Crooked Moon Subclasses: Barbarian, Bard, Cleric, and Druid

Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=h6i50hO1-bI&ab_channel=EternityTTRPG


Transcription

Today we’re diving into Crooked Moon, a D&D supplement that takes classic classes and twists them into something darker, stranger, and sometimes—downright horrifying. We’ve got barbarians pumped full of alchemical serums, bards who summon up ghosts, and clerics who wield the cycles of life and death like a farmer’s scythe. Let’s get into it.



Welcome back to Eternity TTRPG—your go-to source for all things D&D. This week, we’re kicking off a three-part look at the subclasses from Crooked Moon. There are 15 of them in total, so I’m splitting things up to give each one the spotlight it deserves. If this video gets a good response, I’ll keep rolling with parts two and three. So, let’s check out the first five subclasses.


1. Barbarian: Path of the Experiment


Take your standard barbarian rage—and add mad science. The Path of the Experiment plugs copper tubes, glass syringes, and volatile chemicals into your veins. When you rage, you inject yourself with serums that can either make you monstrously huge, give you berserk cleaving attacks, or even force your wounds to stitch themselves back together mid-battle. Later on, you can ooze corrosive acid, shrug off conditions like blindness or poison, and eventually combine multiple serums at once for absolutely brutal effects.


This subclass reminds me of the “alchemist” class in Warcraft 3, and fits perfectly for a barbarian.


2. Bard: College of Whistles


You’ve heard the superstition about whistling at night calling spirits? These bards crank that concept up to eleven. The College of Whistles lets you summon spectral companions called haints whenever you use Bardic Inspiration—spirits that can intimidate enemies, shield allies, or boost movement speed. And it doesn’t stop there. You can whistle a ghost train that literally teleports you and your party across the battlefield—or even across the map with a phantom locomotive.


At high levels, your whistle becomes a death knell that curses enemies with psychic fear. It’s part folk horror, part hobo folklore, and honestly one of the coolest spins on bard magic I’ve seen in quite a while.


If you know me, you know that I’m not the biggest fan of bard classes, to be honest. But this one feels unique, and helps pull you into Crooked Moon’s grim mystique.


3. Cleric: Harvest Domain


Harvest Domain clerics embody the endless cycle of sowing, growing, and reaping. You choose which phase of the harvest you’re channeling: planting brings protection, growth offers guidance and boosts, and reaping is straight-up necrotic damage. You can conjure magical cornucopias that heal allies during rests, spread divine inspiration like grain, and eventually grant full-on regeneration or resistances depending on your chosen aspect.


Flavor-wise, it feels like a rural priest who can bless the crops one day and swing the scythe of death the next. It’s a brilliant mix of pastoral peace and grim inevitability.


4. Druid: Circle of the Old Ways


This druid taps into the ancient, primeval spirits of the forest. These are the kind of druids who don’t hug trees – they actually become them.

Casting shillelagh makes a living shield grow right out of your arm, and you can enter a state called the Wood Wose, where bark covers your body and sap makes enemies hesitate to attack anyone else. As you grow in power, you strike harder, shrug off blows, and eventually transform into a towering ancient protector—Large-sized, thorn-covered, and punishing anyone who dares cut into your sacred grove.


It’s like playing a walking forest guardian ripped straight from folklore. Perhaps, this is even the precursor to what later became Ents, in the Lord of the Rings.


5. Druid: Circle of Wicker


Crooked Moon offers two subclasses for certain classes, and the druid is one of them. So,we leave off on Druid for today.


Where the Circle of the Old Ways druids draw power from nature itself, the Circle of Wicker druids work through effigies—that is, twig dolls, charms, and crude figures that carry powerful magic. You are like a witch in old fairy tales, or a mysterious wizard of the dark woods.


You can plant an effigy that radiates an aura—healing allies, warding them, or punishing attackers with bursts of fire. Later, your wicker creations can shield allies from conditions, curse enemies with necrotic damage, and at the peak, become flexible enough to swap auras mid-battle. If you like the vibe of creepy folk rituals, protective charms, and just a dash of voodoo doll flavor, this subclass is dripping with atmosphere for you.


And that’s the first batch of subclasses from Crooked Moon: the experimental barbarian, the ghost-whistling bard, the cycle-of-life cleric, and two very different but equally eerie druid circles. Next time, we’ll be covering the Barrow Guard Fighter and beyond, so make sure to subscribe if you don’t want to miss it.


But before we wrap it up, now it’s your turn—tell me in the comments: which of these subclasses would you roll up first? Or, if you haven’t heard yet from the subclass you’re most interested, tell me which one you can’t wait to hear more about!

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


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D&D characters read a glowing book, split scene, half lush daytime, half purple night.
By Jacob Tegtman October 7, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=VE2fUonKzl8 Transcription Dungeons & Dragons is officially crossing over with Magic: The Gathering’s Lorwyn-Shadowmoor! This fairytale world of eternal sunlight and creeping twilight is joining the Forgotten Realms through a brand-new digital-exclusive expansion. Welcome back to Eternity TTRPG—your go-to source for all things Dungeons & Dragons! So, what’s this mysterious realm and why is it part of the new 5.5 Edition rollout? And—should you actually spend fifteen bucks on it? Let’s dive in. Wizards of the Coast is making a bold move with Lorwyn: First Light—a brand-new digital-only supplement coming to D&D Beyond on November 18th . According to both Bell of Lost Souls and D&D Beyond’s official announcement, it’s part of the new Forgotten Realms bundle—which includes The Player’s Guide, Adventures in Faerûn, and three exclusive add-ons: Astarion’s Book of Hungers Netheril’s Fall and today’s star—Lorwyn: First Light. So, what is Lorwyn-Shadowmoor? If you’ve played Magic: The Gathering back in the late 2000s, you might remember these twin worlds—one a radiant fairytale land of endless summer, the other a dark, dreamlike reflection of it. In D&D terms, it’s being reimagined as a Domain of Delight in the Feywild—those whimsical, dangerous realms ruled by Archfey. But here’s the twist: Lorwyn and Shadowmoor used to shift every few centuries—light giving way to night. Now, both have begun bleeding together in unpredictable ways. Imagine meadows of sunlight interrupted by patches of midnight, separated by shimmering auroras. It’s a stunning concept—and one that promises both beauty and peril in equal measure. The big question is what do you actually get with Lorwyn: First Light? According to Wizards’ release info, you’ll get: 2 new feats 2 new backgrounds (likely tied to those feats) 2 new magic items 8 monsters drawn from the Feywild’s weirdest corners 2 playable species , plus advice for adapting 8 more to the Lorwyn-Shadowmoor setting Two mini-adventures —each with maps ready to drop into your campaign And yes, all of this can be used in the Forgotten Realms or as standalone Feywild content. Characters might cross over via fey crossings, or your adventurers might stumble through a glowing portal in the Moonshae Isles straight into a land where “dreams have claws.” The price tag is $14.99 for the standalone version—or as part of the Forgotten Realms Ultimate Bundle, which includes digital dice, and both digital and physical book copies. That’s stirred some debate online. Some fans love the idea of expanding the Feywild with official crossover content, while others worry it’s another micro-expansion cash grab. But the excitement is real—this marks the first time a Magic: The Gathering setting has officially joined D&D 5.5E. If this goes well, you should probably expect Wizards to do more of this kind of thing. In any case whether you’re a Lorwyn nostalgia fan or just want more Feywild flavor in your campaigns, this expansion could scratch both your card game and tabletop itches. Do you think that Lorwyn: First Light will be a delightful addition to your Feywild campaigns—or is this just another shiny portal to your wallet? Let me know in the comments below, and don’t forget to like, subscribe, and ring that bell for more weekly D&D news and updates.
By Jacob Tegtman October 3, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=RfmCpJPQM7o Transcription The Gygax Memorial Fund is working to build a D&D memorial for the late Gary Gygax. The memorial will (hopefully) be placed in Library Park , in downtown Lake Geneva, Wisconsin —the birthplace of Dungeons & Dragons. This is the park that Gary himself loved and even chose as the spot for a memorial before he passed. In 2024, during D&D’s 50th anniversary, the city officially granted land for the project. This memorial will be a life-sized stone gaming table, with a dungeon map designed by Gary Gygax himself. But the question is, will this Kickstarter finally succeed where past efforts failed? Welcome back to Eternity TTRPG—your weekly quest hub for all things Dungeons & Dragons. Today, we’re talking about a very feel-good story for your Friday – a legendary project years in the making: the Gary Gygax Memorial Game Table. Gary, co-creator of Dungeons & Dragons, passed away in 2008. Since then, his widow Gail Gygax has championed the idea of a permanent memorial in their hometown of Lake Geneva. Now, the Gygax Memorial Fund has revealed their project: a stone game table in Library Park, complete with benches and, eventually, a bronze statue of Gary himself. The table will feature a bronze map of Gygax’s very first dungeon. The Kickstarter launched October 1st, 2025, marking the anniversary of TSR, the company Gary founded to publish D&D. Backers for this project get everything from digital scrolls to engraved pavers around the monument. Of course, fans are excited—but also cautious. The Gygax Memorial Fund has been planning memorials since at least 2012, and past efforts fizzled after raising over $100K. This has left some fans asking wondering about this attempt. On EN World, one user wrote: ‘The fund has talked about this for a decade—none of it has come to fruition. What makes this attempt special?’ But others point out that since Paul Stormberg took over as chair in 2020, the fund has started producing real results—like memorial benches and library exhibits. And with Lake Geneva officially granting land for the project, this campaign has a stronger foundation than ever. For some D&D fans, this may not just be a statue, but a chance to gather in the very town where roleplaying was – more or less – born. It is pretty amazing to think that you could sit at Gary’s table and roll dice on his original dungeon. This is both a tribute to the past and a playable monument for future generations of adventurers. If you’re interested in helping fund the project, I’ll leave a link the video description, and comments. And lastly, what do you think? Will the Gary Gygax Memorial Game Table finally become a reality—or is this another critical fumble? Drop your thoughts in the comments, and don’t forget to like, subscribe, and ring that bell so you don’t miss next week’s D&D news.
Illustration for Critical Role Campaign 4, with a blindfolded green humanoid, castle landscape, and logo.
By Jacob Tegtman September 30, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=Tv9HBlNaSMY Transcription Critical Role just dropped the story trailer for Campaign 4. It is looking like a bold campaign. We’re talking a brand-new world, an incredible 13 player characters, and a plot that kicks off with the execution of a revolutionary firebrand named Thiatzi Fang (we’ll see if I got that pronunciation right). Oh—and if you didn’t see my last video on the topic or you haven’t heard, Brennan Lee Mulligan is DMing this campaign while Matt Mercer will be a player.  Welcome back to Eternity TTRPG—your portal of divination into all things Dungeons & Dragons. First up with campaign 4—the setting. Unlike every previous Critical Role story, Campaign 4 leaves Exandria behind entirely. Instead, we’re venturing into Araman, a godless realm still haunted by the echoes of dead deities and a rebellion that shook the land 80 years ago. This isn’t just new lore, but a blank canvas, making it perfect if you’ve never watched Critical Role. There’s no prior knowledge required, which is perfect for new fans, but also a fresh start for longtime Critters. The trailer centers on Thiatzi Fang, a revolutionary who led something called the Falcon’s Rebellion twelve years back. Now, he’s been captured, condemned, and set to be executed by the mysterious Sundered Houses. Fang himself calls the Revolutionary Council a shadow of its former glory, while hinting at the unfinished war against the gods of Araman. So already, we’re looking at political intrigue, rebellion, and a potential spark for civil war. This time, Critical Role also isn’t just one party. That is to say, because there’s 13-players, they’re actually split into three connected, but altogether different parties. Each of these parties also has a name, describing their main focus in the campaign: The Seekers, the Soldiers, and the Schemers. This setup is packed with themes that Critical Role’s new DM, Brennan Lee Mulligan thrives on—iconoclasm, unity, and tension between hope and despair. The godless world of Araman asks: Without the Gods, who will seize the crown? Fans are buzzing that this campaign might explore things akin to segments from Game of Thrones, but with more dice rolls and way more crying. If you want to check it out, Campaign 4 launches October 2nd at 7 PM PT , streaming on Twitch, YouTube, and Critical Role’s Beacon service. Like I mentioned in my last video on Critical Role, they’ll be using the 2024 D&D 5e rules , with some special homebrew added by none other than Jeremy Crawford and Chris Perkins. And yes, you can jump in totally fresh if you want to see what Critical Role’s all about—no prior Exandria knowledge required. So—what do you think? Is Thiatzi Fang a hero, a villain, or something much more complicated? And which of the three parties are you most hyped to see—the Seekers, Soldiers, or Schemers? Drop your thoughts in the comments, and let’s get the speculation for this season’s campaign rolling. And lastly, if you liked this quick update, don’t forget to like, subscribe, and ring that bell so you don’t miss our usually bi-weekly dives into the biggest stories in the D&D universe. Until next time—may your rolls be high, and your executions be… postponed.
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