Dungeon A Day - Crypt of the Plaguebringers - Day 21
For months, heroes from across the land have gone missing, slave ships have ransacked coastal villages, and even members of the fabled dragon knights have been slain. Now, you find, that all is related.
It took weeks to subdue a single "plague cultist," and he didn't give up without a fight. Though he wouldn't talk, you found clues in his traveling bag that led you here, to depths beneath a forgotten city of Eboncrest.
Unfortunately, it seems the Crypt of the Plaguebringers is already nearing its goal, however, and the cultists' powerful spell is about to be unleashed upon the lands of Altius, if no one can stop them.
Day 21 - Prisoners of the Crypt
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Room Description (Read the Following Text to Your Players)
This cramped prison holds dozens of prisoners, all shivering and cowering. You can't believe the inhumanity of just how many people have been shoved into such a cramped, damp, and filthy space.
Room Challenges
- Prison Gate: the "Plague Disciple" from dungeon room 18 held a "Gate Key" to open the gate in this room, too, on the left. Alternatively, a successful Initiative or Strike Bonus roll (Fate Roll Difficulty matches Avg. Party Level, +3) allows characters to either pick the lock on this gate, or break it down.
- Prisoners: similar to the "Escaped Prisoner" from dungeon room 18, these people have been captured on one of the slave ships that have been raiding coastal towns. They've heard screams from dungeon room 18, and assume that prisoners have been sacrificed there in dark rituals. If asked, they can show players to the boat that brought them here (dungeon room 36). They plead for the characters to help them escape.
- Secret Cultist Hidden Among the Prisoners: a successful Intelligence roll (Fate Roll Difficulty matches Avg. Party Level, +5) reveals that there is a Plague Cultist among the prisoners, apparently left here to guard against prison escapes. A Double-Success Fate Roll allows characters to recognize and subdue the Cultist before he becomes aware of the players' suspicion. Otherwise, this Cultist goes along with the "prison break," ready to spring traps when the time is right...
Enemy Stats
Plague Disciple:
Plague Disciples wear the same clothing as their "neophyte" counterparts, but possess greater power, and status here within the dungeon. "Leader" enemy Difficulty (match Avg. Party Level). Option to use the "Vampire Mage AI." See the
Dungeon A Day - Enemy Stats and AI page for more details.
Dungeon A Day
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