Blog Layout

Aid 5e - D&D 5th Edition Spell Book

These spell details for Aid 5e include everything you need to know for your game. I also have a list of the most important DnD Spells and other DnD reference info available for you on those respective pages.

Aid 5e DnD Spell
Aid 5e Image

Aid 5e Spell Effects

2nd-level abjuration


Casting Time: 1 action

Range: 30 feet

Components: V, S, M (a tiny strip of white cloth)

Duration: 8 hours


Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.


At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.


All information about Aid 5e comes from the DnD Player's Handbook.

Aid 5e

Classes That Can Cast Aid 5e

The following classes gain access to casting Acid Splash 5e as part of their normal class spell availability:


Aid Spell Effectiveness

Temporary Healing 2nd Level Spell 3rd Level Spell 4th Level Spell 5th Level Spell 6th Level Spell 7th Level Spell 8th Level Spell 9th Level Spell
Healing Per Target 5 10 15 20 25 30 35 40
Total Healing Value 15 30 45 60 75 90 105 120

Healing Value

Note that since Aid 5e benefits up to three targets in spell range, the total healing/ temporary hit points provided can be significant. If the spell is cast upon a single target, it may not be very useful. However, for an adventuring party, Aid's effect can be dramatic, especially at higher spell levels.


Aid Usefulness

Aid 5e is an area of effect healing/ temporary hit point spell. Players should use Aid in the following circumstances:

  • When there are at least 3 allies in spell range who can benefit from its effects, to maximize the healing/ hit point value.
  • Preferably, before battle begins. Since the spell lasts for 8 hours, it can be cast at the start of an adventuring day. Then actions can be used during combat on other high-priority spells.
  • Against enemies who deal high amounts of damage. Being able to heal is a reactive approach to combat, whereas Aid 5e proactively increases hit points in anticipation of difficult battles.





Combine Aid 5e with the Following Spells

If you're trying to optimize your character, it's worth taking time to learn other spells, feats, and effects in D&D 5e that can turn the odds in your favor. Try combining Aid 5e with some of the following effects.

  • Bless 5e: in addition to other spell effects, bless gives targets a +1d4 bonus to saving throws. The extra chances of avoiding damage and debilitating effects are very valuable to a target who already has additional hit points.
  • Cure Wounds 5e: extra hit points have value whether you gain them before a battle, or during. Cure wounds is an excellent way to keep allies alive, and can be intimidating to face when the target is already benefitting from aid. 
  • Haste 5e: targets with haste have double movement speed, +2AC, and advantage on their Dexterity saving throws. A target with haste not only becomes harder to hit, but they're also able to easily run away from danger. Combined with the additional hit points from Aid, they become quite difficult to defeat.
  • Mage Armor 5e: similar to haste, mage armor provides additional AC for the target, bringing their base AC up from 10 to 13.


Aid 5e Counters

Since Aid 5e can be cast before battle even begins, there aren't exactly hardcore "counters" specifically against the spell (such as Silence 5e, which is normally a bane to all spell casters). However, in general, since the extra hit points from aid 5e are spread out to three targets, you may want to be cautious of fighting enemies with area of effect attacks, such as Acid Splash 5e.


Aid-Type Spells in Eternity TTRPG

Eternity TTRPG also has its own indie TTRPG by the same name: the Eternity TTRPG Game System. The game allows for multiple game masters, and provides a way even for game masters to still roleplay characters of their own during your RPG campaign.


Though Eternity TTRPG is entirely its own separate RPG system from D&D 5e, there are some similarities. Check out how a spell similar to aid 5e works in Eternity TTRPG, below.

Summoner Class Icon

Summoner - Core Class Spell

Aeon (Magic): this Spell requires 2turns to cast, which do not need to be consecutive. You may “prepare” the first 1turn of this Spell even when no targets are in Range, then finish casting at any later time during the same Battle that you’d like. You can only have one (1) summoner Spell “prepared” at any given time.

Up to 3 allies in 4Range, heal +1HP. This

Spell allows affected targets to heal 1HP above their normal max HP. This effect also Fatigues affected targets, giving -1Resilience, -1Dodge, and -1Will for 1Day Duration (can stack without limit).

  • (Summoning) 10Range. You also have 10Range when casting this Spell, for Battle Duration.
  • (Mystic Infusion) +2HP. This effect also Fatigues affected targets, giving -2Resilience, -2Dodge, and -2Will for 1Day Duration (can stack without limit).
  • (Enhanced Gateways) You also have +7Initiative while casting this Spell (for 2turns).


All healing spells in Eternity TTRPG allow characters to "over-heal" their targets, by at least 1HP. So, in that sense, all healing spells in Eternity TTRPG are similar to aid 5e. However, Aeon from the summoner class is one of the only spells in the game that allows for area of effect, or multi-target healing. With a Critical, Aeon can provide substantial healing value, reach much further than normal, or also increase the caster's initiative value for a short time.


Curious to learn more? Check out the Eternity TTRPG Core Game PDF!

Summoner - Core Class Spell

Aeon (Magic): this Spell requires 2turns to cast, which do not need to be consecutive. You may “prepare” the first 1turn of this Spell even when no targets are in Range, then finish casting at any later time during the same Battle that you’d like. You can only have one (1) summoner Spell “prepared” at any given time.

Up to 3 allies in 4Range, heal +1HP. This Spell allows affected targets to heal 1HP above their

normal max HP. This effect also Fatigues affected targets, giving -1Resilience, -1Dodge, and -1Will for 1Day Duration (can stack without limit).

  • (Summoning) 10Range. You also have 10Range when casting this Spell, for Battle Duration.
  • (Mystic Infusion) +2HP. This effect also Fatigues affected targets, giving -2Resilience, -2Dodge, and -2Will for 1Day Duration (can stack without limit).
  • (Enhanced Gateways) You also have +7Initiative while casting this Spell (for 2turns).


All healing spells in Eternity TTRPG allow characters to "over-heal" their targets, by at least 1HP. So, in that sense, all healing spells in Eternity TTRPG are similar to aid 5e. However, Aeon from the summoner class is one of the only spells in the game that allows for area of effect, or multi-target healing. With a Critical, Aeon can provide substantial healing value, reach much further than normal, or also increase the caster's initiative value for a short time.


Curious to learn more? Check out the Eternity TTRPG Core Game PDF!

Summoner - Core Class Spell

Aeon (Magic): this Spell requires 2turns to cast, which do not need to be consecutive. You may “prepare” the first 1turn of this Spell even when no targets are in Range, then finish casting at any later time during the same Battle that you’d like. You can only have one (1) summoner Spell “prepared” at any given time.

Up to 3 allies in 4Range, heal +1HP. This Spell allows affected targets to heal 1HP above their normal max HP. This effect

also Fatigues affected targets, giving -1Resilience, -1Dodge, and -1Will for 1Day Duration (can stack without limit).

  • (Summoning) 10Range. You also have 10Range when casting this Spell, for Battle Duration.
  • (Mystic Infusion) +2HP. This effect also Fatigues affected targets, giving -2Resilience, -2Dodge, and -2Will for 1Day Duration (can stack without limit).
  • (Enhanced Gateways) You also have +7Initiative while casting this Spell (for 2turns).


All healing spells in Eternity TTRPG allow characters to "over-heal" their targets, by at least 1HP. So, in that sense, all healing spells in Eternity TTRPG are similar to aid 5e. However, Aeon from the summoner class is one of the only spells in the game that allows for area of effect, or multi-target healing. With a Critical, Aeon can provide substantial healing value, reach much further than normal, or also increase the caster's initiative value for a short time.


Curious to learn more? Check out the Eternity TTRPG Core Game PDF!

Dice, Dungeons, Games & More - Eternity TTRPG



Share This Article

Jacob Tegtman Eternity TTRPG Creator

Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

Jacob Tegtman Eternity TTRPG Creator

Jacob Tegtman

Dear reader, I hope you enjoyed my article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

Sacred Flame 5e Blog
By Jacob Tegtman 02 Jan, 2024
Sacred Flame 5e is is an evocation cantrip that deals minor radiant damage. Sacred Flame 5e is best against demons and undead.
Lingering Shadows Part 5 - Campaign Stories
By Jacob Tegtman 01 Jan, 2024
Lingering Shadows is a short story series based on a TTRPG campaign, shared with the Eternity TTRPG community. Read Part 5!
Lingering Shadows Part 4 - Campaign Stories
By Jacob Tegtman 31 Dec, 2023
Lingering Shadows is a short story series based on a TTRPG campaign, shared with the Eternity TTRPG community. Read Part 4!
Show More
Share by: