Dungeon A Day - Furiaes Castle - Day 30

In a leaf-fallen forest, under a full moon, a dark shadow lies over a single cottage. Looking up, you can just make out the outline of a ghost-like castle, somehow floating in the autumn skies.


Beneath it, candle-like wisps flit about, summoning all souls who can hear their call, to the "doorway" through which all may pass to the floating keep.


This is the place to which children from the nearby village have been kidnapped, reports claim. But seeing Furiaes Castle in person is more unsettling than you'd hoped.


Day 30 - Alecto


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A grassy courtyard with the number 30 on it.

Room Description (Read the Following Text to Your Players)

(To enter this room, players must either use dungeon room 8 - the real entrance - or attempt dungeon room 16 - the false entrance. Only read this text if they come in through dungeon room 8. Otherwise, refer to "The False Entrance," below).


(To enter through the proper doorway in dungeon room 8, the players must insert all five "Noble Keys": The Fairy Skeleton's Key, The Key of Undeath, The Sorcerer's Key, The Key of Lanterns, and The Coven's Blood Key. When they do, a glowing hand symbol appears in the center of the door. The best way to complete the opening of the door is to have a "Noble" of the castle press their palm upon the glowing hand. Refer to "Opening the Gateway," below).


Upon Entry to the Courtyard: a stirring garden, cast in silver and blue moonlit rays steals your breath. But only for a moment... For the beauty and serenity are marred, deeply, by the heart-wrenching sobs of several dozen children, encircled by the thorned and barbed body of a great black dragon. 


Room Challenges

  • The False Entrance: players may unlock this door by using any of the "5-Noble Keys" of Furiaes Castle (Fairy Skeleton's Key, Key of Undeath, Sorcerer's Key, Key of Lanterns, or Coven's Blood Key). The gate may also be unlocked with a successful Intelligence roll (Fate Roll Difficulty matches Avg. Party Level) reveals a pool of dark magic that absorbs light, and harms anyone who enters into its space. A Double-Success Fate Roll also reveals that this entrance is a false entrance, and leads nowhere. Characters entering this room roll Will (Fate Roll Difficulty matches Avg. Party Level, +3). If they fail, they take 1damage (Double-Hit, 2damage).
  • Opening the Gateway: after the five "Noble Keys" are inserted, the gateway requires that one of the following NPCs places their palm upon the door - Lady Omega (from dungeon room 6), Lady Alpha (from dungeon room 13), Dullahan (from dungeon room 18), or Birane (from dungeon room 25). Players may use the "servants of the castle" (from dungeon room 20) to send messages to any of those NPCs. If players have ruined all of those possible ally relationships by attacking or threatening them, a successful Faith roll (Fate Roll Difficulty matches Avg. Party Level, +5) opens the gateway without any NPC help. If this too is impossible, again, the "servants of the castle" (from dungeon room 20) may be used to ask for help from the village, or dungeon room 7 may be used to allow the party to escape the castle for a time, so they can find another means of entry.
  • The Black Dragon - Alecto: the players have a choice here, for the dragon assures them that it will free the children, once the oath breaker, Celidor, has gone fully insane. If they should but wait for that to happen, then the children will be freed. This could lead to a larger arc in your campaign, if you wish. Otherwise, the dragon will threaten to harm the children, drastically heightening the difficulty of a battle with Alecto. 
  • Third Furiaes: if the party slays the dragon, it roars defiantly, then lies still. Just before closing it eyes, it says "I have lived for 3,000-years, and I shall live for 3,000-more..." The dragon then turns into the form of a human woman, covered in rich robes, eyes closed and lying in her own blood.
  • Suits of Armor: should the party attack Alecto, the suits of armor (from dungeon room 21) which have not been destroyed, are animated. Up to the 20-suits of armor will run into the courtyard in 7-turns.
  • Megaera and Tisiphone: if either of the other Furiaes Sisters have not been slain when the players enter into a battle with Alecto, they both appear. Megaera appears in 4-turns, and Tisiphone appears in 14-turns. If this should happen, the battle almost certainly becomes impossible to win, so you should consider helping your players avoid this fate.
  • Freeing the Children: should battle begin, the children are no longer wrapped around by the dragon, and may flee. The party may help them escape to the front of the castle. Should the dragon be destroyed, the castle will begin to crumble, but the children can easily be rescued before the castle collapses, completely.
  • Castle Furiaes: once the children are freed and all three sisters defeated, the castle will dissipate over the following day, as if it never existed. Should any Furiaes survive, they will return for the children.
  • Ladies Furiaes: Dungeon A Day will return to Castle Furiaes in the future, and your campaign may, as well... for the Ladies Furiaes may be slain, but only a very special power may ever truly defeat them. As such, neither the Furiaes Sisters nor their floating castle have been truly bested - at least as of yet...


Enemy Stats

Black Dragon - Alecto: "Demi Boss" enemy Difficulty (match Avg. Party Level, +4). Option to use the "Pyromancer AI." There are 48-children from the village present. Every other turn that the party continues their attack, Alecto will take a turn to slay one instead of fighting the party, hoping to cause them to relent. See the Dungeon A Day - Enemy Stats and AI page for more details.


(Suits of Armor): if present - "Weak" enemy Difficulty (match Avg. Party Level, -3). Option to use the "Baseline AI." See the Dungeon A Day - Enemy Stats and AI page for more details.


(Cat Sith, Tisiphone): if present - "Demi Boss" enemy Difficulty (match Avg. Party Level, -4). Option to use the "Assassin AI." Each turn, Cat Sith summons a ghost to serve and defend it, as an Instant Action, which appears within 4Range. Each ghost is a "Weak" enemy difficulty (match Avg. Party Level, -4). Option to use the "Baseline AI." See the Dungeon A Day - Enemy Stats and AI page for more details. 


(Megaera): if present - "Demi Boss" enemy Difficulty (match Avg. Party Level). Option to use the "Royal Guard AI." Whenever this beast (Megaera) deals damage, it heals +1HP from the bite it takes out of its victim. See the Dungeon A Day - Enemy Stats and AI page for more details.

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

D&D characters read a glowing book, split scene, half lush daytime, half purple night.
By Jacob Tegtman October 7, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=VE2fUonKzl8 Transcription Dungeons & Dragons is officially crossing over with Magic: The Gathering’s Lorwyn-Shadowmoor! This fairytale world of eternal sunlight and creeping twilight is joining the Forgotten Realms through a brand-new digital-exclusive expansion. Welcome back to Eternity TTRPG—your go-to source for all things Dungeons & Dragons! So, what’s this mysterious realm and why is it part of the new 5.5 Edition rollout? And—should you actually spend fifteen bucks on it? Let’s dive in. Wizards of the Coast is making a bold move with Lorwyn: First Light—a brand-new digital-only supplement coming to D&D Beyond on November 18th . According to both Bell of Lost Souls and D&D Beyond’s official announcement, it’s part of the new Forgotten Realms bundle—which includes The Player’s Guide, Adventures in Faerûn, and three exclusive add-ons: Astarion’s Book of Hungers Netheril’s Fall and today’s star—Lorwyn: First Light. So, what is Lorwyn-Shadowmoor? If you’ve played Magic: The Gathering back in the late 2000s, you might remember these twin worlds—one a radiant fairytale land of endless summer, the other a dark, dreamlike reflection of it. In D&D terms, it’s being reimagined as a Domain of Delight in the Feywild—those whimsical, dangerous realms ruled by Archfey. But here’s the twist: Lorwyn and Shadowmoor used to shift every few centuries—light giving way to night. Now, both have begun bleeding together in unpredictable ways. Imagine meadows of sunlight interrupted by patches of midnight, separated by shimmering auroras. It’s a stunning concept—and one that promises both beauty and peril in equal measure. The big question is what do you actually get with Lorwyn: First Light? According to Wizards’ release info, you’ll get: 2 new feats 2 new backgrounds (likely tied to those feats) 2 new magic items 8 monsters drawn from the Feywild’s weirdest corners 2 playable species , plus advice for adapting 8 more to the Lorwyn-Shadowmoor setting Two mini-adventures —each with maps ready to drop into your campaign And yes, all of this can be used in the Forgotten Realms or as standalone Feywild content. Characters might cross over via fey crossings, or your adventurers might stumble through a glowing portal in the Moonshae Isles straight into a land where “dreams have claws.” The price tag is $14.99 for the standalone version—or as part of the Forgotten Realms Ultimate Bundle, which includes digital dice, and both digital and physical book copies. That’s stirred some debate online. Some fans love the idea of expanding the Feywild with official crossover content, while others worry it’s another micro-expansion cash grab. But the excitement is real—this marks the first time a Magic: The Gathering setting has officially joined D&D 5.5E. If this goes well, you should probably expect Wizards to do more of this kind of thing. In any case whether you’re a Lorwyn nostalgia fan or just want more Feywild flavor in your campaigns, this expansion could scratch both your card game and tabletop itches. Do you think that Lorwyn: First Light will be a delightful addition to your Feywild campaigns—or is this just another shiny portal to your wallet? Let me know in the comments below, and don’t forget to like, subscribe, and ring that bell for more weekly D&D news and updates.
By Jacob Tegtman October 3, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=RfmCpJPQM7o Transcription The Gygax Memorial Fund is working to build a D&D memorial for the late Gary Gygax. The memorial will (hopefully) be placed in Library Park , in downtown Lake Geneva, Wisconsin —the birthplace of Dungeons & Dragons. This is the park that Gary himself loved and even chose as the spot for a memorial before he passed. In 2024, during D&D’s 50th anniversary, the city officially granted land for the project. This memorial will be a life-sized stone gaming table, with a dungeon map designed by Gary Gygax himself. But the question is, will this Kickstarter finally succeed where past efforts failed? Welcome back to Eternity TTRPG—your weekly quest hub for all things Dungeons & Dragons. Today, we’re talking about a very feel-good story for your Friday – a legendary project years in the making: the Gary Gygax Memorial Game Table. Gary, co-creator of Dungeons & Dragons, passed away in 2008. Since then, his widow Gail Gygax has championed the idea of a permanent memorial in their hometown of Lake Geneva. Now, the Gygax Memorial Fund has revealed their project: a stone game table in Library Park, complete with benches and, eventually, a bronze statue of Gary himself. The table will feature a bronze map of Gygax’s very first dungeon. The Kickstarter launched October 1st, 2025, marking the anniversary of TSR, the company Gary founded to publish D&D. Backers for this project get everything from digital scrolls to engraved pavers around the monument. Of course, fans are excited—but also cautious. The Gygax Memorial Fund has been planning memorials since at least 2012, and past efforts fizzled after raising over $100K. This has left some fans asking wondering about this attempt. On EN World, one user wrote: ‘The fund has talked about this for a decade—none of it has come to fruition. What makes this attempt special?’ But others point out that since Paul Stormberg took over as chair in 2020, the fund has started producing real results—like memorial benches and library exhibits. And with Lake Geneva officially granting land for the project, this campaign has a stronger foundation than ever. For some D&D fans, this may not just be a statue, but a chance to gather in the very town where roleplaying was – more or less – born. It is pretty amazing to think that you could sit at Gary’s table and roll dice on his original dungeon. This is both a tribute to the past and a playable monument for future generations of adventurers. If you’re interested in helping fund the project, I’ll leave a link the video description, and comments. And lastly, what do you think? Will the Gary Gygax Memorial Game Table finally become a reality—or is this another critical fumble? Drop your thoughts in the comments, and don’t forget to like, subscribe, and ring that bell so you don’t miss next week’s D&D news.
Illustration for Critical Role Campaign 4, with a blindfolded green humanoid, castle landscape, and logo.
By Jacob Tegtman September 30, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=Tv9HBlNaSMY Transcription Critical Role just dropped the story trailer for Campaign 4. It is looking like a bold campaign. We’re talking a brand-new world, an incredible 13 player characters, and a plot that kicks off with the execution of a revolutionary firebrand named Thiatzi Fang (we’ll see if I got that pronunciation right). Oh—and if you didn’t see my last video on the topic or you haven’t heard, Brennan Lee Mulligan is DMing this campaign while Matt Mercer will be a player.  Welcome back to Eternity TTRPG—your portal of divination into all things Dungeons & Dragons. First up with campaign 4—the setting. Unlike every previous Critical Role story, Campaign 4 leaves Exandria behind entirely. Instead, we’re venturing into Araman, a godless realm still haunted by the echoes of dead deities and a rebellion that shook the land 80 years ago. This isn’t just new lore, but a blank canvas, making it perfect if you’ve never watched Critical Role. There’s no prior knowledge required, which is perfect for new fans, but also a fresh start for longtime Critters. The trailer centers on Thiatzi Fang, a revolutionary who led something called the Falcon’s Rebellion twelve years back. Now, he’s been captured, condemned, and set to be executed by the mysterious Sundered Houses. Fang himself calls the Revolutionary Council a shadow of its former glory, while hinting at the unfinished war against the gods of Araman. So already, we’re looking at political intrigue, rebellion, and a potential spark for civil war. This time, Critical Role also isn’t just one party. That is to say, because there’s 13-players, they’re actually split into three connected, but altogether different parties. Each of these parties also has a name, describing their main focus in the campaign: The Seekers, the Soldiers, and the Schemers. This setup is packed with themes that Critical Role’s new DM, Brennan Lee Mulligan thrives on—iconoclasm, unity, and tension between hope and despair. The godless world of Araman asks: Without the Gods, who will seize the crown? Fans are buzzing that this campaign might explore things akin to segments from Game of Thrones, but with more dice rolls and way more crying. If you want to check it out, Campaign 4 launches October 2nd at 7 PM PT , streaming on Twitch, YouTube, and Critical Role’s Beacon service. Like I mentioned in my last video on Critical Role, they’ll be using the 2024 D&D 5e rules , with some special homebrew added by none other than Jeremy Crawford and Chris Perkins. And yes, you can jump in totally fresh if you want to see what Critical Role’s all about—no prior Exandria knowledge required. So—what do you think? Is Thiatzi Fang a hero, a villain, or something much more complicated? And which of the three parties are you most hyped to see—the Seekers, Soldiers, or Schemers? Drop your thoughts in the comments, and let’s get the speculation for this season’s campaign rolling. And lastly, if you liked this quick update, don’t forget to like, subscribe, and ring that bell so you don’t miss our usually bi-weekly dives into the biggest stories in the D&D universe. Until next time—may your rolls be high, and your executions be… postponed.
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