Battlefield 6 - Complete Guide to Career Rank, Weapons, Tactics and Tips for Correct Gameplay

Summer 2025 gave players the opportunity to play the new part of the cult shooter Battlefield 6 and despite the fact that this is a beta test, players were absolutely delighted due to the classic action and unique destruction system. Now players can play and increase BF6 career rank in a fully cinematic format, where everything burns, explodes, is destroyed to a brick and battles are constantly taking place around.

 

Despite the fact that the full release is planned for the fall, many players are already trying new maps and progressing in their rank, honing their shooting and team play skills.

 

In this article, we will analyze:

 

●     How BF6 Career Rank works and why it is an important indicator.

●     How to develop it most quickly.

●     Which weapon is more profitable to use.

●     Players' opinions on the state of Battlefield 6.

What's New in the Battlefield 6 Beta

What's New in the Battlefield 6 Beta

 

Almost immediately, the developers added the Custom Search function - a tool that allows you to filter game maps and modes to suit your preferences. This is an important innovation, especially for those who are already engaged in cheap BF6 career rank, testing all types of weapons, or practicing tactics for large squads.

 

For example, if you want to quickly improve an assault rifle, then you should choose game maps with long corridors and open spaces where you can realize its best sides. Or, on the contrary, you only want close combat, then set the Domination or King of the Hill modes.


Modes Available in the Beta

 

●     Conquest - large-scale battles for control over key points on the game map.

●     Rush - a fast mode with an attack or defense of stations, where you can quickly and dynamically improve Battlefield 6 Career Rank for sale.

●     Breakthrough - a full-fledged advancement through sectors where well-coordinated and thoughtful teamwork is needed.

●     Domination - more compact maps, fast pace and complete lack of vehicles.

●     King of the Hill - a battle for one game zone, where victory depends on whether you can hold it for a long time.

●     Squad Deathmatch - team battles in small squads.

●     All-Out Warfare - a large-scale battle with vehicles and infantry.


Battlefield 6 Career Rank, Progression System and Its Meaning

 

Your BF6 career rank is not just a number in your game profile, but a full-fledged indicator of your overall experience and skill. Everything is taken into account - victories, defeats, helping other players, completing tasks and personal effectiveness in matches.

 


Why Do You Need a Career Rank

 

●     Unlocking new content - weapons, gadgets, cosmetic items are tied to a certain level that you need to conquer.

●     Community status - a high level indicates your skill level, a high level selects similarly experienced gamers against you.

●     Motivation - the rank system itself motivates you to improve your gaming skills and rewards you for it.


How the System Works in Beta

 

●     Levels 1–50 - progress is linear. Victories and useful actions are guaranteed to bring you Battlefield 6 career boost for sale.

●     Level 50 - new rank, Colonel 1, which means reaching the current level.

●     50+ levels - the Promotions and Prestige system will be added at release, which will allow you to reset your progress for unique rewards.


Career Rank in Battlefield 6 Beta

Career Rank Note
1–50 Basic leveling: XP for battles, assistance, tasks
50 Colonel 1 — maximum in beta
50+ Prestige system expected in release

How to Quickly Develop BF6 Career Rank

 

  1. Choosing the best modes - the best sources of experience will be Conquest and Breakthrough. They provide many variations for completing tasks and allow you to interact with equipment.
  2. Actively completing tasks - all tasks available per day can give 10-15% of the total cheap Battlefield 6 career rank in one match. Weekly missions are also a large source of XP bonuses.
  3. The role of classes - everyone will be effective. Assault - close combat and quick capture of points. Engineer - destroys equipment and shelters. Support - supports with ammunition and medicine. Recon - scout and the main weapon against important enemies.
  4. Team play - for all team actions you will receive an additional reward, so put markers, help, heal, repair.
  5. Using top weapons - do not be afraid to use S-Tier, this will speed up your progress.


The Best Weapons of Battlefield 6 Beta

Tier  Weapons 
S M87A1 (Shotgun), NVO-228E (AR), PW7A2 (SMG), M2010 ESR (Sniper)
A M4A1, AK-205, SGX (SMG), L110 (LMG), M39 EMR (DMR)
B B36A4 (AR), M433, KTS100, MK8, SVK-8.6, M417 A2 |
C P18 (Pistol)

Why S-Tier is strong:


  • M87A1 - dominates in closed spaces and close combat.
  • NVO-228E - versatile, suitable for most game situations.
  • PW7A2 - the best option for aggressive play.
  • M2010 ESR - the choice for snipers and players who focus on accuracy.


Players Opinions on the Beta

 

Players on Reddit and EA forums actively share their impressions of the game and the BF6 career rank system.

 

Pros:

 

●     Innovative destructibility.

●     Dynamics and pace of combat.

●     New movement system.

 

Cons:

 

●     Autospotting - many enemies are visible even without direct contact with them.

●     Weak suppression - there is no dense fire system like in realistic shooters that allow you to hold back enemies.

●     Fast HP regeneration - Support classes are valuable, but not mandatory.

Soldier in combat gear surveys a war-torn city with fires and smoke. Other soldiers walk in the distance.

Conclusion

 

Battlefield 6 is clearly becoming a good foundation for success and the return of the spirit of the 3rd and 4th parts, which were very popular not only due to the companies, but also a full-fledged multiplayer. The developers have made a serious step forward in terms of destruction and attention to detail.

 

The new career rank system is already captivating players and motivating them to open new skins and gameplay opportunities. You can progress solo, play in a squad, or buy BF6 career rank. You will find the best deals on the Skycoach.gg, where players can get a boost, training, or various game currencies that professionals farm and help other gamers.

 

So you will be ready for the release and start the new season prepared and trained.



FAQ


What Does Career Rank Give?

Opens up new weapons, gadgets, cosmetic items and displays the level of experience.


What Is the Maximum in the Beta?

Level 50 - Colonel 1.


Is There Prestige?

No, but it will be in the release.


Best Weapon?

M87A1, NVO-228E, PW7A2, M2010 ESR. It all depends on your playstyle.


What's New in Beta Weekend 2?

Custom Search and expanded playlists.

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Jacob Tegtman Eternity TTRPG Creator

Author - Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

A woman in a witch's hat holds a torch and axe, with text: Crooked Moon Classes: Fighter, Monk, Paladin, & Rogue.
By Jacob Tegtman September 8, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=8PBi0mbbG04&ab_channel=EternityTTRPG Transcription In our last video, we met alchemical berserkers, ghost-whistling bards, and druids who turn into walking forests. But we’ve only scratched the surface of what Crooked Moon has to offer with its monstrous classes. Today, Crooked Moon takes us deeper into grave-bound fighters, plague monks, fire-and-brimstone paladins, and rogues who gamble with fate itself. Let’s dig in. Welcome back to Eternity TTRPG—your go-to source for all things D&D. This is Part 2 of our look at Crooked Moon’s subclasses. If you missed Part 1, definitely check it out—we covered everything from the barbarian and bard, to the cleric and druid subclasses. Today, things get darker and even cooler. 1. Fighter: Barrow Guard Barrow Guards are warriors bound to the grave. They carry within them fragments of lingering souls, represented by something called Draugr Dice. Think of them like necrotic fuel cells you can spend to summon a ghostly steed, reduce incoming damage, or literally choke enemies with spectral hands from the beyond. As you level up, your deathly powers expand—your phantom charger can teleport through walls, enemies take psychic damage just for hurting you, and eventually, you become an eternal crypt lord – something like a lich – who doesn’t age, doesn’t need to eat or sleep, and commands the dead like it’s second nature. It’s a knightly subclass with a strong touch of gothic horror. 2. Monk: Warrior of the Pestilent Haze If you’ve ever wanted to play the personification of a plague (I think of the D&D 3.5e Blackguard Prestige Class), this is it. Pestilent Haze monks cultivate disease inside themselves, unleashing it through claws, cursed strikes, and clouds of choking miasma. You can infect enemies with your plague, communicate with vermin like rats and insects, and later your contagion grows so virulent it even bypasses resistances. At the peak, your plague ignores immunity and spreads like wildfire—turning you into a walking epidemic. It’s part folklore pestilence demon, part grim reaper’s shadow, and absolutely terrifying to imagine at the table. 3. Paladin: Oath of Castigation These paladins are divine inquisitors – like witch hunters – sworn to root out evil and burn it away. Their oath spells and Channel Divinity let them clap enemies in fiery chains, sniff out lies, and strike fear into the corrupt. As their power grows, they radiate an aura that lets their allies burn through fire and radiant resistances, and eventually, they literally embody cleansing flame. The paladin’s capstone, Fire and Brimstone, makes them immune to fire, extends their reach with lashes of divine flame, and punishes any enemy foolish enough to step into range. Think Judge Dredd by way of holy fire—relentless, terrifying, and impossible to escape. 4 . Ranger: Grim Harbinger This ranger comes with a chilling companion: the Grim, a spectral omen of death—often a ghostly black dog—that fights alongside you. You seal a creature’s fate with your Omen of Doom, causing it to take extra necrotic damage, and your grim manifests to harry them with bites and baleful howls. As you level, your doom powers get stronger: necrotic damage cuts through resistances, your grim becomes tougher, and you can even curse enemies with vulnerability to yours and your grim’s attacks. It’s part folkloric death omen, part monster-hunting ranger, and it oozes grimdark style. 5. Rogue: Sinner Sinners are rogues steeped in vice—gamblers, cheats, and scoundrels who cut deals with malefic powers. Their signature ability, Hex Slinger, lets them twist their Sneak Attack dice into curses, hexes, and bursts of bad luck for enemies. They carry a magical jinx weapon—maybe a pistol, maybe enchanted playing cards or dice—that channels their luck-bending power. As they grow stronger, they can steal inspiration, double down on curses, and even call on their infernal ‘friends in low places’ to reroll attacks or turn hits against them into misses. If you’ve ever wanted your rogue to feel like a cursed gambler or a devil’s dealmaker, the Sinner has that flavor. And that’s Part 2 of our dive into Crooked Moon. Grave-bound knights, plague monks, fire-fueled paladins, spectral rangers, and sinful rogues—you can really feel the book leaning into the Halloween, darkness vibe here.  Next time, we’ll wrap things up with the final five subclasses, so stick around for Part 3. But I want to hear from you—if you had to pick between these five, which would you bring to your table? Drop your thoughts in the comments, and don’t forget to like and subscribe so you don’t miss the finale. to this series.
A tree-like monster in a swamp holding a staff. The text says
By Jacob Tegtman September 2, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=h6i50hO1-bI&ab_channel=EternityTTRPG Transcription Today we’re diving into Crooked Moon, a D&D supplement that takes classic classes and twists them into something darker, stranger, and sometimes—downright horrifying. We’ve got barbarians pumped full of alchemical serums, bards who summon up ghosts, and clerics who wield the cycles of life and death like a farmer’s scythe. Let’s get into it.  Welcome back to Eternity TTRPG—your go-to source for all things D&D. This week, we’re kicking off a three-part look at the subclasses from Crooked Moon. There are 15 of them in total, so I’m splitting things up to give each one the spotlight it deserves. If this video gets a good response, I’ll keep rolling with parts two and three. So, let’s check out the first five subclasses. 1. Barbarian: Path of the Experiment Take your standard barbarian rage—and add mad science. The Path of the Experiment plugs copper tubes, glass syringes, and volatile chemicals into your veins. When you rage, you inject yourself with serums that can either make you monstrously huge, give you berserk cleaving attacks, or even force your wounds to stitch themselves back together mid-battle. Later on, you can ooze corrosive acid, shrug off conditions like blindness or poison, and eventually combine multiple serums at once for absolutely brutal effects. This subclass reminds me of the “alchemist” class in Warcraft 3, and fits perfectly for a barbarian. 2. Bard: College of Whistles You’ve heard the superstition about whistling at night calling spirits? These bards crank that concept up to eleven. The College of Whistles lets you summon spectral companions called haints whenever you use Bardic Inspiration—spirits that can intimidate enemies, shield allies, or boost movement speed. And it doesn’t stop there. You can whistle a ghost train that literally teleports you and your party across the battlefield—or even across the map with a phantom locomotive. At high levels, your whistle becomes a death knell that curses enemies with psychic fear. It’s part folk horror, part hobo folklore, and honestly one of the coolest spins on bard magic I’ve seen in quite a while. If you know me, you know that I’m not the biggest fan of bard classes, to be honest. But this one feels unique, and helps pull you into Crooked Moon’s grim mystique. 3. Cleric: Harvest Domain Harvest Domain clerics embody the endless cycle of sowing, growing, and reaping. You choose which phase of the harvest you’re channeling: planting brings protection, growth offers guidance and boosts, and reaping is straight-up necrotic damage. You can conjure magical cornucopias that heal allies during rests, spread divine inspiration like grain, and eventually grant full-on regeneration or resistances depending on your chosen aspect. Flavor-wise, it feels like a rural priest who can bless the crops one day and swing the scythe of death the next. It’s a brilliant mix of pastoral peace and grim inevitability. 4. Druid: Circle of the Old Ways This druid taps into the ancient, primeval spirits of the forest. These are the kind of druids who don’t hug trees – they actually become them. Casting shillelagh makes a living shield grow right out of your arm, and you can enter a state called the Wood Wose, where bark covers your body and sap makes enemies hesitate to attack anyone else. As you grow in power, you strike harder, shrug off blows, and eventually transform into a towering ancient protector—Large-sized, thorn-covered, and punishing anyone who dares cut into your sacred grove. It’s like playing a walking forest guardian ripped straight from folklore. Perhaps, this is even the precursor to what later became Ents, in the Lord of the Rings. 5. Druid: Circle of Wicker Crooked Moon offers two subclasses for certain classes, and the druid is one of them. So,we leave off on Druid for today. Where the Circle of the Old Ways druids draw power from nature itself, the Circle of Wicker druids work through effigies—that is, twig dolls, charms, and crude figures that carry powerful magic. You are like a witch in old fairy tales, or a mysterious wizard of the dark woods. You can plant an effigy that radiates an aura—healing allies, warding them, or punishing attackers with bursts of fire. Later, your wicker creations can shield allies from conditions, curse enemies with necrotic damage, and at the peak, become flexible enough to swap auras mid-battle. If you like the vibe of creepy folk rituals, protective charms, and just a dash of voodoo doll flavor, this subclass is dripping with atmosphere for you. And that’s the first batch of subclasses from Crooked Moon: the experimental barbarian, the ghost-whistling bard, the cycle-of-life cleric, and two very different but equally eerie druid circles. Next time, we’ll be covering the Barrow Guard Fighter and beyond, so make sure to subscribe if you don’t want to miss it. But before we wrap it up, now it’s your turn—tell me in the comments: which of these subclasses would you roll up first? Or, if you haven’t heard yet from the subclass you’re most interested, tell me which one you can’t wait to hear more about!
A frog-like character in armor next to the book
By Jacob Tegtman August 13, 2025
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=yrFz0Vj0nWs&ab_channel=EternityTTRPG Transcription Heroes, villains, and… frogs. Today we’re cracking open Daggerheart to look at every single class you can play. We’ll see which ones feel familiar, which ones bring something fresh to the table, and which ones made me go—‘Wait, I can do THAT in combat?’ If you know your D&D, Pathfinder, or other fantasy RPGs, you’ll recognize some archetypes—but Daggerheart’s twist is how it mashes them together with its Domain system. So, grab your character sheet and let’s roll in.  Welcome back to Eternity TTRPG, your go-to tavern table for all things TTRPG. Today, we’re diving into Daggerheart’s classes (and sub classes) to give you the highlights, flavor, and ‘cool factor’ of each. Oh, and keep an eye out—some of these mechanics are begging for epic roleplay moments. I want to note really quick that there are quite a few “new” terms to tabletop RPGs in Daggerheart, such as using Hope to power interesting spell effects, or “shaking off stress.” This video won’t have time to cover all of these things though, so be sure to check back in with us on future videos that’ll go into all of these mechanics. In Daggerheart, classes aren’t just lists of abilities—they’re built from Domains. Think of a Domain as a themed deck of cards: Arcana for spellcraft, Blade for martial prowess, Midnight for shadowy trickery, and so on. Every class is a combo of two Domains. The Druid mixes Arcana with Sage. The Warrior? Blade and Bone. Each domain adds abilities, spells, and flavorful moves, so your class is both your archetype and your toolkit. During play, you’ll gain and upgrade Domain Cards—some give you special moves, others are passive perks, and some are big one-shot powers. It’s like mixing your favorite flavors of ice cream, except your sundae can also turn into a bear and punch a dragon. The Bard is here to do what bards do best—steal the show and keep everyone else alive long enough to applaud. Class feature? Rally. Once per session, you can literally hand everyone a ‘Rally Die’ they can spend to boost rolls, do more damage, or shake off stress. Go Troubadour if you want to play music magic—your songs can heal, make enemies vulnerable, or give the whole party a dose of Hope. Go Wordsmith if you want the power of speeches, poems, and persuasion—think inspiring monologues and rallying your friends like a fantasy hype man. Druids in Daggerheart bring two big things to the table: Beastform and Wildtouch. Beastform lets you turn into animals for combat, scouting, or just to see how fast you can freak out the city guards. As a Warden of the Elements, you channel fire, earth, water, or air for combat buffs—like setting attackers on fire just for hitting you. As a Warden of Renewal, you’re the ultimate party healer, mixing nature magic with restorative transformations. The Guardian is your frontline tank with a vengeance—literally. Their Unstoppable feature lets you shrug off status effects and ramp up damage the longer you fight. Stalwarts are immovable walls, stacking massive damage threshold bonuses and body-blocking hits for allies. Vengeance Guardians fight like avenging angels—take a hit, and you get to smack the attacker back. Rangers get Ranger’s Focus—marking a target so you always know where they are and forcing them to take extra stress when you hit them. Beastbound gives you a full-on animal companion with its own level-up tree. Wayfinder turns you into a relentless hunter, complete with pathfinding magic and Apex Predator attacks that scare enemies into submission. Rogues trade in Cloak instead of just ‘Hidden’—meaning if you’re standing still in shadow, you’re basically untouchable until you move or attack. Sneak Attack damage also ramps up fast. Nightwalker gives you literal shadow teleportation. Syndicate makes you the ultimate connected operator, with shady contacts ready to drop in loot, intel, or a well-timed crossbow bolt. The Seraph is all divine fury and celestial flair, fueled by Prayer Dice that can heal, protect, or power up attacks. Seraph is basically the Daggerheart Paladin, but named differently for some reason. Divine Wielder summons a spirit weapon that flies around like a holy boomerang, smashing multiple enemies. Winged Sentinel just… grows radiant wings and takes the fight to the skies. Sorcerers feel raw and unpredictable—your Channel Raw Power can turn spells into Hope or crank damage up to ridiculous levels. Elemental Origin lets you specialize in one element and eventually become its walking embodiment. Primal Origin tweaks magic in wild ways—extending its range, doubling damage dice, or hitting multiple targets. The Warrior is pure martial might—ignoring weapon burdens, hitting harder every level, and punishing enemies for moving away. Call of the Brave thrives under pressure, turning near-defeat into bursts of Hope. Call of the Slayer stockpiles bonus dice for devastating finishing moves. Wizards have Prestidigitation for endless magical flavor, plus Strange Patterns—roll a chosen lucky number, and you get Hope or shake off stress. School of Knowledge is the academic—hoarding extra domain cards and leveraging perfect recall. School of War is your battle-mage—mixing heavy magic damage with defensive wards. That’s every Daggerheart class—each familiar enough to pick up fast, but with domain combos that let you mix magic, martial, and flavor in ways other TTRPGs just don’t. Which class would you play first? Drop your pick in the comments, and tell me what you’re into. And hey—this is just the start of our time with Daggerheart. Next time, we’ll look at some more deep-dives and trust me… you’re not ready for the Ribbet ancestry.
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