Dungeon A Day - Crypt of the Plaguebringers - Day 18
For months, heroes from across the land have gone missing, slave ships have ransacked coastal villages, and even members of the fabled dragon knights have been slain. Now, you find, that all is related.
It took weeks to subdue a single "plague cultist," and he didn't give up without a fight. Though he wouldn't talk, you found clues in his traveling bag that led you here, to depths beneath a forgotten city of Eboncrest.
Unfortunately, it seems the Crypt of the Plaguebringers is already nearing its goal, however, and the cultists' powerful spell is about to be unleashed upon the lands of Altius, if no one can stop them.
Day 18 - The Cauldron
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Room Description (Read the Following Text to Your Players)
(This is the room that the Plague Cultist from dungeon room 6 attempted to escape to. If they did, then they successfully alerted the other Plague Cultist in this room, and the two are now barricaded behind the dark altar, waiting for the party to enter. Meanwhile the prisoner they were about to sacrifice flails on the floor beneath the cauldron, trying to break free of their bonds).
The room opens to a black altar, blood stains across the room, and a massive cauldron which bubbles forth copious amounts of sinister-blue gas. Hallways open to the left and below.
Room Challenges and Treasures
- Escaped Prisoner: this man was captured on one of the slave ships that raided the coastal town, Bloodmore. He has no idea how long he's been here, but guesses it's been about 2-weeks. For that entire time, every several hours, he's heard screams from this room, and assumes that prisoners have been fed to the cauldron. If asked, he can show players to where the other prisoners are kept in dungeon room 21, and the boat that brought them here (dungeon room 36). He pleads the characters to help him escape.
- Massive Cauldron: a prisoner lies in binds beneath the cauldron, trying to escape, while the cultists ready for battle. If he is released, see "Escaped Prisoner," above, for more details. A successful Intelligence roll (Fate Roll Difficulty matches Avg. Party Level) reveals that this cauldron is another critical component to the Plague Cultists' plan to unleash their spell upon the realm, and that dumping its contents could prove disastrous for them (though probably not stop the plan, entirely). A Double-Success Fate Roll also reveals that dumping the cauldron's contents, however, will cause 2damage to every character in this room (including each of the party members), all of the prisoners in dungeon room 21 (which will kill them all), and every character all the way out to dungeon room 24 on the left, and dungeon room 38, beneath. Furthermore, the gases from the cauldron, if its contents are spilled, will damage characters even if they're standing upon the altar, the ladder in this room, or otherwise. Only the sword, Pale Sky, can protect characters from the cauldron's contents, or being far enough away when the contents are spilled, as described above.
- Plague Cultists: one (or two) cultist(s) are located in this room, based on whether or not the one cultist escaped here from dungeon room 6. They attack anyone entering the room. If the cultist from dungeon room 6 did manage to alert the other cultist here, then both cultists get 1-ambush round against the party when they enter. The Plague Cultist from this room also holds the "Gate Key," which opens dungeon room 20 and dungeon room 21.
Enemy Stats
Plague Cultist: the Plague Cultist from dungeon room 6. "Weak" enemy Difficulty (match Avg. Party Level). Option to use the "Baseline AI." See the Dungeon A Day - Enemy Stats and AI page for more details.
Plague Disciple:
the Plague Cultist from here, in dungeon room 18. Plague Disciples wear the same clothing as their "neophyte" counterparts, but possess greater power, and status here within the dungeon. "Leader" enemy Difficulty (match Avg. Party Level). Option to use the "Vampire Mage AI." See the
Dungeon A Day - Enemy Stats and AI page for more details.
Dungeon A Day
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