Eternity TTRPG Caster Classes
The Eternity TTRPG caster classes are those that use pure magical powers in and out of battle, with very little or no physical aptitude. Casters are quite rare, compared to the general population, and magical powers are highly valued. Casters are not more "powerful" than martial classes, but (for most casters) their versatility of spells brings them acclaim wherever they go.

Choose from Six Caster Classes
The Eternity TTRPG Core Rulebook features six caster classes: cryomancer, oracle, pyromancer, sage, summoner, and vampire mage. Each class has some information provided below, and links to their main class page. For any class that looks fun to play, click on their specific class page to learn more.
Links to martial and spell-fighter classes are also provided below.
"Never seen it snow in a desert before? Why do you think they called me here."
"Seeing into the future is a treasured and coveted gift. I have always known what would happen."
"Only those born near the summer solstice possess powers like myself. We are rare indeed."
"Light comes in many forms: power, healing, knowledge. But above all, it sees the heart."
"The dragon, Kida, is my servant. I called her forth from the deep reaches, and empowered her."
"Immortality eludes all but the ateri and empyrean - unless you join the coven, like I have."

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Caster Class Roleplay Powers
All classes have special "roleplay powers" that allow that class to do unique feats without the need for rolling. For martial classes (and some spell-fighter) roleplay powers, roleplay powers are the same as getting automatic successes on skill or knowledge checks.
For caster classes, roleplay powers take a bit broader of a role, as they enable you to simply "do" a wider variety of things than any martial class could. The roleplay powers for caster classes is what makes them truly special compared to other classes.
Key Stats for Caster Classes
Caster classes thrive on Faith - magical hit chance - (and Strike Bonus - physical hit chance - is not valuable). Casters may choose to fight from melee range (when equipped with a scythe or similar weapon), though most fight from a distance, making Range+ extremely important.
However, caster classes do tend to be susceptible to martial classes, whether from melee or ranged distances, so having some points in defenses (Dodge, Will, and Resilience) can be very important.
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Other Class Categories
Didn't find a class that you were wanting, here? Take a look at the martial and spell-fighter class lists (and their respective class category pages) to find classes you may be more interested in playing, based on their style.
Martial Classes
Martial classes battle with weapons, finesse, speed, and brute force. They are physically powerful above all else.
Spell-Fighter Classes
Spell-fighter classes specialize in a mixture of both physical might and sorcery. They are versatile and cunning.