and let your creativity solve the problems your hero can’t achieve through specific abilities, or brute-force. It keeps the game light, fun, and way easier to manage. Here’s the real magic: instead of trying to run an entire sprawling campaign in one go, building a huge backstory, world, and plotline, just break your adventure down into scenes. In this model, each scene has five parts: Part One is called the scene’s “main focus.” Basically, you just decide – at a broad level – what this scene is about. What is your character trying to “do,” or what’s important to them in this moment? Two—the setting. Picture where your character is, and bring it to life with as many details as you can imagine for sights, smells, what you touch, taste, and hear. Three—NPCs. Who’s here? Are they allies, rivals, strangers, or heroes? Four—the conflict. What obstacle is standing in your way? Specifically, what’s making the scene’s main focus for your character more difficult? Stories – especially fantasy adventure stories – are built upon adversity. And five—theater of the mind roleplay. Imagine how your hero reacts to the setting, the NPCs, and the conflict, and then let the story unfold. These simple five steps keep your game manageable and dynamic. The best part is that you don’t need hours of prep—just enough to give the scene a clear focus, and let the rest flow naturally. Once you’re through a scene, here’s how you take that starting point and build out a full story arc. Think of every five scenes as a mini-episode in your campaign, and use the classic dramatic structure that you may have learned back in school. Your first scene is your adventure’s exposition. This is where you introduced your character, set the first part of your adventure, and generally had something interesting happen. From there, you do another scene with the same “main focus,” but now you’re into its “rising action,” where the stakes raise and the conflict becomes more meaningful. Third, this mini story arc reaches a climax. From there, you then have a fourth scene for falling action, where the drama resolves a little bit, and then a fifth scene where you either get a full resolution, or something happens which prepares your next set arc of five scenes. To summarize it, scene one introduces your story element. Scene two cranks up the tension. Scene three is the big payoff. Scene four lets things settle. And scene five sets up what comes next. Then—you start the cycle again. Each new arc raises the stakes, builds on what came before, and keeps your campaign growing organically. This way, even a quick 15-minute session can slowly blossom into a sprawling, epic story, over time. Connecting your scenes like this also helps give your campaign a sense of continuity. Of course, part of what makes D&D fun is unpredictability. That’s where oracles—or random tables—come in. Think of them as your personal DM stand-in. Need to know if the door is trapped? Roll on a yes-or-no oracle. Want inspiration for your next encounter? Flip to a random monster table. There are tons of free generators online—everything from towns, to NPCs, to treasure hoards. Just be careful not to let them take over. Oracles are best when they spark ideas, not when they completely drive the story. Remember, you’re still the storyteller. One of the biggest questions in solo play is: how do I level up? My rule of thumb is simple. After every scene, give yourself rewards—experience, treasure, or even a cool item. Even if you didn’t slay a dragon, you still advanced the story, and that deserves progress. A good benchmark is to give yourself the same XP you’d get for defeating a monster of your level. That way, your hero grows at a steady, satisfying pace without feeling like you’re cheating. For some additional quickfire tips for you: Try published solo modules if you want less prep. These remove the vast ability for theater of the mind storytelling you get, just using this model of scenes and story arcs, but they provide you a great deal more structure. Use music or maps to set the mood, and even minis if you want to roleplay a battle scene. And most importantly, keep a notebook to track your scenes—it helps your story feel alive. Notes can also help you remember where your Character’s been, who they’ve talked to, and what’s happened. That way, you can bring back any of those story elements into your future scenes, for more sense of familiarity and progression in your campaign. So, there you have it—the framework for extraordinary single-player D&D. Start small, use oracles for inspiration, and let your imagination do the heavy lifting. Now I want to know—would you ever run a full D&D campaign solo, or is the game only fun with a group? Drop your thoughts in the comments below. And if you liked this guide, give it a thumbs up, subscribe for more, and until next time—may your dice roll high, and your stories be unforgettable.
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