Turn Your D&D Character into a Lich: Official Path of the Lich Feats
Transcribed content from our recent YouTube video: https://www.youtube.com/watch?v=an8LlwVXGns
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Becoming a lich in D&D has – usually – been something reserved for villains. But in one of the latest Unearthed Arcana from early April, that line gets a little blurrier.
Really cool way that they approached this: there’s now a feat-based system that allows players to work toward lichdom for their characters, over time.
So today, we’re going to walk through what becoming a Lich officially looks like—and whether it’s something you’d realistically use in a campaign. Because... you know... with the new D&D seasons releases, and Spring time being about the “horror genre,” nothing says “become a lich” like green trees and budding flowers.
So, here we are! Welcome back to Eternity TTRPG—your go-to place for Dungeons & Dragons content, news, games, and updates.
Today we’re looking at the Path of the Lich from the new Villainous Options playtest.
To understand the system, it helps to start with the lore.
A lich in D&D is a spellcaster who avoids death by binding their soul to an object—commonly called a phylactery, or in this case, a spirit jar. The process is intentionally grim.
It involves creating that phylactery vessel, performing a ritual, and effectively dying—only to return as an undead being sustained by magic.
Mechanically and narratively, liches are defined by two things:
- Their detachment from mortality
- And their dependence on that external object. Kind of like a horcrux, from Harry Potter.
That phylactery is what makes a Lich difficult to destroy, and why they’ve historically been used as long-term antagonists, such as during one of my personal favorite adventures of all times: the original Tomb of Horrors.
The Path of the Lich is part of a broader Unearthed Arcana release focused on “villainous” character options. Instead of a subclass, as a very interesting take on things, this is structured as a sequence of feats. Keeping the Lich path separate from any class means that no matter what you play as, you can make a Lich out of it! This means that your fighter, for example, could be a Lich, or your rogue (not that you’d ever play a rogue), and you can have that “undead character” without tying yourself to the traditional “Lich-as-a-spellcaster” archetype.
The Lich progression looks like this:
- You begin by defining a Lich Rite, at any level, which is mostly narrative
- At level 4, you take Lich Initiate
- Between levels 5 and 11, you select at least one additional related feat, from the options of arcane restoration, transfer life, or undead grasp
- And then at level 12 or higher, you take Lich Ascension, to officially become a Lich
So rather than a single transformation, your character goes through a gradual shift in both mechanics and tone, which is very based in D&D lore.
The Lich Rite feat is worth discussing in some detail, even though it doesn’t have strict mechanical weight. This first feat in the Lich chain sets the narrative expectation for becoming a full-blown Lich, by providing the character with a sort of quest they must first complete, such as:
- Consuming a large number of souls
- Using magic to conceal yourself from the gods of death
- Brewing potions from slain foes
- Or severing your connection to any afterlife, entirely
These aren’t small story beats. They really do imply a campaign where moral boundaries are actively being crossed—or at the very least, being questioned.
So, before mechanics even come into play, there’s already a conversation to have at the table.
Next, is the Lich Initiate feat. This is the foundation. You create your spirit jar, which functions as your anchor, the basis for your phylactery. You also gain Soul Siphon, allowing you to consume the soul of a defeated humanoid for a small damage boost.
There’s also a risk component—if your spirit jar is destroyed, you suffer penalties until it’s replaced.
You then choose how to build on your lich path with a third feat that improves soul siphon:
- Arcane Restoration lets you convert soul siphon uses into spell slot recovery
- Transfer Life turns soul siphon uses into temporary hit point bonuses for allies
- Undead Grasp adds a control option through paralysis
These are fairly modular feats. They don’t radically change your role, such as by forcing you into becoming a full-fledged Lich spell caster, but they do add magical efficiency and utility depending on your build.
Finally, at level 12, the transformation to Lichdom completes. You:
- Become Undead
- Gain resistance to necrotic and poison damage
- Get access to Fear without expending spell slots
- And gain a form of rejuvenation tied to your spirit jar
That last point is the most significant mechanically. It introduces a conditional form of returning after death, assuming your phylactery remains intact.
So, is the Path of the Lich actually worth taking? Mechanically, it’s solid. You’re getting:
- Incremental power increases
- Some resource flexibility
- And a strong late-game feature tied to survival
But the bigger consideration isn’t mechanical—it’s contextual. This kind of progression assumes:
- A campaign that supports darker character arcs
- A group that’s comfortable with those themes
- And a DM willing to integrate the consequences of these morally very-dark-gray life choices
In a more traditional heroic campaign, it may not fit at all.
The path of the Lich feels less like a standard player option, and more like a tool for specific types of stories. If used carefully, it could support a long-term character arc focused on ambition, cost, and transformation. It allows players to experience some really interesting game mechanics that have long been reserved mainly for monsters or main campaign villains.
If this feat path is used casually, it does risk feeling out of place—or undercutting the tone of the game.
And let’s just remember, since it’s still Unearthed Arcana, parts of this entire path are also likely to change based on feedback.
So the real question is: are you going to play a lich in your next campaign? Or do you think lichdom works better as something players confront… rather than become?
Let me know in the comments.
And if you want more D&D news and breakdowns like this, consider liking and subscribing. Thanks for watching!
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Author - Jacob Tegtman
Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.
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