Crooked Moon Subclasses: Barbarian, Bard, Cleric, and Druid
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=h6i50hO1-bI&ab_channel=EternityTTRPG
Transcription
Today we’re diving into Crooked Moon, a D&D supplement that takes classic classes and twists them into something darker, stranger, and sometimes—downright horrifying. We’ve got barbarians pumped full of alchemical serums, bards who summon up ghosts, and clerics who wield the cycles of life and death like a farmer’s scythe. Let’s get into it.
Welcome back to Eternity TTRPG—your go-to source for all things D&D. This week, we’re kicking off a three-part look at the subclasses from Crooked Moon. There are 15 of them in total, so I’m splitting things up to give each one the spotlight it deserves. If this video gets a good response, I’ll keep rolling with parts two and three. So, let’s check out the first five subclasses.
1. Barbarian: Path of the Experiment
Take your standard barbarian rage—and add mad science. The Path of the Experiment plugs copper tubes, glass syringes, and volatile chemicals into your veins. When you rage, you inject yourself with serums that can either make you monstrously huge, give you berserk cleaving attacks, or even force your wounds to stitch themselves back together mid-battle. Later on, you can ooze corrosive acid, shrug off conditions like blindness or poison, and eventually combine multiple serums at once for absolutely brutal effects.
This subclass reminds me of the “alchemist” class in Warcraft 3, and fits perfectly for a barbarian.
2. Bard: College of Whistles
You’ve heard the superstition about whistling at night calling spirits? These bards crank that concept up to eleven. The College of Whistles lets you summon spectral companions called haints whenever you use Bardic Inspiration—spirits that can intimidate enemies, shield allies, or boost movement speed. And it doesn’t stop there. You can whistle a ghost train that literally teleports you and your party across the battlefield—or even across the map with a phantom locomotive.
At high levels, your whistle becomes a death knell that curses enemies with psychic fear. It’s part folk horror, part hobo folklore, and honestly one of the coolest spins on bard magic I’ve seen in quite a while.
If you know me, you know that I’m not the biggest fan of bard classes, to be honest. But this one feels unique, and helps pull you into Crooked Moon’s grim mystique.
3. Cleric: Harvest Domain
Harvest Domain clerics embody the endless cycle of sowing, growing, and reaping. You choose which phase of the harvest you’re channeling: planting brings protection, growth offers guidance and boosts, and reaping is straight-up necrotic damage. You can conjure magical cornucopias that heal allies during rests, spread divine inspiration like grain, and eventually grant full-on regeneration or resistances depending on your chosen aspect.
Flavor-wise, it feels like a rural priest who can bless the crops one day and swing the scythe of death the next. It’s a brilliant mix of pastoral peace and grim inevitability.
4. Druid: Circle of the Old Ways
This druid taps into the ancient, primeval spirits of the forest. These are the kind of druids who don’t hug trees – they actually become them.
Casting shillelagh makes a living shield grow right out of your arm, and you can enter a state called the Wood Wose, where bark covers your body and sap makes enemies hesitate to attack anyone else. As you grow in power, you strike harder, shrug off blows, and eventually transform into a towering ancient protector—Large-sized, thorn-covered, and punishing anyone who dares cut into your sacred grove.
It’s like playing a walking forest guardian ripped straight from folklore. Perhaps, this is even the precursor to what later became Ents, in the Lord of the Rings.
5. Druid: Circle of Wicker
Crooked Moon offers two subclasses for certain classes, and the druid is one of them. So,we leave off on Druid for today.
Where the Circle of the Old Ways druids draw power from nature itself, the Circle of Wicker druids work through effigies—that is, twig dolls, charms, and crude figures that carry powerful magic. You are like a witch in old fairy tales, or a mysterious wizard of the dark woods.
You can plant an effigy that radiates an aura—healing allies, warding them, or punishing attackers with bursts of fire. Later, your wicker creations can shield allies from conditions, curse enemies with necrotic damage, and at the peak, become flexible enough to swap auras mid-battle. If you like the vibe of creepy folk rituals, protective charms, and just a dash of voodoo doll flavor, this subclass is dripping with atmosphere for you.
And that’s the first batch of subclasses from Crooked Moon: the experimental barbarian, the ghost-whistling bard, the cycle-of-life cleric, and two very different but equally eerie druid circles. Next time, we’ll be covering the Barrow Guard Fighter and beyond, so make sure to subscribe if you don’t want to miss it.
But before we wrap it up, now it’s your turn—tell me in the comments: which of these subclasses would you roll up first? Or, if you haven’t heard yet from the subclass you’re most interested, tell me which one you can’t wait to hear more about!
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Author - Jacob Tegtman
Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.
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