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Destructive Wave 5e - D&D 5th Edition Spell Book

These spell details for Destructive Wave 5e include everything you need to know for your game. I also have a list of the most important DnD Spells and other DnD reference info available for you on those respective pages.

Destructive Wave 5e
Destructive Wave 5e Image

Destructive Wave 5e

5th-level evocation


Casting Time: 1 action

Range: Self (30-foot radius)

Components: V

Duration: Instantaneous


You strike the ground, creating a burst of divine energy that ripples outward from you. Each creature you choose within 30 feet of you must succeed on a Constitution saving throw or take 5d6 thunder damage, as well as 5d6 radiant or necrotic damage (your choice), and be knocked prone. A creature that succeeds on its saving throw takes half as much damage and isn't knocked prone.


Spell details on Destructive 5e comes from the DnD Player's Handbook.

Destructive Wave 5e DnD Spell

Classes That Can Cast Destructive Wave 5e

Within the player's handbook, the only class that gains destructive wave 5e as a guaranteed spell is Paladin. Otherwise, Tempest Domain Clerics may also gain destructive wave at 9th-level.


These classes make sense since destructive wave deals not only thunder damage, but also radiant or necrotic damage, at your choice. However, since the spell allows for necrotic damage, you would think that warlock might also gain access to casting the spell.


Destructive Wave Spell Effectiveness

Damage 1-Target 2-Targets 3-Targets 4-Targets 5-Targets 6-Targets 7-Targets
Total Damage Dice 10d6 20d6 30d6 40d6 50d6 60d6 70d6
Average Damage 35 70 105 140 175 210 245
Average Fighter DPR 27 27 27 27 27 27 27

Spell Damage

Normally, spells may be cast using higher-level spell slots, but destructive wave may only be cast as a 5th-level spell. That being said, its damage may still increase (drastically) by affecting multiple targets. The table above provides the damage dice and average damage based on the number of targets hit with destructive wave. Furthermore, a fighter's average damage per round (DPR) is provided as a rough comparison of overall damage. This table does not factor in hit chance, but only provides raw damage values.


Destructive Wave 5e Usefulness

As I've mentioned in previous articles, like the ones on burning hands 5e and call lightning 5e, any spell in D&D capable of attacking multiple targets at once can be potentially game-breaking. Just look at the table above for comparative damage between a destructive wave that hits 5+ targets and a fighter's normal weapon attack.


Of course, even with area of effect spells such as this one, there are ways to make sure that the devastation caused to your enemies from the spell is absolutely maximized.

  • Destructive wave 5e deals so much damage that it's truly one of the rare cases where I'd consider running directly into a clump of enemies, just to make sure everyone gets hit by the spell's effect.
  • That being said though, the spell has a 30-foot range, so if you can hit all enemies from the full distance, be sure to do so. The last thing you want after blowing everyone up with damage is to become a pin cushion from all of their attacks at once.
  • Prioritize casting this spell against enemies with thunder, radiant, or necrotic damage vulnerability to double your spell's damage.
  • Cast destructive wave 5e on enemies who have low Constitution save modifiers, to increase your chances of both dealing full spell damage, and of knocking your targets prone.


Prone

Since destructive wave 5e also knocks targets prone on a failed Constitution save, you need to know exactly what happens with that effect.

  • A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition.
  • The creature has disadvantage on attack rolls.
  • An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.


Thunder, Radiant, and Necrotic Damage

Before casting any spell, I like to know how many monsters in the D&D monster manual have resistances, immunities, and vulnerabilities that the spell's damage type. In D&D 5e, damage resistance halves damage taken from that type (rounded down). Damage immunity completely nullifies damage of that type. And finally, damage vulnerability doubles damage from that type.


So, you can see how knowing what you're up against is a very big deal with any spell. Imagine casting destructive wave 5e against 10-enemies who are all vulnerable to one of the damage types - how much damage you would end of dealing.


Thunder Damage

In the monster manual, there are 14-monsters with thunder damage resistance, 2-monsters with thunder damage immunity, and only 1-monster with thunder damage vulnerability.


Radiant Damage

As far as radiant damage goes, there are 4-monsters with radiant damage resistance, 0-monsters with radiant damage immunity, and 2-monsters with radiant damage vulnerability.


Necrotic Damage

Finally, for necrotic damage, there are 11-monsters with necrotic damage resistance, 11-monsters with necrotic damage immunity, and 0-monsters with necrotic damage vulnerability.




Combine Destructive Wave with the Following Spells

Like most spells in DnD, destructive wave 5e gets even more powerful when used in combination with certain spells and effects. I recommend trying out some of the following spell combos to see what you enjoy playing, and to make the most of your 5th-level spell slot usage.

  • Acid Splash 5e: no, acid splash isn't really a "combination" spell with destructive wave 5e. I put this spell here though to remind you that if your enemies are resistant to thunder, radiant, or necrotic damage, don't waste your 5th-level spell slot. Instead, switch up your damage types, even if it means changing it up to a simple cantrip like this one.
  • Bane 5e: as I've mentioned quite a bit before, in previous posts, I really don't think very highly of the bane spell, overall. However, when you're attacking with a 5th-level spell like destructive wave, reducing 3-targets' Constitution saving throws by 1d4 can be a big deal.
  • Haste 5e: if you have multiple 5th-level spell slots and you want to try the "dive-bomb" strategy, run into a large group of enemies, cast destructive wave, and finally, cast destructive wave again using your extra action each round from haste. We're talking absolutely game-breaking damage here.
  • Mage Armor 5e: let's face it - if you're attacking enemies from 30-feet away, and you do big damage, you're likely going to be attacked next. So, make sure you have defensive spells like mage armor, Bless 5e for extra saving throw, or even Aid 5e or Armor of Agathys 5e for the extra temporary hits points cast on you so that you can survive the onslaught.


Destructive Wave 5e Counters

Be super cautious of spells like Silence 5e when planning to cast destructive wave. Yes, basically ever spell caster should always be wary of silence. However, spell casters can even cast silence on themselves and their own allies in order to nullify the thunder damage from destructive wave, as no thunder damage may be caused within silence's sphere of effect.


Destructive Wave-Type Spells in Eternity TTRPG

Finally, Eternity TTRPG - of course - is my personal favorite TTRPG. If you're ever interested in checking out other games like DnD, Eternity TTRPG was designed with players in mind who love the immersive storytelling and roleplaying of D&D, but want to contribute to the game's world and story while still playing a character.


Basically, Eternity TTRPG lets players jump in and out of the game master role, and provides rules and support for everyone to contribute to the overall campaign as they'd like.


Below, I've included how a similar spell to destructive wave 5e looks in Eternity TTRPG, which is "Pyro Storm," from the pyromancer class.

Pyromancer Class Icon

Pyromancer - Core Class Spell

Pyro Storm (Magic): up to 3 enemies in 4Range, -9Faith vs. Will, deals 1damage (deals 2damage to cryomancers). “Pyro Storm” cannot Double-Hit or give a Block.

Even if this Spell misses, you also gain

1 stack of “Inferno,” which gives you a chance to deal an additional 1damage with

certain pyromancer Spells. Stacks are not consumed when used, and you can gain up to 2 stacks. When casting “Pyro Storm,” roll d20. If you roll in the following values – based on your number of “Inferno” stacks – if your attack hits, you instead deal 2damage:

1 stack of “Inferno”: 19-20. 2 stacks of

“Inferno”: 17-20.

  • (Flames of the Abyss) -2Faith vs. Will.
  • (Magic of the Silver Lands) 8Range. You also have 8Range when casting this Spell, for Battle Duration.
  • (Elemental Fire) Every turn, Instantly cast this Spell with -12Faith vs. Will. Instantly casting “Pyro Storm” in this way does not give you an additional stack of “Inferno.” This Critical effect cannot Double-Hit or give a Block. 


Pyro Storm hits multiple targets for potentially a great deal of damage. Depending on the (bullet point) Critical option you select as well, you can attack from further range, attack multiple times per round, or give yourself a greater hit chance. Though Pyro Storm doesn't deal multiple damage types, it does fit the overall destructive wave 5e spell vibe pretty nicely.


Every great RPG needs its own patented area of effect fire damage spell.


Curious to learn more? Check out the Eternity TTRPG Core Game PDF!

Pyromancer - Core Class Spell

Pyro Storm (Magic): up to 3 enemies in 4Range, -9Faith vs. Will, deals 1damage (deals 2damage to cryomancers). “Pyro Storm” cannot Double-Hit or give a Block.

Even if this Spell misses, you also gain 1 stack of “Inferno,” which gives you a chance to deal an additional 1damage with

certain pyromancer Spells. Stacks are not consumed when used, and you can gain up to 2 stacks. When casting “Pyro Storm,” roll d20. If you roll in the following values – based on your number of “Inferno” stacks – if your attack hits, you instead deal 2damage:

1 stack of “Inferno”: 19-20. 2 stacks of “Inferno”: 17-20.

  • (Flames of the Abyss) -2Faith vs. Will.
  • (Magic of the Silver Lands) 8Range. You also have 8Range when casting this Spell, for Battle Duration.
  • (Elemental Fire) Every turn, Instantly cast this Spell with -12Faith vs. Will. Instantly casting “Pyro Storm” in this way does not give you an additional stack of “Inferno.” This Critical effect cannot Double-Hit or give a Block. 


Pyro Storm hits multiple targets for potentially a great deal of damage. Depending on the (bullet point) Critical option you select as well, you can attack from further range, attack multiple times per round, or give yourself a greater hit chance. Though Pyro Storm doesn't deal multiple damage types, it does fit the overall destructive wave 5e spell vibe pretty nicely.


Every great RPG needs its own patented area of effect fire damage spell.


Curious to learn more? Check out the Eternity TTRPG Core Game PDF!

Dice, Dungeons, Games & More - Eternity TTRPG



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Jacob Tegtman Eternity TTRPG Creator

Jacob Tegtman

Dear reader, I hope you enjoyed this article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

Jacob Tegtman Eternity TTRPG Creator

Jacob Tegtman

Dear reader, I hope you enjoyed my article. Tabletop gaming has been a passion of mine since I was 6 years old. I've played just about every game from Dungeons and Dragons to video games like Final Fantasy. These games have inspired me, made me laugh, made me cry, and brought me endless hours of enjoyment.


I started Eternity TTRPG - and the indie tabletop game that goes along with it (Eternity Shop) - to share my love of gaming with others. I believe that in our technology-driven age, tabletop games help bring a sense of magic and community back into our world.


If you love the site, please share it with others! I have lots of gaming-related material for you to peruse and use in your own gaming sessions. If you have any questions about the site or want to contribute, just send me a message using the "Contact" page, which you can find in the site's footer.

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