Class Based RPG vs. Classless RPG Pros and Cons

This post is primarily for people who either love game design or who love learning about in-depth aspects of

tabletop roleplay games.

This post isn’t so much a post about Eternity TTRPG (although we will talk about Eternity TTRPG quite a bit), but about the RPG and TTRPG genres in general. The topic is whether you should choose to play a class based RPG or a classless RPG. It’s a topic that’s always circulating in the game design world, and we’ve been answering a lot of questions lately about this topic on various forums. So, here’s our “official response” to which type of game we think is better.


Our answer: we have no definite answer.


It depends on the type of player and what they’re after, for which is “better.” If you are a game designer or you’re thinking about making a game, you will never please everyone. It’s good that you realize that now and never forget it. If you make the best game ever that is a class-less game, and you present it to people who love class-based RPGs, they will not like (or at least will not love) your game. And vice versa.


So, instead of giving a definite answer on which is better, we will simply give you the facts and let you decide.

Class Based RPG Berserker

Class Based RPG Pros

Many, many roleplay games feature “classes” to define what characters can do, make players feel special, and give them roles within their gaming group. The idea is to let players choose a thematically-specific set of “powers” or abilities that is preset. As the player levels up or advances their character they gain all the abilities available to their class. At high levels, a character even comes to define that class as its paragon. There are many class-based RPG pros.


The reason why classes are so common in games is because, if designed well, classes are incredibly fun. The idea of becoming a master wizard, the world’s best thief, or a raging bro-dozer-like berserker certainly has its appeal. You get to look at a list of options, pick the class that sounds like the most fun/ exciting/ enjoyable, and become that class.


Class Based RPGs Are Simple

Plus, class-based RPGs are simple. There’s no demand for players to learn the entire game all at once. They can simply start off by picking their class’ first ability, then go from there. As they get better at the game, they are slowly introduced to new abilities – often one at a time.


On the other side, people who have been playing RPGs and TTRPGs for a long time and already know every ability that each class offers might eventually get bored. Classes can be confining if you already know what’s coming (if I play a berserker, I know what I’m going to get at Lv.1, 2, 3, and so on). After multiple times playing new characters, classes can lose their sense of wonder.


Depending on the game system, there’s often less opportunity to creatively build characters in a class-based game… Especially if the idea you have for your character can’t be represented by one of the game’s classes.

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Class Based RPGs Provide A Framework For Creativity

For new players, class-based RPGs provide a framework for creativity by giving starting ideas (your character can do x, y, and z. So, now knowing that, what do you want to do?). Newer players may not have grand ideas of what they want their character to be, the first time playing a game. Classes make it easier for them by limiting their options, and actually instill creativity by giving them a starting point. “Pick a class and roleplay how you imagine that class to be.”


Even many advanced players still love playing classes because of the themes they represent. There are many gamers who only ever play paladins, or druids, or whatever – because they love what that class “is”, “does,” or represents. My favorite class, for example, is the fallen paladin, because I love doing whatever I want to with my character. Little to no thoughts of morality and consequence, basically ever. Gaming is a fun way for me to explore other sides of my psyche, and fallen paladin lets me do that while laughing about it, with friends.

Class Based RPG Fallen Paladin

Classless RPG Pros

On the other side of the game design spectrum is a classless RPG. If you’re playing a roleplaying game, you should be able to create any kind of character you’d like. There are no limits to the mind, and if you can think of a character you want to play, you should be able to. Right? That is the mindset that defines a classless RPG.


The idea is that instead of letting the game and its rules define a character for you (such as a class would do), you create a character in your mind, then pick powers, skills, and abilities that conform to your own mental image. Having a class, in this sense, can be limiting. What if I want to be a fallen paladin who also has some access to the light? Maybe he’s currently in transition from his former life of a paladin to that of darkness, but he’s not quite there. Wouldn’t it be cool to have light and dark powers during that time?

Classless RPG Pros

Classless RPGs Have More Options and Combinations

“Well, that would be great, but there is no class in the game we’re playing that’s both a paladin and fallen paladin…” Basically, a classless RPG has more options and combinations for characters to manifest.


To be clear, any good games allow for players to take its existing rules set and adjust based on what makes sense for the player and their character. Games should never hinder players’ creativity because of rules. That’s not very fun. Most people play roleplay games so they can roleplay. And they want to play the characters they have in mind, not be boxed in by rules.

“Ok, so there’s no paladin-fallen/ paladin hybrid in the game, but it’s just a game, so let’s work the rules a bit. How about you take one level in paladin, then one level in fallen paladin, and so on?”


That kind of solution can work, in a class-based RPG. But some people like the freedom to just pick any abilities or powers they want. Instead of taking an existing rule set and changing it, like in the above example, why not just list out all powers in the game then let people choose what they like?


A Classless RPG Has More Depth From the Very Start

A classless RPG has more gaming depth from the very start. Another way to say this is that the level of entry is much higher. To make really “good” characters, players need to thoroughly understand the game system. But, the depth of character creation, even from level 1, is much greater than a class-based RPG. The reason why is that players can start building their character in any direction, right from the beginning. They can always pick a simple ability they think is fun, then as they get more comfortable with the game, add more powers as they go.


All in all, even RPGs fall on a large spectrum. Most games, at some level at least, are often mixed between a classless RPG and a class-based RPG. Many games have some form of base class from where players start, but they can branch out in any direction. Maybe they start out as a “berserker” but they end up as a “berserker-wizard” because they keep selecting new spells as they level up, instead of melee techniques.


Or, games allow for multi-classing. Players start out with a very defined class but can quickly add traits or skills from any other class of their choosing, increasing the diversity and depth of gaming experience. Mixed games like these are a great way to allow for more free-form gaming, while keeping most of the benefits of a class-based RPG.

Classless RPG Skill Tree

Eternity TTRPG’s Solution

As you may have guessed, we struggled with this topic quite a bit when designing Eternity TTRPG. Some people love class-based games while others find them restricting. The first two editions of Eternity TTRPG (well before we self-published) were class-based. We had something like eight classes at the time that were all highly thematic and individualized. Then, in a third edition, one of our early players mentioned Skyrim and how much they loved creating a character entirely their own – no “class” restrictions. So, guess what? We tried that too. But, with some problems.


Here was the big problem with our classless RPG experience and why we eventually switched back to a class-based system: by the end of the campaign, everyone’s characters were exactly the same.


Yes, they all started out completely different with totally unique character concepts, and they were substantially unique and different characters for the majority of the campaign. However, as the game progressed and players started seeing what worked with others’ characters, they started copying strategies.


Everyone’s A Super Swordsman-Wizard-Dragon

“That swordsman can heal himself? Maybe my chaos wizard could benefit from a heal as well.”


“I can leap fifty feet into the air, but you can fly? I’m going to start specializing towards flying, too. That sounds way better.”

Since many classless RPGs have no rules to prevent characters from building anything they want, given enough time and gaming sessions, they can (and eventually do) all build super swordsmen-wizard-dragons. Everyone’s characters typically end up being exactly the same by the end of the game. What we’ve found with class-based RPGs is actually the opposite – that characters actually get more defined throughout the game, not less. Characters get further into the classes they’ve chosen, thus providing even stronger role fulfillment (based on their classes) in their adventuring groups.


With classless games? Everyone has flight, invisibility, instant heals, and divine shield. That’s just the way it goes.

Classless RPG Fighter

Eternity TTRPG’s Roots

It took us a while to come back around, but we eventually did settle on a primarily class-based RPG. It’s also true to our roots though, and we just decided that Eternity TTRPG, because of the type of game designers we are, works better as a class-based game. No doubt, other designers have made classless RPGs that really work a lot better than our short foray into the free-form world, and there’s certainly great classless games out there. But that’s not us.


Some of our most-read posts for Eternity TTRPG have been about the Eternity TTRPG classes. As we’ve looked back over the last several months of just our web traffic alone, it’s obvious that people love the concept of RPG classes, and love to see what classes in any given RPG can “do.”


At Eternity TTRPG, we love RPGs of all kinds. We grew up playing video game RPGs. It was always fun just to see the concept of classes for each game. We used to look up other games just to see what their “classes” could do – how each game defined classes, and what made those classes special.


Ultimately, we have fun with class-based games, so we had to make Eternity TTRPG class-based.


Epic Levels And Advancement in Eternity TTRPG

There’s been a lot of work going into the Eternity TTRPG main game. We update the game every 6-12 months or so, and email that update for free to all game owners.


But lately we’ve been hard at work at the Eternity TTRPG Epic Expansion, which will allow players to play from Lv.10 – 100+. Yes, that’s right. Now that the main game has such a robust foundation, it’s possible to allow for essentially unlimited levels. The way we’re going to do it though? A form of classless RPG gaming similar to multi-classing.


Once you hit Lv.10 with a class, you can either start at Lv.1 in a new class or take an “epic level” in your existing Lv.10 class. My fallen paladin I mentioned earlier? He’s now Lv.21. Lv.10 fallen paladin. Lv.10 revenant. Lv.1 dragon knight. I’m getting to play multiple classes, taking my favorite portions from each. I still have structure when playing, but the game is allowing me to sort of “break the rules” a little bit and go outside of the box. It’s led to a lot of great roleplaying moments, adding new classes to my character, as well.


Look for an upcoming release of the Eternity TTRPG epic expansion.


Epic Spells And Abilities

Starting at Lv.11 and every 10 levels thereafter, you can choose an “epic” spell or ability. Epic spells and abilities are twice as powerful as any critical and allow you to choose small areas in which your character becomes truly world-class. The Eternity TTRPG epic expansion merges the best parts of a classless RPG and class-based RPGs by “breaking the base game’s rules” at higher level play by allowing players to mix their favorite parts of various classes.


Do we anticipate everyone to eventually become super swordsmen-wizard-dragons? Yes. By perhaps Lv.100+. But Eternity has 24 classes, meaning that a player would have to reach Lv.240 to become even close to the same as everyone else (due to epic levels). That’s still possible. We’re sure someone will eventually play Eternity TTRPG enough hours to hit that level. But’s it’s not a big concern for us. If you hit Lv.240, you probably should be able to be anything you want in life.

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

September 4, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=DP5OwjeAVBE Transcription [00:00:00] Welcome back to Eternity TTRPG YouTube, where I go over things going on in the tabletop role-playing community, um, from D&D to Crooked Moon to other games that we see. And this might be, for me, my most exciting one that I've gone over to date. Um, we have some very exciting news. I know if you've watched our channel in the past couple weeks, in the past couple months, um, you've seen videos talking about this card game, Battler, and we even did, um, a bit of an interview style talking about this game and its origin story and why it's so important to us. And the short version of that is my husband has been working on a tabletop role-playing game for 30 years at this point, you know, since he was a boy. And now here we are at the point where we have [00:01:00] something manufactured, published, and ready to sell, and it showed up at our doorstep this week. So we had this 750-pound pallet with 28 boxes of our game show up. Here it is. Sparks of Eternity Emanation. It is here. It is just-- It's better than, you know, we imagined it would be with just... It's just amazing. You know? You always talk about these things happening and these dreams coming true and, like, making a product. And to finally have it is an amazing experience. So, you know, we of course took the time this week to revel in that a little bit and, you know, we took the pictures. We [00:02:00] did the time lapses of everything. We just-- We got to see our dream come true this week. And, you know, this was his dream first, and I got to join in with it. And especially in the past year, um, this game was, you know, an idea from me, and he made it come true with his game. And it's just been a great experience getting to work together on it and play test it and everything. So let's go ahead and get into what is in the box. The guide, of course, you know, the how-to manual, how to play, what everything is, what all the symbols mean. And then of course you have the credits on the back with our artist on there as well as, you know, my husband and I's name, which is pretty incredible getting our name on something. And then you go into the box, and you get to see that there are six dice because it is a six-player game. [00:03:00] It can be up to six players, and you can obviously have more if you have more of the, um, uh, class decks. And then you have your life sparks, the red and the yellow, the red depicting, um, five hit points and the yellow depicting one. So, you know, some characters will start with that five hit points, and some will start with six or seven. And then I've seen hit points get all the way up to twenty-one if the healing ends up going super well. And then jumping into each of the classes that you see in this box, you are going to have the judge, the druid, the oracle, the, um... Oh, gosh You have all these different classes that we decided to put into what is considered the base game. And that is just amazing to see all of this artwork and getting it put together. And then on top of all [00:04:00] that, you have, um, the different effect cards. So your dazed, your blinded, your charmed, um, as well as some additional rules and details and your turn overviews to help you with the, like, getting going and your different turns. So that way you don't have to reference the how-to guide as often, the, um, instruction manual as often. So between my husband and I, because, you know, we've been play testing this for a year at this point, it has been a full calendar year, we have gotten to the point where we can play games in under 10 minutes. Um, however, this does state that it can take up to 30 when you are just learning this game. Um, of course, when you're just learning, you take a little more time with your turns and making sure everybody understands what is going on. Because the goal is to get to play faster [00:05:00] and to dive into this world a little bit quicker, you know? You want to be able to really enjoy this class that you're taking a part of and understand like, hey, this is why the druid is the druid. The druid gets to use these different shapes, the wolf and the griffin, to do more powerful attacks. Whereas the assassin, of course, has different things to help his assassin hit harder and guarantee that it hits and it can't be blocked. Um, so there's just all these little nuances about what you're playing with to see how it goes. So, you know, it's here. We are getting the final touches on everything for shipping, getting the sales page up, um, getting, you know, the different tiers because we are gonna offer a couple different things. Like, yes, we do have the box game, [00:06:00] but we also have a PDF version that has other classes available that you can just print off at home without having to have the box. Um, the other thing is we're looking at putting together a higher tier that is gonna have the box itself, but also a dedicated art book with all of the art that, um, has been used, we intend to use, that our artist has done. And there are a few other things with that tier that you're just gonna have to check out. But with all of that being said, we should be available to ship these within the next week. So we're gonna put that link below and if you don't mind waiting just a little bit longer, you can go ahead and order. However, once we get past this first week, we are gonna be shipping on a more regular schedule and we're excited to see the, uh, demand that these games will have. Of course, we have family and friends that want to see this, but we also want to grow the community with everyone else. So any support that you want to [00:07:00] give is greatly appreciated and it helps us achieve our dreams further and hopefully we can support others on their dreams. Um, so with that, comment, like, subscribe, let us know how we're doing. If you have any questions on the game, please let us know. And if you really would like to, please, uh, hit that button to order now. Thanks so much. Bye.
August 28, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=3t2a-i3pyRk Transcription [00:00:00] Welcome back to the Eternity TTRPG channel, where I discuss different happenings in the tabletop role-playing universe, as well as talk about the game that my husband and I are actively creating. So one thing I wanna talk about this go around is a bit of the origin story of tabletop, um, as well as where it could be going and what's different about it and all those kind of things, right? So to start this off, when To start this off, I always thought of D&D as just D&D, right? D&D is [00:01:00] the premise of all tabletop role-playing. It's the genre itself. It's what I use to define the genre, is D&D. Because I think it was the first thing, right? It was the first thing where you could sit at a table with this book and go through a campaign and a dungeon and play this way. And then other creators said, "Hey, what if we take this thing that was created, and let's try it this way and go through this dungeon instead and this dungeon instead? And what if we add, you know, other universes now, like Star Wars and Avatar: The Last Airbender, and explore those worlds?" And the way that I look at it is that D&D was a way for people to come together and this singular person to lead you through their imagination, right? And now we come into today's day and age, and everybody has a lot of different ideas and imagination [00:02:00] going on. And with that, you have all of these different tabletop role-playing systems coming out and all these different campaigns coming out. But what are we trying to do, I guess? And how does D&D today translate to all of this? So the way that I'm starting to look at it is that these other systems could have just been, you know, the group of friends in the basement that was like, "Hey, I wanna try it this way." And it caught on and they're like, "Hey, my friend's like this. Let's make this an actual thing." And here comes all of these other role-playing games now. And the thing that we hear so much when I hear people talk about their other tabletop role-playing game is, "Oh, well, it's different than D&D. Oh, it does this that's [00:03:00] better. Oh, this is, you know, an easier system." And, you know, that's great and all, but the second you say tabletop role-playing or you say the words D&D, I just think D&D because D&D is the foundation of this entire genre, and it's going to continue to be, even with all of these different tabletops coming in and trying to change the system and all these different things. So when I realize this and everything, and I start to think about the game that my husband has been working on for 30 years and started in a basement, right, with a group of friends, um, I start to think, well, what makes it different? And the thing is we tend to use different in a way to make it seem better than what's already out there, right? And I don't think that's what [00:04:00] we're trying to do, but it's how it comes across in normal society. So with that being said, right- Just because we're different, it doesn't, you know, make us better. It just gives us other options in life. So the thing that I'm seeing the most when people say things are different is you're just getting a different campaign style. You're just getting a different, you know, way to play the game, perhaps a better entry point into tabletop role-playing. And I think in the end, all that we're trying to do is grow a community, right? You're trying to get to be more than just, you know, those 30, 40, 50-year-olds that were growing up playing it in their basement, and you're trying to get the younger generations to continue it. And I will say Stranger Things did help with that. Thank you, Stranger Things, for, you know, bringing it to light a little bit [00:05:00] more. But this thing with imagination is starting to gain so much popularity because we're starting to see so much more of the world, right? So I feel like I'm on a soapbox with this whole news channel because it is just my thoughts right now with this video. But let's just think about this for a second. We really hit... Actually, let's go back When we were in, you know, 1950s, 1960s, 1970s, '80s, '90s, we were using libraries and books, encyclopedias, and it was, you know, kind of difficult to travel the world and have the money to do that, and you didn't always know what you were getting into. And it's like the world itself that we lived in held so much imagination [00:06:00] that we didn't know what to do with it, and we were able to go and do these things and strive for these things and just let it all explode and experience it realistically. Now, you hit the 2000s, the '10s, the '20s, and we had technology hit. We had social media hit. And we had access to these places just expand, and now we have everything that we want in this world in the palm of our hand, you know, in front of our faces. We can see it. We can hear it. The only thing we can't do is tangibly touch it unless we actually go there. But with this greater access and faster time to this greater access, w- I feel like our imagination has gone [00:07:00] down. So now, here's where we come into tabletop role-playing and why this connects, right? So we have this big push for tabletop role-playing, other systems, the original D&D system, because that's all the imagination we really have left. Now, I know that's a big statement, and you can rip me apart for that later. But take a moment and think about that. We have everything we could ever want in the palm of our hands except for this world that we can create and never actually see. And now, this is where imagination is coming back, the tabletop role-playing is coming back, because we've already encountered everything else. So now we have to make up these [00:08:00] stories in our heads to create a boost in our brains to just get something else that our phones and our computers and our technology can't give us And that is a lot to take in and think about So with that happening, I know that was a bit of a long soapbox, but with all that happening, we have these people once again that are trying to share their imagination, but they want to be different than the original D&D. But different isn't bad and options aren't bad. So with that in mind, I challenge you to go try a different RPG than you are used to. Get out of [00:09:00] your comfort zone and just give it a try. Because with the world being in the palm of our hands, we have to be exploring different worlds. We have to try these different things because that is the only way that I think we have left to grow. So I know that is some interesting thoughts and I don't know if I'll ever actually post this video, but if I do, comment, like, subscribe, give me your thoughts below and we'll catch y'all next time.
August 23, 2026
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=M-H39bG14JM Transcription [00:00:00] Welcome back to the Eternity TTRPG channel, where I talk about different tabletop role-playing things in the universe, as well as the TTRPG that my husband and I are making and releasing products for. So this time, I want to continue, uh, the Crooked Moon series, talking about the different races, and I'm gonna cover two more. So this go around, I want to talk about two characters that are a bit creepier than what they usually look like or what you expect, right? Um, so the first one I'm gonna go on about is the Silkborn race. So the Silkborn, if you don't like spiders, is immediately creepy. However, um, the lore behind them is what makes me stop and think, "Are they really that creepy?" Okay, so the idea of the Silkborn in Crooked Moon is that they have a whole [00:01:00] underground cave system covered in webs, gemstones everywhere, and they harness their power from these gemstones, which I think is actually a really cool idea, 'cause you get to take this, you know, thing that is, in my opinion, kind of creepy and turn it into something beautiful. I think about, like, g- going on walks and seeing spiderwebs out on my walk, and I'm like, "Wow, the architecture of that is really cool." But imagining it in a cave system, it becomes just another world, right? So with that, I think when you would build a Silkborn race character, you'd really lean into their idea of what's beautiful, what's not, and how would that structure society around them, right? What would they worship? How would their family dynamic be? Because this idea of [00:02:00] this character is that they would just emerge from a cocoon, a web cocoon of sorts, right? And then they emerge, and here is this city built of just webs that is creating these nets going back and forth and these glowing crystals. And then you start to wonder, well, where would their social hierarchy be maybe, right? Is it based on the size of the spider or perhaps the color of the spider? Or if the spider has X number of gemstones or X number of eyes, how do they compare in the world to others? So then we start to wonder about different character concepts that you could go on with these, right? So let's say you have this spider race, the Silkborn, join your D&D party, and they are an architect in their normal underground city, and they come to a human city, and [00:03:00] they're just bored at looking at it, and it feels very sterile, and there's not much natural beauty. Could that be a storyline, right? Or could we talk about maybe the gems and why they're so important to their race, and perhaps the spider is just wanting to collect gemstones, um, to better harness them, right? And then the other perspective you could take is that the spider Silkborn is an alien of some kind, right? So they could be, of course, the we don't know if we want to accept them into our party, but they have this information. Maybe they aren't so evil, so let's try and, you know, use them or accept them and how does that go, right? So the Silkborn is definitely a very interesting idea on a race that I don't think we've seen before and some people could find [00:04:00] very interesting Real quick to interrupt. Eternity TTRPG is releasing a card game battler which emulates combat from the D&D tabletop role-playing genre. Sparks of Eternity: Emanation is fast-paced, easy to learn, and features six classes from your favorite TTRPGs. Each class deck comes with its own set of unique abilities, which everyone plays at the same time, so there's never any downtime at your table. Each turn, everyone's characters levels up, giving players access to even more options. If you're interested in taking a look, we have our pre-sales page live now, packed with details. No payment info needed. Just let us know if you want an email when the product becomes available. Now, back to your video Switching gears, um, I'm gonna talk about the second race that I found, which is definitely a play on cute and creepy. Um , and that would be the threadborn. [00:05:00] So the threadborn, in what I'm finding, is this doll that is created, and they come to life. So I start to think of the classic Pinocchio, "I'm a real boy," and stuff like that, right? Because all Pinocchio wanted was to be a real boy and be living and, you know, work in the workshop and explore the world and all these different things and whatnot. So with that in mind, with the idea of the threadborn, I start to think of, of course, who created them and what are they gonna be like in this world now that they're created? Right? So this gives you a couple of different ideas for character concepts and where to go. The first one being, um, that, of course, as I mentioned, they're made not born. So what happens when the doll that's made outlives its creator? And [00:06:00] are they going to become super heartbroken and always on the search for this family that they lost? Um, and this could go into a whole thing of like, how long do threadborns actually live, and do they decompose after time? Because, you know, I think everything decomposes eventually, even if we don't expect it to. Um, so there's definitely that side of it, and do they meet younger generations of their creator, right, and make that their family? Um, another idea is that they're very helpful because if you're creating something like a doll, you're creating it for companionship, right? You're creating it to help you feel better about the world around you, that companionship, and with that companionship does come helpfulness. And perhaps the character concept is that they're too helpful. They're too willing to jump in. They're just [00:07:00] gonna go straight into battle without thinking because they know that's the thing that needs done. That's where we have to go. So that's definitely another side of it, the too helpful side. And then the other thing is that to some people, and I start to think of when I was younger, and every birthday up until I was eight, my grandmother got me a certain doll, and the doll was like a part of a set, and it was those porcelain dolls with the eyes that I swear would follow me, right? And I had a shelf of them to display them because that's what my parents wanted. I could not wait to take those things down because when you have those eyes following you in the dark, it's actually pretty creepy. Um, but that's the thing is dolls wouldn't know that they're creepy. They're just happy, smiling, eyes always open, watching you, and it becomes a whole question of this is normal for [00:08:00] them, but how does this translate to normal society? And it sounds like a bit of a nightmare to me, no matter how cute they are. So with that being said, I'm gonna wrap this up here. And what do you think? Would you rather play a spider or play a doll? And what kind of character concept would you go with? As always, like, comment, subscribe, and we will catch y'all next time. Thanks
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